• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Update 7 reduces the installation footprint of Forza Motorsport by around 15-20%, decreasing its file size by 25GB on Xbox Series X|S and 29GB on PC

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
The latest update for Forza Motorsport is rolling out today in the form of "Update 7", and interestingly it actually helps to reduce the overall file size for the game across on Xbox Series X, Xbox Series S and PC moving forward.

After today's update, Forza Motorsport's file size will be reduced by 25GB on Xbox Series X and S, and 29GB on PC. That's particularly great news for the Xbox Series S owners out there, who don't exactly have much room to play with

As for the other additions in Update 7, the Brands Hatch track makes its debut, a Retro Racers Tour has been added to the career mode, and various other "experience improvements" have been made to the game as well.

We'll throw the full Xbox & PC patch notes for Forza Motorsport "Update 7" down below:

Game Content, Features and Events [All Platforms]

Track Addition

  • Brands Hatch: Grand Prix and Indy Circuits

Career Events

  • Featured Tour: Retro Racers Tour(Available from April 10 5pm PT | April. 11 12am UTC – May 29 5pm PT | May 30 12am UTC)
    • Rulebook Racers (Starts April 10 5pm PT | April 11 12am UTC)
    • Unlimited Racers (Starts April 17 5pm PT | April 18 12am UTC)
    • Grand Prix Racers (Starts April 24 5pm PT | April 25 12am UTC)
    • Consumption Racers (Starts May 1 5pm PT | May 2 12am UTC)
  • Open Class Tour– 1960s Celebration (Available from April 10 5pm PT | April. 11 12am UTC – May 15 5pm PT | May 16 12am UTC)
    • E Class Series
    • D Class Series
    • C Class Series
    • B Class Series

Reward Cars

  • Retro Racer Tour: 1977 Renault #15 Equipe Renault Elf R.S. 01
  • Open Class Tour: 1964 Brabham BT8

Spotlight Cars

  • 1981 Ford #2 Zakspeed Racing Capri Turbo (April 10 5pm PT | April 11 12am UTC – April 17 5pm PT | April 18 12am UTC)
  • 1969 Lola #10 Simoniz Special T163 (April 17 5pm PT | April 18 12am UTC – April 24 5pm PT | April 25 12am UTC)
  • 1967 Brabham BT24 (April 24 5pm PT | April 25 12am UTC – May 1 5pm PT | May 2 12am UTC)
  • 1988 Jaguar #1 Jaguar Racing XJR-9 (May 1 5pm PT | May 2 12am UTC – May 8 5pm PT | May 9 12am UTC)
  • 1975 BMW #25 BMW Motorsport 3.0 CSL (May 8 5pm PT | May 9 12am UTC – May 15 5pm PT | May 16 12am UTC)

Car Pass Cars

  • 2019 Ginetta G55 GT4 (April 10 5pm PT | April 11 12am UTC)
  • 1970 Matra-Simca #146 Equipe Matra-Simca MS650 Tour de France (April 17 5pm PT | April 18 12am UTC)
  • 2016 Ligier #11 Euro international JS P3 (April 24 5pm PT | April 25 12am UTC)
Note: Once these 3 cars are released, the Car Pass will be complete with all 30 vehicles.

Multiplayer Events

Spec Series

  • Formula 60s Spec Series (April 10 5pm PT | April 11 12am UTC – April 17 5pm PT | April 18 12am UTC)
  • BMW M Procar Spec Series (April 17 5pm PT | April 18 12am UTC – April 24 5pm PT | April 25 12am UTC)
  • GTP|C Series (April 24 5pm PT | April 25 12am UTC – May 1 5pm PT | May 2 12am UTC)
  • Vintage Le Mans Sportscars Series (May 1 5pm PT | May 2 12am UTC – May 8 5pm PT | May 9 12am UTC)
  • Formula 70s Spec Series (May 8 5pm PT | May 9 12am UTC – May 15 5pm PT | May 16 12am UTC)

Open Series

  • S Class Series and B Class Series (April 10 5pm PT | April 11 12am UTC – April 17 5pm PT | April 18 12am UTC)
  • X Class Series and D Class Series (April 17 5pm PT | April 18 12am UTC – April 24 5pm PT | April 25 12am UTC)
  • R Class Series and A Class Series (April 24 5pm PT | April 25 12am UTC – May 1 5pm PT | May 2 12am UTC)
  • P Class Series and C Class Series (May 1 5pm PT | May 2 12am UTC – May 8 5pm PT | May 9 12am UTC)
  • S Class Series and E Class Series (May 8 5pm PT | May 9 12am UTC – May 15 5pm PT | May 16 12am UTC)

