So here are some audio clips. The sampling rate issue seems to affect UI sounds, meaning stuff like when you select shit on the menus, or in the tutorial prompts in combat.
Here are three clips running the game at different sample rates. each one is the menu select sound followed by tutorial prompt
48kHz (This is the correct sample rate. Checked against PS3 version)
44.1kHz (This is slightly slowed down. Not so noticable on menu SFX, but very obvious on the ingame tutorial prompt since that stinger was made to blend in with the BGM and doesn't, here)
96kHz (Very different here, yet might not be noticable if you're not familiar with the original PS3 version's SFX)
* pre-disclaimer that I'm probably gonna take those clips off my dropbox folder at some point when this gets fixed or when we're sure there's no patch incoming or whatever.
Here are three clips running the game at different sample rates. each one is the menu select sound followed by tutorial prompt
48kHz (This is the correct sample rate. Checked against PS3 version)
44.1kHz (This is slightly slowed down. Not so noticable on menu SFX, but very obvious on the ingame tutorial prompt since that stinger was made to blend in with the BGM and doesn't, here)
96kHz (Very different here, yet might not be noticable if you're not familiar with the original PS3 version's SFX)
* pre-disclaimer that I'm probably gonna take those clips off my dropbox folder at some point when this gets fixed or when we're sure there's no patch incoming or whatever.