48.How many texture units does Durango have? I ask because its not in the diagram and its not address in the text.
48.How many texture units does Durango have? I ask because its not in the diagram and its not address in the text.
Next Gen sounds boring with only Sony putting out visually mindblowing titles...
MS will have to show some great games to convince me to put up with vastly inferior graphics for another 8 years. But we'll see how big the difference is in-game. If it's not drastically bigger than PS3>360 (which was a pretty big gap, TBH), I'd be okay with it.
CryTek is developing Ryse so that should be a jawdropper. I'm expecting Alan Wake 2 to be quite the looker as well. Halo 5 will also have great art behind it.Next Gen sounds boring with only Sony putting out visually mindblowing titles...
CryTek is developing Ryse so that should be a jawdropper. I'm expecting Alan Wake 2 to be quite the looker as well. Halo 5 will also have great art behind it.
Yeah, I do think you underestimate how much people love so called 'natural user interfaces' and you seem to neglect the fact that MS has that much more room to implement various features and assume that all of them will be of no value to you or anyone on this board. It's like when 360 launched and Sony fans were ridiculing stuff like messaging, voice chat and achievements as unnecessary and not crucial.
Obviously Microsoft might still come up with a bunch of useless non-sense, who knows. They seem certainly unable to compete against Google or Apple in most new areas.
Probablyis Ryse still a Kinect game?
CryTek is developing Ryse so that should be a jawdropper. I'm expecting Alan Wake 2 to be quite the looker as well. Halo 5 will also have great art behind it.
Personally I think they can have consoles that are 10x Durango / Orbis easily within 3-4 years.
is Ryse still a Kinect game?
PC will sit back laughing at the idea of Sony putting out visually mindblowing titles.
How many texture units does Durango have? I ask because its not in the diagram and its not address in the text.
That's a very interesting article, a lot of information on optimizations that have been made. I've been on a train for the last three hours, has any serious effort been put toward discussing the body of the article or have we spent 27 pages bickering over what we already knew (the whole 1.2 TFLOPS vs. 1.8 TFLOPS issue)?
is Ryse still a Kinect game?
Especially after it was established the veracity of VGLeaks track record multiple times.I find it fascinating that whenever specs that put XB3 is an unfavourable light to its direct competitor the information's nature, i.e., "rumour" takes precedence. And yet discussion rages on about the implication and ramifications based upon the rumoured specs. If nothing is absolutely certain then what is point of the discussion? Seems awfully wasteful.
As stated previously... Every Durango game will have Kinect functionality.
fascinating innitI find it fascinating that whenever specs that put XB3 is an unfavourable light to its direct competitor the information's nature, i.e., "rumour" takes precedence. And yet discussion rages on about the implication and ramifications based upon the rumoured specs. If nothing is absolutely certain then what is point of the discussion? Seems awfully wasteful.
Precisely. People are fretting about D'Artagnan. It will be fine and will bloom at the hands of talented developers. I have said a few times and I will repeat it again, developing to closed box specs with locked frames per second and resolution (or dynamic 1080p) implies impressive graphical results.CryTek is developing Ryse so that should be a jawdropper. I'm expecting Alan Wake 2 to be quite the looker as well. Halo 5 will also have great art behind it.
PC will sit back laughing at the idea of Sony putting out visually mindblowing titles.
Consoles will continue to laugh that PC is mostly being held back by them.
Don't just read the last page before commenting.
4GB ram will be plenty for fancy interfaces and HTPC shit.Noone knows what ms want the extra ram for, also 6GB isn't an option unless they go for a 192 or 384 bit bus, which would either fuck the bandwidth even more or be more expensive, so who knows if they even need specifically 8GB
Achievements and trophies are still stupid what a waste of productivity and time.
You are assuming just as much as me and everyone else on this forum.
What I mean is are we talking about "Better with Kinect" nonsense like Madden and Mass Effect or Kinect required?
4GB is plenty, but they won't have a significant part of that available at any time. PS3 is powerful enough to do cross-game voice chat at any time, but Sony didn't reserve enough resources for that and winded up unable to implement it later on. It might be a similar situation again this time around if Microsoft comes up with something interesting.Don't just read the last page before commenting.
