Valve: Xbox Live policy is 'such a train wreck'

StuBurns said:
The idea that the 360 Orange Box is vastly superior is such a myth, it's nothing compared to something like the FFXIII gulf or Bayonetta or something. The PS3 version actually has AA where as the 360 version doesn't. The game has significant performance issues at two points in EP1, but other than that, it's completely playable.

Having played through the entirety of Orange Box on PC and then PS3, I totally agree with this.

The PS3 version of Orange Box is definitely the most inferior version, but as you said, it's nowhere near as bad as the worst PS3 ports like Bayonetta. Yes TF2 on PS3 got absolutely no support, but other than that, in 40 hours of play I only encountered one major performance drop in Episode One. The entire rest of the pack was perfectly playable.
 
Dreams-Visions said:
sorry, dude. generally speaking, he was right on the money.

whether Gabe is upset or not and whether the 360 has all the extra features and access or not, 360 gamers will buy the game more than PS3 gamers. it's bound to happen. 5:1 is unlikely, but the 360 version will most likely have a decided sales advantage, whether there are awesome custom maps and extras or not. past FPS sales data lends credibility to the educated guess/conjecture. as such, Valve will support the 360 version just as well as the PS3 version. it's about who's buttering your bread...and quite frankly, chances are great that the 360 gamers will be spreading more butter around. Generally, they always do.

so in the end, all this is much ado about nothing. MS won't change the policy because it's working well for them. They have a walled garden that they're comfortable with, much like Apple does with their App Store. the day it stops working as a net positive for consumers and developers is the day the system changes. Not because Valve wants special privileges because they're a great developer who can be trusted.

count on all of that. and in your future posts, you can try to be less condescending towards your fellow posters. your point wasn't so blessed that it was deserving of your ridicule and brow-beating. you were neither correct nor intellectually honest in your critique. perhaps you should try less to get cool points from some posters by insulting others..and in doing so, become respected by all.

just some thoughts.

Even if Portal 2 does sell more on 360, I can guarantee you that if there is ever any DLC for Portal 2, Steamworks will ensure that it will be free on PS3 while you'll pay for it on 360. That will at least feel somewhat unsettling. Imagine if that were to compound in future Valve games?
 
StuBurns said:
Provide better support of course. I know I've heard stories of SCE Cambridge guy's being sent all over the world last generation by Phil, ripping apart people's tech and putting it back together with it singing on the PS2. Something like Bayonetta would never have happened last generation. I've also heard people leading on 360 because MS provide better support, and they make their lives easier, that is the job of a first party.
Don't they still do that? Not necessarily being "sent all over the world", but they're a studio dedicated heavily to support, from what I've seen.

And Sony's tools and support for ps3 have come a *long* way since launch. They've gone from having basically nothing to work with to having a full engine available for free license on top of a vastly improved toolset for anybody working on their own engines. Hell, Sony Santa Monica's MLAA implementation was added to the SDK just a few months ago.

MS were willing to throw a lot of cash around, and a lot of support, and to this day they get the better version of virtually all cross platform titles. One of the reasons Rockstar sight for going exclusive for Agent is to get better support out of Sony, that's Rockstar North, the company who made the games that basically defined the PS2 for millions, including the best selling PS2 game.

Sony went from being first place by a really long way, to last by a little. That is unthinkable stupidity, and Sony's arrogance as a first party did that. If they don't learn by that lesson harshly next time around, they deserve to be crushed. And this is coming from someone who's been a Sony supporter, and continues to be one.

Strange you mention throwing the whole thing out and starting again, because that was Gabe's advice. Although no, personally I don't think that's a reasonable idea.
I'm not really sure that's why the Rockstar North deal was struck. Yeah, I'm sure they wanted support from Sony, but not necessarily on the tech side. After all, they used Rockstar Sand Diego's engine for GTAIV, and I'd assume they're still using that tech for Agent.

I figured it was just a continuation of their relationship from the ps2 days, when Sony used to pay for GTA to be timed exclusive.
 
RedSwirl said:
Even if Portal 2 does sell more on 360, I can guarantee you that if there is ever any DLC for Portal 2, Steamworks will ensure that it will be free on PS3 while you'll pay for it on 360. That will at least feel somewhat unsettling. Imagine if that were to compound in future Valve games?

Actually, that probably won't happen. If it's free on PS3 it will be free on 360. The only exception in the past was with content that was only free on PS3 for two weeks.

It's far more likely that the content won't be available on 360 at all, which is even worse.
 
Beer Monkey said:
Actually, that probably won't happen. If it's free on PS3 it will be free on 360. The only exception in the past was with content that was only free on PS3 for two weeks.

It's far more likely that the content won't be available on 360 at all, which is even worse.

Err, why?

L4D content has been free on PC and paid on 360, so why wouldn't the same be true for Portal 2 on PC/PS3 vs 360?
 
RedSwirl said:
Having played through the entirety of Orange Box on PC and then PS3, I totally agree with this.

The PS3 version of Orange Box is definitely the most inferior version, but as you said, it's nowhere near as bad as the worst PS3 ports like Bayonetta. Yes TF2 on PS3 got absolutely no support, but other than that, in 40 hours of play I only encountered one major performance drop in Episode One. The entire rest of the pack was perfectly playable.
Yeah, there is the bit with the stuff falling on you and breaking the glass lift near the start, and the bit with the electrified water from memory, both had problems for me. And ironically, both almost completely enemy free.

makingmusic476 said:
Don't they still do that? Not necessarily being "sent all over the world", but they're a studio dedicated heavily to support, from what I've seen.

And Sony's tools and support for ps3 have come a *long* way since launch. They've gone from having basically nothing to work with to having a full engine available for free license on top of a vastly improved toolset for anybody working on their own engines. Hell, Sony Santa Monica's MLAA implementation was added to the SDK just a few months ago.
Yeah that's correct, they still do a lot, I don't think it's quite what it was last gen in terms of sending groups of guys to studios for a few days, but it does seem to have gotten a lot better since launch.

makingmusic476 said:
I'm not really sure that's why the Rockstar North deal was struck. Yeah, I'm sure they wanted support from Sony, but not necessarily on the tech side. After all, they used Rockstar Sand Diego's engine for GTAIV, and I'd assume they're still using that tech for Agent.

I figured it was just a continuation of their relationship from the ps2 days, when Sony used to pay for GTA to be timed exclusive.
That's not the reason correct, but it's one the member of TakeTwo staff who did the interviews around the time of the announcement cited. If the rumours are to be believed, and who knows, the reason for the deal is because Sony were willing to write off the LA Noire investment so far in exchange for an exclusive and TakeTwo were close to being bankrupt.
 
firehawk12 said:
Err, why?

L4D content has been free on PC and paid on 360, so why wouldn't the same be true for Portal 2 on PC/PS3 vs 360?

Major Nelson said it was their "Policy" that if DLC or in-game content is free on a competitor's system, that it will be free on their system. This was just after Horse Armour when EA started charging for cheats, though. Let's see if they remember their own policies, or just sweep them under a rug and hope nobody watching the newest Jessica Chobot video notices.
 
They won't forget, MS knows how bad it looks when the same DLC is free on PS3 and costs on 360. They just don't care about competing with PC DLC.
 
Zek said:
They won't forget, MS knows how bad it looks when the same DLC is free on PS3 and costs on 360. They just don't care about competing with PC DLC.

But then what will they possibly tell all the other developers that they force to charge for their DLC? :lol
 
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