krypt0nian
Banned
Xrenity said:I wouldn't say Donkey Kong because it was influenced by Mario (most likely, the sidescrolling stuff). Doom was influenced by Wolfenstein.
Donkey Kong pre-dated the Mario side-scrollers.
Xrenity said:I wouldn't say Donkey Kong because it was influenced by Mario (most likely, the sidescrolling stuff). Doom was influenced by Wolfenstein.
Soul4ger said:NO. Doom has no significant outside of America. And, admittedly, America has the largest video game market right now, but Doom still doesn't have the far-reaching implications that other games do and/or did.
I know, I know.krypt0nian said:Donkey Kong pre-dated the Mario side-scrollers.
Borys said:No effect outside USA? No far-reaching implications? What the hell are you talking about? Are we thinking about the same game - Doom?
Shikamaru Ninja said:Most Influential 3D Games
Doom
Virtua Fighter
Super Mario 64
The Legend of Zelda: TooT
Goldeneye
Resident Evil
Devil May Cry
Grand Theft Auto 3
Final Fanyasy 7 / Final Fantasy X
Are some of the most influential i can think of
Shikamaru Ninja said:Most Influential 3D Games
Doom
Virtua Fighter
Super Mario 64
The Legend of Zelda: TooT
Goldeneye
Resident Evil
Devil May Cry
Grand Theft Auto 3
Final Fanyasy 7 / Final Fantasy X
Are some of the most influential i can think of
I always thought Faceball(early Gameboy game) was one of the earliest FPS-styled games. What was that, 1991?
Doom showed how well shareware could do, showed how an engine could be reused in other commercial games, where 3D could head and a lot of things.
- the mod community (which is a HUGE thing)
- the dial up multiplayer scene with dwango and other services of the time
- lan gaming somewhat done right!
krypt0nian said:Excellent list but I'm not sure why DMC is on there. Great game and all but can you explain where the influence somes from?
beermonkey@tehbias said:Faceball is just a goddamn Midi Maze clone. Nothing original about Faceball.
tahrikmili said:Excuse me but Doom *was* the most influential game ever in computer history.
It invented DEATHMATCH
'nuff said.
SonicMegaDrive said:They're practically the same game. Faceball was just an advanced version of MIDI Maze.
But none of those shitty games is the most influential game ever. Doom is. Platformers have fallen off the map and really aren't as commercially viable as they were 15 years ago. First-person shooters on the other hand continue to dominate sales charts to this day.Ignatz Mouse said:Well, no. I do think Doom is probably the single game with the most influence, but...
Deathmatch (not by that name) existed in many forms before Doom.
"hunt"" in UNIX was a top-down Bomberman-esque game (proably the inspiration for it) dating way, way back.
In Wizard of Wor you coudl kill your partner-- and that's all we did on the home version.
Spectre VR had a first-person, 3D networked players-vs-palyers mode years before Doom.
Slime World on the Lynx had a linked deathmatch style mode, huge fun, a few years before Doom.
It was hardly a new idea.
Devil May Cry has actually had a lot of influence in the last few years. Look at almost any modern 3D third person action game for a console. You do combos on guys while an onscreen combo meter tracks your hit count, then you hit a guy up in the air, jump up after him and keep comboing him in the air. You kill him and he drops little orbs of different colors. Some of those orbs give you experience points that you can then spend to buy new moves.krypt0nian said:Excellent list but I'm not sure why DMC is on there. Great game and all but can you explain where the influence somes from?
Ignatz Mouse said:Well, no. I do think Doom is probably the single game with the most influence, but...
Deathmatch (not by that name) existed in many forms before Doom.
"hunt"" in UNIX was a top-down Bomberman-esque game (proably the inspiration for it) dating way, way back.
In Wizard of Wor you coudl kill your partner-- and that's all we did on the home version.
Spectre VR had a first-person, 3D networked players-vs-palyers mode years before Doom.
Slime World on the Lynx had a linked deathmatch style mode, huge fun, a few years before Doom.
It was hardly a new idea.
trippingmartian said:But none of those shitty games is the most influential game ever. Doom is. Platformers have fallen off the map and really aren't as commercially viable as they were 15 years ago. First-person shooters on the other hand continue to dominate sales charts to this day.
darscot said:You guys dont think that just maybe this has something to with the fact that Doom hits theaters this Friday?
tahrikmili said:The new idea about dwango DEATHMATCH was that you could frag away your buddy who played at a different computer at possibly a very remote location. It merged video gaming and networking. In that way it was revolutionary and it changed multiplayer gaming forever. Doom's multiplayer vision has made online gaming possible.
SolidSnakex said:It basically created the modern day 3D action game. There was nothing like it before it.
trippingmartian said:But none of those shitty games is the most influential game ever. Doom is. Platformers have fallen off the map and really aren't as commercially viable as they were 15 years ago. First-person shooters on the other hand continue to dominate sales charts to this day.
trippingmartian said:But none of those shitty games is the most influential game ever. Doom is. Platformers have fallen off the map and really aren't as commercially viable as they were 15 years ago. First-person shooters on the other hand continue to dominate sales charts to this day.
Ignatz Mouse said:Not a new idea. Doom (again, I agree the single most influential game I can tink of) certainly made it popular, but id did not invent the idea of deathmatch, even slightly.
