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Warhawk - The Official Thread

Ceb

Member
:mad:

Oh yeah, did one of the GB mods ever get back to you or Steroyd? I'm guessing the dispute will only result in none of the teams getting any points, which is fine by me although I'm still a bit pissed that they botched the game. :(
 

User 406

Banned
God dammit, got on this morning to practice a bit, and I was playing like shit and now I'm all frustrated. >:|

Need to cool off before this afternoon.

List of volunteers so far:

Saturday 3pm EST/8pm GMT - The Legion of Doom 8vs8 best of 3
0 F-Pina
0 RoH (Host)
3 Bloody_Marcel
3 carlos
3 ChryZ-US
3 Sea_Manky
5 Steroyd
6 PlayerBeyond
6 The_Marquis

This one we're hosting.

Edit: Now that I check GB, looks like they've won a couple matches and now they're higher ranked than us, so maybe they're supposed to host. Ugh. >:|
 

CSSer

Member
oh noes, DOOM have the 'top' warhawk player Killa_Boi. We're all doomed >_>

They have some really good players with nice KDRs too.
 

User 406

Banned
Okay, sent their team a message asking if they're hosting or not, hopefully they'll reply. If not, at game time we might have to first check for their server, and if it's not around, quickly set up our own.

Edit: Also got a PSN message from Bee_Poo, the leader of Best of Warhawk. Apparently the admins told them to reschedule the game, so we'll discuss that.
 

User 406

Banned
Man, right up until the end I was thinking they were a cool team, they played hard and did all the right things, and then they start tossing off the insults after winning. Left them bad feedback. We don't need that kind of shit.
 

Steroyd

Member
It was good till that happened wasn't neccesary at all.

Okay pussies, we're going to whip ya'll into shape, and get anyone new to the clan to learn the ropes, we should make Gaf vs All servers throught the week so we don't lose in this manner again. :mad:
 
What happened with all the Warhawks?

In the few areas we did control none were spawning.

Were folks bailing on damaged craft?

If you do bail on damaged craft, make sure to finish the job or it won't respawn immediately.

Nothing more infuriating that watching a flag carrier in a jeep zip past you and having the option of foot pursuit to reclaim it. >:|

Honestly I don't think we were playing up to snuff today. I know I suck, but I know the rest of you bastards can do better than this. :D
 

User 406

Banned
Give them some credit, they were controlling the air and the spawns very well and backing each other up. When they went in to get the flag they hit it with multiple lightning shots and dropped off a man to pick it up and kept escorting. They played like a team.

But since they were abusive assholes at the end there, fuck 'em. Won't be playing them again.
 

carlos

Member
Even if we did have warhawks at the base, the flagcarrier was always being covered by at least a couple of guys, so it would've been tough to get them even then.

In eucadia, you have to mine the entire path from the flag to the beginning of the bridge, to always have some mines left even if the shoot electricity. put down more mines near the repair icon on the bridge, and more mines at the end of the bridge, leading up to the spawn point and the dirt road to the right, just in case. Also, drive the jeeps away from the flag and leave them somewhere so they won't respawn. , finally someone, with a tank in the hangar to kill the guy as soon as he gets to the flag.

I kinda got confident that it would end in a tie and went off to get some bases; next thing I know the flag's gone and he has 5 warhawks protecting him.
 

methane47

Member
Maybe it would be good to have some standardised tactics..

For example In resistance when playing with the Gaf Clan... unconciously will will very often just form the Flying Wedge and mow down folks like no ones business.. Perhaps if we could get some kind of group strategy ingrained into Gaf's skulls..

Like.. MINE JEEPS
DRIVE JEEPS AWAY FrOm the flag....
when People are dominating you in the air.. Run for RPGs and for the AA guns and such... These are things That I ALWAYS try to do... because it helps.. You dont need to kill a warhawk.. but a couple successive lock-ons will throw most pilots off their game..

