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Uncharted 4 street date broken as thieves steal copies

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monreader

Neo Member
How bigger do you expect TLOU2 to be? it's important for the game to not lose its focus and pacing, I don't think it will be much bigger than U4.

But I'm also very excited for it, TLOU is all about the combat and AI, TLOU2 will probably have amazing sand box combat with various species and humans interacting in it and on a much bigger scale, better hardware can benefit such game tremendously, even more than what it can do to Uncharted.

ND already streched the PS3 with TLOU to its limits, it will be interesting to see what they will do on PS4 and more so, on PS4K :O

Not open world. More open levels though like Uncharted 4 is doing such as the Madagascar level. Still the same concept of being linear and having to get from point A to B but now you have a much better variation in different routes to get to point B. That is just my opinion though. I do trust Naughty Dog though to do whatever way they want cause I know I will still enjoy it.
 

dark10x

Digital Foundry pixel pusher
Going open world is one of my biggest complaints about MGSV.
Absolutely. Was a terrible decision. The Ground Zeroes approach (open but limited in scope) would have been better for me.

I like the wide linear approach UC4 offers at points. TLoU as well.
 

Javin98

Banned
Going open world is one of my biggest complaints about MGSV.
Story-wise, absolutely. Pacing was a mess in some spots. Gameplay-wise, though, it allowed for a lot of freedom, creativity and replayablity. But yeah, I love the open ended approach Uncharted 4 has taken more. With that, you get the best of both worlds. Tight story telling and a lot of freedom.
 

brau

Member
Story-wise, absolutely. Pacing was a mess in some spots. Gameplay-wise, though, it allowed for a lot of freedom, creativity and replayablity. But yeah, I love the open ended approach Uncharted 4 has taken more. With that, you get the best of both worlds. Tight story telling and a lot of freedom.

I actually like the Hitman format. Contained area where there is good narrative and you are able to do experiment and do whatever you want in a creative, free and replayable environment. No space is ever wasted and there is always something interesting to look at or do.
 

iratA

Member
I would say going open world actually hurt Kojima more than it helped. I am a fan of the wide linear approach. Gives you a lot of options, but keeps pushing the story forward.

Yep this feels like the best template going forward. Truly Open World provides way too many distractions and destroys pacing. I'm a fan of linear and open world, both have their merits but ND kind of own this space at the moment and their wide linear approach is something I've been passionate about for a long time.

There's more innovation to be had here too, I believe I've got some stellar ideas for this design space but I'm yet to play ND's latest so I'm keen to see how far they take this. Regardless and by all accounts, this is shaping up to be another jewel in their crown, hold me GAF I'm excited!
 

dark10x

Digital Foundry pixel pusher
Story-wise, absolutely. Pacing was a mess in some spots. Gameplay-wise, though, it allowed for a lot of freedom, creativity and replayablity. But yeah, I love the open ended approach Uncharted 4 has taken more. With that, you get the best of both worlds. Tight story telling and a lot of freedom.
The bases allowed for cool stuff but that could exist in wide linear form. The open areas between combat/stealth zones were basically empty and just involved moving from place to place.
 

Javin98

Banned
The bases allowed for cool stuff but that could exist in wide linear form. The open areas between combat/stealth zones were basically empty and just involved moving from place to place.
What you say is true, but I do love travelling from one point to the next just to do the side ops. Also, you can infiltrate and exit the bases at multiple points. However, when it comes down to it, I would have preferred it if MGSV had taken an open ended approach too. I was satisfied with the story we got, but it had more potential than that.
 

Gurish

Member
Absolutely. Was a terrible decision. The Ground Zeroes approach (open but limited in scope) would have been better for me.

I like the wide linear approach UC4 offers at points. TLoU as well.

I wish you could just move forward like in previous MGSs only in a relatively big environment, think about getting into Omega camp, doing the objective there and keep moving forward after finishing with that area, no black screen and no credits and mission select, just an MGS game with much more freedom and scope than before that keeps pushing you to move on and experience the story, MGS5 structure was so bad, the gameplay loop is horrible, zero pacing, almost no story, disappointed deeply by that game.
 

T.O.P

Banned
I honestly like the approach ND took with the game, i absolutely adore open world games, but broader yet still focused levels are the way to go for this type of game imo
 

Boke1879

Member
Yea. I'd probably post that in the spoiler thread. This thread of all the threads should try to be devoid of most spoilers.
 
This game man...

Banned? DRUCKMANNNNNNNNNNNNNNNN

He was banned for this post:

Bunch of shills and SJWs on here anyway. Couldn't give a shit.

(FWIW he was a junior, and as shitposting on the CoD thread with posts like "this is all irrelevant anyway" and one word retorts like "lol" when I said to stop shitposting and warned him "then he said he doesn't give a shit" like you can see above). I won't link all his posts here, but idk why people do this.
 

DeepEnigma

Gold Member
Here are some new pics, once again nothing majorly spoiled and from locations we have already seen on the videos mostly or some other locations but that are not really spoiling what it is or where... but to showcase lighting effects, but of course, view at your own discretion:

Cavern: http://i.imgur.com/RWHBrpF.png

Cavern part 2: http://i.imgur.com/fn7ahbo.png

Cavern part 3: http://i.imgur.com/mHaRcJk.png

Trees: http://i.imgur.com/eVi5DkG.png

Forest/Nate Selfie: http://i.imgur.com/K1nhy92.png

Madagascar chase 1: http://i.imgur.com/dkc5Lv3.png

Madagascar chase 2: http://i.imgur.com/wP4SQG4.png

Madagascar chase 3: http://i.imgur.com/PD6CzBG.png

Madagascar chase 4: http://i.imgur.com/O4E1Ds0.png

Oh man.... ONE MORE WEEK!!!

This game's going to take me 30 hours easily. My son better give me two days head start!

Hello production values, I've missed you so much.

Ditto, lol.
 

Memento

Member
Damn it. I got spoiled about the Easter Egg stuff with the title of a YouTube video. What a motherfucker.

Not really spoiled since I was already spoiled by a gaffer about it. But still. Now I have a confirmation I guess? If it is true... the implications are very hype.

How dumb can I be though? Watching youtube videos with UC4 out in the wild.
 
He's on his way to USPS within the hour to ship. I've been messaging him, and he replies almost instantly. Gotta trust that 100% feedback. Fuck yes. We'll have it tomorrow. Glorious.

I hope so. Usually, I would just wait and experience it with the rest.

But I'm going out of country on the 10th (to Pakistan, the land still filled SDTV's), so... I'd rather pay the extra and experience it graphically at home.
 
I hope so. Usually, I would just wait and experience it with the rest.

But I'm going out of country on the 10th (to Pakistan, the land still filled SDTV's), so... I'd rather pay the extra and experience it graphically at home.

I just can't wait any longer, and I capped my early copy price at $100. From everything I've read online, the game will still be in English with English text since PS4 discs have multiple regions / languages and adjust to whatever language your PSN account is running.

Can anyone confirm this?
 
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