I can't wait to see Steam wrecking Clannad's price down, maybe.So Sekai Project is charging $50 for Clannad, it'll be an interesting test to see if full-priced VNs can sell.
It's been more stagnant than I would have thought.
I can't wait to see Steam wrecking Clannad's price down, maybe.So Sekai Project is charging $50 for Clannad, it'll be an interesting test to see if full-priced VNs can sell.
It's been more stagnant than I would have thought.
So Sekai Project is charging $50 for Clannad, it'll be an interesting test to see if full-priced VNs can sell.
God the SP circlejerk on reddit is irritating. I put together a reasonable post on why I think it's unreasonable, and I'm already at -1 points. I don't really care about imiginary internet points, but it's still very annoying.
It's not to get angry, people there will downvote the most random shit, including posts that are simply stating facts.
They must be out of their minds. I like visual novels and all but $50? No thanks friend.
They must be out of their minds. I like visual novels and all but $50? No thanks friend.
I buy $40 visual novels from MangaGamer so it's not that outrageous (and I kind of resent the idea that VNs can't be worth a full priced game), but MangaGamer also isn't selling games that have been fan translated years ago and were $20 cheaper if you bought them via Kickstarter. And when they put games on Steam they usually price lower.
Key huh. That probably explains it. I have heard stories of some Japanese companies being hardheaded about pricing. That's a damn shame.
It'll probably be $40 for the launch discount, and likely be further discounted further down the road.
This VN was retranslated from start to finish; it is in essence a new game.
Wait clannad is going to be 50$ ?
Lol , no.
Maybe with the right marketing and a superbowl ad it would sell at that price.
LOooool
I can't.. dat SPIN .. that argument is killing me.
I was once a backer of the clannad kickstarter , but i finally backed 0.00$
Much more intresting things to back came at that time so i'll ask. When are the rewards of psysical coming out ? I'm going to guess 2016 ?
BY that logic , xseed should have gone 60$ for Tits SC because it's the one of the longest script to translate for a rpg , right ? They didn't ..And anyone with a bit of common sense figured out why.
Currently on amazon.jp, Clannad (memorial edition, the closest thing I can think of to this release) is 4900円 (~$40) new, and 4400円(~$35) used.
This is the first and only PC release in HD.
In a new engine.
With English tech support.
Translated and edited by professionals.
You guys sound like a bunch of entitled douchebags to be totally honest. If a well made 100+ hour game really isn't worth $50 to you, maybe you should re-evaluate your place in the western VN scene. You're effectively paying $10 more than the game is "worth" if that's what really matters to you.
You know, it's a niche market already, maybe we should charge Japanese prices (usually around 9000円, roughly $73) instead for every release since people feel the need to complain about pretty much any pricetag over $35 from what I've seen.
I know this post makes me sound like an asshole, but I'm tired of people screaming for localizations and expecting them to be almost charity work.
Currently on amazon.jp, Clannad (memorial edition, the closest thing I can think of to this release) is 4900円 (~$40) new, and 4400円(~$35) used.
This is the first and only PC release in HD.
In a new engine.
With English tech support.
Translated and edited by professionals.
You guys sound like a bunch of entitled douchebags to be totally honest. If a well made 100+ hour game really isn't worth $50 to you, maybe you should re-evaluate your place in the western VN scene. You're effectively paying $10 more than the game is "worth" if that's what really matters to you.
You know, it's a niche market already, maybe we should charge Japanese prices (usually around 9000円, roughly $73) instead for every release since people feel the need to complain about pretty much any pricetag over $35 from what I've seen.
I know this post makes me sound like an asshole, but I'm tired of people screaming for localizations and expecting them to be almost charity work.
Well it wasn't really more expensive before. JAST and MangaGamer were the market and their prices haven't changed much. You can't judge by the import market.Honesty I agree with Yuuichi since these are kinda things I've wanted for a long while, but seeing all the price whining when this hobby was much more expensive before is really odd to me.
And hell, much of the talk was actually about how this would affect sales, which you know is kind of the point of putting the game on Steam the begin with.
Currently on amazon.jp, Clannad (memorial edition, the closest thing I can think of to this release) is 4900円 (~$40) new, and 4400円(~$35) used.
This is the first and only PC release in HD.
In a new engine.
With English tech support.
Translated and edited by professionals.
You guys sound like a bunch of entitled douchebags to be totally honest. If a well made 100+ hour game really isn't worth $50 to you, maybe you should re-evaluate your place in the western VN scene. You're effectively paying $10 more than the game is "worth" if that's what really matters to you.
You know, it's a niche market already, maybe we should charge Japanese prices (usually around 9000円, roughly $73) instead for every release since people feel the need to complain about pretty much any pricetag over $35 from what I've seen.
I know this post makes me sound like an asshole, but I'm tired of people screaming for localizations and expecting them to be almost charity work.
