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Uncharted: The Lost Legacy |OT| Ladies Trip

Just reached Chapter 7 and that funny bit of dialogue that followed.

TAA does terrific job at hiding any sort of aliasing or shimmering in this and UC4, even on highly detailed structures there's nothing, not a single jaggy or shimmer. Gives it a CG look and sometimes I think the backgrounds are just 2D because they are so clean.
 

TripOpt55

Member
Working on the platinum now. I'm at a bit of a loss. I just can't get one of the photos to register. I have gone through Chapter 7 multiple times now and got all six photos, but it still shows 5/6 for the level and 27/28 overall. I figured I would just not carry stats over for my Crushing run and do them all again since I know where they all are now meaning it wouldn't be too hard. But those stats don't reset. I'm not sure what other options I have here besides deleting all my save data which I am not keen on doing obviously. Oh well. Just a bit frustrated and I wanted to vent I guess.
 

hbkdx12

Member
Man, i don't know how Naughty Dog keeps doing it. Bravo.

I think this may be my favorite piece of UC content just edging out UC2 and even then that seems a little unfair because although i love the pacing of UC2, TLL is a more focused, condensed tighter experience.

I loved the dialogue exchange where [end game spoiler]
chloe solves the puzzle in front of Asav and his men and the axe almost cuts her head off and Sam says "She's got some balls on her" and Asav, who's clearly confused about the puzzle and looking for an explanation, says "Wait, i don't understand" and Sam chimes in with "It's an idiom"
Such perfect Uncharted banter lol

There were two places where i felt they could have been some more of that patented Naughty Dog polish and attention to detail [end game spoilers]


The part where they find the train tracks and after they boost Sam up, Chloe says that she was late in the beginning of the game because a girl was trying to sell her a scarf and wouldn't say no and Nadine brushes her off. I thought this was the perfect moment to have an optional convo where Chloe says something like "No, really" and pulls out her phone and shows her a picture of the girl

Similarly, i thought it would have been super cool if the end credit cutscene started out with you looking at your phone of all the pics that you the player took and showing them to the girl and having her comment on them as you swipe through it and when you finish it would pan out to the gang eating pizza and Sam arguing with Nadine trying to make his case and the girl handing him a slice saying not to ruin the moment. That would have been an awesome touch.

Such a great piece of content and i feel like it does a great job of harkening back to the magic of UC1 and UC2, It has the singular locale of UC1 and the unmitigated treasure hunter feel from UC2. UC3 and 4 starts playing with the theme of whether or not Nate is past him prime in terms of the treasure hunter thing. Both games introduced a new moral angle to help Nate develop as a character over the series. Here though, both Chloe and Nadine are completely "in it to win it" so to speak where they're not tip-toeing on that whole "should we really be doing this?" theme that Nate goes through and i love it for that because you're not constantly being juxtaposed with those slower moments that almost feels like it undermines the other aspects of the game. The plot constantly moves forward and doesn't try to make you feel bad for being in on the ride.
 
Finished it!

The last chapter is probably the most spectacular of the whole franchise.

That been said I wouldn't rate this any higher than 2 or 4, is up there with 3 or less. Fun but most of the time it feels like Uncharted 1.5 with some briefs moments of 4 writing.

So for me is: 4>2>3=TLL>1.
 
BGEwvz6.gif
 
Just about 2 hours in and I'm absolutely loving it way more than any of the efforts of Tomb Raider from Crystal Dynamics with Lara Croft as its lead.

Naughty Dog just took the elements of MGSV's open level approach to combat and just improved on the formula ten fold here.

Hard to believe it was done in a year. Hoping to see Naughty Dog continue on their open level ambitions going forward rather than full-on linear or open world.

Best wishes.
 
I haven't seen many people talk about this, but one thing I really like about the game is how at the end of the West Ghats area
Chloe actually seems pretty beat up for awhile. A few of the games have stretches where the main character just get beat to shit, but before they always bounce back and it takes you out of the moment. Like in 3, I thought the whole desert scene was really well done, but the fact that Drake goes from nearly dead to right back to normal as soon as you encounter enemies really took away from it. Similarly the part in 2 where Drake seems to barely make it off the train just seems silly when he's back in fighting shape 30 seconds later for the next combat encounter.

