Pimpwerx said:I know, but traffic in that thread has slowed to a crawl, and the regular GAF servers have mostly gone down. The Online forum is where threads are sent to die.
Yeah, no one seems to know were it is anymore. Its a shame.
Pimpwerx said:I know, but traffic in that thread has slowed to a crawl, and the regular GAF servers have mostly gone down. The Online forum is where threads are sent to die.
I came in here just for this.Pimpwerx said:PEACE.
Madman said:I think one thing that should be done is making air mines not explode when they are from your team. I've been killed a couple times from a teamates mine that, while very well palced, was right on a upgrade of some sort that just ends up blowing me up. I know it's umlikely it will get changed, but it would be nice.
I still play the game all the time. The servers list is quite populated and most of the problems seem to have been fixed. As long as there is a steady amount of players, I'll keep playing. I think the one of the problems with the GAF clans was that you had a bunch of people say "sign me up!" when they really weren't going to participate. Don't know what can be done about that.
And the official forum being moved to the graveyard seemed to cause big issues with the clans and participation from GAF. It was an incredibly fast growing thread before. Now I would imagine most people don't even know it still exists. I have no idea why they moved it.
I have issue with the first two gripes.SRG01 said:My top three weapons:
1. Machine Gun. Simple but effective. Nothing beats this weapon in close range combat, aside from a good grenade toss.
2. Rocket Launcher. Pretty obvious.
3. Flamethrower. Gets demoted to number three simply because it sucks once they get out of range. And since moving backward is the same speed as moving forward, you'd get cut down by a machine gun easily.
My top three gripes:
1. The tank can take more hits from a rocket launcher than a warhawk? WTF?
2. MG turrets, either Jeep or ground, are useless.
3. The game needs to allow more strategies outside of the rock-paper-scissors theory. Some CTF games are completely stalled simply because of turtled ground defense and no one on the team knows how to pilot a warhawk well. Allow for some ground improvements that can actually crack turtles!
SRG01 said:My top three gripes:
1. The tank can take more hits from a rocket launcher than a warhawk? WTF?
2. MG turrets, either Jeep or ground, are useless.
3. The game needs to allow more strategies outside of the rock-paper-scissors theory. Some CTF games are completely stalled simply because of turtled ground defense and no one on the team knows how to pilot a warhawk well. Allow for some ground improvements that can actually crack turtles!
2. Mines - Can we get these things better labeled for friendlies? I sometimes have to get a little too close to a mine to identify it. As a result, I sometimes just detonate them whether they are friendly or not. The same with the air mines. I wouldn't want to make them completely useless, but just make it so I don't need to detonate my team's mines each time I want to return to base.
4. Gun turrets - I find these things worthless. The few times I've been shot down by one, I fell asleep at the wheel during a dogfight. I don't get killed by them on foot or in vehicles. I definitely don't kill anyone with them either. The missle turrets rock. . Very powerful. The gun turrets...ugh. I know some people who swear by them, but without an increase in range or fire rate, I hate these things.
That is what turned me off from the game. I hate how underpowered the foot soldiers are with the machine gun. The machine gun should kill an enemy with under one clip.theBishop said:I love using the flamethrower to defend the flag or spawnpoint.
The pistol and machine gun seem underpowered, and frankly the autoaim and fast movement make them pretty rough.
On the gun turrets: are you talking about the little mounted ones scattered around the map, or the big anti-air guns? I chop down WarHawks all the time with the AA's, and I generally prefer them to the AA missile launchers.
One thing I really hate are the landmines. They stand out as incredibly unbalanced to me, and they can make a match really lame if someone just keeps spamming them at a spawn point.
Madman said:I have issue with the first two gripes. I would certaintly hope a tank could take more rockets than a Warhawk. Real planes get completely destroyed by an RPG, a tank doesn't.
The Jeep turret can be very useful, when someone uses it correctly. The ground one, not so much. But a good driver and gunner can wreak havoc.