Well it wasn't really more expensive before. JAST and MangaGamer were the market and their prices haven't changed much. You can't judge by the import market.
People also want VNs to sell. At a 50$ price tag, many people wont bite.
Look at Cho Dengeki Stryker, that launched at 35$:
http://steamspy.com/app/321190
or Princess Evangeline:
http://steamspy.com/app/344630
No one wanted to buy it at that price, because people still think "its just a VN". The same will happen to Clannad I guess...
Things have been good for Western VN fans in recent years. I just think it's a misread of this thread to equate all the posts that have been done here tonight to petty price whining or douchebaggery. There is a problem with people not wanting to pay full price for visual novels, but a couple of people thinking it'd sell better if it was $40 instead of $50 is not really emblematic of it.Well considering they both primarily didn't localize the greatest stuff most of the time it's a big limiter in terms of quality. MangaGamer has improved a lot and is taking great care with their non-nukige titles, and Jast is.... well they hired fan translators but they still kinda take forever to release stuff due to business shenanigans or otherwise but they are releasing more quality material than before. Branching out to unofficial translations with imported hard copies was more the norm for an enthusiast before (If they were legit anyways.) Now I understand why people are upset but it just makes me feel like people are being ungrateful from my perspective since I'd never imagine paying that much for a legit copy of a VN I was interested in not too long ago.
I might be wrong if feeling this but I feel the past few years have been pretty great towards western VN fans which I didn't really see coming considering the culture of piracy that formed around it.
Things have been good for Western VN fans in recent years. I just think it's a misread of this thread to equate all the posts that have been done here tonight to petty price whining or douchebaggery. There is a problem with people not wanting to pay full price for visual novels, but a couple of people thinking it'd sell better if it was $40 instead of $50 is not really emblematic of it.
People also want VNs to sell. At a 50$ price tag, many people wont bite.
Look at Cho Dengeki Stryker, that launched at 35$:
http://steamspy.com/app/321190
or Princess Evangeline:
http://steamspy.com/app/344630
No one wanted to buy it at that price, because people still think "its just a VN". The same will happen to Clannad I guess...
Most of the people commenting here have already backed the kickstarter, so maybe you should stop jumping to conclusions, especially when you seem to already be aware of how poorly you are coming across. And hell, much of the talk was actually about how this would affect sales, which you know is kind of the point of putting the game on Steam the begin with. As someone who actually pays for fulled priced visual novels, I don't really care to be tarred with your broad generalizations.
The whole Japanese prices angle is not applicable anyway, that's a different market with different expectations. No one buying PC games in the West pays Japanese prices for anything. If you think visual novels are going to be successful trying to emulate Japanese prices, then you're not very educated on how the Steam marketplace works.
Well it wasn't really more expensive before. JAST and MangaGamer were the market and their prices haven't changed much. You can't judge by the import market.
How's that attitude working out for you?
Also, I hope you realize how many people you just pissed off.
Those would actually include those sales as MangaGamer gives Steam keys when you buy the uncensored version from their website for games that are available on both platforms.Your argument suffers a fatal flaw: both these games are available off steam with an uncensored version.
I believe they don't do hard copies for games that sell under 1k, which should tell you how low their cutoff for profitability is.Additionally, both games have or are receiving a hard copy release, which means that the game was not only profitable, but passed some certain arbitrary sales threshold (I don't know exactly how MG works, this is info from a askfm about NTY's hard copy iirc, if you really don't believe me I'll do dig it up) to have that greenlit as well
I share a lot of these frustrations, though the regulars in this thread mostly seem to be people who spend money on this hobby. S:G did really well, though its popularity and accessibility make it an outlier both in the West and Japan. JAST titles generally tend to do well when they get around to releasing them, but the market for full priced visual novels and how much Steam has really grown it is still up in the air. It's why I'd like Clannad to do well outside of the Kickstarter, I don't want to see a future where what we are getting is msotly cheap games hoping to cash in on the Sakura and Nekopara craze.I apologize for basically hitting everyone with this, but I've been seeing it all over the place today and I'm kind of fed up with it. I've seen too many people devaluing it simply because it's a visual novel and older, which apparently makes it worth less regardless of length, quality of content, or the new work that went in to this release. Clearly there's a market at this price, though; I asked Payne a few years back how many copies of the S;G LE were made and if memory serves it was 15k (I'd have to go get a twitter archive to fact check this one), and they lasted a few months at most at $60 before they sold out.
I will concede that my comments about Japanese prices were probably unwarranted, but I'm just tired of hearing price complaints all over the place every time something over, like, $30-35 is announced. This has never been nor will ever be a cheap hobby.
Disregarding the fact that steamspy is rather inaccurate below 10k total users, I do believe that Clannad will give a better overall picture of how big, all ages titles sell in the west among the niche that should be buying them in the first place.