Obviously Lost Legacy isn't exactly realistic, but I appreciated how they changed up Chloe's animations and it's clear for longer that she's hurt. Just felt like a more natural transition from being hurt to slowly feeling better.

The part where they find the train tracks and after they boost Sam up, Chloe says that she was late in the beginning of the game because a girl was trying to sell her a scarf and wouldn't say no and Nadine brushes her off. I thought this was the perfect moment to have an optional convo where Chloe says something like "No, really" and pulls out her phone and shows her a picture of the girl

That's funny, I thought the exact same thing at that part. I guess it would have been kind of weird to make an extended scene of Chloe defending herself when it didn't really matter.
 
Just about 2 hours in and I'm absolutely loving it way more than any of the efforts of Tomb Raider from Crystal Dynamics with Lara Croft as its lead.

Naughty Dog just took the elements of MGSV's open level approach to combat and just improved on the formula ten fold here.

Hard to believe it was done in a year. Hoping to see Naughty Dog continue on their open level ambitions going forward rather than full-on linear or open world.

Best wishes.
I really hope this is the direction TLoU2 takes. Definitely not an open world, but more "wide-linear" levels that ND seems to be trying to perfect. Forging through forests and buildings for supplies while evading Clickers and Bandits in a huge environment sounds so good.
 

Morrigan Stark

Arrogant Smirk
Goddamn that was great.

I love how they handled the female leads. They're definitely capable, but they can't hold their own one-on-one with a guy twice their weight. It passes the Bechdel test but they do still discuss their relationships with the other characters. The writing in general is excellent, so many great little moments. The part where
Nadine pushes Chloe off the ridge into the pool
was one of my favorite parts of the game, and I can't think of any other developers who do little touches like that.
Hah, I loved that too. Wasn't even mad.

It's not perfect, the controls were frustrating to me pretty often as I'd snap to cover when I meant to roll or latch onto the wrong ledge in the middle of a firefight.
Omg that happens to me all the time lol. Especially in that Survival wave mode thing where I'm trying to use cover a bit more because you get shot at from all sides and try to dodge RPGs and shit.

The climbing parts are getting really, really old. It's really lame when I can tell before I even make a jump that the handhold is going to break because there's other handholds placed conveniently below it.
Not to mention finding a place with tons of convenient waist-high cover such as boxes, square ruined buildings, etc... I always go <Asterix> I predict there will be a fight, lol

Played the first two chapters and really disliked the opening segment.

The way too close camera paired with the slow walking segment and the narrow corridors made me queasy/motion sick.

As soon as the camera zoomed out and the movement sped up to the usual Uncharted speed, I felt better again. I like the occasional slow segment in Uncharted games but none made me feel nauseated. The opening segment is just designed really badly :(
Yeah, the opening is a little annoying. I really dislike forced slow-walking sections too. Fortunately it's not too long, but yeah... no idea why they can't at least make her jog.

I loved the dialogue exchange where [end game spoiler]
chloe solves the puzzle in front of Asav and his men and the axe almost cuts her head off and Sam says "She's got some balls on her" and Asav, who's clearly confused about the puzzle and looking for an explanation, says "Wait, i don't understand" and Sam chimes in with "It's an idiom"
Such perfect Uncharted banter lol
Even funnier since
Asav actually said Chloe had balls in the very beginning haha
 

zsynqx

Member
I really hope this is the direction TLoU2 takes. Definitely not an open world, but more "wide-linear" levels that ND seems to be trying to perfect. Forging through forests and buildings for supplies while evading Clickers and Bandits.

I would hate to see the whole game become this, but it could work if they used it like they did in TLL; just as a nice change of pace to break up the more linear/focused sections. In many ways it would feel like an evolution of the explore spaces like the University, Suburbs and Bill's Town but again, it shouldn't become the entire game.
 
Almost done...
Nd are crazy people.
Theres isnt a single aspect of this game that other big studios shouldn't take lessons from.
From writing to female leads to dialogue to pacing.... Just everything.
 

