LMAO what the fuck! So Uncharted 4 is just as good as Alienation guys lol. a $20 indie game.
LMAO what the fuck! So Uncharted 4 is just as good as Alienation guys lol. a $20 indie game.
EVERYONE IN THIS THREAD IS MY FRIEND
YOU'RE ALL MY BUCKY
who the hell is BuckyEVERYONE IN THIS THREAD IS MY FRIEND
YOU'RE ALL MY BUCKY
Oh shit you're right. Forgot about that one for some reason.And Metal Gear Solid V
Sony embargoes all self captured gameplay till one day before launch.
what if uncharted had a girl as the main character tho
what would u rate it
LMAO what the fuck! So Uncharted 4 is just as good as Alienation guys lol. a $20 indie game.
Eurogamer - Recommended
http://www.eurogamer.net/articles/2016-05-05-uncharted-4-review
Prove it!Remember folks, it's okay if an outlet doesn't give it a perfect score. Life will continue.
Remember folks, it's okay if an outlet doesn't give it a perfect score. Life will continue.
No one cares only like one person care so far.Remember folks, it's okay if an outlet doesn't give it a perfect score. Life will continue.
17 hours. Nice and meaty.
so IGN
YOU'RE telling me that Uncharted 4 is worse than
Nathan Drake is mostly in his sunset as he chases this final treasure. Weve all been here before, and the story is regularly reminding us that its time to move on. Its even in the title. Perhaps it fits and even works as meta-commentary, then, that Uncharted 4 stumbles near the end. Final gameplay sequences feel rushed or at least less cleverly laid out than the hours of action that preceded them. Characters make odd exits, some perhaps being saved for an expansion or some non-Naughty Dog sequel or spin-off. The games very last playable sequence and cutscene help clarify what Uncharted 4's real themes were and will provoke some lively discussion. Some of the dissatisfaction the games oddly-paced final quarter presents may be a product of deadlines. Some is hopefully intentional. No spoilers about what becomes of Nathan and Sams quest, but us real-life treasure hunters dont always get everything we want.
Honestly, that was one of the best surprises for me. There's a point where it feels like, OK, I must be closing in on the end of the game (which would have been disappointing) but it ends up going on for much much longer and what's there is insanely good.Interesting. Their main complaint is an overly long third act?
I don't think the final gameplay sequences feel rushed at all. I think some players may have FELT rushed since the game is quite long but those last sections are all much better paced than any of the previous games. I can't stress enough how much of an improvement the final third of the game is over previous UC titles.This worries me though.(Not actual spoilers but general impressions of plot details so I tagged em anyway)
LIESRemember folks, it's okay if an outlet doesn't give it a perfect score. Life will continue.
Remember folks, it's okay if an outlet doesn't give it a perfect score. Life will continue.
Bullshit.
ItsGWC just posted his video review.
AKA, The only review that matters.
https://www.youtube.com/watch?v=p9yC-hUXBXc
But ROTR was great.It's rude to address the score as a blanket IGN opinion.
It's reviewed by Lucy O'Brien.
She gave ROTR 93.![]()
Shit, these reviews are really testing my 'don't buy any game until the price drops to £25 policy.'
And therein lies my greatest problem with Uncharted, and the reason I consider it to be a fundamentally “dumb” experience; over and over again the game promises genuine openness, only to rip that away from you, not trusting that you'll play the game "right". Beneath its production value-driven smoke-and-mirrors lies the same hyper-linear shooter experience that we see in so many other blockbuster games. There’s only one way to make your way through the wilderness in Scotland. That way is filled with environmental puzzles to overcome, which have only one solution, and a couple of larger areas where there are patrolling enemies to take out. Here, at least, you have the option to kill them by stealth, or simply go in with guns blazing. But that’s still just two options. And there’s no way to simply circumvent the enemies, negotiate with them, subdue them non-violently, trick them into letting you past, and so on. You’re playing the game the way Naughty Dog tells you to play it, and the inability to be creative as a player is very much at odds with the visual openness that the game provides.
So it is a little more than frustrating to have your progress through these locales constantly interrupted with maddening, artificial roadblocks. This is a game which, despite Nate having a grappling hook that he uses (in some of the game's best moments) to swing from place to vertiginous place, won't allow him to climb up eight feet of wall. In its stead are more boosts than a British newsagent: Drake constantly has to help a support character up and over obstacles (all of which could easily be surmounted by Drake himself), before they invariably push a wheeled crate off from the top so he can climb it.
Uncharted 4 does this, roughly, approximately 600 times in 12 hours, and it's old and tired by the third go around. It is needless, and interrupts the flow of seeing Drake hang, jump, swing and piton his way across vast environments. Other mechanics are also drastically overused: there are so many slipey-slidey sections, where Drake and co barrel down to certain death on their butts, that I fear Dave Perry may get PTSD should he ever play it. That the characters comment on the frequency of these slides is enough evidence that even the developers themselves probably thought it was a little overdone.