MightyHedgehog
Member
Haven't put more than a few hours into it so far, but I will say that I'm enjoying what I've played immensely. Game is more of a hybrid of Fallout and Wasteland that I was anticipating, but that's fine since, in most ways, FO was always a modern take on WL minus the party system. Combat seems like it could have been a bit more refined, but it's more than serviceable. Truth be told, I kind-sorta miss the old school phase-based combat of the original, so I would've liked to see more of a 'we-go' hybrid when dealing with spatial element of character placement on the field and general turn actions. Also, the game needs to be patched to include modern features, such as user-selectable behaviors for many common actions taken. For instance, I'd like non-combat to allow for the game to choose to use the character with the highest rated skill or attribute to be selected whenever employing them. If I lockpick, the game should choose the character with the highest lockpick skill by default. Little things like that go a long way toward keeping things from being so micro-heavy. Otherwise, fantastic first release and I hope inXile updates things like the above as well as implementing optional view modes, like an auto-iso-view that keeps navigation on location maps even simpler but still allows auto-zoom for threats and potentially hostile NPCs.