THIS is the game where all of that crazy stuff from UC3 (large scale ship graveyard chaos, sandstorm shootout, hand to hand brawls, shootout in a burning/collapsing Chateau, shootout in a capsizing ship, the airport stuff, etc.) would've worked, but we never get anything really over the top.
As much as I like the open arenas, the game was definitely lacking those designed encounters with their own flavor to them like theWell designed encounters like that are a big part of what made Uncharted 2 so memorable.elevator.
Yes.Can you still abuse the "corner shooting" glitch in the remastered versions of UC1 and 2?
Man, this game.
(found on r/pcmasterrace)
Agreed, though I genuinely would've been satisfied with more of those open arenas. They actually had great design overall.
They are well designed, theespecially, but the more creative if a bit more linear stuff like thecliffside locations with Sam, and flooded building with Elenais what the singleplayer offers that multiplayer can't, and that's the kind of stuff I miss. I think the game needed WAY more smaller, linear encounters like that. The kinds that are halfway between a 1 and a 10 on the intensity scale that don't let the game become plodding, and don't make it feel like the game is constantly hopping between extremes. (slow traversal/slow stealth vs. all out warfare when you get spotted)elevator encounter
Man. Not only is Drake's Fortune hard to go back to in terms of the feel of shooting, the environments, but it's also just weird how the game is constantly sending Drake off on his own now that the series has evolved to have the characters together constantly. And then the game also feels cramped and ends super quickly in the second half. Stealth is also pretty much non-existent... they're incredibly different games.
I think the end ofhad a real nice flow. Love replaying that section.Scotland
They are well designed, theespecially, but the more creative if a bit more linear stuff like thecliffside locations with Sam, and flooded building with Elenais what the singleplayer offers that multiplayer can't, and that's the kind of stuff I miss. I think the game needed WAY more smaller, linear encounters like that. The kinds that are halfway between a 1 and a 10 on the intensity scale that don't let the game become plodding, and don't make it feel like the game is constantly hopping between extremes. (slow traversal/slow stealth vs. all out warfare when you get spotted)elevator encounter
I disagree. I preferred the location-hopping first two acts to the stuck-on-an-island third. Felt the same about 2 and 3. The early parts felt more propulsive and adventure-like. The third act felt like a long journey through very similar locations while suffering countless setbacks. It was like the overly long Scotland cave venture but even longer. It probably didn't help that I went in hard trying to find treasures though. No guide, and I got maybe 75% of them.
I loved the sense of place the island had, it feels like its own character. I thought there was a lot of diversity in environments still (and the best looking ones) and it has most of the best combat encounters and story moments. The build up to it and the discovery of the pirate story there was fantastic as well
Does anyone know for sure if I can use auto aim on the crushing trophy?
Really hope you're right. I got to chapter 14 using the barrak, infinite ammo, bullet time, and auto aim. Then out of no where I got super paranoid its disable the trophy as the game is insanely easy with auto aimBonus features don't affect trophies
Really hope you're right. I got to chapter 14 using the barrak, infinite ammo, bullet time, and auto aim. Then out of no where I got super paranoid its disable the trophy as the game is insanely easy with auto aim
I feel no shame. Just want my easy platinum. Haven't platinumed a game Since infamous SS.You're good, but I heard that they remind youthe chapter select screen lolthat you've used auto aim in
Super easy.That's really cool that you get the trophies with those bonus things enabled. Means I may actually play it through again.
Are the multiplayer trophies fairly easy to get?
That last shot is perfectI almost cried at the ending guys. Goddamnit.
Fucking hell! Now thats how its done!
This is a fun game
If you use auto aim then yeah, probably.Is this the first uncharted that you can actually get through the majority of the game using only blindfire?
Though not as epic, I've definitely had my moments playing on hard. Can't say the same for crushing however.What difficulty was that gif on? Pretty sure you you would be dead in a few seconds on hard or crushing.
Fucking. Awesome.
I haven't tried it yet, but there's no way they made it harder than Drake's Fortune. That game's crushing breaks me.I think crushing is tougher in this than in 1-3. Certain encounters are truly brutal.
I think crushing is tougher in this than in 1-3. Certain encounters are truly brutal.
I haven't tried it yet, but there's no way they made it harder than Drake's Fortune. That game's crushing breaks me.
noooooooooooooI've beaten both on crushing (platinumed all console UC games). It's close but UC4 in general has the harder fights imo.
The first section in Chapter 20 is ridiculously brutal.