Spring-Loaded
Member
Because it's also something that is rather inconsistent, so it seems strange to me why focus on the neck snap/choke hold thing, but not the inconsistency in behaviour or violence of cutscene Drake versus gameplay Drake? So I'm asking you to take a devil's advocate position and try to explain why there is a disparity here, if you also feel there is a disparity between killing with a sniper rifle headshot or snapping their neck. It can also help explain to you why there is some creative license given with the violence in gameplay.
Lmao.
Dude, you wanting to have this discussion is fine, but find another post to kickstart it with. Purely from a gameplay perspective, the neck-snapping seems out of place. I'm not discussing the psychology behind people's reaction to the violence, just saying that neck-snapping doesn't fit.
The shootouts are fun, and they've PG13'd them up through cartoony animations and by not including blood and gore. shooting people is necessary for their gameplay.
Snapping necks isn't necessary within Uncharted's formula it's an animation for a stealth kill (or, as they refer to them in multiplayer, "K.O."). As far as gameplay cycles go, the animation could be changed to a suckerpunch or a ground slam without changing the flow of action, and without incongruity to the overall intimacy of violence or to the tone.
Fair point to make about player familiarity/desensitization with certain actions, but you acknowledge people find it more brutal here, and that's the takeaway. No matter why people find certain actions in certain contexts more brutal, the neck-snapping in Uncharted is closer to the real thing than the shooting, or the explosions, and it shows. If you could get a knife and stab someone in the game, it would elicit worse reactions than the shooting. It's inconsistent, but it's just the way people will react to it.
I, someone who has willing suspension of disbelief for the action and a subjective threshold for acceptable violence within this particular context, find the neck-snapping to be too far. ND understands this reaction from people, which is why they don't have pools of blood and Soldier of Fortune-level gore in the game. I do wonder what the process behind deciding on neck-snapping was here, considering all the other melee takedowns are less cringeworthy, less intimate, less brutal. Perhaps it was just for simplicity's sake.