Was Killzone ShadowFall ahead of it's time?

Was ShadowFall ahead of it's time

  • Yes

    Votes: 159 35.9%
  • No

    Votes: 156 35.2%
  • Please do a Killzone 2 remaster/remake GG

    Votes: 122 27.5%
  • Craig approves ShadowFall's graphics

    Votes: 74 16.7%

  • Total voters
    443
I never thought it was. I didn't get around to playing it, unfortunately. But I don't remember any surreal reaction to it or anything.
 
Halo Infinite gameplay was a joke. Looking worse on 8x more powerfull console than many ps 4 exclusives. Still can't wrap my head around it

343 studio mis-management By Big brother Microsoft is your answer. Hope that the main reason Rod left Coalition was because he was just tired of making gears. Or there were issues from the top in what they wanted gears to become as seen from gears 4 to gears 5.

Huge increase in grind, MTX's and currency.
 
Game is absolutely beautiful, one of the best looking this gen despite being a launch game.

It's pretty awful overall though. My PS4 was collecting dust for the first year and even then, I couldn't bring myself to play it. The gameplay's decent, despite lacking 2's weighty mechanics, but the level design is just atrocious.
 
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I thought it was an absolute blast tbh, loved it.. the levels where constant eye candy and i enjoyed the gunplay and story for what it is.. its a fucking shooter after all
 
I replayed the game this year and i liked it more than when i first played it early this gen. It is good but the semi open world kind of did nor work for me. The action packed scenes from previous games were so good due to the closed combat fights on the corridors and small combat areas. Technically is very good. As much as i hated rico. I want the grunt back. Killzone 2 is the best kz game.
 
The Order was the real one ahead of its time.

At the time I thought: "wow, and this is only the beginning, imagine how good games will look!". And no, we are at the end of the generation and only a few games are matched or surpassed The Order in how it looks. I know that uses all the tricks in the manual, including that, ejem, cinematic image format and the corridor formula, but whatever, it looks insanely good even today.
 
Looked fantastic, jaw dropping even. SP got weird and lost me after chapter 4. Still looked way better than a lot of games that came after it.

MP was excellent, really enjoyed it overall.
 
Good graphics, bad gameplay. The Guerilla recipe.

I loved the world of KZ2 but it was straight up unplayable du to the clunky and slow controls. Is it the worst input lag in gaming history?
Yeah, KZ2 controls was absolutely dreadful. That's why I loved KZ3 more despite it regressing in some areas in comparison to KZ2. KZ2's lag was just that bad to me.

On topic yeah, Shadowfall was pretty amazing at it's time graphically and still holds up today. Obviously it looks better than what we saw in Halo Infinite.
 
It's a fairly average shooter. Guerilla were never able to do the universe they created any justice.
Killzone 2 says otherwise and actually 3. Highly rated games with great mps. When Killzone 2 came out it made other shooters look like roblox. Oh BTW killzone on Vita was sublime.

Shadow Fall and Second Son were definitely two launch/launch window ganes tht screamed next Gen. Shadow Fall sp was average though and not akin to its other offerings. Mp was dope though and looked great.
 
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Played a lot of Shadow Fall, Single Player is meh. Multiplayer is okay, nothing to really brag about. As always their models, graphics, etc... are spectacular but the gameplay compared to Halo or Call of Duty leaves a lot to be desired. If Guerilla can match their tech prowess with the gameplay we would all be in for a real treat.
 
Good graphics, bad gameplay. The Guerilla recipe.

I loved the world of KZ2 but it was straight up unplayable du to the clunky and slow controls. Is it the worst input lag in gaming history?


Funny enough it's what kept the hard cores around and what most loved. That weight and less arcadey feel made it the best mp shooter I've ever played and I put hundreds of hours into it.
 
Played a lot of Shadow Fall, Single Player is meh. Multiplayer is okay, nothing to really brag about. As always their models, graphics, etc... are spectacular but the gameplay compared to Halo or Call of Duty leaves a lot to be desired. If Guerilla can match their tech prowess with the gameplay we would all be in for a real treat.

