. . . I'd like to see Bend give it another shot. Maybe they could go further back and do a young Sully game set in the 70's, I'd buy that for fifty dollars.
This!!
. . . I'd like to see Bend give it another shot. Maybe they could go further back and do a young Sully game set in the 70's, I'd buy that for fifty dollars.
If the saving works like the console versions, every time you choose chapter select or begin a new game, it asks you to create a save file. Overwriting your current save is up to you.I doubt anyone has tried this on their first playthrough, but if I go back to a previous chapter will that over write my progress or will I just have to restart the last chapter I made it up to?
Although, I don't think you can chapter select on your first playthrough.
i did . replayed the first 4 chapters before moving on. once you've finished a chapter, it's available. & there's no need to ever create a new save using chapter replay - each just rolls into the next one, up to as far as you've progressed...
The aiming in this seem to suck because of ridiculously high levels of input lag. Has anyone estimated just how bad it is Killzone style with a high framerate camera?
it's perfect for me Oo playing on crushing right now, not a single problem with aiming oOOn my second playthrough on hard and this aiming is fucking killing me. Ugh, please patch this. So annoying
I recall a lot of complaints about this when the game was first released.On my second playthrough on hard and this aiming is fucking killing me. Ugh, please patch this. So annoying
Yeah, the framerate dives pretty hard during large firefights.I've been playing with stick aiming sensitivity very low and gyro aiming sensitivity to the max. That seems to get me by on hard difficulty with little problems. Mostly it's the framerate chugs during heavy firefights that get me.
Purely from a software and design perspective I think the aiming model in GA is actually quite good (and much better than what we originally got in Uncharted 3). In my experience with the game it seems like it is held back somewhat by the relatively limited movement range of the sticks. In other words it's quite easy to go from barely moving the reticule (or not moving it at all) to moving it at full speed. It took some getting used to and it never felt as good as a proper shooter with a DS3 controller but I was actually fairly satisfied with it overall. I even turned the gyro aiming off eventually.I recall a lot of complaints about this when the game was first released.
Now that I've played it myself, however, I'm not sure I understand why people are having such a hard time. What is it about the aiming that's causing you to struggle?
It's not the best aiming around, of course, but I've had no problems with accuracy and the gyro definitely adds a lot.
I recall a lot of complaints about this when the game was first released.
Now that I've played it myself, however, I'm not sure I understand why people are having such a hard time. What is it about the aiming that's causing you to struggle?
It's not the best aiming around, of course, but I've had no problems with accuracy and the gyro definitely adds a lot.
I should have been more specific, I was referring to the stick based aiming--not gyro or a hybrid of the two. My guess is it either has enormous amounts of input lag, or the sensitivity/acceleration tunings are seriously fucked up. I don't think the stick range of motion is the problem, it definitely feels like lag or a calibration issue.
Did you touch the options? I didn't touch the analog sensibility, but i enhanced a lot the gyro sensibility. Then, I used the analog only to put my target near the middle of the screen, but I did the real aiming with the gyro.
BTW, for the platinums... there is a easy way to do the "weak guys with gun and kill them with a fist, 10 consecutive times"?
WTF is this? My game just hung on this screen and I can't get out. Is there a CCG in this game?
Did you touch the options? I didn't touch the analog sensibility, but i enhanced a lot the gyro sensibility. Then, I used the analog only to put my target near the middle of the screen, but I did the real aiming with the gyro.
BTW, for the platinums... there is a easy way to do the "weak guys with gun and kill them with a fist, 10 consecutive times"?
WTF is this? My game just hung on this screen and I can't get out. Is there a CCG in this game?
Hope to try this with COD..But using a combination of the sticks + gyroscope and this is honestly the best shooter I've played on a handheld. Absolutely fell in love with the gyro controls.
But playing through I realize why I enjoyed the first UC on the PS3 but that it didn't blow me away. There is little to no skill required for all the climbing/swinging/jumping sections. Everything is just too easy to pull off and it eliminates any sense of danger for Drake. I think I've fallen to my death maybe one time in the entire game. I wish they had made a game that actually required some skill on the players part to complete those sections.
This game has the best writing and VA of the series, IMO. I blame the sometimes odd voice syncing on the stiff animations.I finally got Platinum Trophy yesterday and this is game is just great. I actually liked the touch screen elements only sometimes they felt little irritating. OST is also excellent! Really the only thing I didn't like was writing. I mean the new characters were unbelieveable poorly written and the script wasn't that great neither. Sometimes the voice-overs seemed little... off? I don't know how to explain it but they always didn't feel a part of the game.
WTF is this? My game just hung on this screen and I can't get out. Is there a CCG in this game?
WTF is this? My game just hung on this screen and I can't get out. Is there a CCG in this game?
The second half of this game really shines. Fantastic Uncharted action.
The game generally throws fewer enemies at you, which appears to be a limitation with their engine at the moment, but I've found that it actually has a very positive effect on the game. Uncharted 3 simply took things a bit too far and often flooded the player with enemies to the point that it became tedious. Here, that isn't possible, so fire fights are generally limited to fewer numbers overall making for more enjoyable battles.
It's just a shame the framerate seems to tank whenever enemies show up. Just as reviews suggested, performance really dips pretty often later in the game and it is directly tied to enemies appearing. Even when they are off screen, the second the game triggers a combat sequence you can see the framerate dip. When you finish off everyone, however, things speed up again. Seems like an optimization issue probably due to the fact that it's a launch title.
It shouldn't be, but I actually find the gyro aiming to be pretty fun.Aiming is basically saved by Auto-aim enabling. Refuse to resort to Gyro as feel like that shouldn't be a means of making it acceptable.
What the hell?? If this is real then.. I think you've just uncovered some kind of future DLC. There's your online competitive multiplayer, folks! lol
I never asked for this
I recall a lot of complaints about this when the game was first released.
Now that I've played it myself, however, I'm not sure I understand why people are having such a hard time. What is it about the aiming that's causing you to struggle?
It's not the best aiming around, of course, but I've had no problems with accuracy and the gyro definitely adds a lot.
It's the input lag. It's not the sticks or anything like that. It really feels like a chore to shoot enemies.
These are two videos that show what I'm referring to:
http://youtu.be/FJm2s_9eEX8
http://youtu.be/xVa-dEb3p00
If you guys can deal with it, that's great. For me, it's hurting an otherwise enjoyable experience. :\