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USA Today: "Doom most influential game ever"

Xrenity said:
I wouldn't say Donkey Kong because it was influenced by Mario (most likely, the sidescrolling stuff). Doom was influenced by Wolfenstein.


Donkey Kong pre-dated the Mario side-scrollers.
 
All things Miyamoto.
To a gamer Wolfenstien 3D was the one but to the rest of the world realistically it was Doom that started the genre.
Goldeneye made it possible on a console.
 
Soul4ger said:
NO. Doom has no significant outside of America. And, admittedly, America has the largest video game market right now, but Doom still doesn't have the far-reaching implications that other games do and/or did.

No effect outside USA? No far-reaching implications? What the hell are you talking about? Are we thinking about the same game - Doom?
 
Most Influential 3D Games

Doom
Virtua Fighter
Super Mario 64
The Legend of Zelda: TooT
Goldeneye
Resident Evil
Devil May Cry
Grand Theft Auto 3
Final Fanyasy 7 / Final Fantasy X

Are some of the most influential i can think of
 
Borys said:
No effect outside USA? No far-reaching implications? What the hell are you talking about? Are we thinking about the same game - Doom?

Yes, we are. You could argue that games are becoming increasingly violent, and that can be linked back to Doom. But I would argue that Mortal Kombat or Lethal Enforces created more of a stir when they came out in the early 90's, and probably had a larger influence than Doom did. Doom was thrust into the storm during Columbine, and that's the only reason "real" journalists know about it. Because it's been beaten to death since then. To say it's solely responsible for what we have now is ridiculous.
 
Shikamaru Ninja said:
Most Influential 3D Games

Doom
Virtua Fighter
Super Mario 64
The Legend of Zelda: TooT
Goldeneye
Resident Evil
Devil May Cry
Grand Theft Auto 3
Final Fanyasy 7 / Final Fantasy X

Are some of the most influential i can think of


Excellent list but I'm not sure why DMC is on there. Great game and all but can you explain where the influence somes from?
 
Shikamaru Ninja said:
Most Influential 3D Games

Doom
Virtua Fighter
Super Mario 64
The Legend of Zelda: TooT
Goldeneye
Resident Evil
Devil May Cry
Grand Theft Auto 3
Final Fanyasy 7 / Final Fantasy X

Are some of the most influential i can think of

Tomb Raider has to be on there, for sure. Maybe Gran Turismo as well.
 
If we were just talking about genre creation (well, popularization) you wouldn't say Doom but ,as already mentioned in this thread, Doom did so much more than that.

Doom showed how well shareware could do, showed how an engine could be reused in other commercial games, where 3D could head and a lot of things.

- the mod community (which is a HUGE thing)
- the dial up multiplayer scene with dwango and other services of the time
- lan gaming somewhat done right!

edit: That's a big damn list that touches on multiple types of gameplay, technology, and the business side of gaming and has had far reaching effects (not only in the west).
 
krypt0nian said:
Excellent list but I'm not sure why DMC is on there. Great game and all but can you explain where the influence somes from?

It basically created the modern day 3D action game. There was nothing like it before it.

And GT should definetly be on the list. It influenced racing games quite a bit.
 
tahrikmili said:
Excuse me but Doom *was* the most influential game ever in computer history.

It invented DEATHMATCH

'nuff said.


Well, no. I do think Doom is probably the single game with the most influence, but...

Deathmatch (not by that name) existed in many forms before Doom.

"hunt"" in UNIX was a top-down Bomberman-esque game (proably the inspiration for it) dating way, way back.

In Wizard of Wor you coudl kill your partner-- and that's all we did on the home version.

Spectre VR had a first-person, 3D networked players-vs-palyers mode years before Doom.

Slime World on the Lynx had a linked deathmatch style mode, huge fun, a few years before Doom.

It was hardly a new idea.
 
Ignatz Mouse said:
Well, no. I do think Doom is probably the single game with the most influence, but...

Deathmatch (not by that name) existed in many forms before Doom.

