Splitters like that (and I have a variety of them) aren't going to hurt game audio quality, you are fine.
Any decent stereo speakers with even cheap cabling will sound 100x better than the PVM speaker.
it'd be worth testing. there were comparisons between vWii with Wii U at 1080p output vs FM + Wii a while ago but no Wii U at 480i/p into FM.
it's also a lengthy comparison since you'd have to consider the component and HDMI outputs for Wii U. when you look at the possibilities, the combinations add up. looking back, i don't think there's many comparisons between Wii U's analog and digital outputs in vWii.
I found that post, but the screenshots appear to be long gone. Do you remember the outcome of vWii at 1080p vs Wii + Framemeister?
vWii looks sharper because of the native HDMI output and FM's crappy handling of 480p and the original Wii's weaker output make the Wii + FM combo lose most of the advantage. then you also factor in that the FM's lag is slightly more than the lag you'd get from vWii.
one thing is that vWii has some weird effect with some colors around the edges but some posters have said they don't get that effect. we still haven't found out what was the cause of that.
The thing is, if she permanently raised her prices she would bring in competition. There are people out there that could make cables just as nice or nicer than her that, if they found out they could get >$50 per cable, would go ahead and do that. It's hard to think about unseen, unrealized resources out there, but I've argued the same thing has happened with pro monitors. The high prices people decry are in some ways the REASON that the monitors on the market now are there, if some studios thought they could only get $50 for their monitors they might just recycle them.might step on some toes here, but i'm gonna be honest; part of me thinks she should jack up her prices a bit. it's plainly obvious there's tons of demand, her feedback/quality of work is high, and she has what looks like a near-monopoly in this region. if every other reseller & shmuck is gonna inflate the bubble, part of me thinks someone who's actually providing an in-demand service should feel free to take suckers for a ride from time to time, too.
yes, i am comfortably saying this as someone who currently has all the cables he needs, haha
vWii looks sharper because of the native HDMI output and FM's crappy handling of 480p and the original Wii's weaker output make the Wii + FM combo lose most of the advantage. then you also factor in that the FM's lag is slightly more than the lag you'd get from vWii.
one thing is that vWii has some weird effect with some colors around the edges but some posters have said they don't get that effect. we still haven't found out what was the cause of that.
Actually the chroma shift artifact was present in every sample of Wii, vWii, and GameCube. It's just depending on certain conditions, it would be more or less visible to your eye variably between each console during gameplay. Sheepy called it on being a chroma sub sampling fault.
Actually the chroma shift artifact was present in every sample of Wii, vWii, and GameCube. It's just depending on certain conditions, it would be more or less visible to your eye variably between each console during gameplay. Sheepy called it on being a chroma sub sampling fault.
The Wii U video output scales/processes ALL vWii games, period, and there's no such thing as 1:1 (or 1:2 or 2:2 or any other integer scaling) pixel mapping of vWii games including Virtual Console. It's trash if you are looking for fidelity. Don't use it, period. You can get "scan lines" on a Framemeister, but it (unless they change their software at Nintendo, which they will never do at this point) cannot provide accurate output as if you were playing on a real Wii.
Regarding our favorite eBay seller, she typically lists new inventory around 6am on Mondays and you can get whatever you want at a fair price if you know that.
Aww really? I've always thought Wii U scaling looked so nice. It looks nicer than my Wii with Framemeister or Panasonic plasma TV scaler...
Aww really? I've always thought Wii U scaling looked so nice. It looks nicer than my Wii with Framemeister or Panasonic plasma TV scaler...
It isn't bad scaling per se, but it screws up processing on scalers because every nth scanline will be averaged.
Never mind, I'm just going to start shutting up about it.
I appreciate the rigorous investigation and info spread, even if the poster you quoted was seemingly un-engaged in that particular debate.
So that means Wii U is okay to play on, but you wouldn't feed it into another scaler?
You're fine. I mean, I don't particularly like any external scaling to 1080p and the Wii's fuzzy image on my plasma, but I'm not going to lord it over people and tell them what they should or shouldn't do. Maybe you also don't like the fuzzy image of a real Wii and the internal scaler in your display sucks ass. So I can see a scenario where you'd prefer the scaling on WiiU.