Spotlight Series

  • 1981 Ford #2 Zakspeed Racing Capri Turbo (April 10 5pm PT | April 11 12am UTC – April 17 5pm PT | April 18 12am UTC)
  • 1969 Lola #10 Simoniz Special T163 (April 17 5pm PT | April 18 12am UTC – April 24 5pm PT | April 25 12am UTC)
  • 1967 Brabham BT24 (April 24 5pm PT | April 25 12am UTC – May 1 5pm PT | May 2 12am UTC)
  • 1988 Jaguar #1 Jaguar Racing XJR-9 (May 1 5pm PT | May 2 12am UTC – May 8 5pm PT | May 9 12am UTC)
  • 1975 BMW #25 BMW Motorsport 3.0 CSL (May 8 5pm PT | May 9 12am UTC – May 15 5pm PT | May 16 12am UTC)

Rivals Events

  • Featured Track: Brands Hatch – 1969 Lola #6 Sunoco T70 MKIIIB – Brands Hatch GP Circuit (April 10 5pm PT | April. 11 12am UTC – May 15 5pm PT | May 16 12am UTC)
  • VIP: Sunset Showdown – 1987 Porsche 962C – Hockenheim Full Circuit (April 10 5pm PT | April. 11 12am UTC – May 15 5pm PT | May 16 12am UTC)
  • Spotlight – 1981 Ford #2 Zakspeed Racing Capri Turbo – Watkins Glen Full Circuit (April 10 5pm PT | April 11 12am UTC – April 17 5pm PT | April 18 12am UTC)
  • Spotlight – 1969 Lola #10 Simoniz Special T163 – Circuit de Spa-Francorchamps (April 17 5pm PT | April 18 12am UTC – April 24 5pm PT | April 25 12am UTC)
  • Spotlight – 1967 Brabham BT24 – Indianapolis Motor Speedway, The Brickyard (April 24 5pm PT | April 25 12am UTC – May 1 5pm PT | May 2 12am UTC)
  • Spotlight – 1988 Jaguar #1 Jaguar Racing XJR-9 – Kyalami GP Circuit (May 1 5pm PT | May 2 12am UTC – May 8 5pm PT | May 9 12am UTC)
  • Spotlight – 1975 BMW #25 BMW Motorsport 3.0 CSL – Maple Valley Full Circuit (May 8 5pm PT | May 9 12am UTC – May 15 5pm PT | May 16 12am UTC)

Bug Fixes and Improvements

Stability [All Platforms]

  • Addressed a stability issue where the game would crash after changing cars before starting a full grid race in Free Play. [1691139]
  • Fixed a crash that occurred when applying race brakes to a 1998 Toyota Supra RZ and then selecting ‘Exit Without Saving’ from the Upgrades menu. [1734898]
  • Fixed a crash when the player loses internet connection during the Unsaved Changes message popup in the Livery Editor. [1708314]
  • Fixed a stability issue when suspending the game while in the Livery Editor with unsaved changes. [1613307]
  • Fixed a PC stability issue where the player would encounter an infinite loading screen when selecting Design & Paint for a car that hasn’t been purchased. [1665348]

Graphics [All Platforms]

  • Gamma changes have been made to address banding in dark base color values. [1728611]
  • Fixed an issue where the screen flashes while browsing suits in the Driver customization menu. [1722944]
  • Updated the Upgrade and Tune Space to have brighter default lighting. [1724338]
  • Reduced Video Memory usage when the "Car livery quality" setting is set to Medium, High, or Ultra. [1729187]

PC

  • Fixed an issue where a warning about an unrecognized device does not correctly pop up when plugging in a Fanatec Club Sport V2 with no drivers installed. [1527139]

Gameplay [All Platforms]

