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Wasteland 2 |OT| Explode 'em like a Blood Sausage

BeesEight

Member
Ugh, feeling urge to start over with a new party. Can't fall into this trap.

Part of the charm is having a batch of misfits who feel wholly out of their league. At least that's what I keep telling myself.

I agree that Divinity is more polished than this but I'm not sure I'd say it's clearly better. Divinity has a much smoother combat system but I've been finding that the none combat elements of Divinity are kind of underwhelming.

I haven't finished either though, as my Divinity partner has decided to get sick and miss a few weeks setting back our progress. Wasteland certainly wears its "old school" design brazenly on its chest.

Personally, I'm ecstatic we live in an age where we can have both.
 

Torraz

Member
If you intend to keep that Lady (and I would cause she kicks ass) her other skills are
Brute Force, Hard Ass, Melee and Outdoorsmanshipthing
Just so you don't put points there ;)



I did all my party experimentation during the Beta and spent like 7 hours on it total. But I really like creating characters and now it all pays off

This is a mild spoiler, but I really feel people shouldn't miss out, and it's on the very first map:
before you leave Ranger Citadel, explore the map thoroughly to find a Level 14 NPC who will join you. She has good assault rifles, hard ass, outdoorsman, etc., letting you hold off on pushing those skills.

Thanks to be both of you!
 

Kinthalis

Banned
Holy cow this game is kicking my ass. I thought Divinity was tough.

Has the difficulty been ratcheted up since Beta? I don't remember that toad being so bad-ass.
 

DTKT

Member
Hahaha, you can try to dig up the dead ranger corpse at the very beginning. Let's just say that it doesn't end well your party.
 
This game is ticking all my boxes. With more polish and deeper combat and some more balance to some system... well, it'll probably be my GOTY anyway.
 

Dresden

Member
Holy cow this game is kicking my ass. I thought Divinity was tough.

Has the difficulty been ratcheted up since Beta? I don't remember that toad being so bad-ass.

That thing was knocking my dudes out in one hit on Ranger. Ended up sending out Angela as bait while my energy weapon guy prayed for lucky hits.
 
Just realized I fucked up and forgot to actually use the repeater in highpool, where do I do so?

Edit: Lol, did the game just glitch? The guy in central complex just shot and shot and shot until my entire party was dead.
 
So, uh.. is anyone else getting really strange graphical glitches in Highpool's tunnels? Like, black textures that dance around the screen eratically? I've only seen it there so far, but it's making the game unplayable.

Disabling v-sync in-game seemed to make it worse. I'm not sure what it is, but I guess it's tied to my screen's refresh rate.
 

Sanctuary

Member
The character creation link in the OP seems very misleading. It talks about a group of "four" self-sufficient characters, but there's no reason to try to spread your points around so thinly like that when the game is meant to be played with seven, not four and XP for kills is not divided, everyone gets the same 1-7 members. Only skill use is divided among the group, and it's already so low as to be insignificant.

So, uh.. is anyone else getting really strange graphical glitches in Highpool's tunnels? Like, black textures that dance around the screen eratically? I've only seen it there so far, but it's making the game unplayable.

Disabling v-sync in-game seemed to make it worse. I'm not sure what it is, but I guess it's tied to my screen's refresh rate.

In the Ag Center I had the shadows outside suddenly stretch and then warp off screen, which then locked the map during combat, preventing me from adjusting my view at all.
 

EVOL 100%

Member
Is it me or is the hit chance borked?

I get 86% chance of hitting the enemy and still manage to miss 4 times in a row. This happened a lot. Also I kind of regret choosing the Ag Center at the beginning because fighting enemies with guns is proving to be a lot more fun than fighting monsters

I still have been liking the game so far but it definitely feels clunky as hell. It feels a bit better if I just tell myself I'm playing a classic CRPG though
 

Gazoinks

Member
Also I kind of regret choosing the Ag Center at the beginning because fighting enemies with guns is proving to be a lot more fun than fighting monsters

Heh, I'm in this boat right now. Exploding monsters suck so hard when I have two melee guys in my party.
 
Is it me or is the hit chance borked?

I get 86% chance of hitting the enemy and still manage to miss 4 times in a row. This happened a lot. Also I kind of regret choosing the Ag Center at the beginning because fighting enemies with guns is proving to be a lot more fun than fighting monsters

I feel like that always happens in these games, especially Shadowrun; Dragonfall which is the most recent one I've played. I'm sure there's a reason that I'm missing.
 

