I'm actually really enjoying 3v3 a lot.
All these fixes, yet they didn't fix all of the bugs found in the replay system?
Disappointing.
I feel like the game really shines in 2v2 and 3v3.
Now fix some of the balancing next patch and we're fine Relic :3
They need to do more than balance fixes! If they can clean the lack of options up, fix some bugs, and balance the game a little then I think it will be a great game.
One of the most annoying bugs for me is the windows taskbar issue where even when the game is fullscreen the taskbar shows up and prevents screen movement towards the bottom. You can fix it by killing Windows Explorer but it's still aggravating. No idea what causes it.
Man Arrival of the Blood ravens is soo good. That second half is just awesome.I realized I never commented on the game's soundtrack.
I think it's easily the strongest of the series. The original had some great themes, and the second really sells that sense of eternal war, but this is the first time the series has had a soundtrack that, I feel, well and truly encompasses all of what Warhammer 40k is.
Arrival of the Blood Ravens in particular really gives me that foreboding feeling that was just missing from the previous games' soundtracks. At the beginning it feels like a war machine is prowling just over the horizon, and the pay-off when it finally hits is sublime! Those drawn-out horns in particular just scream WH40k to me. I feel like that's a motif every WH40k game soundtrack should share.
Also gotta give a shout-out to the Elder theme Swordwind. Again, Paul Leonard-Morgan really nails the faction here. Simultaneously ethereal, enigmatic, and incredibly powerful.
My favorite ork theme as well: The Maniac Horde. I don't even have words for it, it's just too good. The fact that it plays every time you activate a WAAAGH!! banner is just one of the greatest things ever. Never fails to get me hyped up along with the ork horde!
Oh well I had fun. Game is officially dead now, been facing the same one dude in ladder for the whole day.
Absolutely agree. Love the music. Sadly, the very first and last mission's music kept cutting out. I experienced it nowhere else.I realized I never commented on the game's soundtrack.
I think it's easily the strongest of the series. The original had some great themes, and the second really sells that sense of eternal war, but this is the first time the series has had a soundtrack that, I feel, well and truly encompasses all of what Warhammer 40k is.
Arrival of the Blood Ravens in particular really gives me that foreboding feeling that was just missing from the previous games' soundtracks. At the beginning it feels like a war machine is prowling just over the horizon, and the pay-off when it finally hits is sublime! Those drawn-out horns in particular just scream WH40k to me. I feel like that's a motif every WH40k game soundtrack should share.
Also gotta give a shout-out to the Elder theme Swordwind. Again, Paul Leonard-Morgan really nails the faction here. Simultaneously ethereal, enigmatic, and incredibly powerful.
My favorite ork theme as well: The Maniac Horde. I don't even have words for it, it's just too good. The fact that it plays every time you activate a WAAAGH!! banner is just one of the greatest things ever. Never fails to get me hyped up along with the ork horde!
I haven't had any issues. Does it just crash on you?Has anyone had issues with Mission 13? I have tried multiple times to complete it and always hit some sort of bug. Especially if I load a save game.
They're really fast with patching:
https://community.dawnofwar.com/discussion/12414/hotfix-may-10-2017#latest
They badly need to get some more maps in here.
These numbers dont look great.
https://twitter.com/GGTheMachine/status/862648806470328320
Quite disapointing how much the active player numbers have tanked in a few weeks.
it's unfortunate but not surprising
coh2's charts were exactly promising either. hopefully relic can turn things around since i'm really loving the multiplayer
From the outset I believed that there would be very little crossover between CoH and Dow players.
What is worrying is how much that player base has shrunk.
It will mean that automatches will take longer to find and the player skills will be less balanced.
Quite depressing, it feels as if Relic has learned nothing from the CoH2 release fiasco.
Yeah, agreed. If they could churn out Necrons, some maps, menu improvements, and keybinds in 6 months I think it'd be good.
DoW2 and CoH2 had a lot of crossover in both playerbase and mechanics. When they kicked all more complicated (cover, retreats, combined arms approach) and installed shit moba lanes, super-units and made all smaller units irrelevant, you should not be surprised how CoH2 and even DoW2 players frown. They also ditched PVE mode, which was probably as important as PVP for many Warhammer fans.
None of the great features reached CoH2 in its 5 year lifespan:
Still need third-party app to rebind keys.
Community still makes maps, not Relic, many maps in automatch are now made by the community.
Community was mainly in charge of Relic's balance decisions, now they are 100% in charge.
Commander pool was low, especially for DLC factions. (they were all paid commanders, so it is not begging for free DLC, but for more paid gameplay options)
Ladder is broken: if you team-up with the friend, you have to start from 0. I have at least 12 different ranks that I maintain.
They tried esports, the community was making the progress, then they had shown a middle finger to the organic tournament scene and hired ESL for one season. ESL did the bare minimum, took all the money so the esports scene had no chance. If they gave half of the money which they did to ESL, the scene would be in a much better position right now.
Pretty much all of those problems are there or even worse in DoW3: low elite pools, no ladder, low map pool, no keybindings, even less esports/community presence.