Those small things DEFINITELY help... and All gaffers should know these little things
 

carlos

Member
Games are won or lost in the air, and these guys had the numbers up there, the invisibility and the power ups mined everywhere. you try to take a spawn point, 2 of them arrive to take it right back...

Skillwise, they were just ok up there, but having 4 of them chasing you means you're fucked, even if you manage to delay your death and drag them accross the map a couple of times like I did in the ctf.

numbers in the sky are everything :( you take down 3 of them, there's still 3-4 more hot on your tail....
 

User 406

Banned
On a lighter note, I finally got the rematch with Best of Warhawk negotiated, we're going to shoot for next Saturday somewhere in the area of 3-4pm EST/8-9pm GMT. Need volunteers!
 

Ceb

Member
Aw, we lost? Let's comfort ourselves by blowing DC out of the water tomorrow.

I should be available for next Saturday.
 

ChryZ

Member
Sea Manky said:
On a lighter note, I finally got the rematch with Best of Warhawk negotiated, we're going to shoot for next Saturday somewhere in the area of 3-4pm EST/8-9pm GMT. Need volunteers!
I'm in too.
 

carlos

Member
Sea Manky said:
On a lighter note, I finally got the rematch with Best of Warhawk negotiated, we're going to shoot for next Saturday somewhere in the area of 3-4pm EST/8-9pm GMT. Need volunteers!

I'm not available this coming weekend, so good luck with that one; make sure to pay them back for leaving us hanging yesterday.
 

Ceb

Member
I didn't notice this in Dylan's blog post:

2267487192_bc29896d06.jpg


Look at the map names. There's a new one called "Vaporfield gl..."

I'm thinking Vaporfield Glacier. SNOW MAP!
 

Dibbz

Member
Ceb said:
I didn't notice this in Dylan's blog post:

Look at the map names. There's a new one called "Vaporfield gl..."

I'm thinking Vaporfield Glacier. SNOW MAP!
2270219118_cede51cf70_o.gif


This plus 1.3 update will get me back to playing Warhawk.
 

carlos

Member
far as I can remember for us it was
manky, csser, chryz, kazenone, f-pina, steroyd, ttob and myself

for them it was killaboi (#1 in overall rankings)iceman101 (#2), pewpew, escj, thedon, and I forget the rest.

first round: badlands tdm, started off on a bad note with manky suiciding when using a TOW (lol in a sad way), the rest of the round was a blur; it was a tug of war for a while trading off air mines and spawn points. you know how the score updates are sometimes weird in a tdm? most of the time it was around a 5 kill difference, then suddenly I look up near the end and it had turned to 20 ...I guess it ended up around 100-80.
Like I said before I'm not sure what happened to me that round, I only got killed a couple of times, but ended up killing maybe 6-7 only. :(
They went after invisibility and air mines hard and were good at capturing spawn points.

2nd round: eucadia ctf, we capture most spawn points quickly, but they get a couple of jeeps and a tank and roll from one end of the level to another and capture them all back. they constantly assault the spawn closest to our base and occasionally one of them goes for our flag. Did I mention that 6-7 of them were ALWAYS in the air? I never once managed to get to an invisibility power up, and they air mined the hell out of EVERY power up and many warhawk spawn points. We were outgunned 6-2 or 5-3 every time we managed to get a couple of guys in the air.
csser managed to get their flag almost halfway accross the level, but we had no spawnpoints or warhawks to go help him out...
Once they got the flag out of our main base area, it was impossible to go after him, since we had no spawn points (or maybe just 1) and they owned the skies. Everyone on our side had below 1.00 kill ratios and a couple of them (escj and someone else) were in the 25-1 kill range.

