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Black Myth: Wukong PS5 Pro Patch coming on December 14th

Quezacolt

Member
Started playing the game last night, but decided to not go too far. The FSR artifacts and blurry picture were really bad.
Saw the video before coming back home from work, and from that, i thought the upgrade wouldnt be too big, but it honestly is.

The game looks much higher res compared to before. The picture looks much cleaner too without all of the FSR artifacts. Hell, with the better IQ, the settings even look higher, even tho it seems the devs didnt change those.

The game just looks much much better than before. And i think youtube videos dont convey that properly.
 

cozomel

Member
  • The stability of frame rates and visual clarity in both Balanced Mode and Quality Mode have been enhanced.
  • The input response speed has been improved in Performance Mode.
So has anybody tested or felt any difference with the "input response" or "stability of frames" of the 60fps perf mode with frame gen mode? Also anybody notice any difference with the graphics in that mode? Also, did anybody notice that it now has a sharpening option. I don't think that was there before this update.
 
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saintjules

Gold Member
Started playing the game last night, but decided to not go too far. The FSR artifacts and blurry picture were really bad.
Saw the video before coming back home from work, and from that, i thought the upgrade wouldnt be too big, but it honestly is.

The game looks much higher res compared to before. The picture looks much cleaner too without all of the FSR artifacts. Hell, with the better IQ, the settings even look higher, even tho it seems the devs didnt change those.

The game just looks much much better than before. And i think youtube videos dont convey that properly.

YouTube will never translate what we will see on our TVs at home. Glad to hear the upgrade did wonders for this one. I'll play it sometime this weekend.
 

Crayon

Member
Damn a game that kinda needs the pro to run alright. That's worse than a bad pro patch. Hopefully it's rare. Rebirth was badly compromised in performance mode but the quality mode was perfectly fine so no pro needed.

My PC is just strong enough to handle this game pretty well, so I've got an option for these heavy games a long as they run at all on a PS5.
 
  • The stability of frame rates and visual clarity in both Balanced Mode and Quality Mode have been enhanced.
  • The input response speed has been improved in Performance Mode.
So has anybody tested or felt any difference with the "input response" or "stability of frames" on the 60fps perf mode with frame gen mode? Also anybody notice any difference with the graphics in that mode? Also, did anybody notice that it now has a sharpening option. I dont that wasn't there before this update.

Don't remember the game having a sharpness slider before.

Anyway, once again, people appear to be glad with a minimum/barebones enhancement patch, yes, game looks nice now on balanced but, this is an action game and a sub 60fps performance is a no-go for me, imagine spending 800 Euros and being happy with this kind of patch.

Unfortunately, it's still gonna be performance mode for me with its bad IQ and the slider set to 4 since it's an OK compromise between blurry and over sharpened.

This console has been a scam so far cause we can't blame everything on the devs, they've been more bad patches than actual good ones.
 
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scydrex

Member
Don't remember the game having a sharpness slider before.

Anyway, once again, people appear to be glad with a minimum/barebones enhancement patch, yes, game looks nice now on balanced but, this is an action game and a sub 60fps performance is a no-go for me, imagine spending 800 Euros and being happy with this kind of patch.

Unfortunately, it's still gonna be performance mode for me with its bad IQ and the slider set to 4 since it's an OK compromise between blurry and over sharpened.

This console has been a scam so far cause we can't blame everything on the devs, they've been more bad patches than actual good ones.
This game needs frame gen to hit 60fps from 30fps at 1080p. It's 100% blame on the devs. Bad optimization. That's not Sony fault.
 

powder

Member
Haven’t seen anyone mention how bad the LOD pop-in looks with this new patch. I don’t recall it being this noticeable on the base version. Really distracting when you’re running along and tons of shadow detail starts popping in like 20 feet in front of you 😵‍💫

The other nitpick I have is that ugly moving blotchiness in any volumetric lighting or light beams. From my understanding it seems to be a byproduct of PSSR trying to resolve the noisiness of the lumen lighting by blurring the shit out of it. It’s the same blotchy lighting seen in the SH2 remake. PSSR is really shitting the bed on this, I hope it gets fixed in the next version…
 
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Bojji

Member
mxMNgCD.jpeg


86% of performance of unpatched version after the patch. Cost of PSSR or they increased something else in as well?
 

SKYF@ll

Member
Don't remember the game having a sharpness slider before.

Anyway, once again, people appear to be glad with a minimum/barebones enhancement patch, yes, game looks nice now on balanced but, this is an action game and a sub 60fps performance is a no-go for me, imagine spending 800 Euros and being happy with this kind of patch.

Unfortunately, it's still gonna be performance mode for me with its bad IQ and the slider set to 4 since it's an OK compromise between blurry and over sharpened.

This console has been a scam so far cause we can't blame everything on the devs, they've been more bad patches than actual good ones.
Wukong's PS5 Pro patch is an interim update, and the developer will continue to improve the UE5 60fps mode.
It's also true that there are far more good patches than bad ones for PS5 Pro. Please count them up.
 
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