jackets with pockets
Banned
I read elsewhere that the ProRes version of the UE5 reveal video is 79GB. Probably never going to be released
Probably never going to be released
Considering inXile is now a Microsoft first-party studio, it means the Xbox Series X will indeed have first-party games developed using Epic’s game engine.
Xbox boss Phil Spencer also tweeted how “many of our [Xbox Game Studios] are using Unreal,” and mentioned Ninja Theory is using the engine for Hellblade 2.
InXile is currently developing Wasteland 3, a sequel to the isometric post-apocalyptic RPG, Wasteland 2.
I read elsewhere that the ProRes version of the UE5 reveal video is 79GB. Probably never going to be released
Isn’t the 50GB was for the demo itself, not the video?This is not true. First of all there is no different versions with different texture size (like 4k instead of 8k) or lower polygon meshes, etc.
Unreal engine always releases their DEMOS as it is.
Even the Kite Demo was 50 GB and they released it as it is.
Isn’t the 50GB was for the demo itself, not the video?
To be honest, your comment give the feeling that you don’t even know what ProRes is. As I cannot see what you are trying to say with the change of texture size.
If it's not released it will be because of the Sony involvement, The size of the demo is irrrelevant.Isn’t the 50GB was for the demo itself, not the video?
To be honest, your comment give the feeling that you don’t even know what ProRes is. As I cannot see what you are trying to say with the change of texture size.
2) Loading time demo by MS on the XsX - that demo almost seals that XSX has 'normal' latency values
1) Focus in marketing and technology discussions from MS - latency is not pushed at all
2) Loading time demo by MS on the XsX - that demo almost seals that XSX has 'normal' latency values
3) EPIC commentary around the Unreal 5 demo which fairly clearly implies that what was shown was only possible on a PS5 right now
So, your first point is just pure speculation on your part, and your next two points are basically just blind reaches with practically zero factual ground to stand on.
InXile Entertainment’s next-gen RPG will be built using UE5
How could you tell that from the demo?
That is the official MS trailer for load times. The load time for XSX is identical to a PC loading the same game but better than the One X. On a PC the SSD does not much of a difference compared to an HDD meaning that the IO latency and CPU overhead is what drives the time rather than the peak speed for the drive. The confusion is that the XSX has an IO complex that is very similar to the PC platform and a fast SSD.
This differs significantly from what Sony showed with Spiderman and a 0.8sec load time on PS5.
You can't compare those 2 showcases.
XSX -> Showed the same game on 2 different generations
PS5 -> Showed a last gen game optimized for next-gen
Sony actually reworked the game engines limitations so that the game would use all the new hardware features.
MS just showd the same game without any changes on new hardware.
I'm a Sony Fan btw
But that's what was said. There are no plans to release the highest quality source VIDEO.This is not true.
I am not sure what you mean? Loading n executable from your hard drive into your RAM does not require any coding changes to the executable. That is what these demos show. The only driver behind that time is your IO complex and how it operates (i.e. how your OS/BIOS and hardware interacts).
If you copy the spiderman game from ps4 to ps5 it won't run that fast like in this demo sony showed.
Because the game has never been made with the ps5 specs in mind.
For example -> You can't travel that fast through the citiy. Thats a speedlimit programmed into the game to make sure you won't get faster than an hdd can load in the neccesary data.
So Sony had to change the gamecode to make use of more speed.
Therefore both presentations are not comparable.
If you are referring to the actual gameplay piece of Spiderman on Ps5 your statement is of course correct. I am only talking about the load times in seconds of the game executable (0.8sec). And that is not dependent on any changes to the executable as such.
Just so we are on the same page.
You are tying to tell me that what we've seen in the spiderman demo was loading only the executable? One file. Nothing more.
This on file had all the content so it's showing the game engine running and some scenes?
Nevermind. I don't even wanna discuss this any deeper.
Let me tell you - your getting it wrong.
The comparison you are trying to make isn't fair and real.
XSX isn't showing what can be achived if you recode state of decay to make use of the new I/O speed - spiderman however was recoded for this purpose.
That is the official MS trailer for load times. The load time for XSX is identical to a PC loading the same game but better than the One X. On a PC the SSD does not much of a difference compared to an HDD meaning that the IO latency and CPU overhead is what drives the time rather than the peak speed for the drive. The confusion is that the XSX has an IO complex that is very similar to the PC platform and a fast SSD.
This differs significantly from what Sony showed with Spiderman and a 0.8sec load time on PS5.
