tinfoilhatman said:GRAW:2(special fx\particles)
Motorstorm(everything except textures) It's more like nothing but lighting.
COD4 (stable 60fps) Sure... when you're looking at the ground.
Bioshock (art direction\textures) Textures? erm... not really.
Halo3(lighting)
Heavenly Sword(Cutscenes)
PGR3(liquid\fluid\weather) Liquid/fluid? Wth does that even mean? They're just shaders btw... oh and it's PGR4.
Dante said:Man, I seriously have gotten hardly ANY tearing at all in this game, and when it does, it's not even bad tearing, it like starts to tears then fixes itself sorta....hard to explain in words. Are different sets getting more tearing?
Dante said:Man, I seriously have gotten hardly ANY tearing at all in this game, and when it does, it's not even bad tearing, it like starts to tears then fixes itself sorta....hard to explain in words. Are different sets getting more tearing?
There will be wow moments in the final game, dont you worry. Why give you half the game in a demo?tinfoilhatman said:Wow good reply and accurate I think you have somthing there.
But to me I shouldn't have to "step back and take a look" for these things they should just be there in droves with a game like Uncharted. I should be having "WOW" moments on almost every level with a game like this.
I have to admit I expected the demo to be alot larger than it was, I expected somthing other than the jungle environment we've been seeing for monthes and maybe some indoor action thrown in so MAYBE people can get a good idea of what to expect in the final game instead of just a small snapshot of a single level.
REV 09 said:one of my issues with uncharted is that the jungle doesn't look or feel like a jungle. The level is too carved out. I wish Drake was weaving in and out of trees, but that doesn't happen. Instead, there is a 30 yard path between the jungle borders that the player moves through. The fact that you're in a jungle means nothing because the level design could just as easily be outlined in a wherehouse setting. The jungle serves as the level's boundary, not the level itself. In games like Far Cry and even the first level of Halo 3 the jungle is the level. You're weaving in out of trees and vegetation while fighting the game's enemies.
I realize that i've only played 1 level of uncharted and that other levels may have more of an interactive jungle design to them instead of the cookie cutter scenarios that were present in the demo.
Thats just the definition of bad screenshots. When playing the game there arent any MIXED BAGStinfoilhatman said:THATS THE DEFFINETION OF A MIXED BAG
I think we've confirmed that...and I can confirm that at 1080i there is some noticable tearing. At 720p no there isnt.Kittonwy said:Maybe they're playing it on 1080i or something because tearing isn't a problem for me at 720p.
Dante said:Man, I seriously have gotten hardly ANY tearing at all in this game, and when it does, it's not even bad tearing, it like starts to tears then fixes itself sorta....hard to explain in words. Are different sets getting more tearing?
http://www.ripten.com/2007/11/12/more-signs-uncharted-releases-early-plus-first-magazine-review/Dante said:Hey guys was the EB date of the 15th a mistake? Or is there any truth to that?
quetz67 said:Thats just the definition of bad screenshots. When playing the game there arent any MIXED BAGS
Some views look more impressive, some less. But to find a really bad texture is hard and the same goes for polygon edges, it is impressive how they ironed out most problems from the early builds.
That's what Halo 3 is like, though...tinfoilhatman said:The problem is for every amazing off screen screenshot of Drakes someone posts I can find another super crappy one like I did just 2 pages ago.
THATS THE DEFFINETION OF A MIXED BAG
dark10x said:That's what Halo 3 is like, though...
Below is a collection of shots taken from Halo 3 (non-bullshot variety). This perfectly illustrates what I was attempting to convey earlier; screenshots do not properly represent the visual impact of a game in person. I think Halo 3 is a fine looking game and feel that these shots do no justice to its presentation, but that doesn't mean they aren't accurate either.
It's pretty much the most complete and glitch free graphics engine I've seen yet on any console. That on top of looking simply amazing and having unmatched animation. It's just overwhelming to me, how good it all looks.quetz67 said:Some views look more impressive, some less. But to find a really bad texture is hard and the same goes for polygon edges, it is impressive how they ironed out most problems from the early builds.
Your screen was from IGN, who are notorious for their bad screens. I'm not sure if you played the demo, but the actual game looks excellent.tinfoilhatman said:Here's the catch, the gap between the bad and good screenshots in Drakes is vast enough that I question some of the off screen stuff people keep posting.
Look a the crap screen shot I posted and some of the other off screen hsots other have posted they don't even look like the same game.
So you're saying that this...tinfoilhatman said:That last shot looks pretty nice, but yea the other 2 are what I'm talking about. To me this is what 90% of the demo looked like.
OK, so you prefer to look at shots you dont know how they were taken rather than what the game looks like when you are playing it...OK!tinfoilhatman said:Here's the catch, the gap between the bad and good screenshots in Drakes is vast enough that I question some of the off screen stuff people keep posting.
Look a the crap screen shot I posted and some of the other off screen hsots other have posted they don't even look like the same game.
dark10x said:
tinfoilhatman said:That last shot looks very nice, but yea the other 2 are what I'm talking about. To me this is what 95% of the demo looked like.
