Is there anyway to change the crosshair in 3? I had a quick look, but couldn't find anything, I really don't like how big it is. Game looks amazing though, didn't think it'd look that good.
Nope, you can't.
Is there anyway to change the crosshair in 3? I had a quick look, but couldn't find anything, I really don't like how big it is. Game looks amazing though, didn't think it'd look that good.
Yup, that's what I did.What difficulty do you need to do the speed runs on? Can you just blast through on Easy?
Yup, that's what I did.
Got all the platinum trophies for this collection yesterday, I'm so ready for A Thief's End.
Can we talk about how amazing this video is?
When it came out every thread was marred by nitpicking of the likes of I've never seen a game be put under.
And in the mean time missing the fucking incredible show of animation , detail and staging ND put on display here.
Look how densely detailed everything is. It's just delicious.
Their animations are fucking insane by now. And the sounds... Sweet baby Jesus.
Very few games make their environments feel so tangible. In fact only two come to mind: Half Life 2's City 17 and TLOU.
This game is doing the same with a JUNGLE.
Fuck, I'm hard.
Looks like some incredibly dynamic combat as well, with that "cat and mouse" Last of Us gameplay adapted to suit Nathan Drakes traveral moveset. Honestly, the PSX demo got me more excited than the E3 set piece despite that being a technical marvel, as it shows their core moment to moment gameplay has evolved.
I agree about how tangible environment feels.
Edit: Also HOLY SHIT, nearly 6 million view and 86 thousand likes. This game is gunna sell.
Not Surprising, Uncharted 3 sold ~10 million, I don't see any reason why UC4 will sell less than that.
Looks like some incredibly dynamic combat as well, with that "cat and mouse" Last of Us gameplay adapted to suit Nathan Drakes traveral moveset. Honestly, the PSX demo got me more excited than the E3 set piece despite that being a technical marvel, as it shows their core moment to moment gameplay has evolved.
Edit: Also HOLY SHIT, nearly 6 million view and 86 thousand likes. This game is gunna sell.
Hard is actually my preferred difficulty for these games and I'm someone who usually just plays on normal. Enemies press you enough to keep you on your toes without forcing you to just sit in cover the whole time.Uncharted's difficulty beyond normal is just ridiculously punishing to the point of not fun unless you've already done it before and know the layout of the enemies. Even then you have to play a game of the quick and the dead where even a fraction second of mistake is very costly. Which is why I would never recommend Crushing if you just played the game for the first time.
The gameplay in this video took every suggestion I've ever made for the future of Uncharted and cranked it up to 11. Destructable cover, adaptive stealth, more complex melee, better gun sounds and feedback, emphasis on motion and platforming in combat. It's one of the best gameplay demos I've ever seen. I want to get my hands on it so badly.Can we talk about how amazing this video is?
When it came out every thread was marred by nitpicking of the likes of I've never seen a game be put under.
And in the mean time missing the fucking incredible show of animation , detail and staging ND put on display here.
Look how densely detailed everything is. It's just delicious.
Their animations are fucking insane by now. And the sounds... Sweet baby Jesus.
Very few games make their environments feel so tangible. In fact only two come to mind: Half Life 2's City 17 and TLOU.
This game is doing the same with a JUNGLE.
Fuck, I'm hard.
The gameplay in this video took every suggestion I've ever made for the future of Uncharted and cranked it up to 11. Destructable cover, adaptive stealth, more complex melee, better gun sounds and feedback, emphasis on motion and platforming in combat. It's one of the best gameplay demos I've ever seen. I want to get my hands on it so badly.
This vid is also ancient by now in dev time. Can't wait to see how it has improved.
Even in this demo there's tons of paths that Nate just plain misses. In Uncharted I usually clear a combat area then retrace my steps for treasures and sightseeing but it looks like that won't be viable this time.The best part is ND said you can completely bypass areas like this and not even encounter anybody. The alternate areas may be a little more challenging from a platforming perspective apparently.
Can we talk about how amazing this video is?
When it came out every thread was marred by nitpicking of the likes of I've never seen a game be put under.
And in the mean time missing the fucking incredible show of animation , detail and staging ND put on display here.
Look how densely detailed everything is. It's just delicious.
Their animations are fucking insane by now. And the sounds... Sweet baby Jesus.
Very few games make their environments feel so tangible. In fact only two come to mind: Half Life 2's City 17 and TLOU.
This game is doing the same with a JUNGLE.
