I hate when people do this.
PC (insert game here) is better looking than PS3 (insert same game here)
Really, the PC version? TELL ME MORE.
So you think cinematic framerates are acceptable now? The longer this gen goes, the worse it will get.
I hate when people do this.
PC (insert game here) is better looking than PS3 (insert same game here)
Really, the PC version? TELL ME MORE.
So current gen arent shit now?
Back to 28nm: Have you considered who will make next generation? IF @ 28nm then the designs can not be shared between TSMC and GloFlo.
Nope.Are you assuming only one Fab will be getting all the work for Xbox3 and PS4?
20nm technology development well underway. The first full-flow silicon with TSVs is expected to start running at Fab 8 in Q3 2012.
Sony CTO article mentioning TSVs
another Sony CTO saying essential the same
Sony did not "refresh" the PS3 @ 32/28 as it was probably not cost effective but we assume next generation would be cost effective at 28nm?
R&D in 2012 is hardly grounds for a reliable process node & volume manufacturing for the end of 2013, especially for a non-mobile design.
I see the article writer has mentioned TSVs, but the CTO has not been quoted as saying that. It read more like he was regurgitating some of the Sony presentation.
The presentation looks at possibilities, but also acknowledges a number of issues in using state of the art 3D fabrication ("Test, Cost ,Heat ,Reliability , Multiple-supplier").
There are no guarantees they'll use it.
Sure, 28/32nm would have been cost-prohibitive this year compared to what they've already got at 40/45nm.
Next year, 28/32nm will be in a much better state as the fabs will be reaching much higher wafer output. That doesn't mean Sony needs a 32nm PS3. 40/45nm will still be cheaper and it's not like they're facing yield and heat problems.
With respect to the early tape-out, the time between then and launch would have been used for testing their design and trying to increase yields, on a process that actually exists for mass manufacturing, while also not competing with every mobile customer for limited wafer output (20nm).
I'd say that for them to continue selling profitable PS2, PSP, PS3 and Vita during some months more would be better for them than to -likely to be sold at loss- PS4.I agree, but I wonder if even a year delay would do much for their financial situation.
So current gen arent shit now?
Totally agree with this. I had a meeting with my boss recently and the issue of yields across all the major FABs came up. Some of the yield results for TSMC and Global Foundries were shocking. On the 28nm node both are struggling to hit above 40% yield on current AMD, nVidia products. Even Intel is really struggling with yields something which usually never happens with them, around 75% yield on 15nm node.You're wasting your time my friend, I and others have told him we won't be seeing 20nm or that TSVs isn't a guarantee but he keeps going on about it.
I'd say that for them to continue selling profitable PS2, PSP, PS3 and Vita during some months more would be better for them than to -likely to be sold at loss- PS4.
Specially if they can bump these sales with Vita and PS3 pricecuts if they still are profitable after it.
Well I would think it would be better to launch the PS4 while these other profitable systems are still selling so they can help make up for the losses of each PS4 sold. The launch of the PS4 should not greatly effect the sales of the previous systems.
However what may be a concern for them is having the PS3 and PS4 so close in price possibly? I have no idea what's going on with Sony and the PS3, but they had to have slightly bumped the price for a reason. Maybe they wanted more of a profit margin per console sold? I not sure, but I think they would prefer to create a nice price gap between their last gen/low end hardware and their new high end console. This way there is minimal overlap for the target markets of both products.
Also like Napalm_Frank pointed out, waiting too long can really hurt them in the long run. If they can get kits and good tools out in the hands of developers fast, they raise the chance for multi-platform titles leading on their console, which is always a good thing.
And here's why I think a Sony Meeting in Q1 is inevitable. PS3 price drop + PS4 announcement.
I'm also thinking the days of selling your console at a loss....those days are over. Sony will maximise their margins with an intelligent design thats powerful enough to deliver a visual punch but is relatively cheap to mass-produce. There will most likely be meltdowns because the 720 is more powerful, but if Sony can please Devs with a straight-forward design that allows them access to the metal and create games more easily than on a competitors system, it's fair to say multi-plat titles will look the same as any other anyway. The Vita is a great handheld and is sold at profit (edit: will be after 3 years). That model will carry over for PS4, maybe even sooner than 3 years.
It'll be sold at a loss, but not a very big one. I'm thinking $50 per console at the absolute max, which would also allow for quality hardware and not much of a financial strain. It'll be nothing like the $200+ loss on the PS3.
As for reveals I'm not expecting the PS4 at the Sony event next month but I am expecting an announcement before E3, same with Microsoft. The announcement will just be a name and a few teaser trailers, maybe tech specs and the console design. We won't see games running in real time until E3.
