Why hello there chaps!
Looks like I have some posts to catch up on.
Welcome back!
Why hello there chaps!
Looks like I have some posts to catch up on.
can we link our pc account yet?
What are you using to rank it? Cores or anything?
So where do you guys go to rank up level 1 equipment? Just low level defense?
What are you using to rank it? Cores or anything?
So where do you guys go to rank up level 1 equipment? Just low level defense?
So where do you guys go to rank up level 1 equipment? Just low level defense?
Let's play a game: talk about a bad frame ability, and what it needs to be good.
I don't get Radial Disarm. 100 energy to take away weapons, but most frames pay this to kill everything around them. I don't want Loki to have an AoE kill since it does not match the character, but it needs to be roughly as good. Or it needs to cost around 50 energy instead of what it does now.
It could make enemies completely helpless, but that doesn't seem tactically interesting. What could be be interesting is if it made the disarmed guns hover and shoot at enemies, or if Loki could place multiple Decoys, and this ability also armed them. It could remove all shield capacity and all special abilities. It could root enemies or stun them. Something like that is needed.
Is it the worst ultimate in the game right now? I think so.
Let's play a game: talk about a bad frame ability, and what it needs to be good.
I don't get Radial Disarm. 100 energy to take away weapons, but most frames pay this to kill everything around them. I don't want Loki to have an AoE kill since it does not match the character, but it needs to be roughly as good. Or it needs to cost around 50 energy instead of what it does now.
It could make enemies completely helpless, but that doesn't seem tactically interesting. What could be be interesting is if it made the disarmed guns hover and shoot at enemies, or if Loki could place multiple Decoys, and this ability also armed them. It could remove all shield capacity and all special abilities. It could root enemies or stun them. Something like that is needed.
Is it the worst ultimate in the game right now? I think so.
wat.
No.
Just, no.
WTF!No.
Radial Disarm is probably Loki's most useful ability. High level Grineer can be a real pain in the ass! Being able to zap away their rocket launchers, flame-throwers and Gorgons is a godsend. Disarming the Corpus robots is extremely useful as well. These days I always try to make sure that someone brings a Loki whenever I do T3 Survival or Defense -- just for Radial Disarm.
Most "ultimates" aren't worth it for 100 energy, it's not just Loki. You really need both Streamline + Fleeting Expertise (Rank 3) to bring the cost down to 30. You could also use a Rank 4 Fleeting to hit the Power Efficiency hard cap (75%) and bring the energy cost down to 25, but I personally prefer to stay at a cost of 30 energy and not lose another 10% on Duration. With Loki in particular you could also use the Essence Helmet + Fleeting (Maxed) to hit the Efficiency cap without Streamline. That's actually worth it (IMO) since it frees up another mod slot. I like to slap Narrow Minded (Rank 7) in there to counteract the -60% Duration from Fleeting. Then maxed Overextended and maxed Stretch to counter the Range hit from Narrow Minded.
With that build you'll have a range of 37.5m for Radial Disarm (up from stock 20m) with durations of 28s for Decoy (stock 25s) and 13.4s for Invisibility (stock 12s). Throw in maxed Continuity and Constitution and you'll be at 41.5s for Decoy and 20.4s for Invisibility. With Energy Siphon you'll regain 12.24 energy during that Invisibility duration (and that's just if you're the only one in the group who has it) and since Invisibility now only costs 12.5 energy, well... you see where I'm going with this.
That's just an example "jack of all trades" build though. I prefer to have separate builds for Radial Disarm range and Invisibility duration. Range for grouping, Duration for solo. If you specialize like that you can hit Invisibility durations of over 30s (!) and with the Swindle Helmet you can hit the Power Range hard cap of 50m with Radial Disarm. 50m is a fucking huge radius in Warframe. I really can't overstate how useful that is for groups facing high level Grineer and Corpus. Especially if you're trying to last longer in T3 Survival or Defense.
God damn I love Loki.
Switch Teleport turned Raptor into a helpless infant. I do not want it to change.I think it's way too expensive and has such specific use cases. Infested don't carry guns and Grineer generally spread out most of the time. So this leaves Corpus who bunch together and use weapons. But even then they can still carry on attacking without missing a beat and it will causes them to rush you instead to get in close which isn't a desirable outcome. I use it in defense and survival when power is not an issue. Maybe at higher levels it's really useful. I haven't levelled it.
Maybe if there was a chance for malfunctioning weapons to explode and do damage.
I pick switch teleport. How about just a straight up teleport instead?
Also, my Loki is level 30, and I have a Forma. I also have Galatine at level 30. What should I use the Forma on?
Also Volt's Overload is buffed in the PC version, it no longer has a long channel. After the initial animation, he becomes controllable again, but the Overload effect still continues (especially if you hit electronics in the environment) It still suffers from scaling issues in the high end tho.
