CrichtonKicks
Member
does playing on harder difficulties make the lack of combat encounters more bearable because maybe you die more? I rashly sold the game after I beat it because I was frustrated with the time spent climbing/walking/talking and I thought I would never play through it again. Lol, but seeing these awesome gifs is making me itch to play more, so maybe I'll just by it again and spend more time on encounter select? Did anyone find the pacing improve on second or third playthroughs (mainly asking people who were let down about the lack of encounters)?
To be clear- I don't have a problem with pacing on the first time through. I loved taking my time and exploring everything in detail (found 80 treasures on the first run).
That being said, you can critical path things very quickly on replay, if that is to your taste. Things like the first half of Chapter 14 or the entirety of Chapter 16 can be gone through in like 5 minutes, if that. Traversal in general in very snappy and the multiple paths help a lot Plus all of the puzzles are quick to solve when you know the answer.
One thing I want to try on Chapter 12 that would streamline things is:
Bypass the tower at the beginning that reveals the arrows and go straight to the hidden cave. I don't see why that wouldn't work.
Basically you don't get more combat but it comes much, much quicker.