Captain Glanton said:
God, the random people who play this online are fucking worthless teamkillers. Friendly fire is one thing, but somebody who's just standing there, with no bad guys around, and just throws a grenade at me for the hell of it?
Fuck this.
The game glitches at times IMO. Don't get me wrong. Most of my team kills are due to abuse of the TOW, mines and grenades. However, today I had a tk where a guy was in my base with no marker over his head. My first instinct is that he is an enemy with the knife equipped. I spaz and my first grenade lands off to his left, wounding him. The color and name showed up just as I released the second grenade. I felt stupid for about a second, but got on with it. It was zones, so I wasn't gonna get a 50 point reaming for it.
My neg points almost overtook my bonus points the other day. It was never very high until I started playing CTF. TOW spamming and blind cluster bomb drops are a big no-no. It's made me change the way I play. I'm still pretty bad with it, but at least I call in my TOW strikes now, and only deploy clusters when I'm sure friendlies are clear.
And my war-hawk story for today:
Today was the first time I feel I took command on a team win. I was playing with some friends on a zones server and we were getting slaughtered eventhough we were putting up a pretty good fight. After each loss we'd just go "that was just embarassing." Losing by world victory is harsh if you're actually fighting. It was the same small crew I usually play with, so we got our comm down. But you can't expect the randoms to do shit against a well-coordinated attack.
Well, we come to Archipelago, which some of you have heard me say I hate. Not no more. My tank skills have improved since I tried getting a tank badge. At the spawn I started yelling at people flying without passengers, and ordered someone out of the tank hatch so I could get in with the rox (more on this in a sec). We rushed down to the middle base blasting our way in. But then they made a good comeback, just like you expect. For a few waves we were just getting waxed, but we were also keeping a lot of their boys occupied there, including their tanks. We load two Warhawks just as they bring their tanks in to the middle base for another wave. We grab the other end of the island and I tell my boys to grab the tank and start attacking the nearby spawnpoint. I take the warhawk and grab TOW and drop it on the middle base flag where those tanks are still engaging in the melee. I grab the base and I'm yelling the whole time b/c no one is helping me hold it (you know, assholes flying around). As soon as someone spawned in the middle base, I told them to stay on the flag, and I took my tank up to the last spawn to help clear it.
It felt good b/c we beat a good team with some extra hustle and a little luck. I'd never been that solid in a tank, and that TOW strike really ended it for them. They were down to one tank. I know everyone has a zillion "war" stories like this, but I just had to share. Like I said, it's the first time I felt like I was actually in command of my team's efforts. 24p zone matches ftw.
PEACE.
EDIT: About the tox in the tank. Why don't more people do this? I see so many odd tank/passenger combos. This is the best one IMO. I can almost ignore the blind spot and move forward with more confidence. The rox spawn so frequently that there's no reason not to make sure every tank that leaves the base has some anti-air defense on-board. Having the flamethrower as a backup is even better, as are mines and so on. The tank hatch...so underutilized.