Oh, cool. Can't wait to play around with that then.
KICK IT INTO GEAR SONY CERT TEAM
Grimløck;97660703 said:lol. I'm like inches away from maxing it...after over 230 hours.
What are you using to rank it? Cores or anything?
So where do you guys go to rank up level 1 equipment? Just low level defense?
I don't really like to pick my weapons by job. Finding one setup that works everywhere is my goal in every game. I would forget to change them every fight anyway!
So is the confuse effect from radiation not good? I was hoping to anchor my character with that.
Then why build an arsenal? Thats where its at for me anyway, the moment to moment combat and arsenal building, and the process of getting to know each weapon and then tuning it for one or more roles.I don't really like to pick my weapons by job. Finding one setup that works everywhere is my goal in every game. I would forget to change them every fight anyway!
I am wondering if the confuse effect proccing everywhere could outweigh the damage offerings, though. I know the drawbacks.
And you're fine to play that way until the higher levels of difficulty - but the enemies scale up beyond what's possible with individual players. At that point individual enemy resistances are a lot more potent relative to the damage you can shell out, so I think that people who tune their weapons for specific enemies and roles are really planning ahead for those more difficult missions and enemies.It is not an issue of comfort zone. It is just how I play games. If a game forces me to pick different gear for different enemies, I consider it bad design and I move on to another game. Good games make a variety of creative approaches viable. They don't shoehorn you into stacking one thing to win in each situation.
I was thinking that it would emphasize Loki's support role. I am not going to be dealing the big AoE damage, but it seems like the big reason defense missions fail is one person going down, and others needing to resurrect him. If I can crowd control most things from a vantage point and keep things good via confuse, decoy, and radial disarm, it might be enough for me to be pulling my weight.It might help mitigate them, but at the end of the day this is a game about scale. It's basically horde mode that never ends. Enemies in Survival and Defense will continue to get stronger with every wave, and the stronger they get the more damage they need to take down. Having the confuse effect proc a lot would probably be useful against extremely high enemies that take a lot of bullets to bring down, but the other 3 party members would all still need to be outputting serious damage to pick up your slack.
Three secondaries I could recommend:Also, I tried the Bronco. I did not realize this thing has 2 rounds in the chamber. Gah. Not pleasing at all. I wish we could just use any two guns. None of the secondaries seem interesting.
I was thinking that it would emphasize Loki's support role. I am not going to be dealing the big AoE damage, but it seems like the big reason defense missions fail is one person going down, and others needing to resurrect him. If I can crowd control most things from a vantage point and keep things good via confuse, decoy, and radial disarm, it might be enough for me to be pulling my weight.
Thank you. I will check all three of these out. Can you help me understand why the Kunai are so loved?Three secondaries I could recommend:
Afuris (dual furis / auto pistols) - they devour ammo but they'll rip through armor and robotics like butter. Such a fun run-and-gun weapon set.
Kunai - (throwing blades) stealthy, with nice puncture damage. Modded they become the weapons of the Gods, and with a lot of utility ta boot.
Dual Vastos (revolvers). These hand cannons have enough ammo and pack enough punch that you just might never leave them out of your loadouts. They do insane slash damage, but they'll punch a hole just fine in Grineer and Corpus alike.
All three of these can fit a general purpose build, though be careful with ammo management on the afuris. I tend not to use them for Spy/Deception if I plan on carrying the datamass, preferring Kunai and Vastos instead.
Should have dual vipers done by tomorrow to see how those handle.
Good to know.Well, none of the other Warframes will be dealing big AoE damage either. After a certain point the Warframe abilities that deal direct damage are basically useless because enemies will be such high level that the static damage output barely scratches them.
Sure, but it is not an either-or situation, and the confuse proc is free. I kind of plan on Galatine being my big damage source when I need it.It's all about utility. In your Loki scenario, Radial Disarm with max range would be infinitely more useful than the confuse proc from Radiation. Especially if you were also outputting serious damage from your weapons to help the team.
Pokemon is a counterexample. You don't swap your team for every fight. You structure one good, diverse team to handle a wide variety of situations. That is good game design. It would be to your point if people stacked water teams for when they fight a fire opponent, but that is not how the game works. That would be pretty dumb as a game design choice, and it is for Warframe, too.However, like weapons, not all Warframes are optimized for every encounter. Mag is fucking godly against the Corpus since all her abilities deal Magnetic damage and Shield Polarize actually scales up with enemy levels as the match goes on. Against Infested and Grineer she's okay, but you'd probably be better off bringing a different frame.
It sounds funny, but this game is a lot like Pokémon. The entire point is to build an Arsenal to tackle any situation, but no one loadout is going work for everything. I mean, you wouldn't bring an entire team of grass Pokémon to fight the fire gym leader, right? ;-)
wat.
