Fat Frog
I advertised for Google Stadia
To be fair, I'd seen lots of really good arcade ports before on consoles, some of them insanely good. I could go back and do examples of 2d fighters because that's really where the Saturn exceeded. But, I'll take the Saturn somewhat outside its comfort zone to the 3d arcade ports.
The Saturn came out the same year as Virtual Fighter 2 and had a crazy good port of the arcade. Why is this more impressive than anything on Dreamcast? The Saturn wasn't known for its 3d and it was very difficult to develop for.
Sega Rally Championship was damn good too, again not the Saturn's strength
Even the Tekken 3 port is just as impressive feat if not more than anything on Dreamcast for its time. It came out 2 years after the ps1 release and did a near arcade perfect port.
As I dive more into this subject and reading posts here, I'm becoming more impressed by other system ports vs the Dreamcast. The Dreamcast was specifically designed to run these arcade games while others weren't, and in many cases, yet they did near-perfect ports.
Bad examples and fake informations.
As good as VF2 on saturn is, it was possible because backgrounds had been switched to 2D (check the bridge of Shundi's Village).
Second, Tekken 3 hasn't been released 2 years after the PSX launch ! (PSX/1994, Tekken 3/1998 on psx)
Dreamcast lifespan wasn't 3 years (1998-2001) because it was the extreme end of 98 and the very beginning of 2001.(it's more 2 years and a few months)
Comparing Dreamcast games to PS2 games in general is even worse than comparing Sonic 1 to Donkey Kong country 3 since PS2 lived longer than Snes.
On top of that, many tricks has been used to save PS2's performances (low res textures, long corridors, fixed cameras).
Under Defeat Review for Dreamcast: Puts the nextgen consoles to shame - GameFAQs
For Under Defeat on the Dreamcast, a reader review titled "Puts the nextgen consoles to shame".
gamefaqs.gamespot.com
Incredible. Absolutely incredible. Under Defeat has some of the best graphics you’ll ever see, and I will go as far as to say that they rival the graphics you’ll see on a PS360, and blow the Wii away. The framerate is also smooth as silk (barring of course the intentional slowdown during a boss explosion). Enemy bullets are bright and easy to see (which still won’t help you when the screen is flooded with gunfire). Unlike other shooters that take place high in the stratosphere or in space, Under Defeat plays very closely to the ground, and the amount of detail is jaw-dropping. Destroyed tanks and towers will leave craters, trees will sway according to nearby explosion blasts, even cows and birds can get killed in the crossfire! Enemy planes and helicopters will not simply explode, but spin out (according to where they’ve been shot) and crash into the ground. One of the nicest graphical effects are the puddles on the ground that will reflect the action overhead. There’s a ton of small, subtle touches put on this game that really come together. And of course, game looks absolutely stunning in VGA.
A special mention must be made to the smoke effects. This is quite simply the most realistic smoke you’ve ever seen in a video game. It starts off rich and black, with multiple dynamic layers, and hangs in the air for a bit before naturally dissipating. If you fly through it, you’ll see that it’s actually rendered in 3D, depending on the altitude of the explosion. (You’ll fly over the smoke from a tank explosion, but the smoke from a plane or boss will eclipse you.) It might sound mundane, but the smoke must be seen to be believed."
Most Dreamcast games were released only 2 years after the launch and then the console died a few month later. That's why the dreamcast graphics are considered simplistic with almost no complex SFX.
But Under Defeat happened in 2006 (basically made by 3 men in a cave)and blew the cliches away.
It destroys most of PS2 schmups... proving the dreamcast is in the same league and could have been a rival in that regard. Just imagine a super Kojima and a Square production on Dreamcast...Or just imagine a well optimized Shenmue 2006 with new engine, modern tools, Yakuza's tricks (fixed camera or half bullshit cut scenes like Silent Hill 3 with ultra detailed models far from in game reality)
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