  • Proximity arrows are now enabled for all players by default in Multiplayer. [1642900]
  • Fixed multiple crashes that could occur when players are entering Featured Multiplayer races. [1708387, 1691107, 1701001]
  • Fixed a crash when changing Fuel & Tire options. [1701113]
  • Fixed an exploit where players could skip time by suspending the game. [1657025]
  • Fixed a glitch causing the “Race ends in” timer to show up when it’s not supposed to. [1399607]
  • Changed the default end of race timer to be 10 seconds instead of 30 for Private Multiplayer races of the “Meetup” type. [1558760]
  • Fixed replays of Multiplayer races not pausing. [1728224]
  • Fixed an issue where Drivatars were invisible to the player if you rapidly start a race in Free Play. [1690311]
  • Fixed an issue where Fuel Telemetry Estimates in the Fuel & Tire menu always displayed a 0 regardless of adjustments by the player. [1479396]

UI Content [All Platforms]

  • The Fuel & Tire screen will now correctly show 0 required pit stops and unlimited fuel when the current event does not have Fuel & Tire wear enabled for any reason. [1709604]
  • Proximity arrows now angle themselves based on car world position relative to the player car and camera rather than screen-space projection, providing more accurate arrow directions especially in non-chase camera views. [1637283]
  • Proximity arrows will now properly disappear in cases where cars are close in terms of world position but far based on track progress, such as the bridge on Maple Valley Full Circuit. [1638910]
  • Proximity arrows now use the distance between the player car and other cars rather than the distance between the player camera and other cars. Arrows are now more sensitive in cases where other cars are much faster than the player car. [1638922]

Drivatar AI [All Platforms]

  • Small adjustments have been made to the Drivatar AI to correct race start behavior for Free Play races with a small grid. [1691139]
  • Fixed an issue where AI brake lights were stuck on after rewind. [1716071]

Forza Race Regulations [All Platforms]

  • NOTE: Please see “Note on FRR” in opening paragraph for more details.
  • Fixed an issue in Forza Race Regulations collision detection code that would sometimes cause a crash. [1616584]
  • Fixed an issue where players would occasionally be disqualified in a new multiplayer race after having been disqualified in a previous multiplayer race. [1729058]
  • Fixed an issue where penalty data was carried over from previous events. [1735562]

Tracks [All Platforms]

  • Fixed a handful of black or corrupted ambient occlusion track zones at Le Mans Full Circuit and Old Mulsanne Circuit. These were visible at the track overpass, off-track surfaces, the observation tower, green tarp, stairs and adjacent ground. [1728858, 1728875, 1728878, 1579977, 1564040]
  • Updates to numerous textures have been made on the Le Mans Full Circuit and Old Mulsanne Circuit to address various misplaced and low-resolution textures visible in multiple zones, including track signage and overpass inscriptions. [1723655, 1725840, 1729593]
  • Removed numerous booths across the Le Mans Full Circuit and Old Mulsanne Circuit that are not present on the real-life track. [1724065]
  • Fixed an area of the Le Mans Full Circuit and Old Mulsanne Circuit where tire walls would pop into the player’s view. [1729668]
  • Fixed an area of the Le Mans Full Circuit and Old Mulsanne Circuit where parts of the advertisement's scaffolding visibly pop into player's view. [1517522]
  • Removed lights and glow effects in areas of the Le Mans Full Circuit and Old Mulsanne Circuit with unnatural light sources. [1728360, 1728375]
  • Fixed an issue where lighting is significantly darker at night under certain weather conditions on the Le Mans Full Circuit and Old Mulsanne Circuit. [1728348]
  • Fixed an area on the Le Mans Full Circuit and Old Mulsanne Circuit where the car was visibly clipping into the grass. [1729547]

Cars [All Platforms]

  • 1971 Ford Mustang Mach 1: Fixed an issue where the Mustang logo on the grille is black instead of chrome. [1642070]
  • 1970 Mercury Cougar Eliminator: Added a missing part to the car headlight cover also known as retractable shutter. [1646153]
  • 2017 Alfa Romeo Giulia Quadrifoglio: Fixed an issue where rain is reflected in the gauge cluster when racing. [1679927]
  • 1967 Brabham BT24: Added the missing shift animation to this car. [1685630]
  • 2021 McLaren Sabre: Fixed an issue where the player is unable to change the Rear Downforce after upgrading to the Race Rear Bumper. [1686948]
  • We’ve introduced a popup warning the player when they are about to sell a reward car that they may not be able to reacquire. [1646630]

Audio [All Platforms]

