Valve next VR headset will launch along SteamPlay 3.0 which will be able to play Android and Windows ARM, Windows x86 games. Steam Controller 2 soon.

The images I posted are no longer from the JDI link that was in the subreddit as it seems either JDI changed domain or it went somewhere else but there was no model nor datasheet, it was promotion for future panel and their name for it was 'metaverse".

Thank god for wayback machine


JDI acquired eLEAP and they say they use eLEAP technology for the display tech, unsure exactly what as I guess eLEAP has a nice portfolio of patents and tech.


The previous leak that put JDI in Deckard prototype, here PoC for proof of concept, F for the iteration.



It was leaked to have used 2.8" panels from JDI model lpm026m648c
Those aren't the same as the ones I posted but this was prototype. 2.8" size though for an headset means their solution was going towards LCD over microOLED. Or they were toying with a wide FOV perhaps and not indicated of final product anyway.

I know valve has patents for microOLED and I think they really wanted it to happen at one point, it might be inevitable when production improves, an option for a revision of the model later down the line and there's rumours of it, but if they want to release in immediate future, the production costs are just ridiculous. $2000 headset is basically all in on microOLED optics, you have nothing cool or innovative you can put on it because the costs are so damn high.

Valve also always favoured high FOV and high refresh rate, so it just seems like microOLED tech is not there yet sadly. I really wish it was a display solution with no problems but it seems all solutions have pro and cons. Valve surely doesn't wants a >$2000 headset either, there's headsets for that niche already. I think Valve wants to change the status quo of VR headsets, not in display only but probably a long list of improvements. Even $1,200 as per rumours will be a tough sell.

I could really see them go for a steam deck lcd/oled situation. If they design for it early, it could be doable. I'm sure they don't want costs that are too out of control, but as you know in vr spaces there is a hunger for a really premium piece of kit too. I don't doubt they will make smart design choices. I'm in brads discord so I've followed the whole saga. I would imagine those pocf panels are either just for prototyping or maybe as an initial model with a more expensive higher res solution later for the enthusiasts. Or at this rate maybe they will launch two models simultaneously.

Whatever they do I'm looking forward to seeing it and the software stack.
 
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I could really see them go for a steam deck lcd/oled situation. If they design for it early, it could be doable. I'm sure they don't want costs that are too out of control, but as you know in vr spaces there is a hunger for a really premium piece of kit too.

Yea there were rumours of that too not too long ago, LCD immediate future, microOLED when production makes sense

I can't even begin to imagine the nightmare of an american tech company designing with chinese components a VR headset right now. Imagine tariffs on the already expensive display panels.

I'm sure valve is looking at all options but it has to make sense. It might not even be JDI, I mean its all speculation, prototype using JDI doesn't mean much in the world of Valve when they have so many prototypes in the bin anyway.
 
Yea there were rumours of that too not too long ago, LCD immediate future, microOLED when production makes sense

I can't even begin to imagine the nightmare of an american tech company designing with chinese components a VR headset right now. Imagine tariffs on the already expensive display panels.

I'm sure valve is looking at all options but it has to make sense. It might not even be JDI, I mean it's all speculation, prototype using JDI doesn't mean much in the world of Valve when they have so many prototypes in the bin anyway.
They could source out of SK or Japan. There got to be companies that can produce to this spec in those countries.
 
It's weird, because I'm pretty excited, but it's all the stuff around the actual VR headset.

I'd love to see them take another crack at a controller with the better ergonomics the Steam Deck put out, just using tmr sticks, improve the trackpads further, and better haptics for rumble support.

The move to ARM though could be huge if the performance hit isn't massive, and we can see more pc games on android/iOS/MacOS.
 
DOA if it needs a cable and doesn't have inside-out tracking.

There has never been any inkling of rumors about a wire or lighthouse tracking, 99.9% guaranteed to have inside out tracking and some kind of special purpose built dedicated wireless streaming for PCVR.
 
The images I posted are no longer from the JDI link that was in the subreddit as it seems either JDI changed domain or it went somewhere else but there was no model nor datasheet, it was promotion for future panel and their name for it was 'metaverse".

Thank god for wayback machine


JDI acquired eLEAP and they say they use eLEAP technology for the display tech, unsure exactly what as I guess eLEAP has a nice portfolio of patents and tech.


The previous leak that put JDI in Deckard prototype, here PoC for proof of concept, F for the iteration.



It was leaked to have used 2.8" panels from JDI model lpm026m648c
Those aren't the same as the ones I posted but this was prototype. 2.8" size though for an headset means their solution was going towards LCD over microOLED. Or they were toying with a wide FOV perhaps and not indicated of final product anyway.

I know valve has patents for microOLED and I think they really wanted it to happen at one point, it might be inevitable when production improves, an option for a revision of the model later down the line and there's rumours of it, but if they want to release in immediate future, the production costs are just ridiculous. $2000 headset is basically all in on microOLED optics, you have nothing cool or innovative you can put on it because the costs are so damn high.

Valve also always favoured high FOV and high refresh rate, so it just seems like microOLED tech is not there yet sadly. I really wish it was a display solution with no problems but it seems all solutions have pro and cons. Valve surely doesn't wants a >$2000 headset either, there's headsets for that niche already. I think Valve wants to change the status quo of VR headsets, not in display only but probably a long list of improvements. Even $1,200 as per rumours will be a tough sell.

Are micro leds possible yet in headsets or would the screens be mini led, I know micro led tvs still aren't being mass produced yet
 
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