Borys said:And that's what people in this thread can't grasp. I know Doom is a PC game but lay off the hate, folks. You wouldn't be playing Halo 2, Halo 3, Condemned, CoD2, Killzone 3, Perfect Dark and Goldeneye etc. without Doom, without John Carmack. It must be really hard for you to understand how a PC game could've had such an impact on console games but it DID - it influenced the whole industry no matter console/ PC.
tahrikmili said:I think calling Midimaze deathmatch is like calling Pong a sports simulation..
tahrikmili said:I think calling Midimaze deathmatch is like calling Pong a sports simulation..
the others. why does everything have to be about you? goshIgnatz Mouse said:None of the games I mentioned *is* a platformer! Who are you responding to? A phantom?
So surely there was a point in bringing that useless information into this discussion...Ignatz Mouse said:And anyway, I didn't say any of those games was as remotely influential as Doom, just that Doom didn't debut the idea of deathmatch. Learn to read for comprehension.
trippingmartian said:the others. why does everything have to be about you? gosh
So surely there was a point in bringing that useless information into this discussion...
Scotch said:The Legend of Zelda
Ah yes. Nevermind then.Ignatz Mouse said:Ypu *were* replying to me...
..and yes, to correct the extremely silly idea that Doom invented Deathmatch.
Dragmire said:Okay, let's see. Assuming influential means the most impact from a single game, Super Mario Bros. for NES had the first run, jump and shoot gameplay. It had linear left-to-right scrolling levels, goals at the end, multiple paths, power-ups, secret areas and possibly other stuff I can't think of. And being older does lends itself to the idea that it would have more influence than a game half as old.
But Doom had a gigantic influence on the PC gaming end, and I agree that it made a much greater impact on gaming than Wolfenstein 3D or Catacomb Abyss. But the mod community was also kind of a big thing for Wolfenstein 3D. Doom just helped it grow much larger. The online gaming aspect wasn't new, but again it was much bigger. It was the first big FPS with height variations (Wolf 3D was on a flat plane). In that way, you could say this is where the FPS genre truly opened up and started. But at the same time, Quake's mouselook may have had bigger impact for the genre. Really, Id slowly nurtured the genre over several years rather than birthing it with a single game.
I do feel that Doom and Id's work in general is a bit of a strange choice, reaching mostly a single genre, but I'm not saying it wasn't influential. I personally think that the NES-era defined modern gaming far more than any other era, and that two games (Mario and Zelda) were among the biggest contributors. Zelda for NES had the first start menu, the first console save system in the US (don't know about Japan where they had the Famicom Disk Drive), a non-linear world, and button assignment as a way to use different items and get more use out of a few buttons. Both Zelda and Mario increased the scope of games greatly in a single stride.
genjiZERO said:Exactly. Modern gaming wouldn't exist if it wasn't for these games. Doom's a great game, but I know a lot of people (including myself) who don't play games that were influenced by it, but I don't know anyone (who plays console games) that doesn't play games influenced by either SMB or Zelda.
Nerevar said:I'd say it's as good a choice as any, and certainly much better than a choice like Mario or Zelda. Mario pretty much only led to a "mascot craze" that Sony effectively killed off (can any of you think of a monolithic Sony mascot icon these days?) I'd argue Mario was more "important", because it jump-started the industry when it was dead in the 80s, but it certainly wasn't more influential.
genjiZERO said:Exactly. Modern gaming wouldn't exist if it wasn't for these games. Doom's a great game, but I know a lot of people (including myself) who don't play games that were influenced by it, but I don't know anyone (who plays console games) that doesn't play games influenced by either SMB or Zelda.
Not only did Doom thrust the FPS genre into mainstream popularity, it also did so with VERY controversial content which, back then, was even more risky. Doom absolutely deserves to be considered one of, if not, the "most influential game ever" for a multitude of reasons. Not to mention, it also propelled the mod community forward by supporting homebrew content openly. Funny thing is a lot of people here bitching about USA Today's choice were more than likely too young to play and understand the game back when it was revealed in shareware form oh so many years ago anyways.drohne said:if you're going to say super mario brothers, why not donkey kong or pitfall? maybe for the same reasons of polish and execution that would lead you to say doom instead of wolfenstein 3d? doom wasn't just the first good fps; it was one of the first successful 3d worlds (though i guess its graphics weren't technically 3d). it's as good a candidate for "most influential game" as any.
Krowley said:virtually all side scrolling games where influenced by mario. that has to be more than half of the nes/snes library.
i think you are maybe underestimating the importance of smb.
Mr_Furious said:Not only did Doom thrust the FPS genre into mainstream popularity, it also did so with VERY controversial content which, back then, was even more risky. Doom absolutely deserves to be considered one of, if not, the "most influential game ever" for a multitude of reasons. Not to mention, it also propelled the mod community forward by supporting homebrew content openly. Funny thing is a lot of people here bitching about USA Today's choice were more than likely too young to play and understand the game back when it was revealed in shareware form oh so many years ago anyways.
Borys said:What kind of logic is that?
Exactly. Modern gaming wouldn't exist if it wasn't for these games. Zelda's a great game, but I know a lot of people who don't play games that were influenced by it, but I don't know anyone (who plays PC games) that doesn't play games influenced by Doom.
See?
Stop thinking in PC/ console categories and start thinking in the whole INDUSTRY category. Doom's up there, near the top.
Influential.