A forgettable match on our side :( now if you don't mind I'm gonna try to forget it .....
 

methane47

Member
carlos said:
far as I can remember for us it was
manky, csser, chryz, kazenone, f-pina, steroyd, ttob and myself

for them it was killaboi (#1 in overall rankings)iceman101 (#2), pewpew, escj, thedon, and I forget the rest.

first round: badlands tdm, started off on a bad note with manky suiciding when using a TOW (lol in a sad way), the rest of the round was a blur; it was a tug of war for a while trading off air mines and spawn points. you know how the score updates are sometimes weird in a tdm? most of the time it was around a 5 kill difference, then suddenly I look up near the end and it had turned to 20 ...I guess it ended up around 100-80.
Like I said before I'm not sure what happened to me that round, I only got killed a couple of times, but ended up killing maybe 6-7 only. :(
They went after invisibility and air mines hard and were good at capturing spawn points.

2nd round: eucadia ctf, we capture most spawn points quickly, but they get a couple of jeeps and a tank and roll from one end of the level to another and capture them all back. they constantly assault the spawn closest to our base and occasionally one of them goes for our flag. Did I mention that 6-7 of them were ALWAYS in the air? I never once managed to get to an invisibility power up, and they air mined the hell out of EVERY power up and many warhawk spawn points. We were outgunned 6-2 or 5-3 every time we managed to get a couple of guys in the air.
csser managed to get their flag almost halfway accross the level, but we had no spawnpoints or warhawks to go help him out...
Once they got the flag out of our main base area, it was impossible to go after him, since we had no spawn points (or maybe just 1) and they owned the skies. Everyone on our side had below 1.00 kill ratios and a couple of them (escj and someone else) were in the 25-1 kill range.

A forgettable match on our side :( now if you don't mind I'm gonna try to forget it .....

Wow that sounds pretty horrible...
 
Sea Manky said:
Give them some credit, they were controlling the air and the spawns very well and backing each other up. When they went in to get the flag they hit it with multiple lightning shots and dropped off a man to pick it up and kept escorting. They played like a team.

But since they were abusive assholes at the end there, fuck 'em. Won't be playing them again.

Haha - when Gary Coleman started the trash talk I just took off my headset. :p

But seriously, I don't think we were coordinating all that well today. Perhaps we need to set up a practice server before matches to get our tactics straight and compliment each other in battle.

The times I went to recapture spawns, etc. I really was met with little resistance so that clan seemed fixated on offense and aerial tactics. With effective turret / tank defense having multiple aerial attackers wouldn't be a problem.

You know me though. Never satisfied and pushing for more. :D

methane47 said:
Maybe it would be good to have some standardised tactics..

For example In resistance when playing with the Gaf Clan... unconciously will will very often just form the Flying Wedge and mow down folks like no ones business.. Perhaps if we could get some kind of group strategy ingrained into Gaf's skulls..

Like.. MINE JEEPS
DRIVE JEEPS AWAY FrOm the flag....
when People are dominating you in the air.. Run for RPGs and for the AA guns and such... These are things That I ALWAYS try to do... because it helps.. You dont need to kill a warhawk.. but a couple successive lock-ons will throw most pilots off their game..

Those small things DEFINITELY help... and All gaffers should know these little things

Excellent points.

If anything we should take designated roles in each game. Since I'm shit in the air, I'll gladly be the home base motherfucker in CTF games.
 

methane47

Member
The Take Out Bandit said:
If anything we should take designated roles in each game. Since I'm shit in the air, I'll gladly be the home base motherfucker in CTF games.

Good idea..

We all know Manky should be in the air..

But what roles do you think you guys play best?
I dont know what I should do... Cuz I'm pretty average in everything
 
methane47 said:
Good idea..

We all know Manky should be in the air..

But what roles do you think you guys play best?
I dont know what I should do... Cuz I'm pretty average in everything

You could probably look at your stats to get a completely objective view of what you're best at. I'd say look at kills with vehicles, then weapons and go from there.
 

carlos

Member
In that particular eucadia map, one person should stay at the home base and another at the spawn point closest to our base;
if someone happens to get a jeep and manage to run (which shouldn't happen too often), the second person should have an easy shot at him with a tank, or maybe lay down some mines. If that person at the spawnpoint gets killed, he usually has just enough time to respawn and take it back before the other team gets it. If not, its a matter of getting a tank from home and driving it back there to capture it back.
Then the other 6 team members should be more than enough to capture the other spawns, and try to assault their flag, while occasionally helping with our flag, should it be needed.