RoboPlato

I'd be in the dick
I would hate to see the whole game become this, but it could work if they used it like they did in TLL; just as a nice change of pace to break up the more linear/focused sections. In many ways it would feel like an evolution of the explore spaces like the University, Suburbs and Bill's Town but again, it shouldn't become the entire game.

Agreed.

It's nice to have one section like Western Ghats but I don't want a whole game like that.
 
Agreed.

It's nice to have one section like Western Ghats but I don't want a whole game like that.

TLL was pretty short though. I wouldn't mind two or three parts like that in a longer game. Especially if they did more stuff in it like the
APC boss fight. Something like some kind of huge infected roaming a large open area could be cool. I liked the token quest too, reminded me of Breath of the Wild with all the little simple, unique puzzles. I'm sure the more focused parts and set pieces will always be a part of Naughty Dog games, but I'm all for more open sections like West Ghats.

I want to see them get really creative too. One of my favorite things in any open-world game is finding ManBat in Arkham Knight. I want surprises and set pieces in these open sections, and can't wait to see what ND do with TLoU 2.
 

Morrigan Stark

Arrogant Smirk
Last night after beating it I started a Survival wave just to try it, and of course it was very hard to solo with an AI and I restarted waves a bunch of time, with wave 9 being particularly brutal. Took me forever.

I then tried Wave 10 a few times but died, so I put the game in standby and went to bed because it was so late.

Tonight I go out for a few hours after dinner, and I come back and... my boyfriend is playing the game, on his account.

....I don't suppose there's any chance that that my wave progress is saved, is there? :(
 
I liked it, reminded me what I loved about the PS3 era. The fog and volumetric light was cool. Wasn't super impressed with Chloe, but it worked.
 
I would hate to see the whole game become this, but it could work if they used it like they did in TLL; just as a nice change of pace to break up the more linear/focused sections. In many ways it would feel like an evolution of the explore spaces like the University, Suburbs and Bill's Town but again, it shouldn't become the entire game.

That wouldn't be their style, as ND has become known for some of the best action set pieces out there.

But mixing the two in heavier amounts could be fine. Present towns and such as large, exploitable areas, connected by tight, action or drama packed linear sections.
 

Miggy

Member
Just finished the game on crushing. Good lord, chapter 9 is fucking INCREDIBLE! Them UC2 feels &#128557;&#128557;&#128557;
 

Danjin44

The nicest person on this forum
I just reached Ch 8, Im absolutely loving this. Chloe was already my favourite character in UC series but this game made me love her even more.
 

gogosox82

Member
Just finished and I must say I really enjoyed this. I hope other devs play this and see how well written both Chloe and Nadine are in this. And this game looks stunning. I know its ND and they make great looking games but I'm just amazed at how good they make these games look at times. The attention to detail is something to be admired as well like how Chloe will leave foot tracks in the mud. Most devs wouldn't put something like that in their because most people wouldn't notice it but ND does. I just really appreciate little things like that. Overall, great game and I enjoyed my time with it.
 

Servbot24

Banned
Just finished the game on crushing. Good lord, chapter 9 is fucking INCREDIBLE! Them UC2 feels &#128557;&#128557;&#128557;
Man tbh I hated this level. Constant deaths from things out of my vision, getting snagged on the environment, cramped spaces that made awkward camera, gunfire from every direction, so many random deaths... and that was just on normal mode. Finally just decided to brute force and run forward and relied on hitting checkpoints

Other than that though, LOVED the game! Nadine and Chloe were both awesome and I did not see the twist coming! Plus beautiful as always for Uncharted. :)
 

JTripper

Member
Loved it. It was like an Uncharted greatest hits. Above all else it made me care about Chloe and Nadine so much more. They're such a great team.
 
Just got to chapter 3.

Chloe is the new star of Uncharted. I ne... WE need U5 starring her.

ND must be so proud making a character so believable and beautiful. What a way to pass the baton..

Damn this is good so far
 

The007JiM

Member
Just Got the plat :)

I did 2 runs of this game first in normal and then crushing.
The only tedious thing i have to complete the sidequest again because i missed an optional conversation related with that.