Vaporak

Member
Is it me or is the hit chance borked?

I get 86% chance of hitting the enemy and still manage to miss 4 times in a row. This happened a lot. Also I kind of regret choosing the Ag Center at the beginning because fighting enemies with guns is proving to be a lot more fun than fighting monsters

I still have been liking the game so far but it definitely feels clunky as hell. It feels a bit better if I just tell myself I'm playing a classic CRPG though

I haven't noticed anything odd. Unless you've run the math on some data I'd just chalk it up to your statistical intuition being, like most peoples, poor.
 

EVOL 100%

Member
I feel like that always happens in these games, especially Shadowrun; Dragonfall which is the most recent one I've played. I'm sure there's a reason that I'm missing.

Funnily enough I never felt that way during Dragonfall

I haven't noticed anything odd. Unless you've run the math on some data I'd just chalk it up to your statistical intuition being, like most peoples, poor.

Probably, just asking if it's just me. Which it most likely is. Just wanted to vent I guess
 

Pilgrimzero

Member
I got inside the ag center and decided to restart. I find it better to 2-3 dots in a small number of skills then spreading myself thin
 
The trick is to put 2 or 3 "active" skills on each character and work on getting those up, rather than having a dedicated "skills" character. This also helps balance the XP out among party members.

There's also some small synergies to consider:
  • Characters with higher MAXCON are probably better as demolitions/toaster experts, since critical failure there hurts.
  • It's not a bad idea to have a character with a good vision range (i.e. high Awareness) take point with Perception.
  • It's better to have Leadership on a player in the main thick of fighting for the % hit chance buff. If they're out of the way, the buff is wasted.
  • It's not a bad idea to have a little charisma on the characters who use the most active skills, as they'll get an XP boost on those.
  • Field Medic is good to put on a combat character, as its use isn't limited to designed skill checks placed on the map by designers, potentially giving you more chances to "catch up" on your skill-centric characters. (Edit: the XP from this is so low that it probably doesn't compensate.)

That said, I don't think it's a very good game to min-max; the point is to roleplay characters you like. The game is pretty responsive to different builds, and you're not going to get wiped out or fail for your choices unless you've made really, really bad ones.
 
I got my team setup...now I just need to figure out stats for each character.

M3dKKFk.png
 

Zukuu

Banned
Since it seems to come up a bit thought I'd link to some of the tips/advice shared for character creation mentioned in this thread. Feel free to suggest others that may be useful, too.

- UncleSporky's beta build observations and tips
- Toodles' link to SA's character build tips

- Large collection of custom Character Portraits. Place custom portraits within the following directory:
Code:
.../Documents/My Games/Wasteland 2/Custom Portraits
Thanks a bunch. Created custom portrais for all my party members.
I plan to play with the 4 man squad ALONE on the hardest difficulty I can overcome (I start on the hardest and IF necessary I go down to the 2nd hardest difficulty).

As heads up, it seems VERY important when you create your characters to factor in the AP cost per weapon.
It's better to match your AP and up initiative (to have more turns) than to go excessive on AP but can't make use of it since you're a few short to shoot again, unless you need to move around often (e.g. melee guys or shot gun).
Quick summary done by my according to the data of the wiki (some weapons differ within each category, hence the "-", I don't list single freak values of unique weapons)
Brawling: 2 - 3 AP
Bladed: 3 AP
Blunt: 3 - 4 AP
Pistols: 3 AP
Shotguns: 3 - 5 AP
SMGs: 3 - 5 AP (burst 6 AP)
Assault Rifles: 4 - 5 AP (burst 6 - 8 AP)
Heavy Weapons: 5 - 8 AP (auto burst / AoE)
Sniper Rifles: 6 - 7 AP
Energy Weapons: 4 AP


That said, I want to introduce my team:

