FightyF said:Again, games like BF2 that feature everything from Jeeps to Jets to Helicopters, and UT 3 has the exact same sort of stuff (actually no helicopter like vehicle, but it has fighter jet sort of vehicles).
Xater said:You never played UT2k4 did you? The vehicle maps are not flat. It is comparable. Of course bots can never replace a human. They ar enot able to do some of the maneuvers a human can do or use a vehicle with more strategy behind it BUT they can be fun non the less.
Kittonwy said:But then in order to be fun, unlike in UT2k4, bots would have to be able to do those things in Warhawk.
Xater said:Dude I am not the one who has a problem with bots not being there but it would be possible and some people really want bots in multiplayer games. That's all. I don't care I would buy the game either way.
Kittonwy said:It would have to know how to navigate in a complex manner without getting stuck or frozen and not know what to do. Warhawk's environments are HUGE and there are lots and lots of ways to get from A to B.
Kittonwy said:You're saying it's possible and I'm merely asking you how.
Xater said:Not a problem for Ut bots. The environments their can be pretty big too. But as I said I don't car. I am just playing devil's advocate here by saying that it would be possible and some people are really fond of being able to play with bots.
Xater said:Play UT Onslaught mode and see for yourself?
Kittonwy said:Why don't you tell me instead?
Do they have 32 players, half of which are doing cockscrews and loop to loop in midair while trying to take each others out while people on the ground have a handful of options between picking off the planes with rockets, taking out the turrets with tanks, driving a keep with a buddy manning the gun in the back, laying mines, having gunfights, sniping and calling in airstrikes on people, and people going to and from any one of those things freely, ALL AT THE SAME TIME?
Xater said:Dude I am not the one who has a problem with bots not being there but it would be possible and some people really want bots in multiplayer games. That's all. I don't care I would buy the game either way.
MoeB said:Fellow CANADIANS:
Best buy has an awesome warkhawk deal right now:
39.99
http://www.bestbuy.ca/catalog/prodd...39&catid=24374&logon=&langid=EN&test_cookie=1
MoeB said:Fellow CANADIANS:
Best buy has an awesome warkhawk deal right now:
39.99
http://www.bestbuy.ca/catalog/prodd...39&catid=24374&logon=&langid=EN&test_cookie=1
Foil said:If I can snag the game/headset at BB for $39.99 I'm in for a GAF Canada squad.
varshes said:Oh so there's going to be a GAF Canada? I'd be in for that since the others are full.
MoeB said:Fellow CANADIANS:
Best buy has an awesome warkhawk deal right now:
39.99
http://www.bestbuy.ca/catalog/prodd...39&catid=24374&logon=&langid=EN&test_cookie=1
:lol dude you are cracking me up.Safe Bet said:PS
I can understand reviewers pointing out not having bots as a negative, but complaining the game has no single-player campaign goes beyone the pale.
*RANT ALERT*
I am sick and tired of you single-player gamers fucking with my multi-player games.
I have "paid" for your shitty campaigns (which I never had any interest in) time and time again and it makes me happy we can finally be free form you and your draining of precious resources.
Also...
I just wrote a review on the game of baseball..
I had to knock a few points of the score for being multi-player only...
FightyF said:Again, games like BF2 that feature everything from Jeeps to Jets to Helicopters, and UT 3 has the exact same sort of stuff (actually no helicopter like vehicle, but it has fighter jet sort of vehicles).
theBishop said:This is exactly why reviewing games based on their price is moronic.
No_Style said:What? Value for your dollar is important. For me, this game went from "I would not pay $69.99 for this game and a headset (or $42.99 alone)" to "Insta-buy confirmed".
Unless my sarcasm detector is really messed up.
MoeB said:Fellow CANADIANS:
Best buy has an awesome warkhawk deal right now:
39.99
http://www.bestbuy.ca/catalog/prodd...39&catid=24374&logon=&langid=EN&test_cookie=1
KGKK said:Damn that's a good deal. I did payoff and pre-order my game from EB games though. Can I cancel my preorder and get my money back?
MoeB said:Fellow CANADIANS:
Best buy has an awesome warkhawk deal right now:
39.99
http://www.bestbuy.ca/catalog/prodd...39&catid=24374&logon=&langid=EN&test_cookie=1
KGKK said:Btw is this deal online only or can I go to a BestBuy location and preorder/pick-up from there?
DoctorWho said:I don't think you can preorder it in store but you can pick it up in store.
Several thousand people in the Warhawk beta seemed to learn the game just fine and there are ways to play the game in a non-competitive fashion where points don't count and you can learn just as well if not better from other players.FightyF said:The point is, bots are instrumental to learning a game. Many games have the advantage of single player to learn the game...but the games we are talking about, don't.
