commish said:I get tons of knife kills, and usually when you come at someone with a knife, they back straight up and are perfectly aligned for a one hit grenade kill.
Like someone else mentioned, landmines are mostly annoying because you can't determine if they are friendly or not until you get too close. Too annoying. TOW's are fine; sometimes I just patrol the air, and everyone knows where the TOW spawn points are, so if you see a plane not moving, usually you can assume it's guiding a TOW. Takes just a few seconds to take them down.
Pistol sucks. If I had a mouse, it'd be better. MG is awesome, flamethrower is good but too many people TK teammates with it.
Sniper rifle is useless. 99% of the time, the person sniping is not helping his team in the least bit. Sure, you get a kill here and there, but other than being temporarily annoying, it doesn't affect the outcome of the battle at all.
4x4's 50 cal should kill people a lot faster than it does.
Here's a few things:
1) If You have a knife and you come at me, I run in circles, or, I back up for a BRIEF moment, and hit YOU with a grenade, because you HAVE to chase me, I don't have to chase you.
2) A grenade will take out quite a few mines, if you THINK before you run (i.e. don't just blindly run somewhere you know someone is sniping, or into an enemy base) then you can usually throw grenades to take out all the mines, or use a tank to just blast yourself a pathway.
3) Snipers can be EXTREMELY effecitve in Zones matches, IF they know what they are doing.
Basically, as a sniper, you can protect the central base from a distance, and if you're smart enough to grab bino's, you can keep tanks and other enemy forces OUT of the central base. This is especially helpful in Zones matches and CTF, as it offers up a nice central location for team mates to spawn should they die and need to stop the enemy from getting a zone / flag capture. If you underrate the role that a defensive sniper can have, you're not really playing with a good team. Communication + team work with a sniper can almost always result in a landslide victory.