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Uncharted: The Lost Legacy |OT| Ladies Trip

RodzTF

Member
Finished up with the collectibles. Had to tediously recollect the
Hoysala Tokens
as I missed a conversation and photo in the area with the
monkeys.

Will take a short break from the game and start a crushing run next week, then clean up misc trophies for the plat.
 

Floody

Member
Platinum got, hopefully Sony give away a theme for this one, so much pretty art to work with.

Pretty easy Platinum for the most part, nothing too bad. Took me nearly 14 hours in total.
For those going for it, you have to say no to carrying your stats over for the chapter 1-5 without using a gun or grenade trophy or it won't unlock, make sure all stats have a 0 at the start.
 
You're overthinking it somehow. Literally all you need to do is rotate each layer until it matches the next layer down, I spend like thirty seconds doing it and there's no "puzzle" or trick to figure out.

I'm kind of curious about what you're doing now.

actually this is untrue.

the outer ring rotates everything
the inner 1st ring roates 1st and 2nd.
2nd inner ring rotates 1st inner and center piece
center piece rotates at a funny rate and spins the 1st/2nd ring. - something to that effect; if I recall properly - it is the trickiest puzzle in the game

its something to that effect and you can't just line them up like you've described.
the way you solve this one and adjusting the outside to work with the way the center rotates at a different rate
 
Just finished the game, and I have to say that was utterly fantastic! I think I enjoyed it even more than U4, and I really loved my playthrough of it. My playthrough clocked in at exactly 9 hours and I think that's the perfect length; it didn't overstay it's welcome at all.

Well done ND, you've got it outta the park once again!
 

leng jai

Member
I still don't understand why they went away from rendering the treasures in game. They did for UC3 but in this and 4 they're back to just being shiny lights.
 

Everdred

Member
Few notes:
Game looks insane, one of the best ever (On a Pro).

Playing on crushing... Some of the encounters are a little too much. Chapter 8 encounter is insane. You think you beat all the enemies and they dump 10 more in, very frustrating.

Otherwise, love the game. Perfect length too.
 
Good game. Just finished it. About 8 hours. Missed about 15 treasures. Don't think it was as good as U4. Chloe's quips were a bit cheesy and annoying at times, especially early on. Just kind of got on my nerves a bit more than anything. The last chapter was good, some nice set pieces although kind of a retread of past Uncharted. Nothing new here in terms of gameplay we hadnt seen in past games, though not necessarily a bad thing, but you kind of knew too much of what to expect. Graphics were nice, very nice on some stages but didn't blow me away too much, say in the way U4 or Horizon did.

Worth the admission fee if you like Uncharted, nothing that will change your mind here if you're not. Solid game that's a good length and enjoyable on the whole. I didn't really care much for Chloe or Nadine however.

Miss Drake though.
 
It's basically Uncharted 4, but with the pacing issues alleviated and better level design.

That said, I think the choice to have Nadine be Chloe's partner was perhaps a mistake. Maybe it's just me, but I hate Nadine. The Uncharted franchise is fundamentally about somewhat morally grey people fighting worse people, but the presentation of Nadine in 4 and her presentation here doesn't stitch together at all.
 

TripOpt55

Member
Apparently there's a glitch with the collectible tracker. There is 7 photos in that chapter IIRC. Check out PowerPyx's collectible guide

Oh wow. Thanks. There are seven apparently. That explains it. I will be on the lookout for another photo when I head through this time!
 

DaciaJC

Gold Member
The shadow puzzle is probably my favorite in the entire series. Took me about twenty seconds to actually recognize what the levers were doing, but then I was immediately reminded of a puzzle game I used to play as a child.

rush-hour-logic-puzzle-traffic-jam-game-16-vehicles-40-mind-challenge-cards-toy-0804976fa79e07744d50b6f557adfa45.jpg
 

Tosyn_88

Member
It's basically Uncharted 4, but with the pacing issues alleviated and better level design.

That said, I think the choice to have Nadine be Chloe's partner was perhaps a mistake. Maybe it's just me, but I hate Nadine. The Uncharted franchise is fundamentally about somewhat morally grey people fighting worse people, but the presentation of Nadine in 4 and her presentation here doesn't stitch together at all.