Zukuu
2965391-tumblr_static4ps3v.jpg

Close-Quarter-Specialist with heavy armor (hence the 6 strength) and tough mofo all round. Goes in. Stays in. Primary damage dealer and tank. Doesn't mean he's just a dumb muscle tho. Knows how to use logic, is intelligent (to get more skill points on top), but also has the body to back up his words when he uses intimidation. I just don't like to "charm" my way through situations in any games. Just doesn't seem like it's a) my style and b) very realistic. The world just doesn't function that way. You either convince someone by making him understand himself via logic or show him that you have the better arguments via comparing "power". Zukuu can do both. And yes, that is an appropriate self portrait. We even share almost the same hair cut. :p
Attributes: 4 Coordination, 1 Luck, 2 Awareness, 6 Strength, 6 Speed, 8 Intelligence, 1 Charisma
Weapon: 3 Shotguns
Talents: 1 Hard Ass, 1 Wise ass, 1 Brute Force
10 AP, 10 Init, 2.0 Distance / AP, 4 Skill / Level, 32 +10 Con / Level

J.J. (short for Jack and John ;))
mgsv-the-phantom-painj5upk.jpg

Striker and Infiltrator, who can pick locks, safes and disarm alarms. He's also the ace against armored enemies with his Energy Weapon. Otherwise he gives support fire on priority targets and secures kills.
Attributes: 5 Coordination, 1 Luck, 7 Awareness, 4 Strength, 6 Speed, 4 Intelligence, 1 Charisma
Weapon: Energy Weapons
Talents:1 Lock Picking,1 Safe Cracking, 1 Disarm Alarm
8 AP, 15 Init, 2.0 Distance / AP, 3 Skill / Level, 26 +9 Con / Level

Scarlett
black_widow_marvel_coc9szt.jpg

Medic, speedy Scout and Hacker. Can go in and out of battle at will, which is required as a field medic. Primarily a support character, but who isn't a whimp (higher hp, medium armor) and can still defend herself in her favorite range of battle, acting as 2nd line of defense, after the initial striker duo.
Attributes: 4 Coordination, 1 Luck, 8 Awareness, 4 Strength, 6 Speed, 4 Intelligence, 1 Charisma
Weapon: 2 SMGs
Talents: 1 Computer Science, 2 Field Medic, 1 Surgeon
8 AP, 16 Init, 2.0 Distance / AP, 3 Skill / Level, 26 +9 Con / Level

Ghost
call-of-duty-ghosts-2tgsxw.jpg

Pure Sniper and a deadly force from long distance. Since he stays out of the front fight, he's a back up surgeon as well, only closing in, in emergency situations. Not very speedy, since he doesn't need to move around often, once he has a spot with a good line-of-sight to all enemies. High Coordination and Awareness to boost his hit chance and range of sight to make the most of his turns. Is proficient in weapon smithing and repair.
Attributes:10 Coordination, 1 Luck, 8 Awareness, 2 Strength, 2 Speed, 4 Intelligence, 1 Charisma
Weapon: 3 Sniper Rifle
Talents: 1 Weapon Smith, 1 Mechanical Repair,1 Surgeon
10 AP, 14 Init, 1.5 Distance / AP, 3 Skill / Level, 20 +8 Con / Level +10%(!) Hit chance


Did I miss anything which will let me struggle during the game, apart from having no charisma?
 

Kieli

Member
To respond to the previous page, I thought inXile was going to utilize Obsidian's PE engine?

So while they have more experience under their belt having finished this game in Unity, it's not quite a 1:1 transfer of skill sets.
 
Did I miss anything which will let me struggle during the game, apart from having no charisma?
Charisma boosts XP on skill use, so you'll lag a little behind the level curve. And you'll struggle to recruit NPCs.

Apart from that, you have Scarlett/Ghost pretty skill-heavy, but aren't giving them the Intelligence to really develop those skills each level. Whereas Zukuu will get a lot of skill points, but that doesn't seem to be what you're building him for. And his bad Init. will mean you're not going to get to fire that shotgun very often.

But like I said, it's more fun to design characters you like and roleplay them than to game every aspect of the system.
 
So, uh.. is anyone else getting really strange graphical glitches in Highpool's tunnels? Like, black textures that dance around the screen eratically? I've only seen it there so far, but it's making the game unplayable.

Disabling v-sync in-game seemed to make it worse. I'm not sure what it is, but I guess it's tied to my screen's refresh rate.

Just an update. I appear to have completely fixed the issue by forcing driver-level v-sync on the game.
 
To respond to the previous page, I thought inXile was going to utilize Obsidian's PE engine?

