Swagballs717
Member
I am really not a fan of how muted the colors are in the Crazy Taxi game we saw. You wanna bring back the Dreamcast era, you gotta make the colors really pop
Well that's like your opinion and stance, not exactly what was being discussed. I'll at least say if "it's just the established status quo" was good enough then Sony would have never done so well in the first place. But sure we can all believe all Sony marketing/PR blitz was in vain & they'd win anyway.
The other problem was there were multiple higher ups in the company that wanted Sega to go third party and dump the dreamcast. I forgot when but there was a change of power I think in 2000 or early 2001 and the new president was one of the few in favor of going third partyThe head start had nothing to do with it. The PS2 soundly trounced the competition, including Nintendo. Sega had terrible timing and they were already mostly dead before the Dreamcast even launched. The failure of the Saturn had financially crippled them and they hobbled into the Dreamcast generation half-dead. The quality of the games didn’t matter. They simply didn’t have a chance against PS2. The games weren’t the problem.
wrong. As far as I know people were buying millions of PS1 and N64, Dreamcast collecting dust in the store.but the overly positive of the unreleased PS2 is the second coming of gaming jesus that makes everything else obsolette and looks like CG in real time and next gen starts when it releases and so on and so forth fud, so folks waited for that instead of the DC which was seen as a half step because of it.
I think I lived another reality parallel to the one you describe. Tekken Tag was beautiful with relief effects, shadows that mold to the relief, snow during gameplay, lots of grass. Have you ever seen grass on the Dreamcast? Tekken Tag is absolutely the first ps2 game man.Which proved to be way better than that and it took years and millions poured in AAA development for PS2 to really get ahead and start showing better results long after DC's death.
Not that different to how Saturn was treated vs PlayStation when they were actually quite close in results in the first years (I mean, Tomb Raider launched on it even if considered a tad worse yet is one of the pillars of PS success) and Saturn had its strengths too. But marketing and hype and movie playback chose not only the victors but also the degree of humiliation.
wrong.
It is probably very early footage. I hope it looks better on release.I am really not a fan of how muted the colors are in the Crazy Taxi game we saw. You wanna bring back the Dreamcast era, you gotta make the colors really pop
The head start had nothing to do with it. The PS2 soundly trounced the competition, including Nintendo. Sega had terrible timing and they were already mostly dead before the Dreamcast even launched. The failure of the Saturn had financially crippled them and they hobbled into the Dreamcast generation half-dead. The quality of the games didn’t matter. They simply didn’t have a chance against PS2. The games weren’t the problem.
wrong. As far as I know people were buying millions of PS1 and N64, Dreamcast collecting dust in the store.
I think I lived another reality parallel to the one you describe. Tekken Tag was beautiful with relief effects, shadows that mold to the relief, snow during gameplay, lots of grass. Have you ever seen grass on the Dreamcast? Tekken Tag is absolutely the first ps2 game man.
Ridge Race V featured detailed cars with individually rendered polygonal wheels, volumetric lighting , Dreamcast never did that.
SSX at 60fps you know the PS2 can make snow textures better than the Dreamcast ever dreamed of, Onimusha Warlords again 60fps, main character 10,000 polygons. The Bouncer had ragdoll. Dynasty Warriors 2 more than 30 characters on screen 60fps. Unreal Tournament Digital Foundry tested, PS2 version is superior by far. Dark Cloud full 3d rpg, nice draw distance.
the PlayStation 2 was smoking the Dreamcast since March 2000.
lol the technical capabilities of the Playstation were real, you don't need marketing to realize that the console is more capable in textures, frame rate, shadows, lighting, transparencies and models than the Sega Saturn. In other words, everything that makes a 3D game beautiful is better rendered on a Playstation. People are not blind or influenceable zombies, marketing can be exaggerated but it needs to be grounded in reality.
You will only get a laugh my friend. Despite you being correct. I was there many times.
I loved the DC and I wanted it to succeed, but at the same time I felt the PS2 actually did some impressive things from day one and was kind of shrugged off for being an underpowered system with no games for its first year. The DC usually had a more clearer picture, but also less impressive geometry. DC had 480p for those with VGA too.
TTT as you mentioned looked actually very good on PS2, esp the improved NA version. It was a game readied within 6 months to meet launch. But the effects on the grass stage, the pedestrians in the background, the fact it rendered 4 fighters, the overall lighting was superior to most things I saw on DC. The animations of SC were better, but this was true in the arcade as well. TTT was also the same game as the arcade, which was an enhanced T3. It played the same and had similar animations, which was its purpose. Tekken was just different to SC. DF is very fond of TTT too, which pushed up to 2.4 million poly's compared to SC at 1 million tops.
