Murder. She Wrote
Member
UC4 still had the best villains in the series.
I still prefer UC3's Marlowe, despite the storytelling being not as good she was the most compelling villain in the series.
UC4 still had the best villains in the series.
UC4 still had the best villains in the series...
Other than that, sometimes Drake doesn't want to jump to the place I want him to go, or I he just won't turn where I need him too, especially when I have him hanging on a ledge and then he needs to jump behind him. I've died way more to falling than actual combat.
I still prefer UC3's Marlowe, despite the storytelling being not as good she was the most compelling villain in the series.
Lazarevic was more menacing, but he lacked depth. He was just generic though guy. Rafe and Nadine were much more interesting.really disagree. nadine's an underused 'bad girl', & rafe's a nasty rich boy. even a cartoon like lazarevic was more menacing & memorable than either one...
I think Marlowe and Talbot had enormous potential that disappeared down the black hole that the rest of UC3's story went down.
Villain ranking: Rafe>Flynn>Nadine>Lazaravich>Eddie Raja>Marlowe>Ramses>Navarro>Roman> Talbot
Yeah, it really breaks my heart. UC3 had my favorite story, but it was the furthest from reaching it's potential. It should have been delayed.
I'd agree with this except I would put Roman & Navarro at the end. I just replayed Uncharted 1 two weeks ago and I couldn't have told you their names until I saw it in your post. Eddie Raja was the only memorable villain from UC1.
snip
Yeah they are bland as fuck. Talbot scores lower for being a total wasted opportunity and not even having any defining characteristics or motivations besides having more presence.
damn! that scene's easily more effective than any dramatic scene in u4!...
u4 deserved a better villain (&, yeah, sam recast as main villain / former 'orphan big bro' to nate would've provided that better villain )...
Yes!! Loved that.I LOVED how Nadinejust fucking peaced out of there at the end. She was the most capable character throughout the whole game lol
14: If all of that stuff in the first half engaged you, then I can see it working for you, but personally I wasn't particularly interested beyond the pretty scenery. You can critical it the second time, but I didn't want to do that. I fully explore it again to make sure I wasn't missing something because I found it incredibly boring.
20: Didn't work for me at all, but if you felt that the pacing of the game was fine up until that point, then you might not take issue with it.
Well we are at a point in which we need to rank villains:
2) Flynn
3) Rafe
4) Marlow
5) Nadine
6) Eddie
7) Lazarevic
8) Roman
9) Talbot
10) Navarro
1) David.
I would never put Navarro over Roman. Navarro at least had the whole "I'm tired of you treating my like an idiot lackey. I'm over this old man" thing. Roman had literally nothing.
really disagree. nadine's an underused 'bad girl', & rafe's a nasty rich boy. even a cartoon like lazarevic was more menacing & memorable than either one...
I would never put Navarro over Roman. Navarro at least had the whole "I'm tired of you treating my like an idiot lackey. I'm over this old man" thing. Roman had literally nothing.
Those horrible South African accents are starting to annoy me....(Its obvious they didn't have an actual South African actor and they tried to coach them up...Instead we get a half British, half Australian accent).
I don't have much of an issue with the pacing. I play it for the story anyway...so...yeah. its whatever.
I unfortunately think the further we get from this release the shine will wear off a bit and when the dust settles the strong consensus will be- amazing game but a a few steps short of goat tier. Ultimately I expect the overwhelming majority to have uc2 as the cream of the uc crop with 4 as the consensus 2nd. That's not to say it isn't an amazing achievement given how high the bar was set, but my initial play through and the reviews and whatnot I thought for sure this was going to be the new benchmark for ND. Uc2>4>>>3=1. I won't rank ga due to controversy given I enjoyed that one quite a bit. I still got tlou as NDs crowning achievement.
Those horrible South African accents are starting to annoy me....(Its obvious they didn't have an actual South African actor and they tried to coach them up...Instead we get a half British, half Australian accent).
I don't have much of an issue with the pacing. I play it for the story anyway...so...yeah. its whatever.
...One weird plot point so far:
Are we supposed to believe that the Shoreline soldiers were never actually shooting to kill with Sam? Nice plot twist, but it seemed to fly in the face of how events played out in real time up to that point.
One hell of a game.
One weird plot point so far:
Are we supposed to believe that the Shoreline soldiers were never actually shooting to kill with Sam? Nice plot twist, but it seemed to fly in the face of how events played out in real time up to that point.
One hell of a game.
What was the image?man...i think that art thing that naughty dog tweeted out possibly spoiled stuff lol...was this the same art that was in the artbook LE that people said to stay away from?
Why would we be supposed to believe that? Is it hinted at?
In Uncharted 3, wasn't the orphanagenamed after Francis Drake? Their mom also having the theory about Drake having heirs seems like too much explanation for Sam and Nate's name change after that.
Just finished it. Gonna go back and play it again because I was really rushing at times to get to the ending.
Based on my first playthrough though, I'm pretty damn dissapointed.
- The game wasn't funny in the slightest. I normally find Sully and Nate to be hilarious.
- Sully didn't get nearly enough screen time.
- The game had nothing even close to the train or plane set pieces. It probably had the least ambitious set pieces of the games post one which is crazy considering the new hardware.
- Same floaty aiming and shitty reticules.
- I found myself getting killed a lot from behind, maybe that was my fault but I don't think the encounters were well designed at all.
- The lack of main theme when booting it up was a dissapointment. That would always get me hyped up.
- Not enough variety in locations. Pretty much half of the game is in the jungle.
A lot of my complaints come from the fact that it was more grounded than previous games. I love TLOU, more than Uncharted, but its influence on this game is pretty clear and it results in a less epic adventure.