Love the Yoga part.

I really love Claudia Black's work and she was superb as always. Chloe feels very human with a really interesting background and way to see life.

When i saw the trailers i was really worried to feel Chloe like a skin for Nathan's body movement. But ND did a good job because Chloe and Nadine looks and feels like women.

I like the Story and having few characters fits well. Also like the song at the end.

I had some problems in crushing at the end of chapter 8, but after an hour i found an optimal route to finish that part.
 

Creamium

shut uuuuuuuuuuuuuuup
Loved it, even if Borders is way more woke then tone on the ending. Should have put Bad Girls in there somehow too

Yeah I have been rediscovering MIA because of the game and when I got to Bad Girls I started thinking it would've been a perfect fit for the game, lyrics fit well.
 

Venture

Member
A more than worthy addition to my all-time favorite series. What a fun, beautiful, and exciting ride. The only real negative was the lack of journal. It's one of my favorite bits and they've been improving on it since the first game. Disappointing that they'd drop it completely. I was hoping Chloe's phone would be her version, with scanned documents, emails, text messages etc. to look through.
 

RodzTF

Member
Working on the platinum now. I'm at a bit of a loss. I just can't get one of the photos to register. I have gone through Chapter 7 multiple times now and got all six photos, but it still shows 5/6 for the level and 27/28 overall. I figured I would just not carry stats over for my Crushing run and do them all again since I know where they all are now meaning it wouldn't be too hard. But those stats don't reset. I'm not sure what other options I have here besides deleting all my save data which I am not keen on doing obviously. Oh well. Just a bit frustrated and I wanted to vent I guess.

Apparently there's a glitch with the collectible tracker. There is 7 photos in that chapter IIRC. Check out PowerPyx's collectible guide
 
Horrible late game puzzle spoiler.

It's been almost 30 minutes and now I'm just
spinning these fucking circles just hoping to get lucky at this point. You're not clever by making the outer circles rotate, you're just making this puzzle more tedious. Like holy shit.

This is the worst puzzle of the entire series. Might be the worst moment of the entire series. Destroyed all the momentum going into it.
 
Just finished my crushing run - 2nd playthrough. Daamn, gotta say, that whole last hour actually played way better the second time around. So thrilling. Got goosebumps trying to get to the
front of the train
Just seriously exciting stuff. Still loved that final
punch up with asav
so so satisfying!

Yeah, this is just under uncharted 2. Naughty Dog still got it.

2>TLL>4>3>1>>>>>GA (which I can't even get into)
 
Horrible late game puzzle spoiler.

It's been almost 30 minutes and now I'm just
spinning these fucking circles just hoping to get lucky at this point. You're not clever by making the outer circles rotate, you're just making this puzzle more tedious. Like holy shit.

This is the worst puzzle of the entire series. Might be the worst moment of the entire series. Destroyed all the momentum going into it.

Its not that hard, you just gotta
focus on the way that inner ring and how it rotates at a different rate
 
Horrible late game puzzle spoiler.

It's been almost 30 minutes and now I'm just
spinning these fucking circles just hoping to get lucky at this point. You're not clever by making the outer circles rotate, you're just making this puzzle more tedious. Like holy shit.

This is the worst puzzle of the entire series. Might be the worst moment of the entire series. Destroyed all the momentum going into it.

You're overthinking it somehow. Literally all you need to do is rotate each layer until it matches the next layer down, I spend like thirty seconds doing it and there's no "puzzle" or trick to figure out.

I'm kind of curious about what you're doing now.
 

Danjin44

The nicest person on this forum
I Just finished this and HOLY SHIT this was good. I loved uncharted 4 but TLL was much better. I go as far as say I liked TLL as much as I liked Uncharted 2.
 
On their fifth try, and they still haven't made a decent final boss, lol.

What does "final boss" even mean for these kinds of games? The Lost Legacy has a brilliant finale, period. Spectacle and get the hell out. That's all they need to do. When they tried to make real boss encounters, we ended up with UC1 and UC2, which were easily the low points of both games.
 
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