Fuck, I'm hard.
you know out of the three melee systems 2 had the best. I guess they attempted to do a more arkham system in 3 with the counters but I enjoyed the non 'PRESS TRIANGLE TO WHOOP ASS' of 2.
3's is great in theory, you can tell they really went for old school Indy style brawls. The execution was terrible, but I hope U4 takes another stab.
Hard is actually my preferred difficulty for these games and I'm someone who usually just plays on normal. Enemies press you enough to keep you on your toes without forcing you to just sit in cover the whole time.
What do you think would be the ideal difficulty to play through Uncharted 4 at? I've played through all the Uncharted games on Normal many times, then on Crushing once or twice but never anywhere inbetween haha.
I haven't played Uncharted 4 so I can't say.What do you think would be the ideal difficulty to play through Uncharted 4 at? I've played through all the Uncharted games on Normal many times, then on Crushing once or twice but never anywhere inbetween haha.
What do you think would be the ideal difficulty to play through Uncharted 4 at? I've played through all the Uncharted games on Normal many times, then on Crushing once or twice but never anywhere inbetween haha.
As an Uncharted veteran, I'm surprised you weren't ecstatic about playing Uncharted 4: Among Thieves in this collection.Yeah I'm thinking Hard is a good middle ground for my first playthough when it launches. I'm an Uncharted veteran, so should be able to handle it, just hope it doesn't turn out too difficult and my experience is....Sullied
Wise move dude. Enjoy home ownership. Its a bitch, and awesome.big fail by me not buying this yet. impressions sound great
trying to budget my money better after buying a place and it's killing me
I'm convinced that the final boss on Uncharted 1 is impossible to beat on crushing.
Edit: Fianlly Beat it but I had to cheese it.
Making good headway into UC3 and the missing hit reactions are much more noticeable for me this playthrough. Luckily, UC4 seems to have gone back to UC2 style reactions.
I'm enjoying it still and I quite like opening.
And wow, UC3's Drake model is ridiculous. This remaster just continues to impress me.
I'm having a problem here. Every article and review says that the motion blur is still in 2 and 3. I've been playing through 2 under the impression that it was just less pronounced due to the framerate, but the more I play the more I think my game is bugged or something. Motion blur is on, but I can't see any to speak of during action sequences. The game looks no different no matter what setting I put it on. It's ESPECIALLY noticeable during the train level, which feels awkward and slow without the blur. Am I blind, or is this a known issue?
Edit - did some experimenting around with taking screens, and it is actually there, just *very* subtle. Kind of a bummer, as I think they may have gone too subtle in spots.
I'm having a problem here. Every article and review says that the motion blur is still in 2 and 3. I've been playing through 2 under the impression that it was just less pronounced due to the framerate, but the more I play the more I think my game is bugged or something. Motion blur is on, but I can't see any to speak of during action sequences. The game looks no different no matter what setting I put it on. It's ESPECIALLY noticeable during the train level, which feels awkward and slow without the blur. Am I blind, or is this a known issue?
Edit - did some experimenting around with taking screens, and it is actually there, just *very* subtle. Kind of a bummer, as I think they may have gone too subtle in spots.
I don't get it. The final boss isn't cheese-able as far as I know. There's a pattern, but it's intended.
Edit: Regardless, the final boss is very possible to beat on Crushing. From the, I died exactly twice on this run.helicopter drop-off to the credits
Hmm, I think motion blur is actually quite pronounced for a 60FPS game. It's obvious to me a lot of the time, and stronger than it was in TLOU:R. The camera blur is subtler, but again, it should be. Keep in mind, you're not supposed to be consciously aware of the blur 100% of the time. It really should be there to make the motion appear smoother for your eyes.I'm having a problem here. Every article and review says that the motion blur is still in 2 and 3. I've been playing through 2 under the impression that it was just less pronounced due to the framerate, but the more I play the more I think my game is bugged or something. Motion blur is on, but I can't see any to speak of during action sequences. The game looks no different no matter what setting I put it on. It's ESPECIALLY noticeable during the train level, which feels awkward and slow without the blur. Am I blind, or is this a known issue?
Edit - did some experimenting around with taking screens, and it is actually there, just *very* subtle. Kind of a bummer, as I think they may have gone too subtle in spots.
I've never had an issue with the jetski parts enough to run to the internet about....
....but that one section where you hit that sweet ramp at a bare ass on sand paper pace is so fucking laughable hahaha.