Trigonometrize.
Member
I don't know what to tell you. You seem to want ato really drill home the themes where as I think it's unnecessary. The character evolution was plenty to addcharacter dieweight. Drake's outlook changed considerably over the course of the game. You don't really need to add a death to make it have weight. Sure, they couldve. But it wasn't needed.
I don't think it was needed either, but what we got was not a compromise. Sam lies to Nate half the game to get his adventure blood pumping, runs off to claim his pirate treasure over the psycho Rafe, and basically runs off again with Sully despite everything that happened. Okay, so he didn't need to die. Thankfully Drake knew how to cannon. But Sam just becomes a happy memory for Drake and Elena to look back on so ND can end their series on a high note. Oh, look at the nice pictures of him and Sully hanging out! And I wanted the game to have a happy ending going into it, but not at the cost of any semblence on following through with characters and themes at the finish line.