  • 2016 Lamborghini Aventador LP750-4 SV: We’ve updated the engine audio of this car based on community feedback. [1685647]
  • 2018 Ferrari 812 Superfast: We’ve updated the engine audio of this car based on community feedback. [1685698]
  • 2022 Porsche 718 Cayman GT4 RS: Fixed a bug where the car was loading the incorrect audio files. [1734939]
  • Nürburgring Nordschleife: Fixed an issue where surface transition sounds were not playing. [1720836]

Audio [PC]

  • We’ve added new audio settings to reduce CPU usage. [1652110]
    • Spatial audio needs to be disabled to enable the new options
    • Sample rate – lowering this value will improve CPU performance but reduce overall audio quality.
    • Buffer size – increasing this value will improve CPU performance but will increase audio latency and reduce audio framerate.

Cinematics [All Platforms]

  • Updated Le Mans Replay cameras to better frame on-track action. [1730387]
  • Moved camera to hide out-of-environment areas in Indianapolis Grand Prix Circuit Track Intro Cinematic. [1730393]
  • Adjusted solo podium car cameras to avoid clipping through podium stage geometry. [1728693, 1728751, 1724982]
  • Changed cubemap for better lighting element reflections in Car Theater. [1724439]
  • Addressed a bug where sometimes the background pit cinematic in the Featured Multiplayer pre-race and results menus appeared black. [1716763]

Livery Editor [All Platforms]

  • Added new uniform “Scale” and non-uniform “Stretch” tools to replace “Size.” These can be applied to individual decals or layer groups.
  • Fixed a UGC ordering issue where all vinyls, designs, tunes, photos and replays were being sorted by oldest to newest rather than newest to oldest. [1616867]
  • Fixed an issue where Shared Tunes were not appearing after the 8th tune in Search Results. [1663755]
  • Fixed an issue in the livery editor where scrolling through UGC vinyl shapes will sometimes force the selection to the bottom row. [1716280]
  • Fixed an issue where a new empty livery file was being created if the user erased paint|decals for a vehicle. [1718944]
  • Fixed an issue where audio was not providing continuous feedback when moving a decal in the Livery Editor. [1705480]
  • Addressed issues with consistency of scrolling speeds in the Livery Editor. [1705535]
  • Fixed a “Content Not Available” error when selecting a saved livery for an unowned car. [1713668]
  • Fixed an issue where Vinyl Group sizes could become negative and then become difficult to return them to positive values. [1603790]
  • Fixed an issue where altering the opacity in a non-highlighted layer wasn’t reflecting the appropriate value after being highlighted. [1688568]
  • Removed mouse acceleration when moving decals in the Livery Editor. [16679542]
  • Addressed sensitivity and accuracy issues when adjusting decals using a keyboard. [1689380]
  • Added a "My Designs" button to the Media Sub Menu so players can quickly manage their liveries. [1699804]
  • Added a "Purchase Car and Apply Livery" button in My Designs that appears when selecting a livery for an unowned car. This button provides the player with a streamlined process to buying cars for their catalogue of liveries. [1699801]

Accessibility [All Platforms]

  • Screen Narrator will once again narrate the Telemetry Estimates on the Fuel & Tire screen. [1728582]
  • Fixed an issue where Screen Narrator does not read gallery stats. [1533692]
  • Fixed an assert issue occurs when navigating through Vinyl Search results. [1692354]
  • Fixed an issue where there is audio feedback when moving a Decal by holding Left Stick. [1705480]
  • Fixed an issue where the Credits icon is placed inconsistently in the "Get More Car Points" prompt in certain localizations. [1728568]
  • Fixed an issue with incorrect behavior when navigating through Vinyl search results in line when pressing and holding Right D-Pad or Left Stick. [1716280]
  • Fixed an issue where longer Gametags overlap the Creator title in the Curated Groups Vinyl Menu while Menu Text size is set to largest. [1660357]
  • Screen Narrator now correctly reads Replays in My Files. [1643093]
  • Added missing narration for "apostrophe" key for the zoom command within the Livery Editor. [1723984]

Accessories [All Platforms]

  • Fixed an issue where no prompt appears for unrecognized|outdated drivers for Fanatec Club Sport V2. [1527139]
  • Fixed an issue where the input profile for the Fanatec CSL Elite wheel wasn’t showing correctly. [1723919]

Localization [All Platforms]

  • Various subtitles are fixed across all languages.
 
gordon ramsay GIF by Fox TV
 

StereoVsn

Member
They need all hands to the pump to fix the plethora of broken or lackluster elements to this game.