To be accurate, they weren't working on bots for multiplayer. The question in the podcast was about bots, but Jobe responded to the extent of what AI they did work on, which was for the SP campaign portion of the game only. From his answer, there was no indication that they were ever working on bots for the MP portion of the game so there's no indication they saw importance in it for MP.Obviously, as posted earlier, they were having issues with the AI and didn't have the time to finish it, and concentrated on other aspects of the game. The game was already delayed (was supposed to be out earlier), so I can't blame them for that choice. Every game has features knocked off due to time constraints. But the very fact that they were working on it shows that Incognito themselves saw some importance in it.
UT3 has bots because Epic didn't want to let go of the sale to the single-player gamer - it's not a feature they added for the sake of the people interested in a multiplayer game. Incog OTOH resolutely decided to make Warhawk an MP only game, which is fundamentally targeted at a narrower audience. Like I said, at this point it's like dinging Madden because you don't like football and feel that EA should have coded a different game mode into the package that is to your liking.Well, we know that if there is a feature that is a staple among a certain type of game, it is definitely a "right" merit. Ie. something to be concerned about.
Well, what do you think of the bot support in UT 3? Does it not matter? If not, what makes the merit "wrong"?
Xater said:Yes that pretty much descibes what onslaught is all about. The flying vehicles can't do corckscrews or looping and there are no airstrikes but that pretty much is wat the onslaught mode is about and it is playable with bots.
Onslaught = Battlefield in UT universe but faster paced + way better bots.
Epic gets praised for their bots not without reason.
Kittonwy said:But BF2 is NOT Warhawk, if you've played Warhawk then you know how fast-paced and dynamic everything is.
Kittonwy said:But then in order to be fun, unlike in UT2k4, bots would have to be able to do those things in Warhawk. It would have to know how to navigate in a complex manner without getting stuck or frozen and not know what to do. Warhawk's environments are HUGE and there are lots and lots of ways to get from A to B.
Kittonwy said:You're saying it's possible and I'm merely asking you how.
Kittonwy said:Why don't you tell me instead?
Do they have 32 players, half of which are doing cockscrews and loop to loop in midair while trying to take each others out while people on the ground have a handful of options between picking off the planes with rockets, taking out the turrets with tanks, driving a keep with a buddy manning the gun in the back, laying mines, having gunfights, sniping and calling in airstrikes on people, and people going to and from any one of those things freely, ALL AT THE SAME TIME?
Safe Bet said:WARHAK SUCKS BECAUSE IT DOESN'T HAVE A SINGLE PLAYER CAMPAIGN!
BIOSHOCK IS ONE OF THE BEST GAMES EVER EVEN THOUGH IT COMES WITHOUT AN ONLINE MODE WHICH HAS BECOME A STANDARD IN FPS GAMES!!!
How can these statements live in peace together?
They can't...
It's an multi-player only game, just like many games are single-player only, so get the fuck over it and stop trying to justify your bias.
kaching said:Several thousand people in the Warhawk beta seemed to learn the game just fine and there are ways to play the game in a non-competitive fashion where points don't count and you can learn just as well if not better from other players.
To be accurate, they weren't working on bots for multiplayer. The question in the podcast was about bots, but Jobe responded to the extent of what AI they did work on, which was for the SP campaign portion of the game only. From his answer, there was no indication that they were ever working on bots for the MP portion of the game so there's no indication they saw importance in it for MP.
UT3 has bots because Epic didn't want to let go of the sale to the single-player gamer - it's not a feature they added for the sake of the people interested in a multiplayer game.
Incog OTOH resolutely decided to make Warhawk an MP only game, which is fundamentally targeted at a narrower audience.
Like I said, at this point it's like dinging Madden because you don't like football and feel that EA should have coded a different game mode into the package that is to your liking.
Once you start looking at this in the sense of MP only game modes, your assertion that bots are a staple doesn't hold up. Plenty of FPSes leave bots out of their MP modes, the Halo series being a notable example.
Thats a pretty bad complaint. The warhawks apparently have great mobility and chaff.I know BF2s invincible vehicles, especially helicopters really got on my nerves.Guileless said:My PSM came today so first thing I did was check out the infamous review. Now I wasn't in the beetuh so I have no opinion on any of this and I am buying the game on day one so it's all academic to me.
The reviewer's main complaint (besides the bots) is that the warhawks are too vulnerable. And when I say that's his main complaint, it really is his main complaint. Almost every screenshot caption is about how the warhawks are weak.