It'll be sold at a loss, but not a very big one. I'm thinking $50 per console at the absolute max, which would also allow for quality hardware and not much of a financial strain. It'll be nothing like the $200+ loss on the PS3.
As for reveals I'm not expecting the PS4 at the Sony event next month but I am expecting an announcement before E3, same with Microsoft. The announcement will just be a name and a few teaser trailers, maybe tech specs and the console design. We won't see games running in real time until E3.
I'm also thinking the days of selling your console at a loss....those days are over.
I would be REALLY surprised if Sony didn't sell the ps4 at a loss. All the rumors indicate they are willing to take a hit on hardware again. You're right that they'll likely reach profitability faster than with the ps3.
Yet TSMC has already taped out 50 third party designs @ 20nm for volume production in 2014 or earlier. If the assumption is that yields will be smaller at 20nm and leakage is now a larger part of the consideration then why go with bulk and 20nm, stay at 28nm and go SOI which is supposed to reduce the leakage allowing lower transistor voltages which allows 28nm SOI to approach 20nm bulk.Totally agree with this. I had a meeting with my boss recently and the issue of yields across all the major FABs came up. Some of the yield results for TSMC and Global Foundries were shocking. On the 28nm node both are struggling to hit above 40% yield on current AMD, nVidia products. Even Intel is really struggling with yields something which usually never happens with them, around 75% yield on 15nm node.
Proelite said:How likely is it for ram, number of cores, and other specs outside of clock rates to change at this point?
This is an important point. You start with specs for what you want, in this case we hear from Sony CTOs 10X PS3 and 300FPS. Then AMD looks on it's roadmap and gives Sony options along it's roadmap several years in the future. Low power highly efficient XTV standby needed so Jaguar CPUs and biggest bang for the buck HSA efficiencies with the GPU. So in 2010 they give Sony a PC that simulates the final hardware. Sony and probably some third party game engine developers look at it and give an OK. The design is pretty much fixed at that point.bkilian said:Highly unlikely. I could see some clock rates changing, but even that would be unlikely. Any change at this point would likely result in a release slip of months at the minimum. Also folks (like Charlie) have been rumbling that the new console was originally one architecture and then changed to another one. That's simply not true, there has only been one architecture considered for the device from the start of the project. A few things did change, but not big changes. It's how I know Charlie is full of crap.
Hey guys, so faster BR-drive means no installs right? Lol
Was sitting in Jury Duty today waiting for them to eventually tell us the trail wasn't ready and we weren't needed and was thinking about a variety of random subjects. Next gen speculation popped into my head and I had this thought.
What if Microsoft realizes that they can't(or don't want to spend the money trying) compete with Sony when it comes to overall volume of 1st party software and because of that, they are going to outdo them in hardware in order to be the clear cut place to play 3rd party games?
Whenever I hear rumors or speculation, I like to look at the reasons behind the idea to see if there is any reason it would happen. To me this is the most logical reason why Microsoft would spend the money to out do Sony.
The opposite end of this spectrum would be Nintendo, who doesn't really care about 3rd parties at all since they can sell their hardware with the most valuable portfolio of ip in gaming.
Hey guys, so faster BR-drive means no installs right? Lol
One of my faults is underestimating the time it takes to implement new processes which I see the advantages in using. I have a hard time understanding releasing 6 months before volume 20nm and 3D stacking is mainstream as I see the advantages and have read of the planning by everyone since 2008 for 2014. I assume the delay in releasing the PS4 is related to waiting for new processes like 20nm where 3D stacking is starting and full HSA designs are released. I assume Full HSA starts with new memory controllers that use 3D stacked wide IO memory.
Your only missing forges will be staying with 20nm for 3-4 years and 3D stacking infrastructure is designed for the same chip/pad configurations so staying with the same node/wiring/pad size makes it easier and having the same standardized building blocks easier to build testing equipment for sub assemblies.Definitely agree with this.
From a technical perspective it makes more sense to wait for 20nm and I hope both MS and Sony do, but from a business perspective they will be advantages going for 28nm.
More rapid time to market and the more mature process meaning higher yeilds but larger dies may mean that the 20nm process' small die advantage may not show up in the cost savings column.
The 20nm process will command a higher price per wafer and given that the cost of each die may end up being roughly the same if not higher in the short term at 20nm. Given this the only advantage of 20nm would be perhaps a 10% bump in clocks/performance and reduced heat output. These 2 advantages will have to be weighed against a more rapid time to market by going 28nm, I am not sure 20nm will win that fight.
http://www.indeed.com/r/Rami-Dornala/e0704aad508659b2 said:Graphic processor
AMD - Waltham, MA
September 2011 to Present
Project:1 GNB core SOC
Duration: Sept 2011 , till date
Location: AMD
Description:
GNB core (Graphics North Bridge) is based on the AMD fusion core technology, The GNB is a fusion of Graphic processor, power optimizer, audio processor, south bridge and north bridge which share a common interface with system memory. Second GPU connected to the main memory buss or GNB with control lines from GNB pretty much a lock.
