the game should've been priced more competitively. had it come with a 4th race or at the very least a much expanded land stand mode, sega could've justified launching at $60 but just barely. no game should have any business selling at that price unless it's a triple a budget title in today's market.
the game will see a majority of its sales through steam sales and if they really knock last stand out the park, it'll be fine. at least i hope so
It had the budget. CoH2 expansions aside, Relic has spent 5 years with the team of 100+ employees prototyping two Warhammer games which got fused together into DoW3.
Is this game playable on a macbook pro from 2015?
the game should've been priced more competitively. had it come with a 4th race or at the very least a much expanded land stand mode, sega could've justified launching at $60 but just barely. no game should have any business selling at that price unless it's a triple a budget title in today's market.
the game will see a majority of its sales through steam sales and if they really knock last stand out the park, it'll be fine. at least i hope so
Seriously still flabbergasted last stand was not in, the mode was so damn popular they sold it separate from the base game for 10 dollars. It was my most played mode in retribution.It doesn't make sense they didn't prioritize a co-op Last Stand mode. The framework is already there (Elite units with distinct abilities, Doctrines could be used instead of Wargear) and it was a huge hit in DoW2.
I really feel like Relic should have delayed this game to at least July, but I'm guessing Sega wouldn't allow that.
This honestly leaves another question, why should we give a fuck about spending more on upcoming (expansion?) content involvingand other new races?Necrons
Agreed. I absolutely love the multiplayer....but I can hardly find games. Anyone here wants to team up and do any 2v2, send me a random invite on steam. VincentAlexander. I'll gladly play some rounds here and there.They banked on the multiplayer 100% and failed apparently. I'm sad and bitter, since this is the best RTS available atm for me and to see all that work go to waste when nobody plays it breaks my heart.
Fuck.
I have a friend that I do games against the cpu if you want to join us, we haven't done player matches yet. Steam name is grendelrt as well.Agreed. I absolutely love the multiplayer....but I can hardly find games. Anyone here wants to team up and do any 2v2, send me a random invite on steam. VincentAlexander. I'll gladly play some rounds here and there.
Sounds greatHey everyone!
It's been a wild ride since the release of Dawn of War III – a game we loved making and are so glad to finally have in your hands. We're thrilled to put out a new installment after an eight-year hiatus, we're proud of the innovations we've made within the genre, and we think the game is full of potential.
But...we're humans who have the internet. We know there are lots of you who don't feel the same way. That matters. We make these games for you, and we need you in order to keep making games. So, let's talk about where we go from here.
Dawn of War III was meant to reunite our Dawn of War and Dawn of War II fans with a bombastic, action-RTS packed with incredible heroes, giant space lasers, and whole, new planets made of things that go BOOM. While we've checked those boxes, it's clear that those weren't the only things that you were looking for. So, what now?
It started at launch by keeping our eyes and ears open. We spend a LOT of time on the forums, and just as much looking through the data on what you're playing, and what you're not. We're using that to plot out our next steps and are hoping to share plans with you soon, and get you involved in how we bring them to life. But that takes time.
So, what happens in the short term? Great question...
ANNIHILATION MODE
To start, we're going back to our roots with new multiplayer modes that challenge you to wipe out every last Waaagh Tower and Webway Gate to earn that victory screen. Get ready for Annihilation Mode. Wait, make that: Annihilation MODES.
Dawn of War I fans will feel right at home in Annihilation Classic. To win, you'll need to destroy the core structures of your opponent. It's tough, but we've added a couple tools to help you out: new doctrines that will let you build faction-specific turrets throughout the map.
Want a headstart? Load up Annihilation with Defenses to kick off the match with several of these turrets already installed throughout the map, buying you more time to build up your army. Both modes will be available in Custom Match for 1v1, 2v2, and 3v3.
We'll be releasing a video on later this week with more information, and debuting the mode live on Twitch at 10AM PST on Friday, June 16th. Keep your eyes peeled!
TURRET DOCTRINES
And those fancy new turrets? You won't need to hand in your hard-earned Skulls for them. We'll release them unlocked, for all players, for use across all multiplayer modes. Turtlers rejoice! You'll have new defensive strategies to play with, and against, in no time. Here's your first look at one of them in action:
The turret doctrines won't be available in campaign mode, but it is something we're going to take a look at. No promises, but we'll see what's possible and get back to you.
NEW MAP: MORTIS VALE
All existing multiplayer maps have been retrofitted to play host to Annihilation showdowns, but we're happy to share the brand new Mortis Vale map – a fresh battlefield to burn to the ground! We'll share a closer look at Mortis Vale next week, but here's just a taste of what to expect. And yes, this map will be equally available to load up in Power Core!
ENGINES OF ANNIHILATION
We're sneaking one more treat in for you. Get ready to bring glory to the battlefield with the free Engines of Annihilation skin pack! Send out your super walkers in style with the House Raven skin for the Imperial Knight Paladin, the Exalted skin for the Wraithknight, and the Deathskulls skin for the Gorkanaut. We hope you like them!
This will all go live in our Annihilation Update on Tuesday, June 20th.
We know this is just a start, but it's an important one. And it helps us say thanks to each and every one of you for playing, posting, and yes – even some of the yelling. It hasn't fallen on deaf ears.
We'll start with the Annihilation Update, we'll keep listening, and together, we'll keep moving forward.
For the Emperor!
Is it dead yet?
