Ok, if you don't mind...
spwolf said:
Nobody used Q3A bots. Nobody played Q3A singleplayer. Yes, Warhawk doesnt have single player, but thats why it is $40 game. Did anyone play BF1942 singleplayer?
Everyone who wanted to get a hang of the game played with bots. For a summer I had to run a computer store ('EMO Computing', no joke!), and we had an internet cafe on the other side, since the boss was gone he hired his friend to look after the cafe, this guy was easily in his 30s. I got him hooked on Q3A, and to start, he played against bots.
Again, you can claim that the bots suck, but that game is a decade old. Since then there have been a lot of progress. The point is, bots are instrumental to learning a game. Many games have the advantage of single player to learn the game...but the games we are talking about, don't.
What Team Incog. wanted to do is focus on stuff that matters and not do stuff that dont.
Obviously, as posted earlier, they were having issues with the AI and didn't have the time to finish it, and concentrated on other aspects of the game. The game was already delayed (was supposed to be out earlier), so I can't blame them for that choice. Every game has features knocked off due to time constraints. But the very fact that they were working on it shows that Incognito themselves saw some importance in it. Obviously though, it's more important to get a game out, more than anything else (even if it means canned weapons, vehicles, and bots).
It would have been pointless to have crappy bots and crappy single player, and us paying $20 more for it.
How about good bots, and a good single player progression? Games like UT 2004 have done it very well. UT 3 will carry the same tradition.
As to your comparison to season mode, well, that would be more as if Warhawk didnt have team modes like CTF.
If that's the case, then how would a sports game fare if there was no AI at all? :lol
I played Q3A and BF1942 (and few other multiplayer-centric games) extensivly, never heard anyone say anything good about bots at all or anything good about singleplayer.
Those were the earliest examples of games, since then, there have been a multitude of games. I brought up Q3A to show that it has been a staple for nearly a decade.
There are a lot more recent examples, one of which is coming to the PS3 this Fall, will offer 32 players (with or without bots) a large variety of vehicles and a large variety of maps with a variety in scale (suitable for 2 vs 2, or 16 vs 16)...Unreal Tournament 3.
I think it's easy, and fair, for people to compare features for both games, as I think both will be great online games with similar features.
kaching said:
And, no, I wouldn't say the more merits, the better, I would say the right merits are what matter.
Well, we know that if there is a feature that is a staple among a certain type of game, it is definitely a "right" merit. Ie. something to be concerned about.
Well, what do you think of the bot support in UT 3? Does it not matter? If not, what makes the merit "wrong"?