Sorry to jump into this discussion so late. I just wanted to comment on this post I quoted.
I agree the clean look of RGB is superb (nobody could argue with that and not look like an ignorant ass). But I do think that some graphic artists intended for their games to be played via a lossy signal to create natural-looking gradient effects that old hardware was incapable of otherwise achieving.
For example, look at the gradient of the text in the Super Metroid logo in the following image (you may have to zoom in). I could see someone thinking that the left image provides the natural gradient that the graphic artist intended as opposed to the right image that allows you to see the individual pixels inside each letter which arguably ruins the gradient effect.
http://i1.ytimg.com/vi/YKdvlB9miZA/maxresdefault.jpg
Compare each of those to the official box art, and the left one actually looks closer to the box:
http://static.giantbomb.com/uploads/original/1/14036/893488-super_metroid_box.jpg
However, I do wonder if scanlines would "fix" the gradient effect right image (not that it's really broken in the first place).