Virtua Fighter needs more pizazz to be successful in today's climate of fighters

It's own community did that. The press/fans absolutely went ape talking about how deep it was. That is all you heard when VF4 was coming out on PS4.How games like Tekken weren't even close and that it was by far the most complex fighting game. VF fans have spent 20 years treating the game as a prestige game that is light years ahead of other fighters. It's no surprise people get intimidated.

Looking at some of the things people were saying at the time, you would guess that low level play never even existed and you would have to spend tens of hours playing a single character to even begin to scratch the surface on how they worked.
 
Looking at some of the things people were saying at the time, you would guess that low level play never even existed and you would have to spend tens of hours playing a single character to even begin to scratch the surface on how they worked.



Right. I seriously think the VF community and gaming press badly damaged the game's reputation in those years. So haughty and elitist. It was intimidating if you're not into fighters and annoying and pretentious if you were. They basically were saying everything you like sucks, our game is the real deal. Lame.
 
It's own community did that. The press/fans absolutely went ape talking about how deep it was. That is all you heard when VF4 was coming out on PS4.How games like Tekken weren't even close and that it was by far the most complex fighting game. VF fans have spent 20 years treating the game as a prestige game that is light years ahead of other fighters. It's no surprise people get intimidated.

Because it is.

I don't know why people conflated quality and depth with inaccessibility though. More often than not, the opposite is true, no?
 
Looking at some of the things people were saying at the time, you would guess that low level play never even existed and you would have to spend tens of hours playing a single character to even begin to scratch the surface on how they worked.

Sounds like how people talk about Dota.
 
Virtua Fighter just needs to be Virtua Fighter to be successful as it always has been.

I'll agree that if it shook that stigma of hard to get into then that would help.

For the record though, I've always been proud that the series has a real hill to competency that it proudly cherishes which is why I love it like I always have.

The series has everything it needs to be viable. It just needs more opportunities to do such.

I do wonder if the crossover with DoA did any good with getting somebody new to give VF a try?


As far as ports go, 1, 3, 4 Final Tuned & a true Final Showdown port.

So much of the extra cool stuff was missing from the FS release but you really can't lodge a complaint at superfluous things like that for a port that could've easily not existed at all.

VF's future is questionable with nobody to trust the franchise to the last time I checked. 6 would be amazing but if FS is where it ends then the everything of the 3D went out on as high a note as you can go out on.
I did and i like VF so far. I am great with Akira and Jacky in DOA, but in VF it's a different story..
 
Looking at some of the things people were saying at the time, you would guess that low level play never even existed and you would have to spend tens of hours playing a single character to even begin to scratch the surface on how they worked.
There's always low level play for any game, but the bold part is true.You will have to spend a good amount of time to be truly decent at VF.

Right. I seriously think the VF community and gaming press badly damaged the game's reputation in those years. So haughty and elitist. It was intimidating if you're not into fighters and annoying and pretentious if you were. They basically were saying everything you like sucks, our game is the real deal. Lame.
I never got that feeling from the game, I was deep into tekken for a long time, and when I started playing VF I realized they weren't lying.The game is really is on another level.
 
I don't know about pro levels but on a mass-gamer/more causal level, Virtua Fighter is DoA without boobs, so it has even less appeal than that game does.
 
Virtua Fighter could use some more badass tunes too. I can't really remember much music except for Waterfalls from VF5, which is a hot track. Namco's sound team has always been better.

VF just needs to be accessible on modern platforms. It's not right now. No idea.

Honestly watching the VF finals at EVO are pretty exciting. I like them and KOF13.
 
I remember the talk around VF being the deepest fighting game circa 2006 or 2007. A lot of it came from 1up, James Mielke, and Shane Bettenhausen. Back then there was a kind of beef between that side of the table and reviewers of other websites who thought games like Mortal Kombat Deception were okay. Some of that even started back in 2003 with comparisons between VF4 Evo and Soul Calibur 2. I think VF would do better in today's game criticism landscape. EVO and the FGC have made games writers much more aware of the depth in fighting games, even if it's only made them ore aware of their own ignorance of that depth. Plus, I think VF could carve out a unique identity as the relatively austere, no-nonsense game. I imagine it would do at least as well as KOF. The problem is getting the budget to maintain the level of graphics tech people expect from VF.

Anyway, is it too late to try out VF? I bought 4 Evo right before 5 hit consoles but never got time to really try it out. Then I bought 5 Final Showdown a few years ago and never got around to even booting it up. I don't even think I would attempt to find competition for either game, just mess around with the CPU and training mode.
 
as long as it remains the best fighter on the market i don't care how it looks.

tumblr_nnl1lfJk9c1slig2vo1_500.gif

Looks good for a 10 year old game.
 
The sound design is complete garbage, so if it ever comes back, hopefully they do better than the horrid chop/slap sounds and bad music from the others. I also found the animations a bit inconsistent. They went from amazing to subpar more often than I'd like in a fighter.
 
Anyway, is it too late to try out VF? I bought 4 Evo right before 5 hit consoles but never got time to really try it out. Then I bought 5 Final Showdown a few years ago and never got around to even booting it up. I don't even think I would attempt to find competition for either game, just mess around with the CPU and training mode.

Of course it isn't late, it's best to stick to single player first when learning a fighting game anyway.

Here's a great starter tutorial that teaches you the basics of VF5 and more:

https://www.youtube.com/watch?v=boM7T3BWewY
 
Virtua Fighter is one of the most respected but easily overlooked fighters because the developers have under developed the characters in game. Sega never even bother to give the games a proper narrative set up. They never even bother to create proper endings for the characters. It's a shame really. That little narrative effort goes a very long way.