Do you think HW decompressor will support every format / file extension? BC games are old, and I'm guessing game code has to be totally rewriten in order take advantage of I/O tech MS and Sony build.
DealerGaming has said MS engineer told him XSX load sea of thieves in 3-5 seconds, and that's very impressive compared to PC SSDs (over 3x times faster). So either MS engineer has lied Dealer, or optimized games for XSX will indeed load faster than on PC.
I have no doubts PS5 has supperior I/O, all I'm saying is we really cant base our conclusions in regards to XSX I/O speed based on BC games load times.I do not think he lied. I am sure the load times can be tweaked - especially in a set hardware environment per se. Ultimately you will hit the hard brick wall that is the IO hardware though. And like I stated - at least to me it is clear that the PS5 has a significant advantage there.
And just to state that I am not in some sort of fanboy corner. As of now I would say that XSX has a significant advantage in the number of CUs, the XSX has an advantage in terms oft Tflops, the PS5 has a GPU frequency advantage, the XSX has a CPU advantage and the PS5 has a significant IO speed/latency advantage. We are currently speculating how this will play out. After the Unreal 5 demo it is clear that the IO piece is more important than what many of us assumed from the beginning in terms of experience as a gamer if a title uses it properly.
I really like that the two platforms have difference design philosophies. XSX seems to be the best value PC money can buy for the foreseeable future (assuming a price point between 400 and 600 USD) while the PS5 is something completely different (does not mean good/bad - but clearly interesting).
That is the official MS trailer for load times. The load time for XSX is identical to a PC loading the same game but better than the One X. On a PC the SSD does not much of a difference compared to an HDD meaning that the IO latency and CPU overhead is what drives the time rather than the peak speed for the drive. The confusion is that the XSX has an IO complex that is very similar to the PC platform and a fast SSD.
This differs significantly from what Sony showed with Spiderman and a 0.8sec load time on PS5.
Presumably Xbox One games will need to be modified to take advantage of the DirectStorage API, otherwise they wouldn't benefit from the reduction in CPU overhead. Also if Xbox One games are stored uncompressed, then that would halve the data transfer rate.I am not sure what you mean? Loading n executable from your hard drive into your RAM does not require any coding changes to the executable. That is what these demos show. The only driver behind that time is your IO complex and how it operates (i.e. how your OS/BIOS and hardware interacts).
That is the official MS trailer for load times. The load time for XSX is identical to a PC loading the same game but better than the One X. On a PC the SSD does not much of a difference compared to an HDD meaning that the IO latency and CPU overhead is what drives the time rather than the peak speed for the drive. The confusion is that the XSX has an IO complex that is very similar to the PC platform and a fast SSD.
This differs significantly from what Sony showed with Spiderman and a 0.8sec load time on PS5.
I have no doubts PS5 has supperior I/O, all I'm saying is we really cant base our conclusions in regards to XSX I/O speed based on BC games load times.
And BTW. level times aside MS also showcased how quick they could switch between different suspended games.
Just few seconds for loading entire game.
No man, that one State of Decay demo is the absolute fastest loading you will ever experience on XsX. Elog KNOWS, man, he just KNOWS.
Don't take it personally. It's just that every couple of pages in every single thread, people come with the same arguments that have already been addressed. It gets annoying after a while. It might not be fair to someone just rolling around. But tensions are high, especially because some people deliberately refuse to listen to reason and keep repeating the same thing.This is why forums such as this are bad. People resort to name calling instead of talking about information and what it might mean. You seemed like a reasonable person but I was seemingly wrong. Discussions about analytical objects are interesting - different opinions stimulating - the above though is just a sign of poor intellectual acumen.
Looking forward to looking back at these comments once we have hardware in our hands.
This is why forums such as this are bad. People resort to name calling instead of talking about information and what it might mean. You seemed like a reasonable person but I was seemingly wrong. Discussions about analytical objects are interesting - different opinions stimulating - the above though is just a sign of poor intellectual acumen.
Looking forward to looking back at these comments once we have hardware in our hands.