"Hope you like breakfast, 'cuz that tank is about to turn your Warhawk into toast."
"You're much safer in a tank or truck."
"On the ground is the only way to win a war."
"Good luck! You're gonna need it." (referring to a shot of a Warhawk about to go on a bomb run.)
Not only that, but they have a sidebar graphic detailing how many shots it takes each ground-based actor to take down a Warhawk! :lol So while the lack of bots is part of the score, the main beef is that Warhawks are weak. Like I said I don't know, I'll find out next week. But whoever decided the strength of the Warhawks really shit in that reviewer's cereal.
djkimothy said:There isn't one yet. We need to drum up enough support from fellow canuck gaffers to for a clan. I haven't seen an overwhelming enough support to warrant a branching of the original clans. :/
chubigans said:Warhawks were weak...in the hand of inexperienced players. But they were powerful ships in that:
-they could do strafing bomb runs and weaken enemy transports/guns
-they could easily infiltrate enemy bases and drop two guys loaded with rocket launchers in the heart of the main base, instead of having to go through the front defenses
-snipers in remote areas could easily be thwarted by Warhawks with gunfire and missiles
-you can literally go anywhere on the battlefield in less than ten seconds, compared to a tank or jeep that could take 2-4 minutes sometimes (Euchadia, with it's twisty road infrastructure, is a great example of this).
-go invisible and scope out enemy bases to report back to the troops, and scout out any traps along the way
-be "angels in the sky" and give air cover to transport jeeps carrying the flag
So yeah, they were weak for a reason. But if you knew how to handle the Warhawks, there were many defenses:
-you could use the double boost and get out of a hairy warzone in just three seconds
-you use corkscrews and twists to try and dodge groundfire
-deploy chaffs to kill any homing missiles your way
-grab some of the many air-health kits on levels
Beginners need to stick to the ground...Warhawks are for intermeds/advanced players who can dish out the pain while bringing on the defense. I loved that part of this awesome, awesome game.
Trevelyan said:Agree completely. However, if there was one gripe I had with the warhawks, which i will shamefully admit I was pretty damn good in was that the power missiles were really all you needed. I really never used any other weapons besides power missiles. One power missile + 3 seconds of the machine gun = dead Warhawks. I hope they can at least make the multiple missiles a little more powerful so it doesn't take like 6+ to take someone out.
Yeah, the Warhawks are good for supporting your allies and the like, but they're not the powerhouses that people tend to think of them as at a glance. Trying to kill someone with machine gun fire takes forever. When you used the cluster bombs on the ground, you'd be lucky if you killed one or two people. And of course, the AA guns are really powerful so they're easy to shoot out of the sky as well. They shouldn't be all-dominating, but they should be a bit stronger.chubigans said:Warhawks were weak...in the hand of inexperienced players. But they were powerful ships in that:
-they could do strafing bomb runs and weaken enemy transports/guns
-they could easily infiltrate enemy bases and drop two guys loaded with rocket launchers in the heart of the main base, instead of having to go through the front defenses
-snipers in remote areas could easily be thwarted by Warhawks with gunfire and missiles
-you can literally go anywhere on the battlefield in less than ten seconds, compared to a tank or jeep that could take 2-4 minutes sometimes (Euchadia, with it's twisty road infrastructure, is a great example of this).
-go invisible and scope out enemy bases to report back to the troops, and scout out any traps along the way
-be "angels in the sky" and give air cover to transport jeeps carrying the flag
So yeah, they were weak for a reason. But if you knew how to handle the Warhawks, there were many defenses:
-you could use the double boost and get out of a hairy warzone in just three seconds
-you use corkscrews and twists to try and dodge groundfire
-deploy chaffs to kill any homing missiles your way
-grab some of the many air-health kits on levels
Beginners need to stick to the ground...Warhawks are for intermeds/advanced players who can dish out the pain while bringing on the defense. I loved that part of this awesome, awesome game.
spwolf said:you mean against other warhawks? With experienced players, it is really hard to take them down... As soon as you lock, i deploy countermeasures, go behind mountain to run from power missile, run for the health and do some crazy stunts to get behind your back. Warhawks are almost perfectly balanced against Warhawks...
yes, you can take them down easily with ground to air, but at the same time thats the whole point... when we discover someone arming the missile launcher, tow is deployed and target is destroyed.
It is really well balanced game when it comes to Warhawks.
Trevelyan said:But thats what the mutliple missiles are for. you fire one or two of those so you know they've deployed their chaffs, all while firing your machine gun. and then just switch to the power missle and finish them off. However, I always made sure i was pretty damn close behind the other warhawks when firing them.
I dunna, just me I guess.