They had that business with Judgement 6 organization right?
 
Looking at some of the things people were saying at the time, you would guess that low level play never even existed and you would have to spend tens of hours playing a single character to even begin to scratch the surface on how they worked.

That sounds like how every fighting game gets promoted. Lord don't you dear try and play online unless you're willing to play competitively or you like always losing, so hard you have no clue what happened.

Right. I seriously think the VF community and gaming press badly damaged the game's reputation in those years. So haughty and elitist. It was intimidating if you're not into fighters and annoying and pretentious if you were. They basically were saying everything you like sucks, our game is the real deal. Lame.

And this sounds like the fighting game community as a whole,
 
Port it to PC. Or release a VF collection or something.

Maybe do a collaboration with Namco to drum up some interest? ie VF V Tekken.
 
That's a tricky subject

I feel like the "purity" of VF was always part of its charm. OP is basically asking the developers to ruin that, and I don't think it's necessary because it's not what got the series up to this level.

VF is unique enough as it is, which is ironically because it's the one series that doesn't try so hard to be unique. It doesn't reinvent itself, it doesn't change its art style, it doesn't dump a bunch of money into some useless cut-scenes or background explosions to give itself the appearance of extra value. It is what it is, and historically, the more it sticks to that, the better it sells.
 
Virtua Fighter could use some more badass tunes too. I can't really remember much music except for Waterfalls from VF5, which is a hot track. Namco's sound team has always been better.

Virtua Fighter 2's soundtrack is god tier though. The rest aren't as good, but that one easily stands alongside Tekken's best, and significantly above Tekken's recent average. Also, whilst I'd agree that Namco's sound team for Tekken has been better than Sega's for Virtua Fighter, I certainly wouldn't place Namco's sound team over Sega's overall... no way.

Anyway, is it too late to try out VF? I bought 4 Evo right before 5 hit consoles but never got time to really try it out. Then I bought 5 Final Showdown a few years ago and never got around to even booting it up. I don't even think I would attempt to find competition for either game, just mess around with the CPU and training mode.

Nah, not at all. VF is reasonably easy to get into compared to quite a few of the other well known fighters. I'd say that someone's far more screwed trying to for example jump into Tekken Tag 2 from the ground up. If you're looking to mostly just fight the AI, I would recommend the original release of VF5 over Final Showdown, as the quest mode helps keep the game reasonably interesting for quite a while solo. VF4 Evo's quest mode would be even better if you don't mind playing a slightly older entry (don't bother trying to play it on a PS3 though... framerate goes crazy). The AI was surprisingly good in 4, whereas they're quite easily exploited in 5 by comparison.
 
Virtua Fighter could use some more badass tunes too. I can't really remember much music except for Waterfalls from VF5, which is a hot track. Namco's sound team has always been better.

VF just needs to be accessible on modern platforms. It's not right now. No idea.

Honestly watching the VF finals at EVO are pretty exciting. I like them and KOF13.
5R has some good tracks, though not nearly as catchy as Tekken fare.
 
Port it to PC. Or release a VF collection or something.

While I agree with a PC port of FS, what would be the point of a VF collection? There's really no reason to do so, not when people can play as all of the characters through VF5:FS or through VF6 with updated graphics.
 
While I agree with a PC port of FS, what would be the point of a VF collection? There's really no reason to do so, not when people can play as all of the characters through VF5:FS or through VF6 with updated graphics.
The games were pretty cutting-edge when they came out and would be interesting on a historical basis, and I think some of them haven't ever had arcade perfect home releases. Also 3 had different gameplay from the other ones.
 
I'll play devil's advocate here:

Not everyone wants Chunky Monkey, Cherry Garcia, Moosetracks, or Snickers-Blasted ice cream. Some people just want solid, quality, simple vanilla. And there's nothing wrong with doing one thing and doing it really well. Vanilla ice cream is delicious. No frills, no needless complexity or flashiness. Just straight-forward, rock-solid fundamentals.
 
It just seems like Sega hardly ever puts any serious effort into promoting the franchise outside of Japan.
 
Thanks for proving my point. How many did the side VF tournament have? 16? Congratulations you had one 16 man tournament. Game has no players. Your scene did it to itself.
a bit touchy ZTS? could tekken 5 have pulled in a 40+ man tournament in 2015? a VF game just as old did
 
I appreciate this series and will continue to support it. The main thing that bugs me is the inconsistency of the gravity. It bothers me like a thorn on the sole how the gravity changes when Vanessa does her 9P Superman punch compared to the glide from the jump while holding guard. Same thing with other jumping moves like Sarah's 9PKG vs regular jump. I really wish they would've kept the realistic gravity universal across vertical movement, move lists, and juggles.

Sound effects could use some improvement but not a deal breaker.

However, the unique throw animations on Taka is some of the most visually satisfying things possible to witness in fighting games. Other games need to steal that.
 
Thanks for proving my point. How many did the side VF tournament have? 16? Congratulations you had one 16 man tournament. Game has no players. Your scene did it to itself.

Wow... no need to be a dick about it...

You posted that VF would be alive if there were VF "players" rather than VF "fanboys". He responds to state that he's a current VF player. He also remarks that the tournament he went to had more VF players than Tekken players (seemingly factually correct). He wasn't "trying to fool" anyone, and he's not proving your point at all. He just happens to be one of the exceptions that's still actively playing a game that hasn't had a proper new entry in ten years.... which is a weird criteria to demand from any fanbase tbh.
 
Top Bottom