So while they have more experience under their belt having finished this game in Unity, it's not quite a 1:1 transfer of skill sets.
InXile is sharing tech with Obsidian for Torment: Tides of Numenara and they seem to be handling it fine so far. Have you seen the latest trailer for Torment? ;)
The problem I noticed with Wasteland 2's visuals was the lack of coherent art direction.
 

Zukuu

Banned
Charisma boosts XP on skill use, so you'll lag a little behind the level curve. And you'll struggle to recruit NPCs.

Apart from that, you have Scarlett/Ghost pretty skill-heavy, but aren't giving them the Intelligence to really develop those skills each level. Whereas Zukuu will get a lot of skill points, but that doesn't seem to be what you're building him for. And his bad Init. will mean you're not going to get to fire that shotgun very often.

But like I said, it's more fun to design characters you like and roleplay them than to game every aspect of the system.
I don't want to recruit any NPCs, so that's not an issue. I also always hate when in a party game the experience isn't spread equally, so that's actually a plus for me, that all of them "only" get +10% for non-combat exp. I also don't mind grinding.
Well, since Zukuu is doing the talking, he needs many points to level Hard and Smart Ass, but I could easily sacrifice 4 int, get only 3 skill points / level to increase init. Shotguns cost 5 AP. So 10 AP is essential; he also needs to move a lot. I can get 10 AP / 12 Init, but get a skill point less. Do you think that works better?
Everyone would have 3 skill points / level and 3 talents + 1 weapon skill, apart from Ghost who only needs to level 2 talents (surgeon stays at 1).

edit: Or I can make 6-7 AP but 16 Init. Can only shoot once then, but move every turn.
 

mattiewheels

And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
I played a beta version for a bit, and now I started it today and loaded my old file. Does that mean it updated and I can still use an old save?
 

Wanace

Member
I've got a question about the Highpool quest. I'm not sure if it's bugged out or if I just need to go and continue doing other things and come back later.

I've helped everyone in town and done every quest I can think of to help the townspeople. I've found the dead people in the tunnel under the town as well. I even went and killed the wrecker gang in the other map location, but when I come back, that guy by the crane only bitches about how I released Vulture's Cry from the cage, no recognition whatsoever, and the other lady won't reinitiate the vote for mayor.

What's the next step? Should I just go and do other stuff and come back?
 
I really want to know which items that aren't labeled as junk are safe to sell.

For example, in Ag Center, the exploding pod fragment is briefly a quest item but then you finish the quest and have like 40 left in your inventory. I would love to sell them but I don't want to run into a guy 10 hours later who needs them for something. I mean, they're not flagged as junk...
 
I really lucked into using all the different ammo types. Very happy about that, since ammo would be rather scarce otherwise.

It also seems important to have a variety of armours/unarmoured attacks, for maximum flexibility. That's what the game seems to be all about... adaptation.

I played a beta version for a bit, and now I started it today and loaded my old file. Does that mean it updated and I can still use an old save?

Unless the developer is outright saying it's compatible, I'd avoid doing that. Who knows what might happen later on in the game...
 

epmode

Member
I played a beta version for a bit, and now I started it today and loaded my old file. Does that mean it updated and I can still use an old save?

Old saves will load but inXile thinks you'll run into trouble.

http://forums.somethingawful.com/sh...serid=0&perpage=40&pagenumber=5#post435101107

Brother None (inXile dev) said:
They will more than likely break stuff, and Arizona has seen significant overhaul/rebalance anyway

That said, if you have a save RIGHT AT THE END of Arizona, next to General Vargas, those tend to work.
 
I've got a question about the Highpool quest. I'm not sure if it's bugged out or if I just need to go and continue doing other things and come back later.

I've helped everyone in town and done every quest I can think of to help the townspeople. I've found the dead people in the tunnel under the town as well. I even went and killed the wrecker gang in the other map location, but when I come back, that guy by the crane only bitches about how I released Vulture's Cry from the cage, no recognition whatsoever, and the other lady won't reinitiate the vote for mayor.

What's the next step? Should I just go and do other stuff and come back?
Your situation sounds a lot like mine.

Then I went and
used my surgeon on the wounded people in the "town hall" at the back of the map
. If you haven't done that, that's probably it.
 
Your situation sounds a lot like mine.

Then I went and
used my surgeon on the wounded people in the "town hall" at the back of the map
. If you haven't done that, that's probably it.

...wow. I almost wouldn't consider that a spoiler, considering there is
only the most tangential mention of such a possibility.