And one more thing. I think these games from quick resume presentation video were probably Xbox One X enchanced versions build to use 9.5 GB RAM (not standard xbox one games limited to 5.5GB). So on XSX it takes around 3-4 seconds to fill 9.5 GB with it's 2.4 GB SSD and that's amazing (it suggest to me there's no SSD bottlenecks on XSX).No man, that one State of Decay demo is the absolute fastest loading you will ever experience on XsX. Elog KNOWS, man, he just KNOWS
This escalated after an interview with an engineer from Epic China (which has since been taken down) revealed that the demo seen running on the PS5 ran just as well on a laptop. In fact the PC reportedly ran the demo better, with the PS5 managing 30fps at 1440p while the laptop hit 40fps at the same resolution. The laptop in question is no slouch mind, featuring an Nvidia RTX 2080 graphics card and a 970 Evo Plus.
It's worth reiterating that the Unreal Engine 5 is cross-platform, and it'll run on the Xbox Series X, the PlayStation 5, and on PCs when it is finally released. So all of this spear waving is essentially pointless anyway, but we wouldn't want simple facts to get in the way of tribalism.
As Mr. Miyagi said Breath in And Breath Out. Seeing us Gamers in this Forum defending which Next Gen is better
in Performance. Sure in the end Both Companies will be crying when going to the Bank making them rich and
us stupid. Nowadays No other Topic then My Cat can jump higher then your Cat. Gamers For the love of God and his messenger Jesus Christ and offcourse Mr. Miyagi-san Breath in and Breath out. Rest Assured both Console are Equal in Power in their own unique Capabilities. In the end it all depend on the Software the Games
if Xbox series X looking at their hIstory start porting Crap Pc games and No Game Studios will use in Game engines i see the Fate of Xbox Series X the same as when they Announced Next Gen games reveal.
So No PC ports or cross Gen.
Second Sony is neacky and is Not talking Anything about PS5 real performance so we all are basing our Theories on some Facts and some off hand Theories.
So in the End who wins is the Console who uses In game engines and No ports and cross gen.
The Clear Fact of all this debate is us Yokels say"
Patoto
and the Snobby rich say
Patato
In the end looke at the pic.
headline from PC Gamer
"UE5 Demo runs better on laptops than on the PS5"
Unreal Engine 5 PS5 demo runs happily on current-gen graphics cards and SSDs
An engineer from Epic China has confirmed performance on a current-gen laptop that seems higher than the PS5's 30fpswww.pcgamer.com
Reading through it, I think he is just going over the Epic China leak/interview or whatever that was
article ends with
Will next-gen consoles also serve fresh french fries?
I'd rather see it run on a PC just as well than take their word for it.
I really hope, sooner or later, we are able to get a direct comparison of the demo on all platforms to settle the matter
The thing is PC Gamer clearly has a vested interest in... well... PC. It's weird the hysterics people are going to since Sweeney himself said PCs will be able to do this eventually.
This video gets to the heart of it, it's BS.
I was taking a side, I was just posting the article as the title alone was definitely aimed to set off some sparks. Tried to post it as neutrally as possible as I do not know what is true or not, at this point.
Again, I just hope we get a direct comparison and the matter can be settled.
yes but the engineer also said it ran on his laptop in the editor at 40fps. But he didn't say at what resolution. We know that nearly all gaming laptops are 1080p so there is a very good chance it was at 1080p which is around 50~% ps5 performance.I inserted the wrong media there, actually, meant to post the video where he corrects himself. Apparently they were simply showing a video of the PS5 demo on the laptop, not playing the demo on the laptop.
This is not true. First of all there is no different versions with different texture size (like 4k instead of 8k) or lower polygon meshes, etc.
Unreal engine always releases their DEMOS as it is.
Even the Kite Demo was 50 GB and they released it as it is.
Yes.Was the UE4 PS4 demo from 2013 released on PC
Was the UE4 PS4 demo from 2013 released on PC
I have no idea, that would tell us.
Yes.
It's called "Elemental Demo" and you can run it via Epic Games Launcher.
sure
pc demo use SVGOI and console is baked if i remember well.
The Elemental demo was shown on PC first in 2012Well we can expect this to be available on PC you'd imagine, but I dont know how soon Elemental was available on PC after it was shown on PS4.
That is the official MS trailer for load times. The load time for XSX is identical to a PC loading the same game but better than the One X. On a PC the SSD does not much of a difference compared to an HDD meaning that the IO latency and CPU overhead is what drives the time rather than the peak speed for the drive. The confusion is that the XSX has an IO complex that is very similar to the PC platform and a fast SSD.
This differs significantly from what Sony showed with Spiderman and a 0.8sec load time on PS5.
discussing the demo.former senior character artists in the film industry in London, having worked on movies such as Pacific Rim, Alien Covenant, Guardians of the Galaxy, Batman V Superman, among many others
Holy fuck