SSX I mentioned before too, it smokes many DC games. And don't forget FIFA 2001. the grass, shadows, players, stadiums.. it looked a notch above what DC usually delivered. These were launch titles. The reply is usually that DC had less time on the market, which is true, but I can't see DC ever producing PS2 levels of geometry. After one year on the JP market the PS2 received games like GT3. But for me it was already obvious well before, with games like SSX, Bouncer, Kessen etc showing very particular things.
Wow, a game released more than a year after Soul Calibur looks marginally better, who would have thought... And you would still have to see these features over the shitty, blurry picture of the PS2. What's the point of pushing more polygons if people can barely see them ?
Happened back then on CRT, and still happens today. What will happen if you plug a Dreamcast to an HD TV and a PS2 to a HD TV ? Well the result is quite simple. Dreamcast will get superbly converted to HDMI (using an Akura Box for example) and render an immaculate picture. Good luck to get something decent on PS2. That console was such a nightmare in terms of hardware desing anyway. Even modern days emulators can't provide V-Sync and low input lag at the same time, you have to pick one or the other...
PS2 was a more powerful and capable hardware on paper, that's the least you would expect for a console released later. Still, the DC was better in many aspects, which are essential to me and many other players : quality textures, clean picture and high quality video signal.
The game had relatively low-quality, jagged graphics and a lack of extra content. Itagaki became depressed about the unfinished game. "I thought I would quit making games," he said. "Some of the staff, including me, were so depressed by this fact." In this state, he stayed home for "three or four months," drinking and repeatedly watching ... Armageddon, singing along to the sappy "I Don't Want to Miss a Thing" with his daughter, which he admitted was a "stupid life." "If I close my eyes now and recall Armageddon, tears still come out," he said.
Fifa 2001 yeh many games. DC was unfortunately surpassed very quickly, hardcore Dreamcast fans cling to 480p as a lifeline, At that time, 480i resolution was rare on the N64 and PS1 but common on the Dreamcast in S-video, the PS2 was completely in line with this trend. UT for example has similar resolution and textures to the Dreamcast but surpasses it in geometry and lighting. RECX has similar visuals in S-video that's a consensus, hell RECV is one of DC's greatest graphics, it was equaled in quality and surpassed in content. When Sony finally made 480p available from the launch of Tekken 4, then games like Burnout 2, Guilty Gear XX owe nothing to Dreamcast quality, on the contrary games like Burnout 2 are far beyond the capabilities of the Dreamcast.I loved the DC and I wanted it to succeed, but at the same time I felt the PS2 actually did some impressive things from day one and was kind of shrugged off for being an underpowered system with no games for its first year. The DC usually had a more clearer picture, but also less impressive geometry. DC had 480p for those with VGA too.
TTT as you mentioned looked actually very good on PS2, esp the improved NA version. It was a game readied within 6 months to meet launch. But the effects on the grass stage, the pedestrians in the background, the fact it rendered 4 fighters, the overall lighting was superior to most things I saw on DC. The animations of SC were better, but this was true in the arcade as well. TTT was also the same game as the arcade, which was an enhanced T3. It played the same and had similar animations, which was its purpose. Tekken was just different to SC. DF is very fond of TTT too, which pushed up to 2.4 million poly's compared to SC at 1 million tops.
SSX mentioned before too, it smokes many DC games. And don't forget FIFA 2001. the grass, shadows, players, stadiums.. it looked a notch above what DC usually delivered. These were launch titles.
Tekken 4 didn't launch on the PS2 until two years into the generation.When Sony finally made 480p available from the launch of Tekken 4
All if that noise just to NOT announce a new Virtua Fighter is crazy.
Only 2 were rendered in TTT, that and more "facts" (lies/bs) from people wondering why they get laughs (ignoring the actual full replies they get to snipe in this way and avoid actually having a coherent conversation based on actual facts). It was (PS3 gen) TTT2 that added simultaneous character moves as in DOA2. You'd know this and not fumble if you read the discussion you wanted to chime in on (or watched the video you posted just because of its blind praise). Again, I never said PS2 launch games didn't showcase things DC couldn't do, just that it didn't make DC games look like PS1 games as they also looked great still, as did many PS2 games through the generation that didn't (need to) show its full power (if DC games ever did) and it certainly didn't look like CG movies as was hyped to snipe DC (except when it was CG as in the Onimusha cited as example of its power, lol).the fact it rendered 4 fighters
Code: Veronica X was on DC too & such added content has nothing to do with platforms. Again, nobody said PS2 was less powerful to even make the point it was "equaled" (though CVX on PS2 is 480i) visually a year later a counter argument, you're arguing with your fantasies despite quoting me...Geometric-Crusher said:it was equaled in quality and surpassed in content.
