I had the same experience as you. DC stole PS2's thunder. The PS2, at launch, wasn't really impressive since DC had its second wave of games which included Soul Calibur (came out almost a full year after the JP DC launch). PS2 would eventually be the more powerful system, IQ aside it could do much more than DC. PS2 also ran Naomi (2) games, which was completely different architecture. And some of them were actually fine, like VF4 Evo.
It was Xbox, with DoA3, PGR at 60fps and also Halo with its broad landscapes that blew me away. Xbox was sort of a half a gen ahead. Splinter Cell was impossible to do on other systems, GC and especially PS2 ports were neutered to a level you never see in the same gen. Not even the PS3 ver. of Bayonetta which was still the same game albeit at lower framerate. Everyone knew PS3 could do better, see DMC4 which looked and ran awesome on PS3. PS2 and GC really had to cut corners when it came to Xbox games.
Gamecube had its moments too, like Rogue Leader and REmake. Those were impressive.
PS2 was impressive in the sense that it had hardware from early 2000 but could push games like MGS2, MGS3, Ace Combat Zero, God of War 2 and FFXII. The console always had a problem with IQ but you could see how impressive its games were. It was just always hidden behind a bit of sloppy AA and shimmering which was unfortunate. But certain remasters looked amazing while keeping the PS2 assets.
Dreamcast came out at a weird time. 1998 was the 3d videocard war with improvements being made on monthly basis. I upgraded every few months lol. Also DVD was still too expensive in 1998-1999 but became sort of affordable in 2000. PS2 and later Xbox ran with it and weren't crazy expensive systems. Ofcourse, both Sony and Microsoft could also take bigger hits on hardware than Sega. But Sega was essentially without hardware at the time and saw all their marketshare being eaten. They had to release something to stay in the game. The reality is Sega was already dead when Saturn crashed and burned in the west. They lost all marketshare and goodwill the Genesis captured.
If DC ever had a chance, idk. Sega was small time compared to Sony and MS and even Nintendo. Their storage would be an issue. Nintendo deliberately chose for mini DVD and also suffered because of it but I think it still held more data than GDRom and had faster seek times. GC discs still held a bit more data than GD did. Upgrade was in talks, but we know how it goes with optional upgrades. It never fully catches on and never gets full support.
DC also had some baffling things going on. The controller was one. I think Sega cut a lot of corners with DC. To me it felt and sounded less reliable than Saturn (which never failed on me, personally). Nights pad also felt better than DC pad.
I was impressed by the PS3 (Uncharted 2 is beautiful in every aspect)but definetely not by the PS2 and the games you mentioned:
- Yeah, the rain, the smooth framerate in MGS2 impressed me but i was disapointed the poor textures. Same for GOW.(and i don't get the appeal of MGS3, textures are more detailed than MGS2 but it's like all the same color...many reused textures ?)
- Final Fantasy X impressed me in 2001 but...like FF games on PSX, i was impressed by the cinematics, by the 2D pre rendered backgrounds (the 2 statues when Tidus is entering the stadium) but not especially by the cute colorful 3D corridors, i immediately noticed the textures were so so and i guessed Square fixed the camera so as we cannot zoom on them... During the battles Shiva was great, but it's like in engine cutscene.
Some people can tell me that 3D models during cutscenes are beautiful. They are... But did they notice Square made several 3D models: high poly for cutscenes and low poly for ingame... So...
Consoles of that generations WERE NOT ready for 100% 3D games: Trying to replicate,for instance, each element of a human characters with only 3D is pointless, especially with hairs. Most of time, it will be ugly, blocky. Same thing with many elements of 3D worlds like trees, grass, it's better and prettier to use 2D with these weak consoles(except for stealth games,maybe).
Therefore, the lack of geometry of the Dreamcast was not a major pob, the console can easily mix 2D and 3D.
I said WOW playing FFX but for the FMV, the 2D pre rendered scenes but not really for the 3D since i noticed Square were using high poly models only for in engine cutscenes and was fixing the camera to hide average textures. As you can see on the DF vid', it's a colorful game but it's often a bit washed out on this console.(there are similar examples with DOA2 DC vs PS2 screenshots)
It would have been interesting to see a Square Soft game on DC. The result would have been extremely different, i guess. More vibrancy on the DC, less SFX during battles.
Look at this Shenmue Dreampassport playable tech demo's hair...
It's fantastic, isn't it:
The fine details are...2D.
That was my earlier point. For this generation, the best was to mix 2D and 3D.Instead of full 3D hairs, the best solution on a FFX Dreamcast would have been to use this kind of 2D for hairs during cutscenes.
As for Soulcalibur and VF4 you mentioned, it's worth noting that Namco's fighter wasn't released 1 year after the launch of the DC but 8 months 10 days, it's still an early game, Namco's first and ported in less than 7 months (!).Give them 2 years and new tools for a modern soulcalibur on DC and i think they could crush DOA2 DC
.
The PS2 isn't running a Naomi 2 game... The PS2 is running an ultra downgraded version of the Naomi 2's VF4
(the vanilla used a load of 2D backgrounds, the Evolution uses more 3D than the first port but on the other hand had to reduce texture quality on the background and reduce massively geometry of characters, they have now 7000 polygons which is more or less the polycount for VF3TB's characters and 8000 for DOA2)
VF4 evolution PS2: This time most palm trees are in 3D but they lowered the stone texture quality.(VS vanilla below)
VF4 Vanilla on PS4, most palm trees were in 2D but the stone texture is a little more detailed (it's emulations screens for both otherwise Sony boys would tell me i chose ugly screenshots...
on actual ps2, add a mass alliasing for VF4 Vanilla and a little less for Evolution)
I played hours of VF4 EVO (nice looking game) but i still prefere the old DOA2 for the IQ, the amazing colors.
(VF4 effects, physix were interesting but, for example, the"impressive" dynamic sand of Jeffry's is completely ruining the graphics. I would prefere a detailed bump maped texture to a bland dynamic element...as for the ridiculous two 3D herbs in the background. STOP IT. The famous "next gen" grass in Tekken Tag PS2 was in fact 2D...it's brilliant, beautiful. Stop the useless masturbation on dynamic garbage sand or 3D grass. It's ugly as fuck.
IQ isn't a minor element, it's CRUCIAL:
During a game session, the charming effects of the PS2 are temporary...on the other hand, the bad IQ, alliasing is following you ALL THE TIME... Ironic situation, Sony was the one who praised the untouchable Playstation 2, a console for the ages...
Years later, gamers are complaining about PS2's ugly image on HD TVs, meanwhile they surprised by the clean downplayed little Dreamcast.
Who is future proof, huh
?
PS: Nope, it's not a Dreamcast VS PS2(first DC died before to show all its potential with all the best publishers) i was explaining why the PS2 was the only Playstation console that didn't impress me.(IQ is the most important.That's not facts,just my preference)