I will be my life they start adding new DLC to buy, now the car pass has run out, rather than focusing on what matter to the players.
Of course they will and then will have a Pikachu face when “engagement “ drops off the cliff.
 

simpatico

Member
Anything north of 100GB really makes me keep scrolling when I'm browsing the ol uninstalled Steam library looking for stuff to play. Texture sizes are out of control. The magnitude for which they are bigger now does not match how little the upgrade is. Games are 3x the size and look 1.25x better. I'm replaying Arkham Knight right now and even without cherry picked screenshots it compares with anything not named Cyberpunk. (Ark Knight is actually extremely underrated btw)
 
Last edited:

StereoVsn

Member
Already happened.

Proper salty about this one if you can't tell. Used to love Forza and was really looking forward to this one.
Yep, I was hoping they will have a technically and visually solid game with a good SP portion, a great wheel support and “reasonable” MTX expectations. Oh boy was I wrong.
 

clarky

Gold Member
Yep, I was hoping they will have a technically and visually solid game with a good SP portion, a great wheel support and “reasonable” MTX expectations. Oh boy was I wrong.
Exactly. just realease a decent game and then build the live service on top of that.

MS have it all backwards. Halo was the same. You don't launch barebones GAAS then build the rest of the game. Fucking Idiots.
 
Last edited:
Cool, game installation sizes are getting real fucking bloated these days.
So bad…I wanted to revisit COD Cold War just for a quick FPS fix over the weekend, and it was like 130 gigs on ps5, I’m like why? By the time its finished downloading I won’t even be in the mood to play it anymore. And it’s not like anything about the game is groundbreaking.
 
Last edited:

clarky

Gold Member
Glad they're improving the game but the 60 FPS limit in multiplayer is still a deal breaker for me.
Be nice if it was a steady 60fps, never mind anything else. The frame rate is all over the place for no reason when locked to 60fps on some tracks.
 
Last edited:
This is great and all but I'm still waiting on a patch that will improve graphics on console to something closer to the original gameplay they were showing and bragging about!
 

Bogroll

Likes moldy games
Be nice if it was a steady 60fps, never mind anything else. The frame rate is all over the place for no reason when locked to 60fps on some tracks.
What Pc you got? Last time I checked (2 patches ago)I got slightly better than XSX settings with full (I think)RT/RTGI at 4k locked 60fps with a 4060 laptop.
 
Last edited:

THE DUCK

voted poster of the decade by bots
I've come to the conclusion that Turn 10 could patch the game into 1gb, patch it onto the greatest racing game ever made by a landslide, and some peope here would still say it was trash without ever lifting a controller to play it again.
 
Last edited:

clarky

Gold Member
I've come to the conclusion that Turn 10 could patch the game into 1gb, patch it onto the greatest racing game ever made by a landslide, and some peope here would still say it was trash without ever lifting a controller to play it again.

The game should be fantastic out of the box, its the premier flagship first party racer from xbox.

We shouldn't be accepting a substandard experience whilst the devs patch this game into something actually worth playing.


Its the worst Forza by quite a large margin.

Edited: for clarity.
 
Last edited:
Exactly. just realease a decent game and then build the live service on top of that.

MS have it all backwards. Halo was the same. You don't launch GAAS then build the rest of the game. Fucking Idiots.

Certain people have been shouting this from the damn rooftops for the last couple years...they've literally been doing it backwards when it comes to gaming and gamers. It's almost as if they feel like GP is such a great deal that they can act with impunity when it comes to any backwards, anti gamer shit they want.

Microsoft and Phil has been a walking talking contradiction this entire generation. As soon as GP became their priority, all the promises of Series X being a hardcore gamers machine went away. So many things have hurt their brand and even damaged gaming in other areas.

Forza is another one but I'm more mad that the game doesnt live up to early trailers and dev promises. Don't get me wrong I HATE online only games amd think that shit should be banned but GT7 is guilty of the same thing.

MS has been at the helm of some awful practices this generation though like forcing CrossPlay into all their multiplayer games and ruining these games for a lot of console players on the process! You know like their original audience who played and bought these games for 25 years now has to deal with cheating and going against mouse and keyboard. That one thing was pushed by MS and now is becoming the defacto way competitive multiplayer is played.