I suppose the same can be said for every character in the franchise really. The thing with Nadine is she's got a different perspective than Chloe/Nathan. She's a mercenary and she is very practical about the way the world works, she makes calculated decisions and she is disciplined. That is a good character to contrast Nathan/Chloe who are a lot more develop things as they types and go more with their gut rather than plan.

Nadine individually may not be that interesting, but working alongside Chloe, she definitely works well. This dynamic isn't new in books, movies and games.
 

Sai-kun

Banned
omfg i just finished and i have such a huge smile on my face

that was so fucking RAD and i enjoyed the fuck out of this game. what a fucking joy it was.

super props for whoever decided on the music in the credits.

chloe and nadine are so kickass and fun together.

end spoilers
most iconic lines:

nadine saying "try to relax more" to sam and chloe responding "i'm so proud"

character development!!! :sob:
 

Tosyn_88

Member
I think ND tries to cater to a general baseline which is great from where they stand but I cannot help this feeling that the platforming sections in Uncharted loses a lot of depth due to lack of a possible failure of those sections.

I have played them all and loved them all but the platforming just feels like this unsolved puzzle which I am sure has come up in the offices at ND. They added the piton and rope, yet it still feels like those items do not solve the issue.

I think what this game lacks in terms of platforming is a ledge grab dedicated button. The auto climbing is really what makes it difficult to add depth to that section of the game. I understand that this may affect the flow of combat, especially in sections when combat and platforming overlap but isn't the point of that activity to stress the player a bit??

Just imagine that all the ledges you grabbed isn't automatic and instead you have to time, tap and hold the square button to grab hold of each ledge. This simple addition adds so much to the other overlaying mechanics the game has and I feel would have given so much depth to this mechanic section of the game. Automatic grabbing takes out the participation of the player, even though they push the stick, there is no threat which is insane when you consider that climbing tall mountains is activity that should scare you and make you worried the higher you go really.

I know the guys at ND mean well and I am sure they are probably their own harshest critic. I just think that the game missed an opportunity to make something as daring as climbing exciting
 

FTF

Member
Started it last night, it's really good and looks amazing.

Though I have no idea why the default setting for the motion blur was set at 10. Maybe it bothered me more than others but I had to dial that back down to 5 immediately.
 

Kureizu

Member
Just finished this and I loved it. I think Uncharted 4 is great but I liked this even more. My second favourite Uncharted game really close to 2.
 
I think ND tries to cater to a general baseline which is great from where they stand but I cannot help this feeling that the platforming sections in Uncharted loses a lot of depth due to lack of a possible failure of those sections.

I have played them all and loved them all but the platforming just feels like this unsolved puzzle which I am sure has come up in the offices at ND. They added the piton and rope, yet it still feels like those items do not solve the issue.

I think what this game lacks in terms of platforming is a ledge grab dedicated button. The auto climbing is really what makes it difficult to add depth to that section of the game. I understand that this may affect the flow of combat, especially in sections when combat and platforming overlap but isn't the point of that activity to stress the player a bit??

Just imagine that all the ledges you grabbed isn't automatic and instead you have to time, tap and hold the square button to grab hold of each ledge. This simple addition adds so much to the other overlaying mechanics the game has and I feel would have given so much depth to this mechanic section of the game. Automatic grabbing takes out the participation of the player, even though they push the stick, there is no threat which is insane when you consider that climbing tall mountains is activity that should scare you and make you worried the higher you go really.

I know the guys at ND mean well and I am sure they are probably their own harshest critic. I just think that the game missed an opportunity to make something as daring as climbing exciting

no game has exciting climbing

That said, I thought TLL had really fun climbing bits - the
twin ganashes coupled with visually stunning swings
very naice. - the
big shiva tower with the moving arm you need to jump on and run up before the timer counts down
- those were all amazing. Its the combo of swinging and climbing in this one. They also mixed it up a bit where
in the ganesh bit, chloe falls and hangs onto Nadine's leg and if you dont climb up quickly enough, they die
.
 

Steez

Member
I thought I was over Uncharted as a franchise after I finished 4. It was an alright game, but I just didn't have nearly as much fun with it as with previous installments. Turns out 4 is just not that great of an Uncharted game.