"hunt"" in UNIX was a top-down Bomberman-esque game (proably the inspiration for it) dating way, way back.

In Wizard of Wor you coudl kill your partner-- and that's all we did on the home version.

Spectre VR had a first-person, 3D networked players-vs-palyers mode years before Doom.

Slime World on the Lynx had a linked deathmatch style mode, huge fun, a few years before Doom.

It was hardly a new idea.
But none of those shitty games is the most influential game ever. Doom is. Platformers have fallen off the map and really aren't as commercially viable as they were 15 years ago. First-person shooters on the other hand continue to dominate sales charts to this day.
 
krypt0nian said:
Excellent list but I'm not sure why DMC is on there. Great game and all but can you explain where the influence somes from?
Devil May Cry has actually had a lot of influence in the last few years. Look at almost any modern 3D third person action game for a console. You do combos on guys while an onscreen combo meter tracks your hit count, then you hit a guy up in the air, jump up after him and keep comboing him in the air. You kill him and he drops little orbs of different colors. Some of those orbs give you experience points that you can then spend to buy new moves.

This type of game has become incredibly common recently, and Devil May Cry served as their template.
 
Ignatz Mouse said:
Well, no. I do think Doom is probably the single game with the most influence, but...

Deathmatch (not by that name) existed in many forms before Doom.

"hunt"" in UNIX was a top-down Bomberman-esque game (proably the inspiration for it) dating way, way back.

In Wizard of Wor you coudl kill your partner-- and that's all we did on the home version.

Spectre VR had a first-person, 3D networked players-vs-palyers mode years before Doom.

Slime World on the Lynx had a linked deathmatch style mode, huge fun, a few years before Doom.

It was hardly a new idea.

The new idea about dwango DEATHMATCH was that you could frag away your buddy who played at a different computer at possibly a very remote location. It merged video gaming and networking. In that way it was revolutionary and it changed multiplayer gaming forever. Doom's multiplayer vision has made online gaming possible.
 
trippingmartian said:
But none of those shitty games is the most influential game ever. Doom is. Platformers have fallen off the map and really aren't as commercially viable as they were 15 years ago. First-person shooters on the other hand continue to dominate sales charts to this day.

Tell that to the million+ people who bought a re-release of a re-release version of Super Mario Bros. on the Game Boy Advance.
 
darscot said:
You guys dont think that just maybe this has something to with the fact that Doom hits theaters this Friday?

Obviously it's planned positive marketing for the movie but that doesn't make it any less true.
 
tahrikmili said:
The new idea about dwango DEATHMATCH was that you could frag away your buddy who played at a different computer at possibly a very remote location. It merged video gaming and networking. In that way it was revolutionary and it changed multiplayer gaming forever. Doom's multiplayer vision has made online gaming possible.

SpectreVR did the same thing. LAN, at least.

Look, I'm not saying Doom didn't popularize it-- I was responding to the word "invented."

Heck, look at the MidiMaze link, and click through to "first person shooter." There was a FPS with player-on-player action in the 70's! And MidiMaze is a game that's basically nothing *but* deathmatch.

Not a new idea. Doom (again, I agree the single most influential game I can tink of) certainly made it popular, but id did not invent the idea of deathmatch, even slightly.
 
trippingmartian said:
But none of those shitty games is the most influential game ever. Doom is. Platformers have fallen off the map and really aren't as commercially viable as they were 15 years ago. First-person shooters on the other hand continue to dominate sales charts to this day.

And that's what people in this thread can't grasp. I know Doom is a PC game but lay off the hate, folks. You wouldn't be playing Halo 2, Halo 3, Condemned, CoD2, Killzone 3, Perfect Dark and Goldeneye etc. without Doom, without John Carmack. It must be really hard for you to understand how a PC game could've had such an impact on console games but it DID - it influenced the whole industry no matter console/ PC.

This thread is quickly becoming a big whining "waaaah, they didn't put my favourite game on that list".

DMC?
GT?

