The game seems like a promising, if minimalistic, cross between a board game and a simplified Infocom game with RPG growth and combat.
If only that were really the case.
I put a few hours into Laura's quest, as I typically enjoy SaGa games somewhat. The optional quests start out almost fun and fairly easy, even if the main maps (boards) are rather random feeling. After some hours, I realize that the cool seeming magic system has yet to teach me any useful speels, I can't beat almost any optional quests because of the move limit, which is depleting my resources, the growth system with new moves is so convoluted that I am completely lost and my characters aren't getting much stronger, and no new ability has been anyhting other than a slightly more powerful version of what I already had, meaning that there is no change or reward in the game ever for anything. Worst of all, the otherwise interesting battle system as well as every trap in the game rely on use of a roulette wheel meaning that no amount of strategic planning can overcome lousy timing on a rapidly spinning wheel.
A note to every developer ever: I HATE SLOT WHEELS! They're okay in a casino type game, but I don' tlike complex games relying on a stupid little wheel to determine my success or failure. I love action RPGs and I don't mind the Mario RPGs which use animation to determine timing for button presses, but I hate games that rely on spinning wheels. The greatest flaw in Vagrant Story was that character growth after fighting bosses relied on a roulette wheel.
The CG looks cool, but most of the in-game graphics aren't very good either. The battles are interestingly stylised looking, if a little clunky, but the rest of the game looks awful. If you want an interesting, beautiful, badly flawed game, get SaGa Frontier 2, which at least has great graphics and occasionally cool gameplay to go with the go awesome soundtrack.