These studios are all sneaky about how they force that shit into our games, by making CrossPlay the default setting and making it so that you can only compete against other controller users if you play the sweaty, Ranked gametypes. I remember when this issue first reared its ugly head in COD MW 2019 ...on Playstation you could turn CrossPlay off but on Xbox you couldn't. It's all part of their whole agenda of merging console with the PC, which they think will result in more mtx sales and fuller lobbies. The more people playing together the more $$ from people seeing others buy certain skins and gear packs.

Look at the review section for Halo Infinite, Sea of Thieves, Modern Warfare 3, Battlefield 2042, Gears 5 and you will see there are hundreds of people complaining about CrossPlay and cheating! Yet they don't change it.

MS really showed their true colors this gen, I just hope they havnt damaged the industry as a whole because Sony has started to adopt some of the same practices ....the mergers of pubs, pushing crossplay, live services, services in general, pushing into the PC market etc. Some of these things have some benefits initially for gamers esp PC gamers, you guys have struck the lottery this generation however this stuff absolutely sucks for console only gamers. We didn't have to deal with cheating, didn't have to worry about development being stretched too thin, we used to get more optimization aka consoles "punching above their weight" etc
 

xrnzaaas

Member
Let me guess, the update also adds content that was in Forza 7 and removed at launch so they can keep drip feeding us with "new" stuff.
Yep, all off the tracks they've added post launch aren't new, the game simply had way less tracks on day 1 than past FM games. Some cars are brand new, but they've already had a lot of the models ready from FH5.

I'm not going back until they start adding permanent career events... and if that doesn't happen, welp, I've got quite a few racing games in my backlog and on my radar.
 

clarky

Gold Member
A premier flagship racer should be in a certain state eh? What happened to GT7 then, based on user score overage of 2.4 based on 11 thousand reviews?
At least Forza is still above a 7......
That's what I said. Do you not agree?

No idea about "scores" I'm basing it on my own expectations. I didn't like GT7 either for reference, but at least it had a functioning penalty system, saftey rating, matchmaking and progression systems. The tracks didn't disappear right in front of you half the time either. Still bored me to tears but at least it actually worked.
 
Last edited:

clarky

Gold Member
What Pc you got? Last time I checked (2 patches ago)I got slightly better than XSX settings with full (I think)RT/RTGI at 4k locked 60fps with a 4060 laptop.
I have a 4090 laptop and a 4070 desktop. The game benches at around 80-90fps from my recollections but when you lock it to 60 in multiplayer it has random drops on certain tracks that make it horrible to play. They might have fixed it now , ill have another go next time i get chance.
 
Last edited:

TheShocker

Member
I really enjoy this game. I don’t play it or GT7 on the competitive side. Or even Multiplayer for that matter. There is quite a bit I like more about Forza compared to GT and vice versa. Looking forward to running some laps on Brands Hatch.

T10 does need to unfuck themselves on the older fantasy tracks though.
 

Fess

Member
I need to try this when I get Gamepass for Hellblade 2. There was so much talk about how bad this was at launch that I never egen tried it. Is there a VR mod yet? Would make me more interested, I don’t have a triple screen setup anymore.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Certain people have been shouting this from the damn rooftops for the last couple years...they've literally been doing it backwards when it comes to gaming and gamers. It's almost as if they feel like GP is such a great deal that they can act with impunity when it comes to any backwards, anti gamer shit they want.

Microsoft and Phil has been a walking talking contradiction this entire generation. As soon as GP became their priority, all the promises of Series X being a hardcore gamers machine went away. So many things have hurt their brand and even damaged gaming in other areas.

Forza is another one but I'm more mad that the game doesnt live up to early trailers and dev promises. Don't get me wrong I HATE online only games amd think that shit should be banned but GT7 is guilty of the same thing.

MS has been at the helm of some awful practices this generation though like forcing CrossPlay into all their multiplayer games and ruining these games for a lot of console players on the process! You know like their original audience who played and bought these games for 25 years now has to deal with cheating and going against mouse and keyboard. That one thing was pushed by MS and now is becoming the defacto way competitive multiplayer is played.