What are you smoking guys? Tomb Raider was first and Tomb Raider was influential not DMC. SolidSnakeX put it really over the top with GT - what exactly did GT do except for selling millions of copies? Did it create the racing genre? On-line play (:lol)?

Lotus and NFS should be mentioned, not Gran Turismo.

I love the GT and DMC series but I can't see any effect they had on the industry.
 
trippingmartian said:
But none of those shitty games is the most influential game ever. Doom is. Platformers have fallen off the map and really aren't as commercially viable as they were 15 years ago. First-person shooters on the other hand continue to dominate sales charts to this day.


None of the games I mentioned *is* a platformer! Who are you responding to? A phantom?

And anyway, I didn't say any of those games was as remotely influential as Doom, just that Doom didn't debut the idea of deathmatch. Learn to read for comprehension.
 
Ignatz Mouse said:
Not a new idea. Doom (again, I agree the single most influential game I can tink of) certainly made it popular, but id did not invent the idea of deathmatch, even slightly.

Thereby being more influential. :) But no harm in talking up the first movers. Its a good history lesson.
 
Borys said:
And that's what people in this thread can't grasp. I know Doom is a PC game but lay off the hate, folks. You wouldn't be playing Halo 2, Halo 3, Condemned, CoD2, Killzone 3, Perfect Dark and Goldeneye etc. without Doom, without John Carmack. It must be really hard for you to understand how a PC game could've had such an impact on console games but it DID - it influenced the whole industry no matter console/ PC.


No kidding. Doom changed gaming forever.

The knee-jerk around here would be a lot less, if people would actually consider what "influential" really means.

It doesn't mean first. Doom probabaly wasn't first at much of anything. But it put together some things that had been percolating for a while into the most popular package of the day, made it it accessible, and inspired a host of followers that's turning into one of the dominant subgenres.

That's influential.

Those on the con side: Make the case for another game, based on impact, not historical precedence. (I can see the case for SMB and Space Invaders, though I think Doom has had more impact)

Those on the pro side: Stop trying to say that Doom was first at this or that.

There, now I have alienated everybody. :)
 
tahrikmili said:
I think calling Midimaze deathmatch is like calling Pong a sports simulation..

What's your point? Clearly, networked first-person maze battles existed before Doom. You have no counter? You still want to claim Doom invented Deathmatch? Then let's move on to SpectreVR, or Slime World.

Edit: Oh yeah, Spectre had Capture the Flag as a mode as well, before Doom was even out.

You wanna lay odds that Carmack and crew were Spectre fans?
 
Ignatz Mouse said:
None of the games I mentioned *is* a platformer! Who are you responding to? A phantom?
the others. why does everything have to be about you? gosh
Ignatz Mouse said:
And anyway, I didn't say any of those games was as remotely influential as Doom, just that Doom didn't debut the idea of deathmatch. Learn to read for comprehension.
So surely there was a point in bringing that useless information into this discussion...
 
trippingmartian said:
the others. why does everything have to be about you? gosh

So surely there was a point in bringing that useless information into this discussion...

Ypu *were* replying to me...

..and yes, to correct the extremely silly idea that Doom invented Deathmatch.
 
Okay, let's see. Assuming influential means the most impact from a single game, Super Mario Bros. for NES had the first run, jump and shoot gameplay. It had linear left-to-right scrolling levels, goals at the end, multiple paths, power-ups, secret areas and possibly other stuff I can't think of. And being older does lends itself to the idea that it would have more influence than a game half as old.

But Doom had a gigantic influence on the PC gaming end, and I agree that it made a much greater impact on gaming than Wolfenstein 3D or Catacomb Abyss. But the mod community was also kind of a big thing for Wolfenstein 3D. Doom just helped it grow much larger. The online gaming aspect wasn't new, but again it was much bigger. It was the first big FPS with height variations (Wolf 3D was on a flat plane). In that way, you could say this is where the FPS genre truly opened up and started. But at the same time, Quake's mouselook may have had bigger impact for the genre. Really, Id slowly nurtured the genre over several years rather than birthing it with a single game.