Compared to 4, which was too serious, too dreary and at times a real slog, Lost Legacy is more light-hearted, the writing is wittier, it's better paced and the spectacle is grander. Everything after the open-world chapter, (which was, again, easily the weakest part) was highest tier Uncharted, especially the last few chapters. I think this is the best Uncharted game after Among Thieves.

Give me Chloe over Sam for Uncharted 5 any day of the week.
 

bratpack

Member
I finished it up there I didn't really get into it all that much people always praise naughty dog for story compared to tomb raider when they did a similar thing here aswell she wants to find her fathers past obsession etc

the constant banter between the 2 characters has taken a toll on me it was excellent in last of us and just ok in uncharted 4 but here it's just so annoying SHUT UP FOR A MINUTE!!! lol


uncharted 4 was a perfect stopping point for this franchise at this point in time maybe revive it in another couple of years with brand new tech for it to WOW again
 
They mention the voice actors only of the English version in the credits?
Where are the voice actors of the other languages?
Where do we see them?
 

Tosyn_88

Member
I respect your opinion, but I hope ND never does any of this. I don't want or need it in Uncharted, and I honestly don't think it would make for a better experience, especially during combat sequences.

But why isn't it worth considering?? I mean, climbing a mountain is a very daring action which has consequences, but in the Uncharted games, they almost feel like writing on paper. People used to complain a lot about Uncharted being light and I used to defend it a lot, still do but I do think the platforming would have been helped a lot by having a mechanism that punishes the player if they don't concentrate.

If you were to go out of your house and head to a hill, climb a three story building or whatever, you would be concentrating on all your movements, your muscles because you know you risk breaking a leg if you fall. Some games, like MGS use the stamina meter mechanic which makes you hasten your decision but that wont work for Uncharted because the duration of climbing is way too many to have a stamina bar. However, having a ledge grab mechanic does work if done well. It is a way to remind the player of a need to concentrate and plan their path across the climbing sections and also a way to make combat scenarios while platforming also tasking. The reward factor for the player becomes bigger as seen with the Dark Souls series. Generally, gameplay mechanic has to have enough challenge to make the player feel a sense of accomplishment, it is the reason why Metal Gear Rising feels good when you defeat one of the bosses, it is the same with Mario and all the way back to dawn of video games
 

Tosyn_88

Member
I finished it up there I didn't really get into it all that much people always praise naughty dog for story compared to tomb raider when they did a similar thing here aswell she wants to find her fathers past obsession etc

the constant banter between the 2 characters has taken a toll on me it was excellent in last of us and just ok in uncharted 4 but here it's just so annoying SHUT UP FOR A MINUTE!!! lol


uncharted 4 was a perfect stopping point for this franchise at this point in time maybe revive it in another couple of years with brand new tech for it to WOW again

Actually, I think Crystal Dynamics should take notice of how to make a game that marries the narrative, themes and gameplay mechanics together so well. I would rather listen to banter than listen to Lara speaking to herself constantly, moaning, self doubting among other things. The reason ND is praised is because they know how to characterise a narrative. Chloe is basically what Lara Croft should have been which is funny because Chloe is a side character
 

blastprocessor

The Amiga Brotherhood
Just finished chapter 7 some stunning artifacts in this game.

Only downer so far is the music, there's isn't much and some of it is from UC4. They could have gone to town with some really nice Indian style music to pump up the atmosphere. Missed opportunity IMHO.
 

Yeef

Member
Quote this post to see the "Instant Unlock Multiplayer Bundle" that I'll never use. First come, first served. I don't know if codes are different for different regions, but this a U.S. code.

 
Made the mistake of playing AC Freedom Cry after finishing this. The platforming in AC is just awful and messy. I had to turn it off soon after. It's just all over the place.
 
Finished it last night and I have to say that I´m very impressed at how Naughty Dog got to create a product of undeniable quality all around once again, and this time in just over a year.

First the positives:

-The graphics, DEAR LORD THE GRAPHICS, I played it on my 55 inch KS9000 with HDR enabled, and it looked absolutely amazing from beginning to end, with a few select moments that are just plain UNBELIEVABLE.

- The chemistry between Chloe and Nadine is a joy, backep up by stellar VA performances as usual.

- (spoiler for a certain special guest)
Sam Drake really gets to shine on those last few chapters by himself and not being a carbon copy of Nathan.

