SolsticeZero
Banned
Capcom should do a Megaman Legends HD trilogy. Redo the things causing licensing issues.there's no chance for this, is there.
I'd punch a baby for a Megaman Legends HD
Capcom should do a Megaman Legends HD trilogy. Redo the things causing licensing issues.there's no chance for this, is there.
Capcom should do a Megaman Legends HD trilogy. Redo the things causing licensing issues.there's no chance for this, is there.
powered up is disgusting looking. probably caused it to commercially bomb.
Still trying to convince my SO and her friend to be Soul Sacrifice coop buddies. Both were turned off it by the nasty enemies. :-(For the loved ones.
Still trying to convince my SO and her friend to be Soul Sacrifice coop buddies. Both were turned off it by the nasty enemies. :-(
Hope the demo comes out. Otherwise, I think Toukiden's my best bet.
What's Remote Play like with PS3/Vita?
If it's built into the PS4 would it be possible to have off-screen play like with the Wii U?
Well said. Beyond the initial enjoyment of learning what works in building a sustainable environment (which will take you the best part of only say, half an hour), the game just doesn't do anything to grab the player. At that point you've set your beasts down, planted some trees and you're waiting for the next thing to go wrong, or the next moment you can add another piece to your ecological puzzle. It's vacuous and ultimately meaningless since - and I've used this before - your progress is fuelled by either an open wallet or your own patience to wait around for the next day to come along, which I don't think is enough to justify its' existence on a dedicated handheld gaming device.Got to agree with the learned views on Ecolibrium written prior in this thread.
*snip*
Well said. Beyond the initial enjoyment of learning what works in building a sustainable environment (which will take you the best part of only say, half an hour), the game just doesn't do anything to grab the player. At that point you've set your beasts down, planted some trees and you're waiting for the next thing to go wrong, or the next moment you can add another piece to your ecological puzzle. It's vacuous and ultimately meaningless since - and I've used this before - your progress is fuelled by either an open wallet or your own patience to wait around for the next day to come along, which I don't think is enough to justify its' existence on a dedicated handheld gaming device.
Clearly intended mostly for a "casual" market, there are much better and maybe less financially intrusive alternatives on other, more F2P friendly platforms. A smartly designed, more mechanically interesting sim game could work on Vita, F2P or otherwise. Ecolibrium simply ain't it.
We're currently having ad hoc fun with Ragnarok Odyssey, despite the game being poo-pooed on GAF. They're definitely more comfortable with the aesthetic.If they do announce a new Vita model on the 20th, I'd give mine to my fiancee so we could play SS together.
I'd say 1 turn off is the 'big heads', if the heads and body proprotions matched, they may have been recieved better. I erpsonally don't mind the cute/chibi look.
They should create a seperate PS4 page to hype it up.....why are we talking about Megaman here..? nostalgia overload (Megaman is nothing special today, just like most other REALLY old games)...
Let´s talk about something relevant... like ME..! or... why Sony hypes the 20th. of February on their Vita page ... http://uk.playstation.com/psvita/
why are we talking about Megaman here..? nostalgia overload (Megaman is nothing special today, just like most other REALLY old games)...
Let´s talk about something relevant... like ME..! or... why Sony hypes the 20th. of February on their Vita page ... http://uk.playstation.com/psvita/
They should create a seperate PS4 page to hype it up.....
Dead or alive 5+ Touch controls explained..
http://blog.eu.playstation.com/2013/02/14/dead-or-alive-5-touch-fight-gameplay-detailed-for-ps-vita/
I like how they don't talk about the inevitable touch features in photo mode.
That Nintendo conference made me love my vita even more
We might not get that many games but what we have (now and upcoming) is really awesome imho
Hmm, no, not really.
I am happy to own both handhelds, though.
Generic Vita question, and sorry for the tangent, but: does the Vita have the save-state feature that the PSP Go had? I know I can quit out to the main menu and have the state intact, but I can't figure out how to return to the game, but then reload that state.
I fear I may have wasted $20 double-dipping on Tactics Ogre on the PSN, because while I love the bigger screen, without being able to undo failed crafting attempts -- those of you who've played it know what I'm talking about -- this game just isn't playable.
Nope. No save states.
Generic Vita question, and sorry for the tangent, but: does the Vita have the save-state feature that the PSP Go had? I know I can quit out to the main menu and have the state intact, but I can't figure out how to return to the game, but then reload that state.
I fear I may have wasted $20 double-dipping on Tactics Ogre on the PSN, because while I love the bigger screen, without being able to undo failed crafting attempts -- those of you who've played it know what I'm talking about -- this game just isn't playable.
Thanks for the confirmation, even if it isn't what I wanted to hear.
I wonder why they'd remove a feature that's clearly technically feasible.
That sounds like cheating to me. Why would there be officially-sanctioned cheating?
That sounds like cheating to me. Why would there be officially-sanctioned cheating?
There's your answer. Save states technically are cheating.
Did we ever get a comic book or manga reader for the vita? I remember PS announcing something last September or October and that Japan got one.
Cheating in a single-player game? In this case, it's more like "removing the drudgery". Non-"cheaters" just reset when such an unlucky RNG delays their plans.
When I get some PSN cash, I think I'm going to buy Unit 13.
I fear I may have wasted $20 double-dipping on Tactics Ogre on the PSN, because while I love the bigger screen, without being able to undo failed crafting attempts -- those of you who've played it know what I'm talking about -- this game just isn't playable.
PSP had one. When Sony shut it down the assumption was that they'd be making one for Vita... nothing yet, though. Maybe it'll be in a firmwire update one day.
I think he's hinting on failing craft attempts ruins the game for him
Do it. It's a really solid TPS. The AI isn't fantastic, but it's definitely enjoyable.
But the risk of failure is part of the game. That's why I wish more games had the Dark Souls save system. Autosaves every few seconds to prevent "retries"
are Unit 13's trophies enjoyable?
Last edited by Noi; 01-27-2013 at 06:42 AM
The game is, and that's what's important.
/highandmighty
I love RCR, but I'm 30 so that could definitely have something to do with it...
"In my day, all games looked this terrible"
<old man voice>