No.
Just, no.
WTF!No.
Radial Disarm is probably Loki's most useful ability. High level Grineer can be a real pain in the ass! Being able to zap away their rocket launchers, flame-throwers and Gorgons is a godsend. Disarming the Corpus robots is extremely useful as well. These days I always try to make sure that someone brings a Loki whenever I do T3 Survival or Defense -- just for Radial Disarm.
Most "ultimates" aren't worth it for 100 energy, it's not just Loki. You really need both Streamline + Fleeting Expertise (Rank 3) to bring the cost down to 30. You could also use a Rank 4 Fleeting to hit the Power Efficiency hard cap (75%) and bring the energy cost down to 25, but I prefer to stay at a cost of 30 energy and not lose another 10% on Duration. Personal preference. With Loki in particular you could also use the Essence Helmet + Fleeting (Maxed) to hit the Efficiency cap without Streamline. That's actually worth it (IMO) since it frees up another mod slot. You could then slap Narrow Minded (Rank 7) in there to counteract the -60% Duration from Fleeting. Then maxed Overextended and maxed Stretch to counter the Range hit from Narrow Minded.
With that build you'll have a range of 37.5m for Radial Disarm (up from stock 20m) with durations of 28s for Decoy (stock 25s) and 13.4s for Invisibility (stock 12s). Throw in maxed Continuity and Constitution and you'll be at 41.5s for Decoy and 20.4s for Invisibility. With Energy Siphon you'll regain 12.24 energy during that Invisibility duration (and that's just if you're the only one in the group who has it) and since Invisibility now only costs 12.5 energy, well... you see where I'm going with this.
That's just an example "jack of all trades" build though. I prefer to have separate builds for Radial Disarm range and Invisibility duration. Range for grouping, Duration for solo. If you specialize like that you can hit Invisibility durations of over 30s (!) and with the Swindle Helmet you can hit the Power Range hard cap of 50m on Radial Disarm. 50m is a fucking huge radius in Warframe. I really can't overstate how useful that is for groups facing high level Grineer and Corpus. Especially if you're trying to last longer in T3 Survival or Defense.
God damn I love Loki.
EDIT: As for actual shitty ultimates, Volt's is pretty lackluster unless you have a good Trinity with you. He really needs to be invulnerable throughout the duration of the ability.
Three secondaries I could recommend:
Afuris (dual furis / auto pistols) - they devour ammo but they'll rip through armor and robotics like butter. Such a fun run-and-gun weapon set.
Kunai - (throwing blades) stealthy, with nice puncture damage. Modded they become the weapons of the Gods, and with a lot of utility ta boot.
Dual Vastos (revolvers). These hand cannons have enough ammo and pack enough punch that you just might never leave them out of your loadouts. They do insane slash damage, but they'll punch a hole just fine in Grineer and Corpus alike.
All three of these can fit a general purpose build, though be careful with ammo management on the afuris. I tend not to use them for Spy/Deception if I plan on carrying the datamass, preferring Kunai and Vastos instead.
Should have dual vipers done by tomorrow to see how those handle.
The equivalent of your example would be bringing all slashing weapons to a Corpus stage. That is not what I am aiming for. I am aiming for the ideal Pokemon team, where I might not be amazing in every situation, but I am well equipped for a variety of circumstances.
Having a stealthy weapon never hurts, you'll never run out of ammo, and they're very accurate so its easy to use them for anything from headshots, to cameras and even popping containers from a distance. I've got mine setup for magnetic+heat, buffed puncture with extended clip and a maxed fire rate and they drop Grineer and MOA like nobody's business. If you find yourself lugging around the datamass you're just fine if you've got Kunai on hand.Thank you. I will check all three of these out. Can you help me understand why the Kunai are so loved?t not be amazing in every situation, but I am well equipped for a variety of circumstances.
Everybody's warning me about that, hah. I love my Kunai but am looking for something with more impact for my Volt secondary. Thanks for the advice! Here's hoping max ammo buff + extended clip + pistol ammo mutation can mitigate things a bit even though it doesn't sound like it works as well as it should.They eat ammo in seconds. At higher levels they rip through corpus and infested. The reload is a drawback even with mods though
Sometimes what I'll do when running the Afuris is stick to my primary until all hell breaks loose - either tackling an end boss, or on the sprints to the exit after achieving the objective, or those final moments of standing your ground before bugging out in Survival missions. Its like throwing down the gauntlet and breaking out the bullet hoses to keep that damage going while on the run.I would bring a primary with good ammo economy when using the vipers. Even with pistol mutations they far out use than what you can pull in. I love them for there high fire but they arent something to rely on all the time. If I didnt know about the special vipers from the upcoming plant mission, I might've used a potato on it. As of this moment though, I am binding my time until I get to rank 6 and get the soma.