Yeah, you're right. The textures are handled just like UE3, it would seem. The actual textures while playing are insanely detailed for the most part.wowfactor said:Do you know that the textures of the statue has not loaded it up?
This happens when you just dropped down from the parachute.
It is somewhat the same as Gears but in a much lesser extend.
BruceLeeRoy said:If the game honestly looks like those last screenshots to you then you need to seriously consider buying a new TV.
dark10x said:So you're saying that this...
...looks WORSE than this...
???
That first Uncharted shot looks awesome (though the shot itself is loaded with awful compression artifacts).
This shot is so beautiful...look at that column and the pefect geometry and textures, everything looks handcrafted (most believable ruins since Metroid Prime).dark10x said:
tinfoilhatman said:Not impresed with either of those
Can someone explain to me whats so impressive about that Drakes SS besides the rediculisly simple grass making my eye's bleed?
tinfoilhatman said:Not impresed with either of those
Can someone explain to me whats so impressive about that Drakes SS besides the rediculisly simple grass making my eye's bleed?
BruceLeeRoy said:Bro your giving me a migraine please go hound some other forum.
quetz67 said:This shot is so beautiful...look at that column and the pefect geometry and textures, everything looks handcrafted (most believable ruins since Metroid Prime).
The shadows are just perfect, sharp but smooth enough with great self shadowing. The jungle in the background looks just wonderful, the detail, the lighting, the colors.
The scene is pretty complex, though.tinfoilhatman said:Not impresed with either of those
Can someone explain to me whats so impressive about that Drakes SS besides the rediculisly simple grass making my eye's bleed?
tinfoilhatman said:YES and if anyone would have taken the time to read reply THATS EXACTLY WHAT I SAID that shot is very nice but teh other 2 are uninspiring at best.
but yea the other 2 are what I'm talking about. To me this is what 95% of the demo looked like.
stop it, nobody cares about bad or unimpressive screenshots. you can use any game, push your nose against a wall and complain about bad textures and view distancetinfoilhatman said:YES and if anyone would have taken the time to read reply THATS EXACTLY WHAT I SAID that shot is very nice but teh other 2 are uninspiring at best.
By that line of reasoning, the large open jungle you crave may as well be a giant warehouse room with several stacks of crates of varying height to weave in and out from.REV 09 said:one of my issues with uncharted is that the jungle doesn't look or feel like a jungle. The level is too carved out. I wish Drake was weaving in and out of trees, but that doesn't happen. Instead, there is a 30 yard path between the jungle borders that the player moves through. The fact that you're in a jungle means nothing because the level design could just as easily be outlined in a wherehouse setting. The jungle serves as the level's boundary, not the level itself. In games like Far Cry and even the first level of Halo 3 the jungle is the level. You're weaving in out of trees and vegetation while fighting the game's enemies.
I realize that i've only played 1 level of uncharted and that other levels may have more of an interactive jungle design to them instead of the cookie cutter scenarios that were present in the demo.
SolidSnakex said:If people remember in the press kit some pointed out how there was a DJ Shadow mix for the Uncharted soundtrack. Well Sony's updated their blog with it.
http://blog.us.playstation.com/2007/11/12/uncharted-the-el-dorado-megamix/
cgcg said:We all know you are full of shit from the get go but that just confirms it. Those 2 shots are filled with compression artifacts you idiot.
raziel said:By that line of reasoning, the large open jungle you crave may as well be a giant warehouse room with several stacks of crates of varying height to weave in and out from.
dark10x said:The scene looks fantastic in motion with everything moving and swaying in realtime (with detailed shadows present on everything).
The jungle is simply a setting and isn't intended to be wide open.one of my issues with uncharted is that the jungle doesn't look or feel like a jungle. The level is too carved out. I wish Drake was weaving in and out of trees, but that doesn't happen. Instead, there is a 30 yard path between the jungle borders that the player moves through.
:lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lolComp artifacts have nothing to do with anything regaurding the quality of those SS.
Wait and see! It's not just a tease, there will be a nice looking payoff animation once the counter reaches 0.Wollan said:That's pretty awesome. What hides inside..
One of my main complaints too. I didnt expect a sandbox game but the path to go is too obvious. And worse, there is no reward for exploring. You just find the "invisible" walls where you expect them, no secret pathes to some extra ammo/weapon or an epecially beautiful vista.one of my issues with uncharted is that the jungle doesn't look or feel like a jungle. The level is too carved out. I wish Drake was weaving in and out of trees, but that doesn't happen. Instead, there is a 30 yard path between the jungle borders that the player moves through.
wowfactor said:Do you know that the textures of the statue has not loaded it up?
This happens when you just dropped down from the parachute.
It is somewhat the same as Gears but in a much lesser extend.
What a delightful non sequitur. Thank you for that.tinfoilhatman said:WOW, yea that makes everything ok then, is this how people justify things....how sad.