I do feel that Doom and Id's work in general is a bit of a strange choice, reaching mostly a single genre, but I'm not saying it wasn't influential. I personally think that the NES-era defined modern gaming far more than any other era, and that two games (Mario and Zelda) were among the biggest contributors. Zelda for NES had the first start menu, the first console save system in the US (don't know about Japan where they had the Famicom Disk Drive), a non-linear world, and button assignment as a way to use different items and get more use out of a few buttons. Both Zelda and Mario increased the scope of games greatly in a single stride.
 
I agree. When you consider the implications of DWANGO and the modding community, Doom has to be placed in a league all its own.

Damn... I still remember back in the early 90's when everyone I knew in high school/college was spending their entire weekends on this game. It was like an obsession. Back then, "virtual reality" was the big buzz word in the media, and Doom was the closest thing we could get to an alternate universe.
 
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Dragmire said:
Okay, let's see. Assuming influential means the most impact from a single game, Super Mario Bros. for NES had the first run, jump and shoot gameplay. It had linear left-to-right scrolling levels, goals at the end, multiple paths, power-ups, secret areas and possibly other stuff I can't think of. And being older does lends itself to the idea that it would have more influence than a game half as old.

But Doom had a gigantic influence on the PC gaming end, and I agree that it made a much greater impact on gaming than Wolfenstein 3D or Catacomb Abyss. But the mod community was also kind of a big thing for Wolfenstein 3D. Doom just helped it grow much larger. The online gaming aspect wasn't new, but again it was much bigger. It was the first big FPS with height variations (Wolf 3D was on a flat plane). In that way, you could say this is where the FPS genre truly opened up and started. But at the same time, Quake's mouselook may have had bigger impact for the genre. Really, Id slowly nurtured the genre over several years rather than birthing it with a single game.

I do feel that Doom and Id's work in general is a bit of a strange choice, reaching mostly a single genre, but I'm not saying it wasn't influential. I personally think that the NES-era defined modern gaming far more than any other era, and that two games (Mario and Zelda) were among the biggest contributors. Zelda for NES had the first start menu, the first console save system in the US (don't know about Japan where they had the Famicom Disk Drive), a non-linear world, and button assignment as a way to use different items and get more use out of a few buttons. Both Zelda and Mario increased the scope of games greatly in a single stride.

Exactly. Modern gaming wouldn't exist if it wasn't for these games. Doom's a great game, but I know a lot of people (including myself) who don't play games that were influenced by it, but I don't know anyone (who plays console games) that doesn't play games influenced by either SMB or Zelda.
 
I'd say it's as good a choice as any, and certainly much better than a choice like Mario or Zelda. Mario pretty much only led to a "mascot craze" that Sony effectively killed off (can any of you think of a monolithic Sony mascot icon these days?) I'd argue Mario was more "important", because it jump-started the industry when it was dead in the 80s, but it certainly wasn't more influential.
 
genjiZERO said:
Exactly. Modern gaming wouldn't exist if it wasn't for these games. Doom's a great game, but I know a lot of people (including myself) who don't play games that were influenced by it, but I don't know anyone (who plays console games) that doesn't play games influenced by either SMB or Zelda.

What kind of logic is that?

Exactly. Modern gaming wouldn't exist if it wasn't for these games. Zelda's a great game, but I know a lot of people who don't play games that were influenced by it, but I don't know anyone (who plays PC games) that doesn't play games influenced by Doom.

See?

Stop thinking in PC/ console categories and start thinking in the whole INDUSTRY category. Doom's up there, near the top.

Influential.
 