That stubborn doctor should just ask for help outright.

Edit:
Why does this game not have acheevos?
wtf is this seriously
 

TheYanger

Member
I'm actually really pleased with how much variety there is already in just the first few hours from posts in this thread and my own
Like how I went to the Agcenter before Highpool and Highpool is just a smoking pile of rubble basically.
 

Conezays

Member
I'm actually really pleased with how much variety there is already in just the first few hours from posts in this thread and my own
Like how I went to the Agcenter before Highpool and Highpool is just a smoking pile of rubble basically.

I did the reverse.
During Highpool, I got transmissions from a character in Ag Center, begging the Rangers to come visit. Once you arrive, the plants have taken over, killing nearly everybody. Cool stuff-I assume nearly everyone was dead in Highpool when you arrived?
 

Fantastapotamus

Wrong about commas, wrong about everything
Citadel:

Anyone else
blow up The Citadel because you pressed the pretty flashing button on the nuke launcher?

Yeah, and it spoiled what the main threat of the game is :p
Not that that was that mysterious to begin with.

I did the reverse.
During Highpool, I got transmissions from a character in Ag Center, begging the Rangers to come visit. Once you arrive, the plants have taken over, killing nearly everybody. Cool stuff-I assume nearly everyone was dead in Highpool when you arrived?

I wonder what would happen if you go to AG and mid mission to Highpool. Maybe that's what you are actually supposed to do.
 

TheYanger

Member
I did the reverse.
During Highpool, I got transmissions from a character in Ag Center, begging the Rangers to come visit. Once you arrive, the plants have taken over, killing nearly everybody. Cool stuff-I assume nearly everyone was dead in Highpool when you arrived?

Yep
We kept getting calls about what shitbags we were for ignoring their cries, and when I got there it was all Gila Monsters and Raiders, there was only a mayor or someone left, 1 person. Everyone else was dead. He told me what I needed to know, the radio tower was knocked over and broken (no idea if that's different) and I was in and out in like 15 minutes. Whereas the AgCenter took me something like 3 and a half hours.
 

BeesEight

Member
That thing was knocking my dudes out in one hit on Ranger. Ended up sending out Angela as bait while my energy weapon guy prayed for lucky hits.

I'm not entirely certain, but I think energy weapons are a more specialized damage type. I've noticed it does paltry damage against most the enemies I've faced but did lots to
the podpeople though I have been using the herbicide so I don't know if that's the reason
. I did notice that the description on one of the weapons I found made it look like it did more damage to enemies with higher armour... or something. Can't remember.

But the feeling I'm getting is they're really good against mechanical or high armour and less against regular bodies.

My big damage dealer is my heavy weapons specialist. Those big machine guns are nuts.
 

Sanctuary

Member
I feel like that always happens in these games, especially Shadowrun; Dragonfall which is the most recent one I've played. I'm sure there's a reason that I'm missing.

The random percentage shown in this game is completely off. Completely. There's no fucking way in reality that you have a 2% chance for your gun to jam and it's going to jam every six to eight attempts at firing. That's what has been happening with all my party members.

Also, the reliance on a high charisma and leadership skill to circumvent the retarded morale check is beyond annoying. You have this
super smart and experienced doctor type
who is going to just randomly run away from your group and rush headlong into the group of five monsters that are clumped up together (that ended up clumped when the previous, uncontrollable party member rushed headlong into the same room)? Is she just trying to commit suicide? So far the game just feels like XCOM lite as far as the combat goes.
 

AHA-Lambda

Member
Still at the Ag center right now, not sure if I should start over with a new party. Picked the medic, sniper, bruiser and a custom character who seems to jack of all trades =/

Also got the assault person from the starting base and Rose.

Am I screwed with this set up or can I work with it?
 

Fantastapotamus

Wrong about commas, wrong about everything
Still at the Ag center right now, not sure if I should start over with a new party. Picked the medic, sniper, bruiser and a custom character who seems to jack of all trades =/

Also got the assault person from the starting base and Rose.

Am I screwed with this set up or can I work with it?

Why would you be screwed? Any specific reasons?
 

Vlodril

Member
Everyone is too worried about their party, just play it. i made 2 chars and 2 premades and so far at least (after finishing highpool and ag center) i didn't have any problem with the combat. you get a lot of skill points so i picked up all the skills so far with my 6 chars.
 
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