I just started playing it and really enjoyed it so far, I find myself wanting a tad more exploring and adventure over shooting though. The shooting annoys me a little, it seems the enemies are stupidly strong and I'm only playing on normal. It seems the headshot detection is a bit off cos I'm sure I sometimes hit them in the head and they don't go down. and like sometimes it takes like 20 ak47 shots before they go down? wtf?
I hope the sequel makes the shooting a little more sophisticated, it resembles something like Goldeneye 64 right now, enemies can take loads of bullets to the chest or neck or what you thought was the head before they go down. They all enter the same dodging animation depsite having 4 bullets in their leg or hip. You should be able to demobilise them by shooting their foot or arm! I also always find myself trying to crouch like in gears of war, that would be nice.
Some amazing vistas, I really enjoy the dialogue and voice acting for once and although the faces look weird the facial animations really add to the cut scenes. I'm very glad the game is as linear as could be as it would be very frustrating to not know which way to go, get lost or backtrack cos you want to explore every nook and cranny. Not to mention enemies coming from all directions.
I wonder why they didnt use more sixaxis functions. When they make you tap triangle or move the analogue in a circle - they could have used the sixaxis to good affect there. Balance or grenade lobbing are pretty poor implementations otherwise imo.