Nerevar said:
I'd say it's as good a choice as any, and certainly much better than a choice like Mario or Zelda. Mario pretty much only led to a "mascot craze" that Sony effectively killed off (can any of you think of a monolithic Sony mascot icon these days?) I'd argue Mario was more "important", because it jump-started the industry when it was dead in the 80s, but it certainly wasn't more influential.

virtually all side scrolling games where influenced by mario. that has to be more than half of the nes/snes library.

i think you are maybe underestimating the importance of smb.

edit// not to mention that basic ideas about game structure that were introduced in SMB are still being used today by just about every game.

but i want to clarify that i don't think doom is a bad choice. it would not be my choice, but it was hugley influential.
 
In the realm of 2D, no games is more influential than SMB, I think.

But Doom not only popularized the FPS, it was also only of the biggest games to make 3D popular.

Consider any game in which the developer talks abotu wanting an "immersive" environment, fps or not. That's Doom's influence.

Likewise, it popularized network play, for any genre. Network play existed before Doom, and may have been innevitable, but Doom drove it.
 
genjiZERO said:
Exactly. Modern gaming wouldn't exist if it wasn't for these games. Doom's a great game, but I know a lot of people (including myself) who don't play games that were influenced by it, but I don't know anyone (who plays console games) that doesn't play games influenced by either SMB or Zelda.


If you play 3D games outside of fighters, you probably see Doom influence. Even if you don't play FPSes.
 
drohne said:
if you're going to say super mario brothers, why not donkey kong or pitfall? maybe for the same reasons of polish and execution that would lead you to say doom instead of wolfenstein 3d? doom wasn't just the first good fps; it was one of the first successful 3d worlds (though i guess its graphics weren't technically 3d). it's as good a candidate for "most influential game" as any.
Not only did Doom thrust the FPS genre into mainstream popularity, it also did so with VERY controversial content which, back then, was even more risky. Doom absolutely deserves to be considered one of, if not, the "most influential game ever" for a multitude of reasons. Not to mention, it also propelled the mod community forward by supporting homebrew content openly. Funny thing is a lot of people here bitching about USA Today's choice were more than likely too young to play and understand the game back when it was revealed in shareware form oh so many years ago anyways.
 
Krowley said:
virtually all side scrolling games where influenced by mario. that has to be more than half of the nes/snes library.

i think you are maybe underestimating the importance of smb.

What do you mean? That's like saying all modern FPS games were influenced by Half-Life. It might be true, but Half-Life drew heavily on Doom. Same way with Mario - the concept of a side-scroller wasn't exactly new at the time it was released (1985). Hell, games like ghosts 'n' goblins were coming out at the same time. Doom virtually single-handedly established every convention of modern multiplayer gaming, which is a pretty big accomplishment. Whatever, the debate is retarded anyway.
 
Mr_Furious said:
Not only did Doom thrust the FPS genre into mainstream popularity, it also did so with VERY controversial content which, back then, was even more risky. Doom absolutely deserves to be considered one of, if not, the "most influential game ever" for a multitude of reasons. Not to mention, it also propelled the mod community forward by supporting homebrew content openly. Funny thing is a lot of people here bitching about USA Today's choice were more than likely too young to play and understand the game back when it was revealed in shareware form oh so many years ago anyways.

Don't remind me on the oh so many years ago. You're making me feel old. :lol

Those were the days, coming into the office after hours to play on the LAN. Those were some of the best gaming experiences I have ever had.
 
Borys said:
What kind of logic is that?

Exactly. Modern gaming wouldn't exist if it wasn't for these games. Zelda's a great game, but I know a lot of people who don't play games that were influenced by it, but I don't know anyone (who plays PC games) that doesn't play games influenced by Doom.

See?

Stop thinking in PC/ console categories and start thinking in the whole INDUSTRY category. Doom's up there, near the top.

Influential.

I agree Doom's influential and quite so, but not "Doom most influential game ever". I am thinking about the whole industry and the industry from a global perspective, but the fact is, is that console gaming is way bigger than PC gaming and still, even among gamers, there's not a tremendous amount of overlap, and a result the chances that more people would have played games which were defined by precidents set by SMB and Zelda, as opposed to Doom, is greater. By sheer number this means that SMB and Zelda are more influential.
 
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