Just finished the Space
Nazi Marine campaign, really frigging weird to have guys who were traitors in my Chaos Rising campaign be the heroes in Retribution.
Makes the plot even more nonsensical than it already is.
Really enjoy the new setup of campaign, with a lot of reasons for replay; you can either play it as a 'traditional' RTS style campaign, where you slowly unlock new units as you progress through the game, or you can play it as the traditional DoW2 campaign where you loot whore with your small squad of heroes. Or a hybrid of the two. Personally, Cyrus didn't get a look in, because terminators own.
I got the CE, and for all the talk of the DLC uniques not being worth it / you get better weapons during the campaign - I can categorically say is not true. The SM DLC is grotesquely overpowered, and I was using pretty much all of it for the entire campaign. Admittedly haven't tried any of the other races yet, but having top-tier purples from the start is likely to get me to play other races just using honor guard.
My biggest complaint is there seems to be a really horrible memory leak somewhere - as you play through you get increasingly long 'pre-load' times - the actual 'load' times seem fine, but before actually getting to a loading screen (or, weirdly, trying to exit the game) you just get a still image with no indicators for well over a minute.
I haven't tried any multiplayer, mostly because its going to look like I have a shitty machine / connection due to this weird loading bug, but apart from this issue (and frankly, it's big enough that I don't want to play much more until it's fixed) the games great.
EDIT:
Zeliard said:
I've been playing as Chaos first, pretty sure I'm nearing the end. Heroes have a level cap of 10, which gives you an idea of how long each campaign is. They're still meaty enough, though.
The campaign seemed a decent enough length to me, but quoting this just to make an observation about the new levelling system; earlier games did go up to level 20, but they've streamlined the shit out of the levelling process in retribution.
In DoW2 / CR, you did get 20 levels, but there was a lot of filler levels there where you were just tweaking stats - Retribution gives you a new ability with every level, so every level is actually meaningful so it always feels like levelling up has a point.
Even better, levelling up units you don't use
also has a point, because a lot of hero abilities are auto applied to honor guard units when that heros not in play, so again, levelling up feels useful rather than just number crunching.