- The encounter design is easily the best in the series, almost every combat scenario feels way better planned than anything in UC4 (that game could´ve really used a silenced pistol too).

. The Western Ghats might be my favorite level in all of the Uncharted games, just the main story path was good enough, but the
Hoysala tokens
sidequest was a really nice bonus, and they give you a pretty sweet reward for it too.

- The final chapter was completely INSANE, cinematic gameplay as close to perfection as it gets, I love how ND managed to craft a fantastic marriage between the
train sequence
from UC2 and the
truck chase sequence
from UC4. It was a sublime setpiece to send off the whole series.


A few things I didn´t like:

- Some small visual glitches here and there, nothing that doesn´t happen in every single game, but since audiovisual presentation gets increasingly sophisticated in videogames, these small flaws tend to stand out a lot more, which is a shame.

- Main villain could´ve used some more screentime, like always. Rafe remains the best antagonist the series has ever had.

- Checkpoint placement can be somewhat odd (just like in UC4 and TLOU), putting you in strange places in relation to where you last died or with how many enemies you have taken down. I hope ND can add a "checkpoint reached" notification for TLOU2, it would be quite useful.

- Soundtrack goes by somewhat unnoticed, it´s not bad, at all, but after playing some titles like Persona 5 or Pyre, I really missed some vocal tracks to put some more sentiment into it all.

In conclusion, a solid 8/10 for me, and a strong candidate for my Top 10 of 2017.
 

Servbot24

Banned
The shadow puzzle is probably my favorite in the entire series. Took me about twenty seconds to actually recognize what the levers were doing, but then I was immediately reminded of a puzzle game I used to play as a child.

I agree, that was a good one. It was one of the only actual puzzles in the series instead of a prop that just resembles a puzzle.
 

tootie923

Member
Have you played I Am Alive? That game has Uncharted-esque climbing and grappling, but with a stamina meter and limited pitons. It really is nerve-wracking especially when climbing highrises with breakable ledges. The game has a very punishing checkpoint system too if you're playing on the hardest difficulty. I enjoyed that game for what it did, but I think with Uncharted, I wouldn't want that level of stress.

But why isn't it worth considering?? I mean, climbing a mountain is a very daring action which has consequences, but in the Uncharted games, they almost feel like writing on paper. People used to complain a lot about Uncharted being light and I used to defend it a lot, still do but I do think the platforming would have been helped a lot by having a mechanism that punishes the player if they don't concentrate.

If you were to go out of your house and head to a hill, climb a three story building or whatever, you would be concentrating on all your movements, your muscles because you know you risk breaking a leg if you fall. Some games, like MGS use the stamina meter mechanic which makes you hasten your decision but that wont work for Uncharted because the duration of climbing is way too many to have a stamina bar. However, having a ledge grab mechanic does work if done well. It is a way to remind the player of a need to concentrate and plan their path across the climbing sections and also a way to make combat scenarios while platforming also tasking. The reward factor for the player becomes bigger as seen with the Dark Souls series. Generally, gameplay mechanic has to have enough challenge to make the player feel a sense of accomplishment, it is the reason why Metal Gear Rising feels good when you defeat one of the bosses, it is the same with Mario and all the way back to dawn of video games
 
Main villain could´ve used some more screentime, like always. Rafe remains the best antagonist the series has ever had.
I disagree. One of the biggest things I liked about the script was that they had Chloe
give Asav a much more 'noble' and wide ranging reason for why he wants the tusk. She speculates about it several times. In the end, he's just a terrorist and war profiteer who wants to get a bomb.
Also, it can get a bit fatiguing when a villain is popping up and you have to continually escape the clutches of death. It's used sparingly in TLL and to good effect. More than that would have gotten tedious. We agree on Rafe though. :)
- Soundtrack goes by somewhat unnoticed, it´s not bad, at all, but after playing some titles like Persona 5 or Pyre, I really missed some vocal tracks to put some more sentiment into it all.
Completely agree. It's probably my biggest criticism of the game. I love Henry Jackman's treatment of Nate's theme for A Thief's End but thats where it ends. Completely unmemorable compared to what Greg Edmonson did with this series or what Naughty Dog got from Gustavo Santaolalla.
 