I share a lot of these frustrations, though the regulars in this thread mostly seem to be people who spend money on this hobby. S:G did really well, though its popularity and accessibility make it an outlier both in the West and Japan. JAST titles generally tend to do well when they get around to releasing them, but the market for full priced visual novels and how much Steam has really grown it is still up in the air. It's why I'd like Clannad to do well outside of the Kickstarter, I don't want to see a future where what we are getting is msotly cheap games hoping to cash in on the Sakura and Nekopara craze.
Given that the kickstarter ended up with ~2500 Steam keys to give, I'd imagine ~2500 ownership on SteamSpy after first month of sales, especially since SP decided to release the game 3 days before major Steam Sale.
Those would actually include those sales as MangaGamer gives Steam keys when you buy the uncensored version from their website for games that are available on both platforms.
I believe they don't do hard copies for games that sell under 1k, which should tell you how low their cutoff for profitability is.
I share a lot of these frustrations, though the regulars in this thread mostly seem to be people who spend money on this hobby. S:G did really well, though its popularity and accessibility make it an outlier both in the West and Japan. JAST titles generally tend to do well when they get around to releasing them, but the market for full priced visual novels and how much Steam has really grown it is still up in the air. It's why I'd like Clannad to do well outside of the Kickstarter, I don't want to see a future where what we are getting is msotly cheap games hoping to cash in on the Sakura and Nekopara craze.
I'm wondering why some of you guys think a lower price point is a bad thing exactly. I buy very few VNs and it's mainly because the price is such a huge turnoff for me. Charging the full $40+ price isn't giving much more than fans what they want, because fans will pay it anyway.
The market isn't growing by charging those prices here in the West, it's the same people paying those prices while everyone else sits on the sidelines because the price of entry is too high. Wouldn't it be good if the market grew first so that more people could understand why these games are so highly regarded by their fans? Appeasing the fans is nice and all, but you're not gaining anything by doing nothing but appeasing said fans.
I'll believe your first comment as soon as you prove to me that everyone who got a key that way registered it on steam.
I'm saying it from memory so it could be off, but I doubt it's much higher.I'm also very sure the cutoff for hard copies is much more than 1k, I'll look into it tomorrow.
I have no problem paying a higher price for a VN when it comes to a physical LE:
Lower price points are not an inherently bad thing, but neither is asking a price to match the product. Honestly I see it as a sort of catch 22. Prices can't really go down on titles because it's such a small market, and people aren't buying games because the prices are too high. There's no magical proof 1000 more people will buy in at $5 less of a price, the only way to show that there's an audience is with your wallet.
Currently on amazon.jp, Clannad (memorial edition, the closest thing I can think of to this release) is 4900円 (~$40) new, and 4400円(~$35) used.
This is the first and only PC release in HD.
In a new engine.
With English tech support.
Translated and edited by professionals.
You guys sound like a bunch of entitled douchebags to be totally honest. If a well made 100+ hour game really isn't worth $50 to you, maybe you should re-evaluate your place in the western VN scene. You're effectively paying $10 more than the game is "worth" if that's what really matters to you.
You know, it's a niche market already, maybe we should charge Japanese prices (usually around 9000円, roughly $73) instead for every release since people feel the need to complain about pretty much any pricetag over $35 from what I've seen.
I know this post makes me sound like an asshole, but I'm tired of people screaming for localizations and expecting them to be almost charity work.
It's not a matter of it being everyone, it's a matter of those people sitting on unused keys being statistically significant, which I'm very skeptical of.As for the SteamSpy and MG's numbers, no, I don't think everyone who bought the uncensored game registered the game in Steam. Why? As many of us here like it, you need to remember that there's a part of the internet who hates Steam and they wouldn't touch it with a 10-foot pole. Plus, what incentive do I have to register it? Why would I want to go through the game again in a censored version if I already played the uncensored one? Only to have it in my library? Reselling or giving away the key might be an issue here I'm not covering, but I would be surprised if this happened in a big way.
It's not a matter of it being everyone, it's a matter of those people sitting on unused keys being statistically significant, which I'm very skeptical of.
I'll add this ..why is this release be special ? the fact that of it's cult-like status ? the number of word to translate ?
Because by that logic , we need to apply the same reasonning to other releases ..
Yes it's a niche market , but the potential market for sales on steam is MUCH MUCH higher than in japan alone and your exemple on amazon.jp is for a physical release , not a digital one.
It's not a matter of it being everyone, it's a matter of those people sitting on unused keys being statistically significant, which I'm very skeptical of.
Also, I hope you realize how many people you just pissed off.
So Sekai Project is charging $50 for Clannad, it'll be an interesting test to see if full-priced VNs can sell.
It's been more stagnant than I would have thought.