I'm a lone gunman type player. I don't join clans and really don't party up all that much in online games. So stuff like that isn't an issue for me.theBishop said:The sad thing is WarHawk's clan/party support pales in comparison to Resistance. I like both games alot, but Resistance is a lot more "sticky" with its community features.
snack said:That is what turned me off from the game. I hate how underpowered the foot soldiers are with the machine gun. The machine gun should kill an enemy with under one clip.
It makes sense that someone on the ground should have great difficulty taking out a tank. But using greandes and rockets can get the job done.SRG01 said:Okay, maybe I should've phrased it better.
A tank taking about two-three rockets to take down is no problem for me. The problem is that, on average, it takes about four rockets to down a tank and you're only given 6 rockets per pop on a 32 player CTF map. That's BS, considering that rockets are also used to shoot at warhawks, which take an average of two rockets.
Concerning the jeep MG, the only problem with your theory is that it takes two good people to make it useful. Also, there's no real incentive to use the jeep MG when there are better alternatives to use.
Loudninja said:That one hit kill knife bull is very annoying
SRG01 said:I don't really mind that the MG doesn't take down someone in one clip, since the reload rate is pretty fast. But could you imagine the (something something) that would happen if we could get <1 clip kills?
SRG01 said:Okay, maybe I should've phrased it better.
A tank taking about two-three rockets to take down is no problem for me. The problem is that, on average, it takes about four rockets to down a tank and you're only given 6 rockets per pop on a 32 player CTF map. That's BS, considering that rockets are also used to shoot at warhawks, which take an average of two rockets.
tha_con said:Do you get killed often by the knife? I rarely get hit by it.
Just make sure you have a machine gun and / or flame thrower and you'll win out every time.
One thing I do think most people need to realize, is that the more weapons you grab, the more of a threat you become.
Also, TOW's aren't over powered, rather, they can be abused. But, it's a punishment for playing the game improperly. If you're camping your base in CTF with 7 other people and leaving one person to go after the enemy flag, you DESERVE to get hit with a TOW in the face.
As for friendly air mines, they only kill you if you run into them. Red team mines have spikes, blue team doesn't, very very easy to tell the difference (though, I'm playing in on a 56" HDTV).
I agree that land mines could use a much much bigger light coming out of them, or something distinct to identify them.
But, on the flip side, that could hurt the balance of the game, rather, the effectiveness of land mines. If you can clearly identify it's not yours, you destory them and they serve little purpose, and only the most cunning of players (like myself) will be able to use them effectively. Nothing beats landmines + towers on the Destoryed Capital. Endless arsenal of weapons + lots of targets to kill? Double win.
$1148 Jack said:You can If you aim for the head. They will drop like flies. Also works with the pistol if you're really good.
I agree, they are very easy to tell apart. The issue is when you lay them right, they are blocked by the icon for the pickup. It makes them virtually impossible to see until it is too late. This only happens rarely to me, but when it does, it's frustrating.tha_con said:Do you get killed often by the knife? I rarely get hit by it.
Just make sure you have a machine gun and / or flame thrower and you'll win out every time.
One thing I do think most people need to realize, is that the more weapons you grab, the more of a threat you become.
Also, TOW's aren't over powered, rather, they can be abused. But, it's a punishment for playing the game improperly. If you're camping your base in CTF with 7 other people and leaving one person to go after the enemy flag, you DESERVE to get hit with a TOW in the face.
As for friendly air mines, they only kill you if you run into them. Red team mines have spikes, blue team doesn't, very very easy to tell the difference (though, I'm playing in on a 56" HDTV).
I agree that land mines could use a much much bigger light coming out of them, or something distinct to identify them.
But, on the flip side, that could hurt the balance of the game, rather, the effectiveness of land mines. If you can clearly identify it's not yours, you destory them and they serve little purpose, and only the most cunning of players (like myself) will be able to use them effectively. Nothing beats landmines + towers on the Destoryed Capital. Endless arsenal of weapons + lots of targets to kill? Double win.
Ceb said:The only complaint I have about the game is that it sucks playing on an uncooperative team.
SRG01 said:It's pretty unreliabile for me to aim for the head in the thick of battle with the thumbstick. Getting onto higher ground makes it easier, but still unreliable for a good portion of ground combat.