Role: Tech Lead, Was responsible for Delivery of verification for Tapeout
Contribution:
1. Responsible for Functional verification of GNB. (Graphics North Bridge)
2. Integrated ACP IP into the GNB environment
3. Integrated ISP IP into the GNB environment.
4. Aware of BIA, IFRIT flows.
5. Responsible for SAMARA and PENNAR integration.
6. Involved in kabini coverage closure, involved in LSC for kabini
7. Involved in fc mpu integration.
8. ONION and GARLIC bus OVC understanding and GNB environment set up for samara database.
9. Involved in LSA for Samara and Pennar GNB's
10. Involved in setting up of Pennar database with GF libraries
9.Involved with migration of Pennar database from TSMC to GF libraries.
Team Size: 12
Technology used:
Verification environment is a hybrid mixture of System-C, SystemVerilog and C++ language.GNB is targeted for 20nm technological library with GF foundaries.
Project:2 G4Main SOC
Actually 20nm means easier and less expensive shrinks.also you need to factor in longer term cost reductions. pushing for 20nm now might mean higher initial costs *and* an inability to shrink processes to cost reduce for a long time.
going with a more conservative approach like 28nm means better yields now, and the ability to switch to 20nm in a year or two when the process is more mature, and cost reduce the console.
For the next few shrinks after 20nm the wiring stays at 20nm but the transisters change to smaller sizes.http://www.xbitlabs.com/news/other/display/20121204221042_Globalfoundries_to_Start_14nm_Tests_in_Q1_2013_Company.html said:The 14nm-XM offering is based on a modular technology architecture that uses a 14nm FinFET devices combined with 20nm-LPM process back-end-of-line (BEOL) interconnect flow. Leveraging the maturity of the 20nm-LPM technology will enable a rapid time-to-market as well as a smooth transition for customers looking to tap the benefits of FinFET system-on-chips as soon as possible. According to Globalfoundries, 14-nm FinFETs have a 48-nm fin pitch, which is identical to what Globalfoundries expects about Intel's FinFET fabrication process.
Mike Noonen, executive vice president of worldwide marketing and sales, told EETimes web-site that 14XM mutiproject wafer (MPW) runs could take place in the first or second quarters of 2013 and would be used by early adopters of the process to run test circuits.
The whole use of a subscription model wouldn't work for the ps4 unless it was backwards compatible or if PlayStation plus and Xbox live were identical (ie pay for multiplayer and access to services). This statement is also assume Sony would copy ms subscription model.Which is why I mentioned that they may do some form of subscription or instalment pay option contract with interest to offset any potential losses that may incur from buyers who want to buy their console outright. It's a long run game but the next gen will be around for the next 6 years at least.
What kind of power draw are we expecting. 35, maybe 40 watts?
I do hope for 200+ where the APU takes ~160W (120 GPU, 40 CPU), 40W for the Bluray, RAM, etc. stuff.
I do hope for 200+ where the APU takes ~160W (120 GPU, 40 CPU), 40W for the Bluray, RAM, etc. stuff.
Do you want the icecaps to melt?
I do hope for 200+ where the APU takes ~160W (120 GPU, 40 CPU), 40W for the Bluray, RAM, etc. stuff.
Wii U enables high power PS4 - average usage for a multi-console household would remain static because Wii U uses less energy.
Do you want the icecaps to melt?
I've been meaning to ask this for quite some time but do these components really draw that much power?
Nah they do that anyway. Seriously if Sony/MS want to compete with the PC section at least for some time they need that sort of power either that or pull something completly new out of the box. We talk about 2013/14 - launching in that time "Wii-U" style might work for MS but certainly not Sony.
Probably not - I left that figure as a "buffer" for everything I don't know.
It's not going to be Samara but may use the core building blocks that Samara uses. If Jaguar CPUs then it's Kabini or Samara with Samara having the later design using GNB and it looks like a easy to pull out and use building block.I don't think Samara will be in the ps4.
http://www.dailytech.com/AMD+Concedes+DieShrink+Race+to+Intel+Considers+ARM+Cores/article23931.htm said:For fans of knowing where these crazy codenames come from:
SERVERS:
Abu Dhabi -- The capital of the United Arab Emirates and richest city in the world.
Seoul -- The capital and largest city in South Korea, largest metropolis in developed world.
Delhi -- The capital city of India, second largest city in India, and eight largest in the world.
