Is there any sense in upgrading Engineer class?
Seems to me it's just a weaker Scout.
The game should have brought it up at some point.
So killing the red units lower the enemies' turns? I think that's what the CP shattering animation implies. The game should have brought it up at some point.
Yeah, this isn't about realism.
The tank running over your people and causing no damage can be really useful. I've actually crowded some units by running them over with the tank.
Saved me a couple times.
Your region sucks :/
Your region sucks :/
Put engineer behind tank, drove tank, scream heard.
Is there any sense in upgrading Engineer class?
Seems to me it's just a weaker Scout.
Right, forgot about this. Marina needs her own personal engineer.They replenish ammo, which is especially important if you have a sniper or a lancer that has to shoot a lot
It doesn't, that's pretty neat.They remove mines (also critical in some missions) iirc removing mines doesn't use a turn either.
I also forgot about this one. But yeah, not too useful in most missions considering that you are always on the move.you can build cover (though that's rarely useful).
My biggest complaint is still the rankings being based on how long it takes. Too simple for a game with this much depth and potential as regards its combat mechanics.
My biggest complaint is still the rankings being based on how long it takes. Too simple for a game with this much depth and potential as regards its combat mechanics.
4480x2520 is still stable for me, I play at that. Everything I tried above that has been unstable.Well I only had time playing the tutorial mission but wow was this a nostalgic flashback As others said the game is still every bit as good as I remember and the game looks absolutely glorious downsampled!
I'm currently running at 3840x2160 and the game keeps a constant 80fps, not sure why it's 80 though as I limited it to my refresh rate and that's 75hz o.o But oh well, that's as far as I should push it right? If I remember right Durante, you said that starting with 4480x2520 it gets unstable? Or was that 7680x4320?
Anyways I'm really glad that this game does so well as it does, together with the Clanned Kickstarter I hope these are signs for even more glorious times to come to steam!
4480x2520 is still stable for me, I play at that. Everything I tried above that has been unstable.
Right, forgot about this. Marina needs her own personal engineer.
Surely once we figure out the mission scripts it ought not be too hard to adjust the turncount rankings? Though I suppose once we do that it would be obligatory to figure out ways to compensate for that so it doesn't just simply make A-Rank scout rushes easier.
They do try to compensate for this by giving aditional bounties for Ace soldiers and Tank kills, a more elaborate system of this could compensate for having to rush for best ranking.
Tough, this may simply lead to beating the mission always giving the same amount of EXP (which isn't that bad in strategy game tbh).
The inherent problem is how you reward good strategic play. I don't think there's a good way to do this in a ranking system. Aditionally: whether you reward going for objectives, speed or killing everything (wich can be tactically nonsensical too) the scout rush tactic will still be the most effective in most scenarios.
The only way to "fix" this is by map design and some rebalance. I've not played much of the hard maps but i think scout rushing isn't nearly as effective there simply because there's too much reaction fire to just run pas everything with one charachter.
In the early chapters, "get closer" is usually the best optionI'm still at early chapters. Should I aim for headshots or just take the bodies for more reliable outcome?
Overall accuracy of the squad is still low.
Just aim for the heads, everyone is hitting pretty good if you have the lower number of "Kill".I'm still at early chapters. Should I aim for headshots or just take the bodies for more reliable outcome?
Overall accuracy of the squad is still low.
How about giving them bonus evasion when running, so they can speed through enemies lines despite the much lower hp, but have trouble actually killing something.I think a simple balancing change could be reducing Scout HP by 40% or so across the board. The problem is that this will also make them worse in "normal" play, where the are already not particularly great compared to other classes.
Finally got some time between work to play through the first couple of missions. Really impressed by how good it looks in-game with downsampling. The maps are just a revelation - never knew there was that much detail being rendered!
Such a pity this was the only game using the full-fat version of the CANVAS engine.
If you ask me, the best way to balance it out is to decrease rank bonus EXP/DCT significantly and instead translate it all over into the special-enemy kill bonuses, as you said before.
I'm still at early chapters. Should I aim for headshots or just take the bodies for more reliable outcome?
Overall accuracy of the squad is still low.
If you ask me, the best way to balance it out is to decrease rank bonus EXP/DCT significantly and instead translate it all over into the special-enemy kill bonuses, as you said before.
Not an elegant solution, but until we know how to *really* mod the game up, it seems to be the best we can do.
Now, that said - Are the kill bonuses set per mission or just game-wide? Because if the latter I'd say that has the potential to do more harm than good to game balance if the player is drowning in EXP or is anemic of it.
Some sort of bonus for not having any of your units killed would be nice too.
words
The "average" factor of concurrent playing to copies sold on Steam at launch is also usually around 10:1, which would indicate around 50k sold at launch. Given the timing of this release, I'd assume the ratio is at least that.Simply remaining in the top 5 like it has is astounding and better than anyone could have hoped for. People were talking earlier about whether or not is release has beaten VC1's PS3 NA release figures (33,000 units in November 2008) - if my napkin math is at all correct, especially based on the competition, then yes, by volume it's already outsold the PS3 version between launch periods.
In short, this is going to turn a lot of heads, not just at Sega. This is a six-year-old game ripping up the charts on Steam and holding its own against industry ultraweights like Call of Duty. It's even holding out against the massive daily deals, which is enormous. Those always dominate the charts. And VC1 is fending them off.
TLDR: be excited. This will lead to good things.
The "average" factor of concurrent playing to copies sold on Steam at launch is also usually around 10:1, which would indicate around 50k sold at launch. Given the timing of this release, I'd assume the ratio is at least that.
VC is perfect for support conversation from FEA.
Not the marriage mechanic, but just the simple side-conversation between characters. This feature have fleshed some character in FEA from "hated" to "respectable" for me.
Are you talking about the wildwoods mission?Did the first story mission with a full squad. I think I get why this game is so critically lauded. The way that map set up to teach you how elevated area can give you scouts huge vision around the map was very satisfying. Or how you can use one unit to keep the enemies distracted whole you use other units to flank them. Or how you can use the tank as a moving cover for your units. Everything just clicks.
VC is perfect for support conversation from FEA.
Not the marriage mechanic, but just the simple side-conversation between characters. This feature have fleshed some character in FEA from "hated" to "respectable" for me.
CheersWith a 560 you could try something like 3200x1800. If that's too much, drop to 2560x1440.
Are you talking about the wildwoods mission?
Because if so, I was also impressed upon re-playing it just how well it teaches you not just the mechanics but also basic strategies, without hitting you over the head with them.