These studios are all sneaky about how they force that shit into our games, by making CrossPlay the default setting and making it so that you can only compete against other controller users if you play the sweaty, Ranked gametypes. I remember when this issue first reared its ugly head in COD MW 2019 ...on Playstation you could turn CrossPlay off but on Xbox you couldn't. It's all part of their whole agenda of merging console with the PC, which they think will result in more mtx sales and fuller lobbies. The more people playing together the more $$ from people seeing others buy certain skins and gear packs.

Look at the review section for Halo Infinite, Sea of Thieves, Modern Warfare 3, Battlefield 2042, Gears 5 and you will see there are hundreds of people complaining about CrossPlay and cheating! Yet they don't change it.

MS really showed their true colors this gen, I just hope they havnt damaged the industry as a whole because Sony has started to adopt some of the same practices ....the mergers of pubs, pushing crossplay, live services, services in general, pushing into the PC market etc. Some of these things have some benefits initially for gamers esp PC gamers, you guys have struck the lottery this generation however this stuff absolutely sucks for console only gamers. We didn't have to deal with cheating, didn't have to worry about development being stretched too thin, we used to get more optimization aka consoles "punching above their weight" etc

Kobe Bryant What GIF




No one is forcing Sony to 'adopt the same practices'. Don't you get tired of posting this in every Xbox thread?

Also, this is a thread about a game reducing its fuckin' installation footprint, smh.
 
Last edited:
Exactly. just realease a decent game and then build the live service on top of that.

MS have it all backwards. Halo was the same. You don't launch GAAS then build the rest of the game. Fucking Idiots.
Maybe need to take this like a lesson.

I waited till now to start Diablo 4. Gamepass release forced my hand else would ve waited another year.

Same for Dragons Dogma 2. My type of game but not playing for at least a year.

Will start BG3 next despite getting it on release. Same for Rogue Trader.

Its a given pretty much, games take forever to make, then another year before they become playable.

Recently played Payday 3 and Redfall, both are in good shape now. Had good time.

Nothing wrong in waiting.
 

Fess

Member
Six years to make this game. Where all the other Forza games were made in two. Something is seriously wrong at Microsoft Game Studios.
Turn 10 used to iterate on their previous games, same engine with smaller changes, that’s why they could pump out new ones so quickly. This time they went for a bigger change and it cost them on the dev time.
 

diffusionx

Gold Member
Turn 10 used to iterate on their previous games, same engine with smaller changes, that’s why they could pump out new ones so quickly. This time they went for a bigger change and it cost them on the dev time.
That's what they said they did, but people spotted reused content going all the way back to the original pretty quickly. Including carrying over mistakes that were originally made with the cars, etc.
 
Last edited:

Fess

Member
Maybe need to take this like a lesson.

I waited till now to start Diablo 4. Gamepass release forced my hand else would ve waited another year.

Same for Dragons Dogma 2. My type of game but not playing for at least a year.

Will start BG3 next despite getting it on release. Same for Rogue Trader.

Its a given pretty much, games take forever to make, then another year before they become playable.

Recently played Payday 3 and Redfall, both are in good shape now. Had good time.

Nothing wrong in waiting.
Sad but true. Playing day 1 always give you the worst possible experience. Except you won’t have the story spoiled, unless there is a leak. Patching a game after release it’s pretty much normalized now. Maybe everything should just be defined as Early Access? 🤔

Waiting is difficult though. I do it when there are too many issues or a delayed PC release but otherwise I’m usually there playing hours after a game has been released.
 

Fess

Member
That's what they said they did, but people spotted reused content going all the way back to the original pretty quickly. Including carrying over mistakes that were originally made with the cars, etc.
Not talking about assets, they went deep on the engine and rendering and physics, plus made a whole different gameplay structure (for better or worse…)
 

Bogroll

Likes moldy games
I have a 4090 laptop and a 4070 desktop. The game benches at around 80-90fps from my recollections but when you lock it to 60 in multiplayer it has random drops on certain tracks that make it horrible to play. They might have fixed it now , ill have another go next time i get chance.
Being honest I haven't played multiplayer on PC. I mainly play the single player now and again for the odd hour on the odd week on SX just to check out updates and I quite enjoy it to be honest. I'm just a bit burnt out on racing games at the moment. I know near launch I could barely match my Series S settings and I'd get big drops in fps in single player on my laptop. I'll check out MP on it in a few days.
 
Top Bottom