CPUS:
Vishera -- A Russian river in the Ural mountains
APUs:
Llano -- A Texas River.
Trinity -- A trio of holy figures in traditional Catholic Christianity, the name of several cities, and the name of the female protagonist of The Matrix series.
...Also, apparently, this is the name of rivers in California and Texas.
Kaveri -- A large river in southern India.
Brazos -- A river in Texas.
Kabini -- Another river in southern India.
Hondo -- Another river in Belize.
Temash -- A river in Belize, a Carribean-facing Central American nation.
GPU Cores:
Northern Islands -- Line of Marianas islands in the Pacific Ocean.
Southern Islands -- A series of islands in Singapore.
Sea Islands -- An oxymoronically entitled chain of barrier islands off the coast of South Carolina, Georgia, and Florida.
Tahiti -- An French island in the Pacific.
CPU Cores:
Bulldozer -- A large machine with a flat shovel scoop attach to the front to push earth.
[Image Source: (original: AnandTech; modifications: DailyTech/Jason Mick]
Piledriver -- A hydraulic piece of machinery that pushes pillars into the ground for large structures.
Steamroller -- A vehicle with a heavy metal cylindrical roller, used to flatten concrete or earth.
Excavator -- Similar to the "Backhoe", this heavy machine is capable of digging with a scoop shovel.
[Image Source: (original: AnandTech; modifications: ArsTechnica]
Kabini -- Another river in southern India
Temash -- A river in Belize, a Carribean-facing Central American nation.
Bob -- A river in Belize, a Carribean-facing Central American nation.
Temash -- A river in Belize, a Carribean-facing Central American nation.
Kaveri and Pennar are rivers in India.http://en.wikipedia.org/wiki/Penner_River said:The watershed of the Penner and its tributaries covers part of the southern Deccan plateau, including most of the Rayalaseema region of Andhra Pradesh and part of Karnataka. The Kolar Plateau forms the divide between the Penner watershed and those of the Kaveri, Ponnaiyar, and Palar rivers to the south.
Weren't they more powerful than their sega competitors?PS1, PS2. They were the weakest of the bunch during their most successful years.
PS1, PS2. They were the weakest of the bunch during their most successful years.
It's not going to be Samara but may use the core building blocks that Samara uses. If Jaguar CPUs then it's Kabini or Samara with Samara having the later design using GNB and it looks like a easy to pull out and use building block.
I'm talking the existing building blocks that AMD can use to produce a custom Thebe chipset for PS4.
Weren't they more powerful than their sega competitors?
Saturn and dreamcast don't count?Sega? Hahahahaha.
Saturn and dreamcast don't count?
I'm just talking about the consoles,he was referring to how PS1 and PS2 were the weakest consoles of their generation even then the difference wasn't that big and most game development was done on them and then ported to others.The competition at least in the PS2 gen launched much later too and both the PS1 and the PS2 were huge upgrades over the then last gen consoles unlike the wiiu.Sega could have out specced Sony if they wanted to if you looked at their arcade hardware.
Was sitting in Jury Duty today waiting for them to eventually tell us the trail wasn't ready and we weren't needed and was thinking about a variety of random subjects. Next gen speculation popped into my head and I had this thought.
What if Microsoft realizes that they can't(or don't want to spend the money trying) compete with Sony when it comes to overall volume of 1st party software and because of that, they are going to outdo them in hardware in order to be the clear cut place to play 3rd party games?
Whenever I hear rumors or speculation, I like to look at the reasons behind the idea to see if there is any reason it would happen. To me this is the most logical reason why Microsoft would spend the money to out do Sony.
The opposite end of this spectrum would be Nintendo, who doesn't really care about 3rd parties at all since they can sell their hardware with the most valuable portfolio of ip in gaming.
This is an important point. You start with specs for what you want, in this case we hear from Sony CTOs 10X PS3 and 300FPS. Then AMD looks on it's roadmap and gives Sony options along it's roadmap several years in the future. Low power highly efficient XTV standby needed so Jaguar CPUs and biggest bang for the buck HSA efficiencies with the GPU. So in 2010 they give Sony a PC that simulates the final hardware. Sony and probably some third party game engine developers look at it and give an OK. The design is pretty much fixed at that point.
From that point forward AMD is implementing the same hardware in the roadmap they gave Sony. This is not a simple process as in that roadmap is other IP like memory that has to be available and wide-wifi radio and several other features to make the vision possible in the 2010 leaked Xbox 720 powerpoint. See the point, the hardware choices had already been made in 2010 at the latest.
In case anyone was still holding out hope for a Cell+, this was tweeted by a developer:
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Who tweeted this?In case anyone was still holding out hope for a Cell+, this was tweeted by a developer:
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