Then again, this is all theory, we REALLY have to get a few games together once in a while; there was just no communication at all between us today.

I wouldn't mind staying at our flag either, I'm used to doing it from playing with random noobs; in fact I kinda blame myself for the ctf loss, had I stayed there, I'm pretty confident they wouldn't had been able to get it out.
 
carlos said:
In that particular eucadia map, one person should stay at the home base and another at the spawn point closest to our base;
if someone happens to get a jeep and manage to run (which shouldn't happen too often), the second person should have an easy shot at him with a tank, or maybe lay down some mines.

Yeah, that's kind of what I meant by we were playing a bit crap today. Typically we have that shit on lockdown. It's just common sense.

Ah well.

We just need better planning / coordination.

I also noticed a bit of a lack of communication today in game. Personally I need to memorize the damned zone numbers so I can report accurately. Typically if a flag carrier is inbound I'll call it out so we can scramble to recover, but naming the zone where I'm near will definitely help those efforts.

And usually I'm kind of pissed off when doing it because I'm in the process of returning fire with a pistol / machine gun while radioing in. :p
 

RoH

Member
methane47 said:
Good idea..

We all know Manky should be in the air..

But what roles do you think you guys play best?
I dont know what I should do... Cuz I'm pretty average in everything


I play a good defensive ground game. Oh and I can snipe, I am not the best but I do find it fun.
 

methane47

Member
NaughtyDog45 | February 15th, 2008 at 10:26 pm

Will the wrench have unlimited ammo just like the knife or will it be limited to a certain amount of times it can fix a vehicle before another wrench is needed?

Dylan Jobe replied on February 16, 2008 at 10:59 am

yes…the wrench does have a limit on how much it can repair other vehicles.

However, if you sabotage enemy vehicles with the wrench, causing them damage, the “ammo” for your wrench will go up…kinda like getting spare parts and then being able to use them on your own vehicles…thats or crazy fiction anyway ;-)

fap fap

also... Dylan answered Arkestra's Question

Arkestra | February 16th, 2008 at 3:23 am

One thing I wish would be changed for Zones: give out cumulative points for holding the enemy’s main base reduced. Give us 2-3 points for, say, every 30 seconds we keep the enemy’s base down at level 1. I’ve sacrificed myself a bunch of times holding the main base down to make things easier for my teammates, getting nothing for it other than flamethrower and grenade kills from the enemies coming to rebuff it. :D

Dylan Jobe replied on February 16, 2008 at 4:12 pm


…thats a good idea. I’ll see what we can do to help promote this kind of “behind enemy lines” support.
 

Ceb

Member
Go Dylan! And thanks for the summary, carlos. It sounds like LoD simply played as a team better than FGC did.

I'm not sure my playing style fits so well for a predefined role. I'm more of a "general nuisance" type of guy. I'm always looking at the map, going to recap vital zones and secure them with mines. I'm best in the tank, but I will of course jump into a warhawk and take to the skies whenever I see a flag carrier or my other teammates need support.

methane's general tactics are on the ball though.
 
It sounds like LoD simply played as a team better than FGC did.

I maintain it was their complete air superiority. I was ground bound nearly all of the game, and met with very little to no resistance from land based troops. Everything was orchestrated with Warhawk strikes.

Which is where a good complimentary play style would keep them on their toes. Yeah, it's easy to take out one player, but two players complimenting each other with supporting fire is much harder to take out.

At the very least they demonstrated the importance of having coordinated air teams. When a your flag is in play you're going to need Warhawks pursuing and containing the threat with ground troops inbound to provide recovery support.

Still a dominant air game is not the only way to run the game. There was a lot of TOW missile shit going on, and really if everybody is keeping on the oppositions ass that sitting duck target should be shot out of the air, or their inbound TOW disrupted as they flee.
 

