mabuza said:i have a message for justjohn. dude u suck. he kicked me out from his server just as i was kicking his ass:lol
i and only i win in my servers.mabuza said:i have a message for justjohn. dude u suck. he kicked me out from his server just as i was kicking his ass:lol
http://boardsus.playstation.com/playstation/board/message?board.id=warhawk&thread.id=203152Dylan Jobe said:FINALLY! -- and Yes...I realize this was a loooong time coming
We are going to be globally deploying the v1.1 during an extended maintenance window Friday, November 2nd between 5am and 9am Pacific.
To recap, here are the items addressed by the patch:
Server-side
* Stat database stability improvements
* Improved server stability
* Max Clan limit changed from 32 to 64
* Viral Rank-up bug fixed and correct for players that were accidentally ranked up.
* Time-in-Vehicle Stats fixed so certain awards can now be granted properly.
Client-side (this is the one that you will actually download to your PS3)
* Stat connection, fetch/post fixes
* Significantly improved client connection stability
* Quad ???? Ping display bug fixed.
* Added support for Player-Ranked Servers.
* Game synchronization fixes due to fluctuating network conditions (packet-drop).
* Crash fixes for end of game and split screen.
A couple of things that I want to point out. Some of you were able to download the v1.1 patch before it was "officially" ready. Since this occurred without the server-side updates to compliment it, not all of the fixes would have functioned. Specifically the viral-rank-up fix and the time-in-vehicle stat fix. Once we bring the system back online Friday, 9am Pacific, these fixes will be functional.
Also, once we deploy the patch, when you boot Warhawk, you will be prompted by the XMB to download the v1.1 patch. This is a fast download so it's not a time killer. Once the XMB has pulled the patch down, Warhawk will boot back up and be happy! You will also notice a "v1.1" in the lower right corner of the screen.
So...we'll be monitoring the roll-out tomorrow and this weekend so please check the forums for any updates We'll also be updating the announcements text today as well.
I would also like to extend a heart-felt "Welcome Back!" to our talented QA, SCERT and PDIT teams in San Diego. I've said it before and I'll say it again, they are the ones "behind the curtain" making a lot of this happen and its great to have them back!
As Always...Rock on!
Sea Manky said:Patch worked fine, logged in, still brigadier general.
Hopefully the rank resets are in progress.
Gonna try out a dogfight game to see if the aircraft time is accumulating properly.
Steroyd said:Woo ma Warhawk is fixed. ^_^
h3ro said:How do you get the patch to download??!?! I wanna Wowhawk!!
Sea Manky said:Woohoo! Just checked my profile, and I'm a commander! And it shows 32 hours for vehicles, 102 for aircraft! After lunch I'll get my medals and rank up to captain. Then it's time for Warhawk Knife badge!
Sea Manky said:Oh yeah baby, Warhawk Service, Air Combat, Exemplary Air Combat and Captain rank all in one round! XD
One knife kill left for the warhawk badge!
It seemed to be working better, I was able to get into games for the first time:lolFirewire said:Is everything ok now? I plan on playing latter tonight. (disc version in N.A.)
freethought said:Very nice. Air Combat requires 50 hours right? I'm clocking in at a paltry 43. Did you get booted from that dogfight before? I got a Host disconnected message, and it was something like my 10th game post-patch.
rc213 said:Ranks still broken? Points necessary seems to have change as well. I was kicked back to Wingman even though I have 12,000+ points already.
Steroyd said:You need to get the 4x4 badge, by running over 5 people in a round before you get promoted, my KDR took a hit just driving in a jeep trying run over people. :/
rc213 said:Thanks, Just played a quick CTF game and got it. Hopefully it registered and I don't have to do it again.
Steroyd said:So there was 5 people on my team, hell wierd glitch.
It was odd I was trying to capture the flag and no-one was helping me, the place felt devoid of blue people.
I got about 30+ kills that round was so hard to defend.
It makes sense that e-sports people would try low player counts first. TDM and CTF are 4 on 4 in a lot of games. ET was six per team, not sure what TF was.freethought said:IIRC that CTF was actually 12 to 8 but I only noticed the same 4 or 5 people during the game.
Are you familiar with X-League.tv? They show competitive gaming and there was a Warhawk match on last night. A 2-on-2 TDM if you'll believe that, and boy did they suck! One of the commentators was dubious as to it's potential as a suitable 'e-sports' (God how I hate that term) game and no wonder if they play such small games.