All next gen CPUs are going to be less powerful than Cell in terms of FLOPs.Wait, this cannot be true. No way is it going to be less powerful than CELL and only 100 GFLOPS?
Cell is a HPC chip, these consoles will be using consumer crap

All next gen CPUs are going to be less powerful than Cell in terms of FLOPs.Wait, this cannot be true. No way is it going to be less powerful than CELL and only 100 GFLOPS?
Purely in terms of FLOPs, that Steamroller rumour would put it at ~100 GFLOPs (~1/2 of Cell and ~8x Wii U).
Well, I have no idea what he means![]()
http://www.vgleaks.com/world-exclusive-ps4-in-deep-first-specs/
Everyone needs to take a look at that one more time. That + 4 GB of RAM (hopefully not DDR3) will be your PS4.
There aren't any credible rumors stating Durango is more powerful. Just that Microsoft spent a lot of money making the architecture different. Why it needs to be so different, I have no clue, but the rumors have always been that on paper PS4 looks a bit more powerful in the GPU area, but there were also rumors that PS4 would be RAM limited with only 2 GB. This looks like it's not the case anymore, thankfully.
Durango probably will have a more powerful CPU based on the rumors, though.
Devkits tend to change as they progress. Alpha <> Beta <> Final
There is no discrete GPU.
All next gen CPUs are going to be less powerful than Cell in terms of FLOPs.
There have been advances in GPU efficiency in the past 8 years so I think it's fair to say it would probably be about 10x PS3 in practice, GPU wise.then 1.8 tfops is not x10 Ps3 as that comment implies. It's around x7 in that case
So with + discrete GPU where we end up? 2.5 ?
Yep that is for certain still a next gen Cell with a few fixes would have been amazing to see .
then 1.8 tfops is not x10 Ps3 as that comment implies. It's around x7 in that case
2GB looked really weak up against Xbox's rumored 8GB. Even if it was faster ram, that's a large deficit to overcome and would probably have made it challenging for multi-platform porting from PC/Xbox to PS4. I think I heard the rumor almost a year ago they were at 2GB but some internal teams like Naughty Dog/SCE Santa Monica were pushing the Sony corporate bean counters to include 4GB. So I'm not surprised at all. PS4 would be screwed with only 2GB.
1.8flops is nothing to brag about. Unless they are going for 4-5 year life cycle again, in that case it's fine.
No basically according to this rumor both systems will be based on APUs, everything is integrated in a single big chip with a unified memory system.
While Microsoft will have a single GPU, Sony has two GPUs, one of them is 'flexible' and coupled to the CPU and can be used for GPGPU depending on applications.
Overall Sony is supposed to have a more powerful GPU (1.84 Teraflops versus 1.2-1.5 Teraflops).
Quite frankly it's not like any of the two system can be considered a beast if it's true.
We're talking about systems 5X more powerful overall than previous systems and if true I wouldn't expect them to be launched at a high price unless they're packed with cameras, sensors, expensive controllers and such.
Devkits tend to change as they progress. Alpha <> Beta <> Final
Just in raw numbers. Efficiency in GPUs has dramatically increased in recent years and many devs think that they can push console optimization even further than previous gens with modern shaders.
EDIT: Beaten by Durante
-_- This shit again. Stop looking at total Flops as indicators of overall performance. RAM Bandwith, ALU's, etc. did they stop mattering? The PS4 has 4 GB of GDDR5. That is twice the amount of GDDR5 found in a GTX 680. :-O C'mon son -_-
Also total FLOPs in 2012 are exponentially more efficient than the ones in 2005.
Cell was was not an optimal solution for drawing things on screen. However, it was a beast at certain things like physics, animation, etc. This new CPU however, is much more powerful, you have nothing to worry about. This is just a far more conventional design.
Isn't 4gb bad news when the next Xbox is rumored to be at 8gb of ram?
Alright so being the partly non tech guy that I am......Ram would help with making it a faster OS with more features?
Either way I am not buying it when it comes to MS at least. We heard what Crytech and Epic had to say. Sony will most likely ignore it, MS won't. I expect 2.5flops at least from MS. 1.2? Lol Sony fanboy wish(I am sony guy btw) imo
Either way I am not buying it when it comes to MS at least. We heard what Crytech and Epic had to say. Sony will most likely ignore it, MS won't. I expect 2.5flops at least from MS. 1.2? Lol Sony fanboy wish(I am sony guy btw) imo
That comment that everyone is discussing did say there's two GPUs - one 0.5 and the other 1.3 for combined 1.8TF. Are they both on a single chip? (and if so, why?)APU only means APU only. There's no discrete GPU.