Man tastes are crazy. I played halo 5 mp and thought it was the most generic, arcadey, off putting feeling game I've ever played complete turn off. I was like "are ppl serious, this is the hype? Killzone mp to me is better but hey just opinions.
 
Played a lot of Shadow Fall, Single Player is meh. Multiplayer is okay, nothing to really brag about. As always their models, graphics, etc... are spectacular but the gameplay compared to Halo or Call of Duty leaves a lot to be desired. If Guerilla can match their tech prowess with the gameplay we would all be in for a real treat.


The exact reason I like the MP, because it's nothing like halo or cod, thank god

Horrific MP games imo, that's taste for u
 
Well one thing I could commend about the game is that it looks really good and the mp was pure fun. Sp was just ok and forgettable though.
 
The exact reason I like the MP, because it's nothing like halo or cod, thank god

Horrific MP games imo, that's taste for u

I never said it has to be like HALO or CoD, it was more of a watered-down HALO/CoD with poor spawn system and poor level layout that has no flow. I'm a huge fan of the franchise but they never could get the gameplay feel and flow down quite right, Killzone 2 might have been the closest to having something. Killzone 3 was basically wannabe CoD, it suffers from the syndrome Sony had in the PS3 era turning SOCOM and KILLZONE into CoD when fans didn't want that.
 
I never said it has to be like HALO or CoD, it was more of a watered-down HALO/CoD with poor spawn system and poor level layout that has no flow. I'm a huge fan of the franchise but they never could get the gameplay feel and flow down quite right, Killzone 2 might have been the closest to having something. Killzone 3 was basically wannabe CoD, it suffers from the syndrome Sony had in the PS3 era turning SOCOM and KILLZONE into CoD when fans didn't want that.

Dude trust I'm not calling you out on your opinion, you're welcome to it xxx
 
I'm glad to be in the minority that liked this game. Makes it all the more special to me. I also loved 2 and 3, but didn't get a chance to play 1.
 
I never paid much attention to this game, outside of the lovely reveal. To some extent, I even forgot about it.

Seeing it come up so much these days, it really is shocking how bang-on Guerilla got a next-generation game, on their first try. The fact that it's still really impressive, says everything about the level of artistic and visual talent at the developer.

Between Horizon PS4, Killzone, the loaned-out-tech of Until Dawn and Death Stranding (and this had a lot of Guerilla staff anyway), and a wonderful, almost indistinguishable faux-k solution, as well as our first real, jaw-dropping taste of next-gen in Horizon PS5, I would say that this is the developer to watch for technology right now.
 
I find it funny when people disagree whether a FPS is good. SP and MP, apples and oranges...

But i couldnt care less about KZ SP, KZ1 and KZ2 were ok i guess. KZ3 and KZSF were rubbish

KZ MP is nuts. every single one is so different to the last

KZ2 was one the best MP shooters i have ever played
KZ3 was basic
KZSF was a uturn in shooting mechs so i didnt lik eit
 
Funny enough it's what kept the hard cores around and what most loved. That weight and less arcadey feel made it the best mp shooter I've ever played and I put hundreds of hours into it.
It made me hate console shooters to the fullest for a time. Great accomplishment!
Easily the worst controls of any 7th gen shooter. Resistance 3 on the other hand was a win.
 
Because its not a run and shoot game. Its set in a "cold war" and the gameplay reflects it. Its actually stealthy and nice.
This. I think if you expected CoD from KZ, you were not going to get that. I preferred it, because I'm one of those people who's played maybe a few minutes of CoD my entire life, and I just don't like it. I played a bit more Halo MP, and didn't care for that either. I think the only FPS MP I enjoyed was Destiny, and some people have issues with that too. But it's more my style. I'm not good enough for run and shoot, and don't care to commit the time to get better. So I actually enjoyed KZ SP more than the MP. I could pretty much play at my own speed, and engage enemies the way I wanted to.
 
