>UI looked great in screenshots, is absolutely horrendous in actual gameplay
>Markers on the map and overlay are hideous, too big, obtrusive (non transparent) and don't match the aesthetic whatsoever, look like something off of a star wars gamecube game
>Same objective marker for tiny dropped life support and large life support capsules makes it literally impossible to distinguish the two when searching for the life support container, spams the screen up with dozens of objective markers at once, extremely disorienting
>Spawn rate for scorpions has gone through the roof, they now also stunlock on single hit
>Spent a good 25 seconds being juggled between a triangle of three scorpions knocked back and forth with no way to get out before someone managed to help me
>Melee breaking still not fixed (after 3 updates of it being a major problem)
>Team health indicator should be enabled by default since it's not nearly as hideous or obstructing as it was initially (just a personal opinion, not really a problem but it doesn't make sense anymore for the team-based game)
>Enemy spawns broken, now spawn in walls and under things (especially corpus) makes for invisible guns shooting at you all the time, had to kill with explosives (thankfully worked, I imagine this breaks a lot of exterminate missions)
>Nice new icons for market, items, etc.
>Interception feels like a massive chore that will make grinding infinitely more boring
>Text on indicators is legitimately too small for me to read at anything less than stopping and staring directly at it, especially bad with the defaultly enabled UI movement. Very hard to track objective status (scaling fix?)
>Icons indicating ownership of capture targets on interception are too small/too similar to tell apart (you really couldn't just make them a different color???)