Ceb

Member
The Take Out Bandit said:
Still a dominant air game is not the only way to run the game. There was a lot of TOW missile shit going on, and really if everybody is keeping on the oppositions ass that sitting duck target should be shot out of the air, or their inbound TOW disrupted as they flee.

Yep, failure to pick up TOWs/kill enemy TOWers = potentially disastrous for the ground support team. But if they're kept in check, players like you and me are free to get those zones, which means that the teammates in the air are free to pummel on them when they're left huddling in their last remaining base. That is part of how we managed to win rather handily against FGC in that Island Outpost TDM.

LoD beat the kamakazee clan last night too. They're an up and coming team.

I really hope we can beat Damage Control. They've been so damn cocky on the GB forums after their win against WAR.
 

Ceb

Member
OK, I'll put up a 24p practice server at 11am EST/5pm GMT. Will use the map rotation that we're having tonight.
 

ChryZ

Member
I agree with a lot that was said here. They pretty much broke my/our game with their sovereignty over the airspace. I'm one of those be-where-needed guys, always with an eye on the big map. I got fucked/tow'd/clusterbombed/gangbanged almost everytime when I headed out to fix something.

Ceb said:
OK, I'll put up a 24p practice server at 11am EST/5pm GMT. Will use the map rotation that we're having tonight.
Excellent.
 

F-Pina

Member
Hey.
This game really went bad. I couldn't stay in a Warhawk for more than 30 seconds.

In TDM i spent some time mining some bases and keeping them, but couldn't move out of them without being killed right away.
In CTF i mined the hell out of the flag and bridge (as a lot of people did) and tried to make my way to other zones with some sucess but eventually always got killed in the air.
I wished the Zones game was first, thats what i normally play online...

I agree with most of you guys, with a little cordination we can be so much better.

Will try to be online at 5pm GMT.
 

User 406

Banned
Got a message from one of the Damage Control guys asking about what map layouts we want, so it looks like they're ready.

I told them to go ahead and pick them all since none of you bastards seem to care about layouts. :p
 

carlos

Member
Hi manky, I thought we wouldn't see you again because you were ashamed of us or something after yesterdays debacle :{

anyway, I'd like to join ceb's server, but I'm busy atm; I'll get on mibbit around 20-30 minutes before game time
 

User 406

Banned
Nah, I've just been busy with other stuff, kid was with the grandparents overnight, which is extremely valuable and useful time. :p

I'll tell you one thing though, after listening to that high-school aggro shit, having to argue with the MVP clan leader about who was at fault and when we should reschedule, the irritatingly awkward insistence of most clans on using fucking PSN of all things to try and coordinate everything, and some not so minor fuckups on my own part, I'm getting really burnt out on trying to coordinate this clan match crap. :|
 
Sea Manky said:
Nah, I've just been busy with other stuff, kid was with the grandparents overnight, which is extremely valuable and useful time. :p

I'll tell you one thing though, after listening to that high-school aggro shit, having to argue with the MVP clan leader about who was at fault and when we should reschedule, the irritatingly awkward insistence of most clans on using fucking PSN of all things to try and coordinate everything, and some not so minor fuckups on my own part, I'm getting really burnt out on trying to coordinate this clan match crap. :|

Maybe you should just scale it back.

Official clan matches are good fun, but honestly - this is how most assholes are on the Internet, which is why when I'm not playing with you guys or friends everybody gets muted. I can see how three matches in one week could be a massive pain in the ass, why not just focus on one weekly clan match officially on those sites, and the rest of the time we just play as a clan because we enjoy the hell out of Warhawk? :\
 

User 406

Banned
Yeah, that's true. The only thing is we actually have enough active players that one clan match per week is going to mean a lot of people sitting out.

One possibility would be to split it up by day, have someone handle Saturday matches and someone else handle Sunday, that would lighten the load and still give us more games for everyone.

And we definitely do need to start just playing together as a clan on our own.
 
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