Might have to peace out of Crushing. The part I'm at now is actually making me hate the game and represents everything I dislike about the combat in this series. Snipers, grenade spam and fully armoured goons all at once.
It was pretty jarring at first, but I came to accept it.
I really wish that Sam didn'tAh, what could've beenlie or at least that Rafe wasn't the one who broke him out and we had the three different parties clashing like we were talking about last night. Would've made things a lot more interesting and I'd feel better about the straightforward ending.
I am a bit nervous about my crushing run, I did get the guide today so that should help when I need it. It was special edition and more of a collectors item but I'll use it if I have to. Is stealth an option? Or are you in an area where stealth is no go?
I've managed to stealth though most areas or at least kill some dudes and hide until they chill out. The set piece I'm at now I'm getting attacked from all angles. There is no place for me to hunker down that doesn't result in either being jumped from a place I can't see or a million grenades being chucked my way. Bearing in mind I have infinite ammo unlocked so I'm basically one shotting everything but that isn't enough against this amount of bullshit. Fuck armoured enemies!
no bumhurt pls. no calling me a troll because i have a different opinion than you. anyone trolling will be reported to the mods as well as the police.
before i go into how much of a complete shitshow the game is, let's look at the positive:
the game looks nice.
that is all.
now let's go into why the game is a complete and utter shitshow. i am only on chapter 13, but i feel i have played enough to be able to critique the game. i will not talk about the story because that is something i cannot comment on at the moment.
the game starts in an action sequence as you play as nathan shooting some cunts on a boat with his brother. the sequence is boring, out of context, and a mechanically flawed experience designed to put you straight into the action before the game throws you into the rest of the shitshow opening. the whole opening is a non interactive shitshow for the telltale generation who put too much value on the story and characterization in a game. you idiots probably like it...
- Sully didn't get nearly enough screen time.
- The game had nothing even close to the train or plane set pieces. It probably had the least ambitious set pieces of the games post one which is crazy considering the new hardware.
Which gun are you using? Can you switch to an RPG or anything like that? Yeah the armoured enemies are real bastards, even on normal!
It was Saint Francis of Assisi and called St Francis boys home.
no bumhurt pls. no calling me a troll because i have a different opinion than you. anyone trolling will be reported to the mods as well as the police.
before i go into how much of a complete shitshow the game is, let's look at the positive:
the game looks nice.
that is all.
now let's go into why the game is a complete and utter shitshow. i am only on chapter 13, but i feel i have played enough to be able to critique the game. i will not talk about the story because that is something i cannot comment on at the moment.
the game starts in an action sequence as you play as nathan shooting some cunts on a boat with his brother. the sequence is boring, out of context, and a mechanically flawed experience designed to put you straight into the action before the game throws you into the rest of the shitshow opening. the whole opening is a non interactive shitshow for the telltale generation who put too much value on the story and characterization in a game. you idiots probably like it. especially that noel edmonds cunt. the first 4 hours of the game is literally a movie. i don't even want to call it an interactive movie because you have no control over anything. the only time you control nathan is to perform ridiculously mundane tasks such as walking over to a door and mashing a button to open it.
the first real action sequence starts about 4 hours in. this is when you start to regret asking for a action sequence and want the game to turn back into a movie about a man performing mundane tasks. you quickly realise that not only has the combat not been fixed, but it is actually worse than in previous games. the shooting mechanics and the cover system are completely broken and the enemies are still bullet sponges. they have been talking about the fucking grapple hook like it actually changes combat. it does not change the combat experience and that is because you can pretty much only use it in scripted events. the grappling hook does not change platforming either because again, scripted events only. you cannot just grapple around freely like a good game would allow you to. the combat is not organic as previews suggested. nathan is the elephant man so stealth is not an option. and why no sprint button? idiots.
the whole structure and pacing of the game is fucked and rinse and repeat. they have made the game much more open compared to previous games, but it does not work because naughty dog are complete and utter cunts. the previous games worked well because they used to flow perfectly. there was no pacing issues in those games at all. you would start at one end and walk through until you reached the other end. inbetween that, you would get great set pieces and combat sequences. there is absolutely nothing wrong with a linear game. stop pretending that something being linear is valid criticism.
this game is different. this game goes something like this:
go to place and wonder around aimlessly for 5 minutes. eventually find where you need to be and get told that the door/gate is blocked. you look around the walls for the highlighted rocks for you to climb on. you find a crate to push over to the highlighted rocks and jump on the highlighted rocks. you climb on them and press L1 to grapple on a conveniently placed bracket and find a different way in. sometimes there are no highlighted rocks at all. in that situation, sam usually points out a broken ladder that he needs boosting up to. once he is boosted up, he pushes down a crate that you can use to climb up to the broken ladder. i am not lying when i say that this is literally over 50% of the gameplay in this game. it is in EVERY chapter i have played after the first 4.
after you have done that nonsense, there is usually a simple, mundane puzzle to solve. it usually involves moving some symbols around until they fall into place. the annoying thing is that most puzzles involve doing the same thing about 3 times. you move the symbols into the correct position and then another tier opens up
when you eventually solve that puzzle trash, rafe phones you up to tell you he was outside wanking in a bush all along, has overheard everything and is now coming to beat you up with his sexy mercenary girlfriend. you are then forced into combat before the chapter ends.
i said i would not be talking about the story, but it is hard to ignore that nathan literally left his wife to go on a mass murdering spree. i can ignore that nonsense. many people cannot ignore that and find it hard to take the story seriously.
i have not played the multiplayer because i have not got a dick growing out of my head.
that is uncharted 4.
DO NOT BUY
FUCK UNCHARTED 4
#REVIEWINPROGRESS
#RARE
#EXCLUSIVE
#BUYRATCHERANDCLANKINSTEAD