The feels T^TThis was me afterwards:
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Not finished yet but suffered two glitches in CH1; one with a ramp and the other in the mud. Could only be resolved with quitting the game and reloading.
someone please explain how this game plays?
Just bought it, you guys sold me on it.![]()
Unfortunately, I had a few bugs during my play-through that required level reboots, mostly dealing with the dog being spawned behind obstacles and such. And I think a few cut-scenes glitched out. For anyone who watched the credits,what was that bit with Freddie getting on the ship? The narrator glitched out for me, so all I had was dramatic music. Foreshadowing DLC or what?
If you go back 200 years, it's still fucked up. Hell, all that shit set everyone up for WW1. That's what makes it even more depressing.A hundred years since that Great War. And we didn't seem to learn much of it. Sad.
Me too, found 2 different game breaking bugs within few minutes. Shame on Ubisoft's testers.i too have ran into a few glitches, mainly with the dog just up and disappearing until i restart.
Is it bad I want to play this game for the dog?
RECOMMENDED
Shortly put it's very easy to recommend Valiant Hearts. The basic gameplay reminds me of The Cave in the sense that it shares a lot with the logic behind traditional adventure games while mixing in 2D movement, puzzles and even some action. Gameplay isn't why I would recommend this title. It's simply passable meaning it's not the best in the genre but it won't annoy you. Puzzles in this game aren't really hard at all. Some action scenes and even a few classical music levels where you dodge bombs and other obstacles appearing in rhythm with the composition (they reminded me a bit of the music levels in Rayman Legends) act as good pallet cleaners.
Where this game really shines is everything else but gameplay. Main draw is obviously the presentation. It's as beautiful as you could expect if you have followed Ubisoft's UbiArt Framework games (Rayman Origins, Rayman Legends and Child of Light). You may look at the screenshots wondering if it really looks as good in motion and indeed that is case. Actually that comic book artstyle in motion really makes this game what it is. It's just hard to find anything bad to say about the presentation of this title. Some very minor problems present themselves when the game combines 2D art with 3D environment but it is not nearly enough to draw you out of the experience. Music fits perfectly the overall mood of the game and the OST is up there with the other great soundtracks.
Ubisoft has managed to create a very powerful story with Valiant Hearts. First of all it is about World War 1 that is very a very underrepresented scenario in video games. That is just the surface though. The really special part of this game is how it treats this period of time. Some of the themes the game is all about are something you just aren't expecting to see in video games. It's hard to go too much into detail without spoiling it all but one of these subjects is war's effect in civilians. This is just one of the many examples I could provide. Ubisoft Montpellier managed to put a lot of substance under the beautiful coat of paint.
The cast of characters in this game is quite diverse. As a main characters there is a war dog, belgian veterinarian now acting as a war nurse, American man fighting as a volunteer in the war, older french and younger german (which is a son-in-law of the french man) drafted to fight in the war on different sides. All of the characters are very believable with different things motivating them. You grow quite fond of the cast while going through the story. The story is mainly told through narration and diaries. The character interaction consists mainly of symbols which actually works very well.
I have to give extra mention to the amount of WW1 trivia they managed to get into the game. It's all optional but if that kind of thing interests you then I think you will be like me and read everything available to you. You shouldn't underestimate the value these bring to the game. They bring the game alive. Attaching small facts about the war-time life during WW1 to the collectables makes collecting them feel worthwhile.
The game featured a few small but still unfortunate bugs. It's just not acceptable to have game-breaking bugs in the game as short and limited as this. Especially considering the powerhouse publisher behind it. On two occasions I was forced to restart the chapter. The checkpoint system is rather baffling. There are too many places where checkpoints are situated so that after a quick death you are forced to go through some monotonous tasks before getting to the point where you died again. In a game where the challenge is more about figuring out what to do rather than the execution the checkpoints should be far closer to each other.
This game features Ubisoft's in-house DRM solution called Uplay. It brings no value to the table whatsoever. Uplay is a funny thing because usually it's in the background and you don't mind it at all but that's just when it works. When it doesn't work it quite literally can stop you from playing the game. Some of the common issues people (me included) have had with Uplay in the past include disappearing save files and various problems when Ubisoft's puny servers are down (common with a new game release or Steam sale). There is just no reason to use Uplay while neglecting the far superior Steamworks. At best it's just another program you have to run in background.
The Good
Presentation
Story
The Bad
Few minor bugs
Checkpoint placement
The Ugly
Uplay
Valiants Hearts is a beautiful story I can recommend to everyone. I feel it's especially crucial for people that think the history and WW1 as a scenario for video game is interesting. It is as essential for people that like to play video games where the main draw is a really good story.
Agreed.while i'm enjoying the game quite a bit, i do wish that it did a better job of portraying the war in a realistic fashion. the way the game started and how it seems to be heading are two different things. in the beginning, it seemed to recreate real experiences these people went through, however the further i get the more video gamey everything feels, what with the "boss encounters, and comic escapes. it all definitely takes it down a notch and seems to have been a missed opportunity.
i too have ran into a few glitches, mainly with the dog just up and disappearing until i restart.
For a first time player, should I play with Veteran Mode on or off?
I don't know it this was already reported, but suddenly the achievements on my Xbox One have Polish names and descriptions (see the image, small spoiler for the first 4 attainable achievements if you understand Polish. On Thursday morning they were in English.
My console is set to English language with UK location and XBL account also registered to UK. I live in Poland, so using Polish IP. Anyone else with achievements in language not supported so far on Xbox One?
I'd think that the fact that they went silly in the story was because they were probably afraid people would lose interest in the game. I did find it a shame, but it didn't really bother me much.
I do hope that for the next game they go for a more realistic approach. Some things in WWII are already ridiculous. Shit now that I think about it, they can do a lot with a WWII setting. Hope they're able to exploit the setting fully.
I felt the humor and boss battles were a way to inject some 'gaminess' into an otherwise bleak setting. I think if they would have played the entire thing straight it wouldn't have workedas well.(Why doesn't my character ever use a gun!?)
It also felt like the silly stuff hit its peak 2/3rds of the way through and the rest was pretty emotional.
. Plus I love how classic cheesy bad guy Baron Von Dorf is.
Btw, after watching the Announcement trailer again. What happened to George? He features heavily in the trailer but he's not playable in the final game :/
Btw, after watching the Announcement trailer again. What happened to George? He features heavily in the trailer but he's not playable in the final game :/
I'd agree with that sentiment. Even coming out liking the game near the end there I could feel the struggle Ubisoft had threading everything back together for the ending. It left the climactic chapter somewhat hastily executed in comparison to the beginning of the game.I'd say it's probably a good thing. There's another character / subplot I was a little bit disappointed by that felt a bit lighter on content / development compared to the others so I think they may have struggled fitting things together.