I disagree that Playstation 2 has a lower texture capacity than the Dreamcast. This is an urban legend that was started by Dreamcast fans based on some cheap DC-PS2 ports, and some ignorance about PS2 hardware that ended up immortalized .PS2 was a more powerful and capable hardware on paper, that's the least you would expect for a console released later. Still, the DC was better in many aspects, which are essential to me and many other players : quality textures, clean picture and high quality video signal.
I don't know what you mean by that. Tekken 4, Outrun 2006, Guilty Gear Isuka, KoF '94 Re-Bout, Crash: Mind over Mutant, Burnout 2 and Van Helsing do any of these games have enough clean picture?clean picture
PS2 having blurry monochromatic textures, aliasing and shimmering that destroys your eyes was precisely what people got.When they were both on the market in 2000, the PS2 never seemed out of line with the DC in the texture department. I only realized this supposed weakness of the PS2 after some Dreamcast fans pointed it out to me, why ? Why is it not self evident, and why is it not self evident ? simply because it is not true.
That's just a ridiculous statement.When they were both on the market in 2000, the PS2 never seemed out of line with the DC in the texture department.
I gotta ask, by 'ps2 fud', are we talking about fud in the typical sense of the word? Like all of you I've hade this convo a million times but I don't recall the term being applied. Usually it was 'ps2 hype' or something to that effect.
A big part of Skies' specialness is that it's a very blue skies series about having an great adventure with your friends and discovering shit on the way. Sort of One Piece-like if you follow that series.Are Valkyria Chronicles 5 and a Skies of Arcadia Remake edgy?
For the sake of getting them made, can they be?
What kind of FUD was spread around on the Dreamcast exactly? The article just mentions it without any kind of elaboration on this.Peter Moore is still angry about Sony “FUDing” the Dreamcast
Peter Moore is still angry about Sony "FUDing" the Dreamcast, which was Sega's last home console before shifting to third-party publishing.venturebeat.com
20+ years on there is a lot of revisionist history people are pushing about how things were back then.
Agree, let's just call it "edgy" so Sega will touch the IP again.A lot of the shown games don't look like something I'd invest in tbh.
A big part of Skies' specialness is that it's a very blue skies series about having an great adventure with your friends and discovering shit on the way. Sort of One Piece-like if you follow that series.
Going edgy would kinda ruin it imo.
Skies is probably the only legacy SEGA IP that I care about, it's one of the most unique RPGs out there and is still unmatched in a lot of areas tbh.Agree, let's just call it "edgy" so Sega will touch the IP again.
The thing that always made Sega different was their willingness to gamble on new IP. Yeah, I am excited to see JSR and Crazy Taxi come back, but if they really wanted to show me they're the Sega that made those games in the first place, they'd need to take chances on something new.
I suppose this is just an outgrowth of how expensive and risky game dev has gotten. It's not just Sega.
Only game to have a recent entry is Streets of Rage. Everything else is basically new at this point.I'm not really buying it. If they were actually returning to DC's "rebellious era", they would've come up with entirely new, fresh games, like they did back then, instead of tossing old ips to a bunch of cheap, no-name western developers or attempting to turn them into soulles live service cash grabs.
What kind of FUD was spread around on the Dreamcast exactly? The article just mentions it without any kind of elaboration on this.
Where are you getting this info from? Not saying its not true just want to know who these no name western devs are.I'm not really buying it. If they were actually returning to DC's "rebellious era", they would've come up with entirely new, fresh games, like they did back then, instead of tossing old ips to a bunch of cheap, no-name western developers or attempting to turn them into soulles live service cash grabs.
What I remember is that most magazines were talking about how great the Dreamcast was etc.That had nothing to do with Sony, and everything to do with Sega.
All Moore needs to do is look at 32X, Sega CD, and Saturn. Sega couldn’t follow up the success they had with the Genesis so their subsequent hardware was poorly supported and short lived.
Meanwhile Sony wasn’t chasing trends or throwing darts at a dartboard. They executed PlayStation perfectly kicking both Sega and Nintendo’s ass, and the buzz for PS2 was enormous.
If you’re a customer which are you going to buy? The sure thing or roll the dice on another Sega flop that you could already see wasn’t getting the big name support?
My Dreamcast is different from yours. On my Dreamcast Shenmue 1 and 2, MSR, Super Runabot, JSR, HeadHunter in the city, even Virtua Tenis has all these things mentioned (it's worth mentioning) with negative emphasis on shenmue 2, which should in theory be the best built game on the system.PS2 having blurry monochromatic textures, aliasing and shimmering that destroys your eyes was precisely what people got.
Dreamcast displays much better textures and a much better picture, these are facts.
