Thanks! Doing it nowIt's the "?" on the map in Chapter4
Thanks! Doing it nowIt's the "?" on the map in Chapter4
Thanks! Doing it now
Best moment in the game. Subtle, but effective.
https://www.youtube.com/watch?v=lGcFHYPIXe4&feature=youtu.be
The part where they find the train tracks and after they boost Sam up, Chloe says that she was late in the beginning of the game because a girl was trying to sell her a scarf and wouldn't say no and Nadine brushes her off. I thought this was the perfect moment to have an optional convo where Chloe says something like "No, really" and pulls out her phone and shows her a picture of the girl
I really hope this is the direction TLoU2 takes. Definitely not an open world, but more "wide-linear" levels that ND seems to be trying to perfect. Forging through forests and buildings for supplies while evading Clickers and Bandits in a huge environment sounds so good.Just about 2 hours in and I'm absolutely loving it way more than any of the efforts of Tomb Raider from Crystal Dynamics with Lara Croft as its lead.
Naughty Dog just took the elements of MGSV's open level approach to combat and just improved on the formula ten fold here.
Hard to believe it was done in a year. Hoping to see Naughty Dog continue on their open level ambitions going forward rather than full-on linear or open world.
Best wishes.
Hah, I loved that too. Wasn't even mad.Goddamn that was great.
I love how they handled the female leads. They're definitely capable, but they can't hold their own one-on-one with a guy twice their weight. It passes the Bechdel test but they do still discuss their relationships with the other characters. The writing in general is excellent, so many great little moments. The part wherewas one of my favorite parts of the game, and I can't think of any other developers who do little touches like that.Nadine pushes Chloe off the ridge into the pool
Omg that happens to me all the time lol. Especially in that Survival wave mode thing where I'm trying to use cover a bit more because you get shot at from all sides and try to dodge RPGs and shit.It's not perfect, the controls were frustrating to me pretty often as I'd snap to cover when I meant to roll or latch onto the wrong ledge in the middle of a firefight.
Not to mention finding a place with tons of convenient waist-high cover such as boxes, square ruined buildings, etc... I always go <Asterix> I predict there will be a fight, lolThe climbing parts are getting really, really old. It's really lame when I can tell before I even make a jump that the handhold is going to break because there's other handholds placed conveniently below it.
Yeah, the opening is a little annoying. I really dislike forced slow-walking sections too. Fortunately it's not too long, but yeah... no idea why they can't at least make her jog.Played the first two chapters and really disliked the opening segment.
The way too close camera paired with the slow walking segment and the narrow corridors made me queasy/motion sick.
As soon as the camera zoomed out and the movement sped up to the usual Uncharted speed, I felt better again. I like the occasional slow segment in Uncharted games but none made me feel nauseated. The opening segment is just designed really badly
Even funnier sinceI loved the dialogue exchange where [end game spoiler]Such perfect Uncharted banter lolchloe solves the puzzle in front of Asav and his men and the axe almost cuts her head off and Sam says "She's got some balls on her" and Asav, who's clearly confused about the puzzle and looking for an explanation, says "Wait, i don't understand" and Sam chimes in with "It's an idiom"
I really hope this is the direction TLoU2 takes. Definitely not an open world, but more "wide-linear" levels that ND seems to be trying to perfect. Forging through forests and buildings for supplies while evading Clickers and Bandits.
I would hate to see the whole game become this, but it could work if they used it like they did in TLL; just as a nice change of pace to break up the more linear/focused sections. In many ways it would feel like an evolution of the explore spaces like the University, Suburbs and Bill's Town but again, it shouldn't become the entire game.
Agreed.
It's nice to have one section like Western Ghats but I don't want a whole game like that.
I would hate to see the whole game become this, but it could work if they used it like they did in TLL; just as a nice change of pace to break up the more linear/focused sections. In many ways it would feel like an evolution of the explore spaces like the University, Suburbs and Bill's Town but again, it shouldn't become the entire game.
I haven't seen many people talk about this, but one thing I really like about the game is how at the end of the West Ghats areaChloe actu SNIP
snip
Ya fucked up the quote on the spoiler and There's a major spoiler in your post
FYI, you quoted and uncovered a spoiler thatI'm about halfway through the game and didn't know about it at all. I thought there was a separate spoiler thread for this type of discussion.Sam is in this game.
Man tbh I hated this level. Constant deaths from things out of my vision, getting snagged on the environment, cramped spaces that made awkward camera, gunfire from every direction, so many random deaths... and that was just on normal mode. Finally just decided to brute force and run forward and relied on hitting checkpointsJust finished the game on crushing. Good lord, chapter 9 is fucking INCREDIBLE! Them UC2 feels 😭😭😭
Just got to chapter 3.
Chloe is the new star of Uncharted. I ne... WE need U5 starring her.
ND must be so proud making a character so believable and beautiful. What a way to pass the baton..
Damn this is good so far
Loved it, even if Borders is way more woke then tone on the ending. Should have put Bad Girls in there somehow too
Working on the platinum now. I'm at a bit of a loss. I just can't get one of the photos to register. I have gone through Chapter 7 multiple times now and got all six photos, but it still shows 5/6 for the level and 27/28 overall. I figured I would just not carry stats over for my Crushing run and do them all again since I know where they all are now meaning it wouldn't be too hard. But those stats don't reset. I'm not sure what other options I have here besides deleting all my save data which I am not keen on doing obviously. Oh well. Just a bit frustrated and I wanted to vent I guess.
Horrible late game puzzle spoiler.
It's been almost 30 minutes and now I'm justspinning these fucking circles just hoping to get lucky at this point. You're not clever by making the outer circles rotate, you're just making this puzzle more tedious. Like holy shit.
This is the worst puzzle of the entire series. Might be the worst moment of the entire series. Destroyed all the momentum going into it.
Horrible late game puzzle spoiler.
It's been almost 30 minutes and now I'm justspinning these fucking circles just hoping to get lucky at this point. You're not clever by making the outer circles rotate, you're just making this puzzle more tedious. Like holy shit.
This is the worst puzzle of the entire series. Might be the worst moment of the entire series. Destroyed all the momentum going into it.
Sixth, if you include that abysmal touchscreen battle on Golden Abyss.On their fifth try, and they still haven't made a decent final boss, lol.
On their fifth try, and they still haven't made a decent final boss, lol.