4GB ram will be plenty for fancy interfaces and HTPC shit.Noone knows what ms want the extra ram for, also 6GB isn't an option unless they go for a 192 or 384 bit bus, which would either fuck the bandwidth even more or be more expensive, so who knows if they even need specifically 8GB
Achievements and trophies are still stupid what a waste of productivity and time.
You are assuming just as much as me and everyone else on this forum.
Most probably 40 TMUs.
How many does Orbis have? 64?
Consoles will continue to laugh that PC is mostly being held back by them.
There will be no PC exclusives that push cutting edge visuals and expensive artwork with this generation. Besides, I'm sure PC would love to get a game with art that looks as good as God of War.PC will sit back laughing at the idea of Sony putting out visually mindblowing titles.
Only if PC exclusives weren't significantly reduced in number.If you ignore all the PC exclusive games.. yeah and the ability to downsample games..
18*4 (iirc) = 72
Not sure given that console will use dx11+ speced gpu.
Main reason pc gaming was held back was that games on consoles use dx9 specced hardware. And the art fidelity was really shitty compared to what pc could pump out.
Now with next gen i can actually see pc gaming grow after year 2 of console releases.
Then the $400~500 average laptop will probably pack more computation and im not sure if commercial pc and laptops will use DDR4 3D stacked memory.
Word on the street is that PS4 reserves 512 for the OS. How many concurrent programs/features can you fit in there running while you game? More importantly how many features can you get in there in 4 years, when you want features you haven't thought of today.
4GB is plenty, but they won't have a significant part of that available at any time. PS3 is powerful enough to do cross-game voice chat at any time, but Sony didn't reserve enough resources for that and winded up unable to implement it later on. It might be a similar situation again this time around if Microsoft comes up with something interesting.
This might be off-topic but generally speaking I think that the 3Dmark tech demos gives a good look of what to expect from next gen:
3DMark05:
3DMark (2013):
http://www.youtube.com/watch?v=qjb18q8FFX0
:lol
You know every third-party game will probably look the same, right? Where is this "Vastly inferior graphics" stuff coming from?
As stated previously... Every Durango game will have Kinect functionality.
Yes, use the PC defence. Why does PC even enter the discussion of next gen consoles? PC is generation agnostic.
So basically just strong enough to run kinect games?
Yeah but 512MB is a lot compared to 50MB or 32MB..., 50 or 32 MB was a garbage bottleneck.
I have no doubt that xbox will be able to do more while gaming, but even 512MB is still enough for a browser with a bunch of tabs , voice chat and the OS itself.
On the dashboard itself ps4 will be able to do everything xbox 3 can.
Multitasking is great when gaming (it's why I prefer my pc) but ps4 should have the basics covered compared to PC and considering what you seem to have to give up with xbox 3 it seems to me like MS went too far from a gamer point of view.
Look at ordinary modern smartphone. Large OS and tons of programs/services can be placed inside of 512MB. Console OS will more likely be much more lightweight.
Most probably 40 or 48 TMUs.
MS doesn't want to get trapped again, like they were to some degree with their basic OS which was like 32 megs or something? How much of both memory pools (PS4 and 720) will be reserved for the OS?
Word on the street is that PS4 reserves 512 for the OS. How many concurrent programs/features can you fit in there running while you game? More importantly how many features can you get in there in 4 years, when you want features you haven't thought of today.
PC will sit back laughing at the idea of Sony putting out visually mindblowing titles.
Consoles will continue to laugh that PC is mostly being held back by them.
PC is the life raft which people jump in as soon as disillusionment with their particular brand of proprietary comfort blanket begins to sink their dreams.
as such, it's getting rather crowded.
You really have thing for Sony, huh...
How did you derive the 40 or 48 TMU figure?
I think both Sony and MS want to go back to 5 year console cycle.
Because us with gaming PCs think it's funny that people that only use consoles think that the PS4 will somehow manage to wow us with raw visuals...
Consoles will still show some very impressive visuals regardless, not necessary because of optimization only, but because of the general advancement that will be made in games engines/animation/lighting etc that will be made over the years too.