Graphically and sound wise yes. Mission design, story, and voice acting are crap though.

Killzone 2 is a much better game.
 
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Yes, but its one of those games where its obvious that they ran out of time making it. Some of the combat encounters are just so shittily designed that its baffling. The final "boss" is one of the worst mob-after-mob-after-mob-after-mob encounters I've ever seen in any game.
 
The graphics were pretty.... But that's it.


Just like Ryse: Son of Rome.... Really pretty... But sooo bad. I upgraded my PC because of Ryse and I bought KZ SF with the PS4.... I was:

tenor.gif
Lol I bought Ryse on PC like a year ago for like 3 dollars and it was disappointing even at that price. I only played it for like 40 minutes. which is like 1/5th of the gametime anyways
 
It was a beautiful game that regressed in everything that made Killzone great.

I feel that the franchise would have been better suited to the style it went with in 2, just with better level design and encounter design (as 2 had some awful encounters, such as the final boss) - but the *feel* of the game was amazing. Slow, plodding movement, heavy weaponry that feels heavy, the graphics still look fantastic even to this day, and nothing came close to the visceral feel of KZ2.

KZ3 and Shadowfall feel like different games entirely from a different franchise. Never played the Vita game. I get the same feeling of these two titles as I did watching Korra or Boruto. Things have changed so drastically in such a short amount of time that any suspension of disbelief I had is gone.

It really feels like GG should have made a different franchise than continuing with KZ3 and ShadowFall.
 
So I came across this hilarious comparison between Halo Craig's Infinite Vs Killzone Shadowfall by KingThrash (discovered this dude when someone here in GAF had shared his older video). Some of the world detail and animations are so good even to this day. It's crazy how GG managed to pull this off so early in the PS4 life cycle, it was a launch title. The level design and navigation and combat encounters were weak, but the visuals were something else.

Way sexier. :messenger_tears_of_joy:
 
I wouldn't say ahead of its time, I would put it in the category of games like Crysis 3 where the graphics have held up really well to the present day. The comparison to Infinite certainly speaks volumes.

Funny enough it's what kept the hard cores around and what most loved. That weight and less arcadey feel made it the best mp shooter I've ever played and I put hundreds of hours into it.

Yeah, it made weapon handling king. Your firing discipline, the ability to land every shot on target, preferably their head, determined the shootouts, not twitchy reflexes. That, the Team Fortress-style class system, and the stellar collection of brilliant map layouts made it an all time multiplayer FPS for me.

Just give us "Killzone Online" Sony PLEASE!!!
 
I wouldn't say ahead of its time, I would put it in the category of games like Crysis 3 where the graphics have held up really well to the present day. The comparison to Infinite certainly speaks volumes.



Yeah, it made weapon handling king. Your firing discipline, the ability to land every shot on target, preferably their head, determined the shootouts, not twitchy reflexes. That, the Team Fortress-style class system, and the stellar collection of brilliant map layouts made it an all time multiplayer FPS for me.

Just give us "Killzone Online" Sony PLEASE!!!


As a huge kz2 vet, running leagues and platoons, spending 100's of hours on kz2, i can say with 100% confidence the aiming sucked arse, and weight was used as an excuse for the input lag.

Even tho it was horrific, I still loved it. I played almost exclusively as a saboteur with the sta14, nothing has come close to being as satisfying as the start and headshotting someone

I miss those days, I dont miss the input lag, or the ps3 sticks, those were also horrific
 
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Still gotta play it! :lollipop_kissing:
It's on my looooooooooong "list o' games I still gotta play someday".
It's in part a great game, I'd say some of it's sections are genius and some are pretty boring (about 1/3 of the game should have been scrapped, or the game should have been delayed until they made the whole thing as good as it could have been).

It definitely amazed me on day one of the new generation as an indicator of what the new generation was going to deliver.

and the story is sh*t.
 
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