190 employees can't do basic, by the numbers design and content support.
These numbers dont look great.
https://twitter.com/GGTheMachine/status/862648806470328320
Quite disapointing how much the active player numbers have tanked in a few weeks.
there is a lot of truth here and some things that have left me scratching my head (team ladder works like every other rts title), but how relic managed the later part of coh2's lifecycle instilled a lot of hope in me with the main one being how they handed the keys over to the community. i don't see how anyone can spin this as a negative
Hey guys!
We're back to offer a closer look at the next game patch scheduled to go live in just a few short weeks. Start looking forward to the introduction of Leaderboards and our first set of balance changes!
We're already busy testing and tuning to get everything ship shape so we can roll it out on May 24th. In the meantime, here's a little more information on each!
LEADERBOARDS
What good is battlefield domination if you can't rub it in the faces of your friends and foes? While not every player is in the game to make a name for themselves, we know lots of you can't wait to show off your standing in the upcoming addition of Leaderboards.
Leaderboards
Since we launched, we've had background systems tracking your wins and losses to help you match up with players of a similar skill level. Our new Leaderboards and Player Profiles are going to surface that information to give you an idea of where you stand in the community-wide race for domination.
You'll be able to see your standing in 1v1, 2v2, or 3v3, or compare how your ratios hold up across the three factions. Plus, check out the most popular Elites used by the top players!
BALANCE UPDATE
One of our goals for multiplayer is for victory to mean you've consistently outplayed your opponent from start to finish, instead of just crippling them in the first five minutes. A few early game defeats shouldn't lose you the match.
With this in mind, we've focused on feedback where counterplay, unit effectiveness, or escalation mechanics could put you at a disadvantage against players of a roughly similar skill level.
We've reviewed every unit and even how some of the bigger pieces fit into the puzzle, like super abilities and escalation phases. We're validating the changes in in testing now, but so far, so good. We're confident the update will make each match feel more active, more competitive, and more fun.
That said, there are still going to be some squishier units, Elites whose effectiveness drops off, or abilities that feel OP (gasp!). In these cases, they're serving their intended purpose under the right command, or are vulnerable to counter strategies that we're excited for you to discover.
That's a taste of what's next for Dawn of War III, but we're not stopping there. We're working behind the scenes on our next set of updates and look forward to filling you in soon. For now, stay tuned, and we'll see you in battle
These numbers dont look great.
https://twitter.com/GGTheMachine/status/862648806470328320
Quite disapointing how much the active player numbers have tanked in a few weeks.
One of our goals for multiplayer is for victory to mean you've consistently outplayed your opponent from start to finish, instead of just crippling them in the first five minutes. A few early game defeats shouldn't lose you the match.
Not sure I'll like where this sentiment is going. Early fuck ups should ruin the match for you. That's the essence of RTS.
I never understood the escalation phase thing during the beta.
The game is already 40% off on GMG: https://www.greenmangaming.com/games/warhammer-40000-dawn-of-war-iii/
One of these days I hope to understand how places like this sell keys so cheap so fast. They've had pretty much this price since before launch.
Retail copies in third world countries.So, I started Dawn of War 1 at recommendation of people here. Really loving the unit management, and the fine details to being able to customize an army. But holy moly, this army management itself is terrible. Like trying to command a bunch of blind, one-legged ducks.
One of these days I hope to understand how places like this sell keys so cheap so fast. They've had pretty much this price since before launch.
God these Warhammer games stories are so hilariously serious. Unless it's some kind of ironic parody I'm missing.
Played my first MP game in a while. Am I nuts, or do games feel pretty one-sided? I either stomp the other guy, or they stomp me.
Yeah, this is something they're going to try to address in the next patch.Played my first MP game in a while. Am I nuts, or do games feel pretty one-sided? I either stomp the other guy, or they stomp me.
Not sure I'll like where this sentiment is going. Early fuck ups should ruin the match for you. That's the essence of RTS.
so just like the tabletop then
I've had plenty of close tabletop games in tournaments over the years.
But so far I'm pretty downright awful at DoW3. I thought I was ok at DoW2, but now apparently I have no clue what I am doing.
Yeah, this is something they're going to try to address in the next patch.
Perhaps they'll increase the refund you get when you lose units early on. Maybe they'll reshuffle some of the resource bonuses from later escalation phases to your base resource income so you have more of a chance of a comeback if you lose ground. They've gotta do something at least, because right now it's extremely difficult to come back after losing momentum in the initial phases.
Edit: Was messing around with the space marines today, and found out that plasma bolters suck. I mean they're terrible. They no longer give true damage like in previous games (wtf is this crap?), have remarkably short range, need to wind up before they'll deal their full damage output, AND they overheat pretty quick if you don't have the venerable dreadnought on the field. Oh, and they cost 65 power per squad and you have to pay 9 power per reinforcement if you do upgrade them.
It's so much better to just spam assault marines and then spend excess power on vehicles it's no wonder nobody bothers with tac marines. That balance patch better do something to switch it up. At the very least, I'd really appreciate them dealing more than insignificant damage to vehicles...