Peter Moore is still angry about Sony “FUDing” the Dreamcast
Peter Moore is still angry about Sony "FUDing" the Dreamcast, which was Sega's last home console before shifting to third-party publishing.venturebeat.com
20+ years on there is a lot of revisionist history people are pushing about how things were back then.
What kind of FUD was spread around on the Dreamcast exactly? The article just mentions it without any kind of elaboration on this.
They said and no one obeyed, the biggest amount of PSX and N64 sales occurred between 1998-2001 . If some failed during this period, that's not the reason.Sony itself didn't spread much FUD I think. But they did tell you to wait for their next generation system.
Had Sega hit the 5 million target (instead 3 million) they probably would’ve fought longer. But they couldn’t hit the 5 million target with people being told not to buy a DC because the PS2 was coming.Sony itself didn't spread much FUD I think. But they did tell you to wait for their next generation system, basically like Sega told you to buy the DC.
Is anyone is to blame, its Sega themselves by killing hardware prematurely and not fulfilling promises. Other consumers and some outlets would advise you to wait for PS2 and not get a Dreamcast straight away pointing out at how Saturn was ultimately handled. Which was legit advice, as Sega did fuck up the Saturn and 32x royally and also left the Genesis to die.
We all know how it ended up, after a bit more than a year on the western market Sega already killed the DC.
Had Sega hit the 5 million target (instead 3 million) they probably would’ve fought longer. But they couldn’t hit the 5 million target with people being told not to buy a DC because the PS2 was coming.
I was was working retail during the DC launch. I saw it for myself.Nobody needed to be told that, though. PS1 was a runaway success and saturn dead and gone. People are absolutley succeptable to marketing and whispers but how much of that is really needed to explain the outcome here?
I was was working retail during the DC launch. I saw it for myself.
Back then stores had a VCR that was used to run tapes of game trailers. I had a Japanese DC and I made a tape with Sonic, Soul Calibur, Power Stone, and Sega Rally 2. People were seriously blown away by Sonic and Soul Calibur. It was a generational leap. But there were people who refused to even consider it, and it was like 20% people burned by the 32X and Saturn and like 80% buying into he PS2 sight unseen and buying into he “don’t buy a DC, the PS2 is coming” FUD. That’s what Peter Moore was talking about.The fud, right? What did it look like?
Dunno how anyone alive at the time could miss the hype about movie quality 3D graphics in real time (said prior to Dreamcast's western launch as you say sight unseen). Or PS2 being bought by boogie man Hussein of Iraq for military purposes as better/more accessible than supercomputers and depriving red blooded American patriots of their right to buy one by derailing the already too limited to meet demand supply. No fud there, no sir. Or general gaming media being Sony ads front to back (or start to finish for TV shows) instead of covering all platforms if not equally then at least showing the less amount of gems they were getting instead of any junk not on them. Like what? It was all over the place and as with the Iraq shit not confined to gaming related media alone either. Must have lived in some parallel dimension or something as was mentioned earlier. People believed that shit and it was said for people to believe it and not the usual "advert vs reality" like a burger and we were bombarded with it 24/7 in and out of gaming media and it wasn't even close to any kind of truth and spread to kneecap the competition that was raising eyebrows with its real qualities.Back then stores had a VCR that was used to run tapes of game trailers. I had a Japanese DC and I made a tape with Sonic, Soul Calibur, Power Stone, and Sega Rally 2. People were seriously blown away by Sonic and Soul Calibur. It was a generational leap. But there were people who refused to even consider it, and it was like 20% people burned by the 32X and Saturn and like 80% buying into he PS2 sight unseen and buying into he “don’t buy a DC, the PS2 is coming” FUD. That’s what Peter Moore was talking about.
Back then stores had a VCR that was used to run tapes of game trailers. I had a Japanese DC and I made a tape with Sonic, Soul Calibur, Power Stone, and Sega Rally 2. People were seriously blown away by Sonic and Soul Calibur. It was a generational leap. But there were people who refused to even consider it, and it was like 20% people burned by the 32X and Saturn and like 80% buying into he PS2 sight unseen and buying into he “don’t buy a DC, the PS2 is coming” FUD. That’s what Peter Moore was talking about.
Dunno how anyone alive at the time could miss the hype about movie quality 3D graphics in real time. Or PS2 being bought in droves by boogie man Hussein of Iraq for military purposes as better/more accessible than supercomputers and depriving red blooded American patriots of their right to buy one of these amazing machines of their own by derailing the already too limited to meet demand availability. No fud there, no sir. Or general gaming media being Sony ads front to back (or start to finish for TV shows) instead of covering all platforms if not equally then at least showing the less amount of gems they were getting instead of any junk not on them. Like what? It was all over the place and as with the Iraq shit not confined to gaming related media alone either. Must have lived in some parallel dimension or something as mentioned earlier.