But the pistol is pretty good. Nothing beats the shame of being shot down by one! :lol
Ceb said:Tanks would get torn to shreds inside enemy bases if you decreased their hit points. Two grenades does enough damage as it is.
$1148 Jack said:Yeah, I'm not saying it's easy as I have trouble doing it as well, but it works. The lock on helps for this too.
$1148 Jack said:If you can believe this, I was being shot at by teammates during a CTF game where I'd gotten the flag and was returning to (and inside!) our base. I'm assuming they were all trying to score the big points themselves? What a bunch of a-holes, on the official EU server no less.
SRG01 said:Ehh, I'm not sure where you're seeing this, but from my experience grenades to little damage to a tank on average. A mediocre tank driver by himself has enough beef to take down enough ground defenses.
$1148 Jack said:If you can believe this, I was being shot at by teammates during a CTF game where I'd gotten the flag and was returning to (and inside!) our base. I'm assuming they were all trying to score the big points themselves? What a bunch of a-holes, on the official EU server no less.
Ceb said:I think it takes like 6 grenades to down a tank, or roughly two grenades and a rocket. At choke points, you'll often find yourself surrounded by troopers. Tanks are safest on the long passageways (unless you have a team of warhawks or RPG soldiers on your ass).
Firewire said:For me personally my favorite vehicle is the wowhawk! I'm loving the dog fights! I love that screaming sound when you unleash a barrage of swarm missiles against others! Also getting like a salvo of 10 swarmy's against others & watching them squirm in a desperate attempt to get away is just bliss! Homing missiles give me a woody as well! :lol
tha_con said:Do you get killed often by the knife? I rarely get hit by it.
Just make sure you have a machine gun and / or flame thrower and you'll win out every time.
One thing I do think most people need to realize, is that the more weapons you grab, the more of a threat you become.
Also, TOW's aren't over powered, rather, they can be abused. But, it's a punishment for playing the game improperly. If you're camping your base in CTF with 7 other people and leaving one person to go after the enemy flag, you DESERVE to get hit with a TOW in the face.
As for friendly air mines, they only kill you if you run into them. Red team mines have spikes, blue team doesn't, very very easy to tell the difference (though, I'm playing in on a 56" HDTV).
I agree that land mines could use a much much bigger light coming out of them, or something distinct to identify them.
But, on the flip side, that could hurt the balance of the game, rather, the effectiveness of land mines. If you can clearly identify it's not yours, you destory them and they serve little purpose, and only the most cunning of players (like myself) will be able to use them effectively. Nothing beats landmines + towers on the Destoryed Capital. Endless arsenal of weapons + lots of targets to kill? Double win.
a nice pro tip: Always fly above or below the pickup. Or, do what I do, shoot the pickups if you see a mine at them. Friend or Foe, I blow it up, bad place to put a mine.Madman said:I agree, they are very easy to tell apart. The issue is when you lay them right, they are blocked by the icon for the pickup. It makes them virtually impossible to see until it is too late. This only happens rarely to me, but when it does, it's frustrating.
$1148 Jack said:I would love to be good in a wowhawk but I'll admit I just suck. I only use them for rapid transport or in dogfight matches because I have to
I usually get shot down within 20 seconds of hopping in one, even using chaffs like mad :lol
$1148 Jack said:I would love to be good in a wowhawk but I'll admit I just suck. I only use them for rapid transport or in dogfight matches because I have to
I usually get shot down within 20 seconds of hopping in one, even using chaffs like mad :lol
Typically when this happens, I am at full boost and trying to get a health. As I'm sure you know, the calamity makes it so you are trying to get there ASAP and don't really have the time to line up the pickup. I always shoot them down as well, and like I said, this has only happened a few times (less than 10, probably around 7 times). It's just a little fix that would be nice. By no means a huge issue.tha_con said:a nice pro tip: Always fly above or below the pickup. Or, do what I do, shoot the pickups if you see a mine at them. Friend or Foe, I blow it up, bad place to put a mine.