6hrs 4min.
.....
Fuck this game! Fuck my life! Fuck everything!
Ahhhh!
Man I love this game!
Ouch.
My condolences.
6hrs 4min.
.....
Fuck this game! Fuck my life! Fuck everything!
Ahhhh!
Man I love this game!
So how about this:
The epilogue takes place in England at Nathan's funeral, and his daughter is still very young, elana is obviously grieving but is approached by Roger Croft (a handsome world explorer), as the scene fades out Elana introduces herself and her daughter; Laura!!!!!!! Straight fire, BROs!
They absolutely took the easy way out because they didn't stick with the tone established. They didn't stick with the UC tone nor did they stick with the more serious tone, ad then we get a perfect everyone wins happy ending that's not thought provoking in anyway shape or form in the same way that MGSV's ending is "You're actually the biggest boss, congrats here's a cookie." And no there's a large difference between bittersweet, and straight up bitter.
Nathan Drake having a daughter living rich on a beach house without a worry in the world and then retelling his story enthusiastically is pretty friggin self indulgent.
I bought the ink theme and I love it.Just a heads up (and for people who are fans of themes on PS4), the two dynamic themes for this game are amazing. I particularly like the ink theme which has a slower and softer sounding main theme.
Definitely give them a buy, guys.
Just a heads up (and for people who are fans of themes on PS4), the two dynamic themes for this game are amazing. I particularly like the ink theme which has a slower and softer sounding main theme.
Definitely give them a buy, guys.
Am I the only one who thought thejeep section with Elana right after she saved Nate was weird?
I mean, I expected them to have something to talk about, but instead they didn't talk a lot at all and when it was just about some of the obstacles in their way. I expected some good meaningful dialogue here.
Be sure to give an update once you are done with it.
How old are you guys? I'm asking because I totally agree with the 'tacked on multiplayer' comments you guys made and you kind of link that to age.
Cute, but if you pay attention to theepilogue, their daughter is called Cassie
What?Am I the only one who thought thejeep section with Elana right after she saved Nate was weird?
I mean, I expected them to have something to talk about, but instead they didn't talk a lot at all and when they did it was just about some of the obstacles in their way. I expected some good meaningful dialogue here.
Did you like miss all the optional conversations or something?Am I the only one who thought thejeep section with Elana right after she saved Nate was weird?
I mean, I expected them to have something to talk about, but instead they didn't talk a lot at all and when they did it was just about some of the obstacles in their way. I expected some good meaningful dialogue here.
Wait, if you can't play through this game stealthily on harder difficulties, how did I get through 70% or more of the game on crushing using stealth? Some form of magic perhaps? I wish people who suck at the game would stop projecting their own strategic shortcomings on to the game itself. Yes it's much harder and more realistic, sure. Yes you also have to be far more cautious and strategic about how you traverse the map or move around, but that ought to be the case for harder difficulties.
Stealth actually means something on Crushing, because unlike on Moderate, you don't have aeons of time to get back in to hiding when you've been spotted before enemies are alerted, instead they spot you and react immediately, as it should be on the hardest difficulty. Reading some of the complaints, it feels like people just want the harder difficulties to actually just be easy or completely unrealistic. Eg let me swing about on this rope with enemies surrounding me, and not only get away without being spotted, but without being shot too. If you want that, stick to moderate, that's what it's for. Crushing is obviously intended to be a more realistic and punishing experience, which requires considerably more tactical consideration.
Hm? There was some pretty potent stuff there actually.Not all of it was conveyed verbally though. The acting of the characters has gotten that good. You can tell Elena is still upset with Nate, but she's also determined to help him get to Sam, because she knows that's important to him, so she's electing to not to lay into him about it in that moment. You can tell she's also worried he's pushing things too far this time, but still, she's not gonna abandon him. This kind of stuff is conveyed as much with looks and when Elena chooses not to speak as it is in the moment when they ride the elevator up together.
His motivations weren't anything spectacular, true. But there's enough there from the first time you meet him to know he ain't right, and it makes sense the Drakes would want distance.
Nadine is definitely as sinister to me. Her motivation makes sense. But to me, Sam willing to take her out only shows he's willing to do what Nate never is, but even that was to save them...not because he's anywhere near the levl of rafe in ruthlessness. It's a kill or be killed thing.. Nadine was and is willing to kill them at any point. They went out of their way to avoid her more than once.
Yeah, they are all thieves, but no, not all of them are willing to straight up murder. Especially Nate. Sure he kills hordes of goons, but it's mercenaries set out to kill him. Still not in the league of Rafe who has set those players in motion. But you need no other evidence that he's a piece of trash than the end, where his character has the opportunity to redeem himself by working with them to escape, and instead wants to just gut Nate. He becomes maniacal for being thwarted and ...jealousy, I guess.
Also, I don't remember Nate hiding the cross from Rafe. My memory must be going. I only remember him hiding it from the Prison dude.
Welp, I spoke a little too soon. Wrote this just before I saw the scene in the 3rd elevator.
The part before that still felt weird. I saw that they kinda went for an elephant in the room type of feel to the whole jeep section but it didn't really work in my opinion. Their practical conversations sounded too normal.
Welp, I spoke a little too soon. Wrote this just before I saw the scene in the 3rd elevator.
The part before that still felt weird. I saw that they kinda went for an elephant in the room type of feel to the whole jeep section but it didn't really work in my opinion. Their practical conversations sounded too normal.
I like the irony.
I hope that you are enjoying yourself with all the modern AAA games express their higher gameplay moments as mashes of the Action button.