I just want a Space Marine sequel
Guys, of I enjoy SP only do I play DoW 2 + expansions or this one? (Already have DoW 2)
Not really interested in multi
Guys, of I enjoy SP only do I play DoW 2 + expansions or this one? (Already have DoW 2)
Not really interested in multi
Guys, of I enjoy SP only do I play DoW 2 + expansions or this one? (Already have DoW 2)
Not really interested in multi
Also if you want to collect loot and build each individual hero unit you have uniquely to your game style.
DoWII is still the GOAT for me. Even the multiplayer, which I didn't play much, I do enjoy more then the current DoWIII MP. Still Last Stand is the best of the best out of DoWII.
Hi everyone!
Thanks for sharing all your great feedback with us after our Community Update last week. We appreciate your patience with us. We're so excited to release our major Annihilation Update today. Get ready to wipe the floor with your foes in our new multiplayer mode!!
Headlining this update are two new Annihilation modes, which work in Custom matches on all existing maps including our new release, Mortis Vale. This new battlefield is available for 2v2 and 3v3 across all multiplayer modes, boasting an open feel with lots of flanking opportunities.
We're also introducing three new doctrines (one per faction) that allow the construction of turrets. These doctrines will be automatically unlocked for all players and can be used in Power Core mode or in the new Annihilation modes.
As a final token of our appreciation, we're adding three Elite skins to your inventories - House Raven Imperial Knight Paladin, Exalted Wraithknight, and the Deathskulls Gorkanaut. We call them our Engines of Annihilation. Just log in, equip them, and bring the pain!
There's plenty more to dig into below. Take a look and hit up the forums if you have any questions. We'll be at the ready.
Thanks again, and enjoy!
That's basically the last stand mode from dow2. You pick an elite and fend off 20 waves of enemies with up 3 other people. Favorite mode for me, hope we still get it :/My friend and I were playing tonight and decided they really need to make a mode where you can just control your elites and the bases spawn hordes of regular units for you to chew through, as that is what it feels like to us as terrible players anyway.
I loved DoW2's multiplayer, wtf happened?
That's basically the last stand mode from dow2. You pick an elite and fend off 20 waves of enemies with up 3 other people. Favorite mode for me, hope we still get it :/
I've been having loads of fun playing the multiplayer with my friend, just doing skirmishes against AI. As well, I'm on my second play through of the campaign, this time on hard difficulty. If you can find it for 20-25, I would recommend it. Much higher though...meh. Might want to hold off.I am still kind of in shock tha ti have not bought this game. I bought all dawn of war games day and date on PC (and even beforehand with the original for the beta purposes).
Reading all the veteran player and GAF impressions has heavily pushed me away from buying it, so thanks for that GAF. I hope that they can salvage the gameplay and make it much more tactical and fluff accurate in expansions and patches.
I am genuinely mystified by this impression. I actually think DoW III's campaign is one of the better ones in the series - certainly better than the campaigns of DoW I and Winter Assault, at the very least. It doesn't have the war game feel of Dark Crusade or Soulstorm, nor the intimacy or the addicting loot grind of DoW II & Chaos Rising, but they did a good job at selling the atmosphere of a universe constantly at war, gave us some fun characters to follow, and gave us some very challenging scenarios to overcome (the one Space Marine mission where you have to complete it purely with reinforcements you find in particular was quite difficult to get through on hard). Granted, far more Space Marines died in battle than would ever be justifiable in lore, but the sheer scale of the destruction also makes me very curious how they can possibly follow up on this.Something else I want to voice: the campaign being awful on all counts. How the fuck was this made? Somehow Relic's managed to produce something worse than vanilla CoH 2's singleplayer narrative. It's not going to please past players who've fought through the Aurelian Crusades of DoW 2 (+ expansions) and its completely bland to newcomers, especially those coming from StarCraft. There's banal mission types and terrible gameplay pacing. Macha fanservice and Ork humour aren't enough to save the horrid writing, uninspiring dialogue, and lack of world-building. DoW III's a Warhammer 40k title that does little to craft the atmosphere of a 40k world. Everything is basically pushed aside to promote elite units and the multiplayer experience, it's pathetic.
So I just got a 50% off coupon for this offered on Steam. I've wanted it for awhile, but early reviews put me off. How is it these days?
I am genuinely mystified by this impression. I actually think DoW III's campaign is one of the better ones in the series - certainly better than the campaigns of DoW I and Winter Assault, at the very least. It doesn't have the war game feel of Dark Crusade or Soulstorm, nor the intimacy or the addicting loot grind of DoW II & Chaos Rising, but they did a good job at selling the atmosphere of a universe constantly at war, gave us some fun characters to follow, and gave us some very challenging scenarios to overcome (the one Space Marine mission where you have to complete it purely with reinforcements you find in particular was quite difficult to get through on hard). Granted, far more Space Marines died in battle than would ever be justifiable in lore, but the sheer scale of the destruction also makes me very curious how they can possibly follow up on this.
But eh, I'm clearly in the minority on this one. Just one of those things, I guess.
I'm not expecting there to be a Necron DLC/expansion.
We've removed in-game currency (Skulls) - which means you no longer need to purchase Elites and doctrines. With the exception of Elite level and campaign progression rewards, all content will be automatically unlocked for both new and veteran players.
We've made some slight changes to the front end; it's now much easier to jump into a custom match versus AI after completing campaign missions.
New patch today:
Should have been this way from the beginning and does nothing to salvage the POS campaign.