It's not unlikely that X720 will have some edram for that reason alone.Not really, quality of ram > quantity of ram.
Read a post on B3D where a developer was explaining that having slower RAM bandwidth means that GPU will be sitting in an unoptimized state. 40% of shaders won't even be in use as a result. You really need FAST RAM so that the GPU can operate at a maximum capacity.
Either way I am not buying it when it comes to MS at least. We heard what Crytech and Epic had to say. Sony will most likely ignore it, MS won't. I expect 2.5flops at least from MS. 1.2? Lol Sony fanboy wish(I am sony guy btw) imo
Both the 1.5 and 1.84 numbers are from really old rumors, possibly when they were targeting 2012 for launch. Both those numbers could have shifted up some. I was just joining in on some speculation that's on the lower end to keep my expectations in check. I'm still thinking we'll see between 2 and 2.5
If Sony listen to there first parties i don't think anybody has anything to worry about .
Listening to Epic and Crytech is good but Sony has a huge amount of devs close to home that can lead them in the right way .
That makes all sort of games.
Yeah. I can see this. I remember in an Epic interview where things would start to get interesting for UE4 at 2TF. Correct me if I'm wrong.
That comment that everyone is discussing did say there's two GPUs - one 0.5 and the other 1.3 for combined 1.8TF. Are they both on a single chip? (and if so, why?)
It's not unlikely that X720 will have some edram for that reason alone.
It's not unlikely that X720 will have some edram for that reason alone.
Either way I am not buying it when it comes to MS at least. We heard what Crytech and Epic had to say. Sony will most likely ignore it, MS won't. I expect 2.5flops at least from MS. 1.2? Lol Sony fanboy wish(I am sony guy btw) imo
Yeah. I can see this. I remember in an Epic interview where things would start to get interesting for UE4 at 2TF. Correct me if I'm wrong.
Guess you missed the five or six times that was mentioned in the past few pages.
I am just anxious to see what Sony's first party studios are up to on this thing. Its going to be amazing.
Maybe ProElite can explain what he meant by that.
But I think dev kits currently have 1.3 discrete GPU + .5 GPU inside the APU
But the final console will have both chips integrated into one 1.84 TF chip?
Yes, I expect X720 will have some solution to deal with bandwidth concerns, of course. I just don't think it can match 4 GB of GDDR5 on bandwidth at all.
Yeah. I can see this. I remember in an Epic interview where things would start to get interesting for UE4 at 2TF. Correct me if I'm wrong.
I would listen to Crytek before any first party, because it was blatantly obvious this gen how the current gen consoles were not powerful enough to run CryEngine 3 as intended without compromise. IMO
First Party devs just build engines around the strengths and weaknesses of a console.
Epic's founder and creator of the Unreal Engine, Tim Sweeney, has said the 'next-gen' Samaritan demo shown off last year requires ten times the power of Xbox 360 to run.
Sweeney regaled the DICE 2012 audience yesterday with information on just what kind of power it takes to produce Epic's vision of the next-generation of its graphics engine.
Apparently the current Xbox 360 hardware is capable of producing .25 terraFLOPS, which is clearly not enough FLOPpage, as 'next-gen' Unreal requires 2.5 terraFLOPS.
Maybe ProElite can explain what he meant by that.
But I think dev kits currently have 1.3 discrete GPU + .5 GPU inside the APU
But the final console will have both chips integrated into one 1.84 TF chip?
Yes, I expect X720 will have some solution to deal with bandwidth concerns, of course. I just don't think it can match 4 GB of GDDR5 on bandwidth at all.
Not if PS4 = 4GB of GDDR5 & Next Xbox = 8GB of DDR3
Cell is a marketing flop.
RAM speed > RAM amount? I thought I saw a interview from a dev who just wanted a shitload of RAM.
The key thing is "unique" or "never seen before" experiences. e.g., Kinect.
I don't want gimmicks. Console, controller and a good game. That's it.
I don't want gimmicks. Console, controller and a good game. That's it.
said same yesterday
I don't want gimmicks. Console, controller and a good game. That's it.
No comment. ^_^
The vendors clearly have to balance their needs. There should be a few ideas that appeal to core gamers and casual ones, plus genuinely useful.
yeah, see this is where stuff is getting confusing.
we suddenly have a few "insiders" in the thread confirming old information even though there's been ample "evidence" posted over the past few weeks that suggests things have evolved even further than the old info. that includes a few pinches of salt with jeff_rigby's educated guesses.
I'm just wondering how accurate these rumors are?
Seems like it sources back to ProElite.
Are you an insider? Did you recently see something leak about the PS4, and should we hear about it soon?