Yeah, Wii on Wii U looks crisp and bright to me... unlike the too-soft look of a Wii scaled by my plasma or the too-sharp look of Wii through XRGB mini. (and both have dull colour imo... probably the direct HDMI advantage of Wii U there)
But by all means, I appreciate the information.
if we go the scaling route, the FM actually beats it in that area. when you use Smartx2, it does look better than what the Wii U produces as far as scaling goes since the artifacts from uneven scaling aren't there.
The thing is, the Wii U, if designed by people who cared, would simply line-double 240p to 480p.
Instead it averages ever dozen lines or so and never does true doubling.
Which means you can't reclaim the original 240p image with scanline processing. It's impossible.
so, not even setting it to 480i or 480p output with component let it replicate what the regular Wii does? that sucks.
For 240
To be fair though Ebay is ripe with idiots who will bid shit up for no reason. When I was looking to get a used copy of the PSP Ys Memories of Celceta, people kept being up used copies so that with shipping they cost more than a new one from amazon (where I eventually just bought it from).
Also, many years ago I bought an official japanese Super Famicom RGB cable, but could never get it to work for some reason. No image on CRT, and weird red moving waves on HDTV. But I guess that's a compability issue since it's supposed to be plugged into a japanese TV.
heh. no wonder the thing didn't switch modes when i checked 240p in the test suite. i thought it was weird but never asked here why it was like that.
Actually the chroma shift artifact was present in every sample of Wii, vWii, and GameCube. It's just depending on certain conditions, it would be more or less visible to your eye variably between each console during gameplay. Sheepy called it on being a chroma sub sampling fault.
Yeah, though 240p is within the range of specs for HDMI, it's not widely employed by manufacturers. Then one might wonder why Nintendo didn't allow for 240p via component... But I'm not inside Nintendo's head. It sucks for people who are big on Virtual console classic releases, but from the complaint threads I've read about WiiU VC games... Scaling is just half the problem. It seem with some games Nintendo couldnt even bother to account for grayscale differences form old RGB games now on a RGB limited console.
That's the original buyer trying to drive up prices for his next auction.ive seen it tons of times, and i literally don't get it. people in the final minutes will open bid shit way over what even current (CIB) BIN's are at, because they wanted that copy - it's irrational, and yeah, i stay far from it.
Nah, unless they're using a bunch of accounts, and buying it themselves, I've seen people have weird bid wars in to unreasonable territory.That's the original buyer trying to drive up prices for his next auction.
so, not even setting it to 480i or 480p output with component let it replicate what the regular Wii does? that sucks.
IMO, Wii picture is too soft. Meanwhile the WiiU is too sharp when upscaling to 1080. It develops artifacts on the edges of objects. Lots of crawling that pronounces aliasing. Luckily, I think my TV's internal scaler is juuuust right. No edge artifacts, and with WiiU @480p, no fuzzy signal. Simple. Plus, I'm not concerned with 240p material on WiiU. So if that scales properly or not is no concequence to me.
I believe we have similar TVs: Panasonic ST50 plasma TVs. I'm on a Wii kick lately. So the best PQ for Wii games on Wii U is to set the console on 480p and let the TV handle upscaling to 1080p?
I've been trying to figure out how to get the parts. My friend and I were talking about making a SCART switcher, he works at a place where we could print out boards, but I have zero idea of where to buy bulk parts.Does anyone know how she goes about making her cables? Does she buy cable and connectors seperately or just start with scart to scart?
Post results about it as well.Nice video, I remember that thread on assembler forums.
I've always like the combined improvements of the mod's horizontal de-blur and disabled AA filter in Quake 64. I'm gonna grab Poregon's patch files and try them on the ED64. This is awesome.
pretty neat things possible with the gameshark.
Post results about it as well.
I understand what you mean by this.So, having recently given another shot to N64 games on N64 hardware, I've decided rather like the softness of N64 output. It looked really smooth to me in the late 90s on a CRT, still looks nice through my framemeister, and you know... it's just a characteristic of the systen. It's a defining look of the system and when it's missing it just kinda seems wrong.
If I had an everdrive or gameshark I would do direct captures of this!