I think ND tries to cater to a general baseline which is great from where they stand but I cannot help this feeling that the platforming sections in Uncharted loses a lot of depth due to lack of a possible failure of those sections.

I have played them all and loved them all but the platforming just feels like this unsolved puzzle which I am sure has come up in the offices at ND. They added the piton and rope, yet it still feels like those items do not solve the issue.

I think what this game lacks in terms of platforming is a ledge grab dedicated button. The auto climbing is really what makes it difficult to add depth to that section of the game. I understand that this may affect the flow of combat, especially in sections when combat and platforming overlap but isn't the point of that activity to stress the player a bit??

Just imagine that all the ledges you grabbed isn't automatic and instead you have to time, tap and hold the square button to grab hold of each ledge. This simple addition adds so much to the other overlaying mechanics the game has and I feel would have given so much depth to this mechanic section of the game. Automatic grabbing takes out the participation of the player, even though they push the stick, there is no threat which is insane when you consider that climbing tall mountains is activity that should scare you and make you worried the higher you go really.

I know the guys at ND mean well and I am sure they are probably their own harshest critic. I just think that the game missed an opportunity to make something as daring as climbing exciting
I agree. The auto-platforming is my biggest issue with the series. They don't even want to try and improve it. It's especially strange to me since Crash Bandicoot had proper platforming in 3d.

I still loved Lost Legacy, though. The combat is great for on-the-fly strategizing, the spectacles are amazing, and Chloe's cooler than Nathan.
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
Well that ending was just supreme.

That last puzzle can still eat it though.

The
Parashurama and Ganesh rotating mural
??

That wasn't that hard, cmon...lol

I've gotta say: playing this game taught more about Hinduism than religion class in HS, and certainly gave me an appreciation for the culture I didn't previously have, and that's coming from someone who's lived over 10 years in Brampton, Ontario. Lol


On a difficulty note:

That APC encounter on Crushing can go fuck itself.

beat it. stealthed it.
 
I've gotta say: playing this game taught more about Hinduism than religion class in HS, and certainly gave me an appreciation for the culture I didn't previously have, and that's coming from someone who's lived over 10 years in Brampton, Ontario. Lol
The way they disseminate information and history in this game is probably the best in the entire series. A Theif's End did a good job but I don't think the backdrop was nearly as interesting as it is in The Lost Legacy.
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
Completely agree. It's probably my biggest criticism of the game. I love Henry Jackman's treatment of Nate's theme for A Thief's End but thats where it ends. Completely unmemorable compared to what Greg Edmonson did with this series or what Naughty Dog got from Gustavo Santaolalla.

Is it strange that I kept hearing notes of Austin Wintory's Journey throughout?

It's really subtle.

Closest example I can remember comes up when all three get in the Jeep to start chapter 9.

Edit:

It's definitely the cello. Can't say which track it is.
 
Is it strange that I kept hearing notes of Austin Wintory's Journey throughout?

It's really subtle.

Closest example I can remember comes up when all three get in the Jeep to start chapter 9.

Edit:

It's definitely the cello. Can't say which track it is.
I'm struggling to recall any motif from this game. Absolutely none of it had staying power for me. It's so disappointing because every game in the series has had music I'll take with me forever.

https://www.youtube.com/watch?v=uhwB43-UCaQ

https://www.youtube.com/watch?v=RzTa2Ziy634

Jackman's Nate's Theme 4.0 is sublime but meh to everything else. Two great games that deserved much, much more in the music department.
the light beam was reflecting correctly for a split second and then going through Nadine.
The middle probably is slightly off. Reset if you think it's bugged, whole thing takes about 90 seconds when you get it.
 

dralla

Member
Just finished chapter 7 some stunning artifacts in this game.

Only downer so far is the music, there's isn't much and some of it is from UC4. They could have gone to town with some really nice Indian style music to pump up the atmosphere. Missed opportunity IMHO.

The music, unfortunately, is the weakest in the series. Edmonson's more ethnic type of score could've been great with a game set in India. It seems like ND has chosen to go the more traditional "hollywood" route with its music. It was the same in UC4 but that at least had some memorable pieces, most notably "For Better or Worse".

The only memorable piece of music in Lost Legacy is the title track and I don't think you actually hear it in the game. Apparently it's Chloe's Theme.
 
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