Unlimited Saga. Worth 6 dollars new?

Depends, do you want to play a technologically interesting title with extremely flawed gameplay implementation? Most of Kawazu's projects end up that way including U:Saga. It has a brilliant soundtrack with great sampling, which also slots into the "high tech" aspect of the title and is consistent with Kawazu/Hamauzu's prior teamwork on Saga Frontier 2 and such.

Most people hate the way it plays. Think of it as an attempt to convert tabletop game mechanics into a videogame RPG.
 
Rahul said:
technologically interesting
what, pray tell, is technologically interesting about it? you could do the game in flash.

if you mean it has interesting technical gameplay mechanics, that's a bit more plausible... but i'd disagree.
 
The PAL version is worth every penny they're charging for it (£10 these days, I believe). The US version much less so.

Um. It looks kind of pretty, I guess.
 
Drek said:
I'd buy it for $6, where can you get it for that price?

It's actually 9.00 (but canadian) which is like 6 dollars american. It's at Toys r Us a bunch of games are on clearance. Mostly bad but there are some good ones. I picked up fatal frame Xbox, Armored Core Silent Line, Armored core Another age.

What makes me cry is seeing Jet set Radio future and Panzer Dragoon sitting there and still nobody buys them. I almost want to buy them again at that price..
 
ferricide said:
what, pray tell, is technologically interesting about it? you could do the game in flash.

if you mean it has interesting technical gameplay mechanics, that's a bit more plausible... but i'd disagree.

Back before it was released there was a lot of hoo-hah about Square Enix working with Adobe to create special animation filters that could be applied realtime and worked something like Photoshop filters (things like spherize, etc). The reason this was special was because they were doing it with sprites and it was supposed to help cut down the work required to make convincingly animated sprites, as well as realtime special effects. I consider that reasonably interesting technology, *regardless of the result*. For that reason, and for the abovementioned reasons, I'd say spending $10 or $20 on the game if you don't mind that kind of thing is no problem at all.
 
Good price to buy this game. It's wasn't much fun for me, and I pretty much love all of Squarenix's efforts. I love the soundtrack though, and the game looks really good. Plus u get to see the FFX-2 opening with Koda Kumi instead of Jade. For that price, it's worth it:).
 
no No NONONO! I got this game at Best Buy for $5. I went home played it for 2 hours, got in my car and preceeded to BEG the Gamestop people to take it off my hands. They gave me 4 bucks cash for it, I would have gladly paid them to take it from me.

Of course months later, it's still sitting there on the shelf marked at 14.99. heh

read the review linked above. The game really is one big ugly menu.
 
I thought the game was a fun rental...much different than anything I was expecting...it sortof plays like a hard board game

I was limited by a severe lack of documentation...you'll need to read a FAQ or something to understand the game's menu systems
 
Would you buy this for 5 dollars? Sealed? Has anybody here played it Opinions?

I got a kick out of it. Of course, I like all those rogue-like and Torneko games, and this vaguely reminded me of them.

5 bucks. You can't go wrong. Actually, I can't think of a Square game I've enjoyed more this generation (So far. And not counting the obviously Enix games).
 
The game seems like a promising, if minimalistic, cross between a board game and a simplified Infocom game with RPG growth and combat.

If only that were really the case.

I put a few hours into Laura's quest, as I typically enjoy SaGa games somewhat. The optional quests start out almost fun and fairly easy, even if the main maps (boards) are rather random feeling. After some hours, I realize that the cool seeming magic system has yet to teach me any useful speels, I can't beat almost any optional quests because of the move limit, which is depleting my resources, the growth system with new moves is so convoluted that I am completely lost and my characters aren't getting much stronger, and no new ability has been anyhting other than a slightly more powerful version of what I already had, meaning that there is no change or reward in the game ever for anything. Worst of all, the otherwise interesting battle system as well as every trap in the game rely on use of a roulette wheel meaning that no amount of strategic planning can overcome lousy timing on a rapidly spinning wheel.

A note to every developer ever: I HATE SLOT WHEELS! They're okay in a casino type game, but I don' tlike complex games relying on a stupid little wheel to determine my success or failure. I love action RPGs and I don't mind the Mario RPGs which use animation to determine timing for button presses, but I hate games that rely on spinning wheels. The greatest flaw in Vagrant Story was that character growth after fighting bosses relied on a roulette wheel.

The CG looks cool, but most of the in-game graphics aren't very good either. The battles are interestingly stylised looking, if a little clunky, but the rest of the game looks awful. If you want an interesting, beautiful, badly flawed game, get SaGa Frontier 2, which at least has great graphics and occasionally cool gameplay to go with the go awesome soundtrack.
 
Diomedeskun said:
The greatest flaw in Vagrant Story was that character growth after fighting bosses relied on a roulette wheel.

I'd have to disagree with you on that, since I quickly found that the base stats of your character was largely unimportant in comparison to knowing what weapons/spells/strategies to use at what time. Also of more importance was the proficiency attained in using those weapons, and what equipment you were able to build. If anything, I found it refreshing that the game seemed to rely so little on base character stats.

Now, what the game really needed was a quick shortcut button combo to get to the equipment screen, so you could switch weapons quicker.

As for Unlimited Saga, I'd pick it up for $5. Unless you're extremely strapped for cash or you're incredibly stingy, $5 lost on a game, however bad, isn't going to kill you. The way I see it, you seem to have at least a passing interest in the game, so $5 to satisfy your curiosity isn't all that bad.

Who knows, you might become Drinky's right-hand man when it comes to defending the game's merit(s).
 
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