Here is the prophecy and have some humor lol:
[link]https://www.youtube.com/watch?v=6McMaGsn1Yc[/link]
That is the evolution of modern gameplay mechanics and what AAA game designers give us for full price.
If you dont mash enough the action button you get a failed state, the door stays closed and you dont progress with the game.
Thats the definition of a QTE
In hard and crushing, the moment he gets flying on the rope he gets seen and he is prety much dead.
The mechanic is broken especially in crushing.
Stealth mechanic is very basic or nonexistent and it is broken on harder difficulties. Try to do the things that we are seeing in various videos on crushing difficulty, especially the aerial rope kills and you will see the problems of the mechanic. Aerial roping usually means instant kill for you in crushing.
In U4 the enemies in crushing became superhuman,
Guys, what's the jump like from hard to crushing? Any pointers for someone playing the game on crushing for the first time?
False - https://www.youtube.com/watch?v=skFBi_Ddkg8
You are false on all counts.
https://www.youtube.com/watch?v=DhKuv32zRxk
Man, the whole of Scotland is so good. I think this is kind of the tone/ pacing they were aiming for in a nutshell, and succeeding at it too.
Chapter 8 has a solid mix of traversal and open ended shootouts, then Chapter 9 has the cave exploration building up to the awesome stretch of encounters as you escape.
The second playthrough is helping me appreciate the good aspects of the game a bit more. Overall it feels more episodic, where the previous games had a very constant and continuous pace to them. Like, reaching Madagascar feels like a natural resting point, and the same with chapter 12 and then 16.
The game really is its own beast. I don't think there's another TPS out there like it. Maybe MGS3 is the closest I can think of (but that could just be the jungle environment).
I agree with those saying the slow bits can be zipped through on repeat playthroughs improving the pacing. I think over time it will be looked at as a game that went for quality over quantity, despite being the longest in the series, even if there's some fat that could be trimmed here and there.
Guys, what's the jump like from hard to crushing? Any pointers for someone playing the game on crushing for the first time?
Commented on this before, but I don't think some people are giving the game enough credit for its implementation of stealth. What it might lack with things like throwing bricks or bottles to distract enemies, or hide bodies anywhere etc, it makes up for with a crazy amount of mobility and traversal options that facilitate stealth, as well as other mechanics like the ropeswing, grass, cover system, contextual stealth attacks, arena design etc. This video illustrates that perfectly. There's no way you could do some of these things in games like Last of Us or MGSV, not with this same degree of fluidity and dynamism, so what it loses in certain features it makes up for in others. ND was clearly aiming for a different type of combat flow with this game.
You can actually get through many of the major gunfights in the game without being spotted or even attacking or killing a single enemy. Scotland outside the cathedral, the jungle encounters, two of the major Libertalia encounters etc. You can completely stealth through all of these.
So, can you boot up the ship graveyard from Chapter 20-ish on Crushing and try that?
Stealthing that proves nothing. You've proven nothing.
So, can you boot up the ship graveyard from Chapter 20-ish on Crushing and try that?
Stealthing that proves nothing. You've proven nothing.
Wasn't QTE "invented" and defined as an element by Yu Suzuki in Shenmue and stands for quick time event.
I hate when QTEs are not employed well like in Resident Evil, but i kinda enjoy them when well executed like in Shenmue or Heavy Rain or whatnot. The mechanic it is gameplay and it is meant to give you interaction when the basic mechanics of the game don't allow you to. Regardless of whatever wikipedia says.
Also crushing is not THAT hard compared to previous games, you have more tools and enemies are more fragile, is just the get gud mode, you cant still kill enemies in all the ways you could before but just have to be more precise about it.
It's like saying that Vanquish is bad in God Hard mode, ha! just git gud basically
I never wrote that U4 was a bad game; I wrote that the overuse of the same mechanics and the constant mashing of the Action button became tiresome for me.
I have 40+ hours in the campaign of the game and I am tired of doing the same things again and again.
I agree that crushing is not very hard, but that has to do more that we dont have lots of arena areas and in what arenas we get the respawn number of enemies is low compared with what the previews uncharted games had.
They even allow cheating as a design choice to be enabled to get the trophies in the game, thats the first time a game does that!
Vanquish as a third person action shooter is far more advanced than U4 in its core game mechanics.
My biggest disappointment is that I expected evolution from ND.
Imagine a scenario in U4 where you had the stealth system of LOU and you had a chapter with overwhelming supernatural forces that your weapons could do no damage and that you had to use stealth, sound and the environment to progress.
Yep.I don't know how much evolution that would be, they would just be putting mechanics from TLOU into the Uncharted franchise, that wouldn't move the genre forward either. Because they did it with TLOU and Left Behind. If you are looking for evolution I wouldn't expect it in the swan song of a beloved franchise. That's what TLOU was for, they tried out new things. That's why I hope their new game is a new ip.
Chapter 16 question:
Is that old lady the mother of Eddy Raja?
I completely agree.
I'll try it when I'm on next.
What? lol
I would suggest you go back and read Raysod's rediculous assertion.
False - https://www.youtube.com/watch?v=skFBi_Ddkg8
You are false on all counts.
https://www.youtube.com/watch?v=DhKuv32zRxk
Hm? There was some pretty potent stuff there actually.Not all of it was conveyed verbally though. The acting of the characters has gotten that good. You can tell Elena is still upset with Nate, but she's also determined to help him get to Sam, because she knows that's important to him, so she's electing to not to lay into him about it in that moment. You can tell she's also worried he's pushing things too far this time, but still, she's not gonna abandon him. This kind of stuff is conveyed as much with looks and when Elena chooses not to speak as it is in the moment when they ride the elevator up together.