Gonna use my last one on that for sure.
The problem is that only a few frames interest me. I want to make Vauban, though. Not many of the frames allow for a lot of tactical creativity. They tend to be very straightforward....and that might work out fine for solo play, but when grouping you'll want to have an Arsenal. For example, your Loki build might end up working out decently well, but not if the other 3 players are running similar builds. It all comes down to the group in question. When we run high level stuff as a clan we don't ask for a specific Warframe or weapon, we just ask who wants in and then group up. Once the group is formed we then figure out who's bringing what based on what we're fighting and who has what Warframes. I love playing my Trinity -- and Trinity is amazing as a support frame -- but you don't really need two. If someone else wanted to roll as Trinity then I'd switch to a different frame.
Diversity is the spice of life!
Maybe I will give the Kunai a shot, but I was looking for high impact damage with rapid fire. The Bronco...ew....Having a stealthy weapon never hurts, you'll never run out of ammo, and they're very accurate so its easy to use them for anything from headshots, to cameras and even popping containers from a distance. I've got mine setup for magnetic+heat, buffed puncture with extended clip and a maxed fire rate and they drop Grineer and MOA like nobody's business. If you find yourself lugging around the datamass you're just fine if you've got Kunai on hand.
And you just look like a Ninja bad-ass thwipping a few of those into your enemies while jumping and sliding. Thats always a plus ;P
Everybody's warning me about that, hah. I love my Kunai but am looking for something with more impact for my Volt secondary. Thanks for the advice! Here's hoping max ammo buff + extended clip + pistol ammo mutation can mitigate things a bit even though it doesn't sound like it works as well as it should.
What's the best way to farm neurodes?
There is no Detron yet on the PS4. Remember that the wiki's updates are on par with the PC version.What is the status rate on the Detron?
Lephantis from ODA runs.
ODS/ODD runs (only drop from ancients.)
Eris defense runs (better than survival since you don't have to run around/miss out on stuff.)
. I love my Kunai but am looking for something with more impact for my Volt secondary.
I would bring a primary with good ammo economy when using the vipers. Even with pistol mutations they far out use than what you can pull in. I love them for there high fire but they arent something to rely on all the time. If I didnt know about the special vipers from the upcoming plant mission, I might've used a potato on it. As of this moment though, I am binding my time until I get to rank 6 and get the soma.
Gonna use my last one on that for sure.
Isn't that two shots per clip? Don't think I can hack that, even when dual wielding.Try the Bronco. Just got the Prime and man I love the thing.
Thats never happened for me, so maybe its that rate of fire mod mussing with the works?Does anyone know why the Latron keeps misfiring? Seriously sometimes I am pulling the trigger for all its worth and just nothing happens. It's really annoying.
Thats never happened for me, so maybe its that rate of fire mod mussing with the works?
I've never wanted a fire rate increase on it no, as its current ROF is more than enough to me. But its a weapon that you don't really want to spam because the aimed shots are just deadly, so maybe that keeps me pacing my shots, even when firing from the hip most of the time.Do you use it without rate increase? Don't you find it way too slow?
I've never wanted a fire rate increase on it no, as its current ROF is more than enough to me. But its a weapon that you don't really want to spam because the aimed shots are just deadly, so maybe that keeps me pacing my shots, even when firing from the hip most of the time.
I gotta hit em in the face ya see.
My dual Vipers rip through anything. I love them. Gonna max out the total ammo on them and then they'll be great.
Isn't that two shots per clip? Don't think I can hack that, even when dual wielding.
Is any of this worth an energy siphon? I don't know market values yet. I have some stuff I see requests for, but I don't know if I can get a siphon for it. Feedback from experienced players is appreciated.
I have:
Vigor
Serration
Physique
Rifle Ammo Aura
Master Thief
Undying Will
Thunderbolt
Melee Channel
Woah, and I almost didn't list that one because it seems so scrappy to me. 40% chance of unlocking a container seems "meh". Is it really that big of a deal?whoa, dont get rid of that master theif unless its a spare, that mod is mad rare (2% drop rate), that should easily net you a siphon and then some..
auras are on a alert schedule, so you'll eventually get one, cant really say the same for master theif..unless the RNG is smiling upon you.
I PM'd you earlier. I have a spare energy siphon I'm willing to give you. Picked it up on the other night's alert.Is any of this worth an energy siphon? I don't know market values yet. I have some stuff I see requests for, but I don't know if I can get a siphon for it. Feedback from experienced players is appreciated.
I have:
Vigor
Serration
Physique
Rifle Ammo Aura
Master Thief
Undying Will
Thunderbolt
Melee Channel